[RPG] A Dark Dawn [Game Thread]

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penguinflyer2222
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Post by penguinflyer2222 »

Ealsir, Lv1 (Berserker, Human) (Front)
Image
HP: 43/43
MP: 2/11
XP: 2325/3000
AP: 235
19 Atk | 98 Hit | 4 Crt
10 Def | 7 Res | 28 Avd
Weapon: Longsword (9 Atk, 80 Hit, 0 Crt)
Armor: Leather Armor (3 Def, 1 Res, 10 Avd)
Spoiler: Inventory & Items
Items (5/7):
- Harmonica
- Bottle of unknown liquid
- Knife [3 Atk, 80 Hit, 5 Crt],
- Knife "
- Knife "
>Gold: 279
Skills:
- Small healing (3 MP): Heals an ally or Ealsir 8 HP. -35 AP
- Berserk: [6/7 T] Ealsir can try to hit an enemy three times or two to three enemies. Has a seven turn wait period where it cannot be used. -130 AP
Abilities:
~N/A: Eats peoples brains! Cannot be used under any circumstances. Super-effective on GMs. (:mrgreen:) -9999 AP~
Stats:
STR: 10
MAG: 4
SKL: 9
AGI: 9
DEF: 7
RES: 6
VIT: 5
MEN: 3

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%:
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%
"I think it might be a good idea to stay here, but if you insist, we'll go."
Ealsir follows Erik and Charr.
......
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Post by aleco614 »

Erik, Lvl 2 (Healer,Human) (Cover)
Image
HP: 15/15
MP: 44/44
XP: 2170/3000
AP: 0
16 Atk|85 Hit|05 Crt
06 Def|12 Res|16 Avd

Weapon- Lumberjack's Axe (12 Atk, 65 Hit, 0 Crt)
Armor- Blessed Robe (0 Def, 4 Res, 10 Avd)

Inventory and Status:

Items 5/7
-Blue Potion: Restores 11 MP when used.
-Hatchet [6 Atk, 60 Hit, 0 Crt]
-Spikes (2)[6 Atk, 75 Hit, 12 Crt], can only be thrown.
-Hammer [6 Atk, 60 Hit, 0 Crt]
-Knife [3 Atk, 80 Hit, 5 Crt], can be thrown.
-Iron Mace (7 Atk, 85 Hit, 0 Crt)
Skills:
-Heal Aura(12 MP): Murmurs a chant, and then uses the spell. Heals 2/3 of one allies hp.
-Barrier(5 MP): When it's used on someone(including Erik), the next 2 attacks to that person will deal 25% less damage.
-Empower(5 MP): When it's used on someone(including Erik), the next 2 attacks of that person will do 25% more damage.
Abilities:
-Healers Gift: Restores all of Eriks MP when not in combat.
Stats:
STR: 4
MAG: 10
SKL: 10
AGI: 3
DEF: 6
RES: 8
VIT: 4
MEN: 8
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Ice: 0%
Light: 0%
Dark: 0%
"Whether we leave or not, we should hurry up. Erik continued out of this place.
Playing brawl. Not too well, unforunately.
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Post by Cimeries »

Kreon, Lv2 Human Hunter (Cover)
Image
HP: 36/36
Focus: 19/23
XP: 2496/3000
AP: --
17 Atk | 131 Hit | 15 Crt
06 Def | 03 Res | 43/62 Avd
Weapon: Simple bow (3 Atk, 95 Hit, 5 Crt)
Quiver: [38] Iron Arrows (4 Atk, 0 Hit, 0 Crt)
Armor: Ranger Garb (2 Def, 1 Res, 15 Avd)
Spoiler: Inventory & Status
Inventory [5/7]:
- 3 Bandages (Recovers 4 to 12 HP)
- Trench knife (4 Atk, 85 Hit, 10 Crt)
- 3 Bottles of unknown liquid
- Balanced Saber (7 Atk, 83 Hit, 4 Crt)
Gold: 250

Skills:
- Repeater (2 Focus): Shoots additional arrows at the same target in the same turn. Every arrow after the first repeater arrow costs one Focus more than the previous one. Limited to 5 shots. (110 AP)
- Haste (6 Focus): Selected party member is hasted for his next 2 turns, allowing him to perform twice as many tasks as he normally could for the effect's duration. (90 AP)

Abilities:
- Bow Mastery: A bonus of (1 Atk, 10 Hit, 4 Crt) is bestowed when wielding a bow. (50 AP)
- Blink: Every unspent point of Focus raises Avd by 1. (100 AP)
- Adrenaline: Passively recovers 2 points of Focus if not damaged that turn. (50 AP)

Stats:
STR: 9
MAG: 0
SKL: 13
AGI: 14
DEF: 3
RES: 2
VIT: 8
MEN: 4

Elements:
Fir: 00 | Ert: 00 | Wnd: 00 | Thu: 00 | Wat: 00 | Ice: 00 | Lgt: 00 | Drk: 00
"Hmm, fine. Having all this money on hand will do us no good if we don't get supplies with it. Let's just hurry and come back as soon as possible."
:wink:
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Re: [RPG] A Dark Dawn [Game Thread]

Post by Shade »

Gold: 1269
------- ~ Party ~ -------------------------------------------------------
HP: 36/36 | Foc: 21/23 | Cover | Kreon, Lv2 (Cimeries)
----------------------------------------------------------------------------
HP: 43/43 | MP: 02/11 | Front | Ealsir, Lv2 (pf2)
----------------------------------------------------------------------------
HP: 15/22 | MP: 08/35 | Front | Charr, Lv2 (AoD)
----------------------------------------------------------------------------
HP: 15/15 | MP: 44/44 | Front | Erik, Lv2 (aleco)
----------------------------------------------------------------------------
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
----------------------------------------------------------------------------
HP: 36/36 | MP: 14/14 | Front | Ander, Lv1 (Sprite)
----------------------------------------------------------------------------
HP: 20/20 | MP: 30/30 | Cover | Yarro, Lv1 (Iron)
----------------------------------------------------------------------------
Spoiler: Kreon, Ealsir, Charr & Erik
You leave the basement again for now and head to the shops at the marketplace.

Pharmacy:
[code]__Name________________________Value___Description/Stats

Red Tea 50 Heals 15 HP upon use.
Red Potion 150 Heals 50 HP upon use.
Red Elixir 400 Completely restores HP upon use.
Blue Tea 40 Restores 15 MP upon use.
Blue Potion 120 Restores 50 MP upon use.
Blue Elixir 350 Completely restores MP upon use.

Blank Scroll 10 A blank scroll.[/code]

Arms Store:
[code]__Name________________________Value___Description/Stats
Iron Sword 80 [5 Atk, 90 Hit, 0 Crt]
Steel Sword 250 [8 Atk, 85 Hit, 0 Crt]
Silver Sword 800 [12 Atk, 80 Hit, 0 Crt]
Spike Mace 555 [9 Atk, 70 Hit, 10 Crt]
Katana 800 [8 Atk, 90 Hit, 25 Crt]

Short Bow 150 [3 Atk, 95 Hit, 5 Crt]
Long Bow 400 [6 Atk, 80 Hit, 0 Crt]

[50] Wooden Arrows 50 [2 Atk, 0 Hit, 0 Crt]
[50] Iron Arrows 75 [4 Atk, 0 Hit, 0 Crt]
[40] Steel Arrows 170 [6 Atk, 0 Hit, 0 Crt]
[30] Silver Arrows 450 [8 Atk, 5 Hit, 0 Crt]
[25] Thorn Arrows 500 [5 Atk, 10 Hit, 15 Crt][/code]
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Post by aleco614 »

Erik, Lvl 2 (Healer,Human) (Cover)
Image
HP: 15/15
MP: 44/44
XP: 2170/3000
AP: 0
16 Atk|85 Hit|05 Crt
06 Def|12 Res|16 Avd

Weapon- Lumberjack's Axe (12 Atk, 65 Hit, 0 Crt)
Armor- Blessed Robe (0 Def, 4 Res, 10 Avd)

Inventory and Status:

Items 5/7
-Blue Potions:
Potion 1- Restores 11 MP when used.
Potion 2- Restores 50 MP when used.
-Hatchet [6 Atk, 60 Hit, 0 Crt]
-Spikes (2)[6 Atk, 75 Hit, 12 Crt], can only be thrown.
-Hammer [6 Atk, 60 Hit, 0 Crt]
-Knife [3 Atk, 80 Hit, 5 Crt], can be thrown.
-Iron Mace (7 Atk, 85 Hit, 0 Crt)
Skills:
-Heal Aura(12 MP): Murmurs a chant, and then uses the spell. Heals 2/3 of one allies hp.
-Barrier(5 MP): When it's used on someone(including Erik), the next 2 attacks to that person will deal 25% less damage.
-Empower(5 MP): When it's used on someone(including Erik), the next 2 attacks of that person will do 25% more damage.
~Shining Ray: Deals MAGx2 light damage. (75 AP-Need 75 AP more)
Abilities:
-Healers Gift: Restores all of Eriks MP when not in combat.
Stats:
STR: 4
MAG: 10
SKL: 10
AGI: 3
DEF: 6
RES: 8
VIT: 4
MEN: 8
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Ice: 0%
Light: 0%
Dark: 0%
Erik decided to buy a full blue potion with part of their money.
Playing brawl. Not too well, unforunately.
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Post by Agent of Dread »

Image
Charr, Lv2 (Reanimate Pyromancer)
Elf Human Enigmi
(Front)
HP: 15/22
MP: 08/35
XP: 1900/3000
AP: 100
8+2 Atk | 120 Hit | 05 Crt
07 Def | 01 Res | 25 Avd
Weapon: Plated Gauntlets (02 Atk | 100 Hit | 00 Crt)
Armour: Plates : (02 Def | 00 Res | 00 Avd)
Scarves, robes, bandannas : (01 Def | 01 Res | 05 Avd)
Spoiler: Inventory and Status
Items [2/7]:
-Pyro Orb (02+2 Atk [Wielded])
-Spiked Gauntlets (04 Atk | 90 Hit | 05 Crt)
-Red Tea (Heals 15 HP)
-Blue Potion (Heals 50 MP)
-
-
-
Spells:
-Torrent: Charr plants his hands into the ground and summons a massive wave of lava which hits Enemy Front 3 turns after summoning, and Cover 4 turns. Charr is unable to act again until the wave hits Front. 25 Atk, unmissable. (15 MP, 2 HP)
-Dual Fireball: Charr throws two fireballs, each dealing (10 Atk, unmissable) to the enemy. (5 MP)
Abilities:
-Gauntlet Hold: Charr can use Orbs while wielding Gauntlets, and the Atk stacks.
-Rejuvenate: If Charr wields his Pyro Orb when he uses a fire type skill, he can pay 1HP to regain half of the MP he used to cast it, rounded down.
-Weakness to Strength: If Charr is hit by an elemental attack he is weak to, he gains MP equal to the amount of damage done by the attack. 50 AP
Stats:
STR: 06
MAG: 14
SKL: 10
AGI: 10
DEF: 04
RES: 00
VIT: 04
MEN: 05

Elements:
Fire: +30%
Earth: +10%
Wind: +0%
Thunder: +0%
Water: -40%
Ice: -40%
Light: -40%
Dark: +20%

Bio:
Charr was once a daydreaming boy, until he one day stumbled across fate's hand, in the form of a real Pyromancer. Charr, then named Jack, pleaded to the man to teach him, until the man agreed. Jack trained hard and long, but eventually disappointed his trainer with his intense skill (for it was too much). The trainer struck out at Charr, leaving him mortally wounded. Jack was picked up by an acolyte of the underworld, who revived him, albeit stronger, more determined, and one with his fiery abilities. Jack, now Charr, became a greedy pyromancer. He heard of the Dark Dawn cult through the local grapevine, and set out to take it down, for the purpose of furthering his own dark powers.

[spoiler="Picture"]Image
[/spoiler]

Charr studied the arms store; annoyed to find no gauntlets on sale. He considered a weapon, but when he came to the pharmacy, his mind was made up quickly and efficiently:
-Red tea (50)
-Blue potion (120)
Total: 170 Gold
Charr figured there was about 300 gold in it for each person if they shared equally, at the most.
Can I use other weapons while using gauntlets?
- Linktree: linktr.ee/trilbs -
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Post by penguinflyer2222 »

Ealsir, Lv1 (Berserker, Human) (Front)
Image
HP: 43/43
MP: 2/11
XP: 2325/3000
AP: 235
19 Atk | 98 Hit | 4 Crt
10 Def | 7 Res | 28 Avd
Weapon: Longsword (9 Atk, 80 Hit, 0 Crt)
Armor: Leather Armor (3 Def, 1 Res, 10 Avd)
Spoiler: Inventory & Items
Items (5/7):
- Harmonica
- Bottle of unknown liquid
- Knife [3 Atk, 80 Hit, 5 Crt],
- Knife "
- Knife "
>Gold: 279
Skills:
- Small healing (3 MP): Heals an ally or Ealsir 8 HP. -35 AP
- Berserk: [6/7 T] Ealsir can try to hit an enemy three times or two to three enemies. Has a seven turn wait period where it cannot be used. -130 AP
Abilities:
~N/A: Eats peoples brains! Cannot be used under any circumstances. Super-effective on GMs. (:mrgreen:) -9999 AP~
Stats:
STR: 10
MAG: 4
SKL: 9
AGI: 9
DEF: 7
RES: 6
VIT: 5
MEN: 3

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%:
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%
Ealsir buys nothing and waits for the others to finish their shopping.
......
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Post by Sprite »

Image
Ander, level 1, Martial Artist, Auramancer (Front)

36/36 HP
14/14 Aura
0000/1000 EXP
20 AP
Atk 13 Hit 106 | Crt 11
Def 1 | Res 1 | Avd 26
Weapon: Bandaged fists (0 Atk, 80 Hit, 5 Crt)
Armour: Leather tunic (1 Def, 1 Res, 0 Avd)
Spoiler: Items, Stats, Skills
Items: [2/7]
- 10 Plasters (Recovers 1-2 health)
- 1 Revival Potion (Recovers all health)
>Gold: 250

Skills:
- Shockwave(5 MP): Ander calls apon a force of Aura which attacks all enemys, deals ([strength/2]+lvl) damage.(Area)
- Aura Arrow(10 MP): High precission blast of Aura with high defence penertration.[-2 of enemy defence] Usable from range. Deals ([AtkX2]x[lvlx0.5]damage.(Single)

Abilities:
- Meditation: Regenerates Aura when not in battle.
- Aura Leech: Regenerates Aura by half of the damage obtained from magic damage.

Stats:
STR: 13
MAG: 0
SKL: 13
AGI: 13
RES: 0
VIT: 4
MEN: 7
DEF: 0

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%

Bio:
Ander was always special, ever since he was born the heavans looked after him, as he had no parents only a humble orphanage. As he grew more blessings were bestowed upon him. He was happy and content. Then one a night an old man came to him in a dream, summoning him. Waking up he strayed over to the window to glance at the sky. However he spotted something, the Old Man. Standing like a statue by the gates. Ander quickly put on his day clothes and shoes. Jumping the staircases he quickly ran outside to meet the man. As Ander approached, the man smiled and asked Ander to accompany him for he was a special boy. Ander agreed and the next day he left with the man. 4 years they traveled the World. The man, who was reavealed as Legasus(The Hero), taught him well. He could use a sword, a bow and every other weapin you could think of to utmost perfection. But then the fatal day happened. When the Dark Dawn had defeated all, the heavens gave up and they were ambushed. Legasus was no match and he fell to the mace him opponant wielded. As Ander watched him fall a fire wass ignited inside him, a final blessing from the gods. Aura. Using his new found powers he struck down the attackers with his fists until they lay about him, dead. With a single galance behind him at his old master, he walked. Because although his master was dead, his voice continued to guide Ander. A single word echoed after his death...Vengeance.

[spoiler="Storage"]Stuff for later:
- Aura: Adds 10% of Atk to Atk.(Rounded)
[/spoiler]

Ander goes over to the corner to investigate.

Sorry I took a while.
Image
Big fish, little fish, cardboard box.
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Post by Iron »

Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: -5
2 Atk | 82 Hit | 0 Crt
4 Def | 13 Res | 2 Avd
Weapon: Enchanted Pen (1 Atk, 80 Hit, 0 Crt)
Armor: Expensive Robes (3 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scroll (hits all enemies for [MAG] damage)
- 2 Cure scrolls heals [MAG] HP of all allies [CANT BE COPIED]
Skills:
- Read (2 MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (5 MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another. (Chance to fail with loss of blank document)


I need 5 more for this, I'll wait till lvl up

- Translate (1 blank document): The scribe uses his vast knowledge of literature, language, and magic to put together a magical document. (Chance to fail) (50AP)

Abilities:
- Readers Wisdom: When reading a document containing the essence of magic, the reader's MAG is increased by one for the duration of three turns.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 1
DEF: 1
RES: 10
VIT: 6
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%
Yarro speaks softly Cold, wet, and a hole...

Yarrow follows Ander.
Maxaxle -8
The penguins, -6
PurpleSquerkle, -6/7/8?
Iron, -5
Ben Urban -5
Scytale, +1
Clonkinator, +1
Chainsaw, +2
Zefz, +2
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Post by Cimeries »

Kreon, Lv2 Human Hunter (Cover)
Image
HP: 36/36
Focus: 19/23
XP: 2496/3000
AP: --
17 Atk | 131 Hit | 15 Crt
06 Def | 03 Res | 43/62 Avd
Weapon: Simple bow (3 Atk, 95 Hit, 5 Crt)
Quiver: [38] Iron Arrows (4 Atk, 0 Hit, 0 Crt)
Armor: Ranger Garb (2 Def, 1 Res, 15 Avd)
Spoiler: Inventory & Status
Inventory [7/7]:
- 3 Bandages (Recovers 4 to 12 HP)
- 3 Bottles of unknown liquid
- Balanced Saber (7 Atk, 83 Hit, 4 Crt)
- Long Bow 6 Atk, 80 Hit, 0 Crt
- 50 Iron Arrows (4 Atk, 0 Hit, 0 Crt)
Gold: 250

Skills:
- Repeater (2 Focus): Shoots additional arrows at the same target in the same turn. Every arrow after the first repeater arrow costs one Focus more than the previous one. Limited to 5 shots. (110 AP)
- Haste (6 Focus): Selected party member is hasted for his next 2 turns, allowing him to perform twice as many tasks as he normally could for the effect's duration. (90 AP)

Abilities:
- Bow Mastery: A bonus of (1 Atk, 10 Hit, 4 Crt) is bestowed when wielding a bow. (50 AP)
- Blink: Every unspent point of Focus raises Avd by 1. (100 AP)
- Adrenaline: Passively recovers 2 points of Focus if not damaged that turn. (50 AP)

Stats:
STR: 9
MAG: 0
SKL: 13
AGI: 14
DEF: 3
RES: 2
VIT: 8
MEN: 4

Elements:
Fir: 00 | Ert: 00 | Wnd: 00 | Thu: 00 | Wat: 00 | Ice: 00 | Lgt: 00 | Drk: 00
Kreon buys a long bow and 50 iron arrows.

He goes to the man selling the potions. "Sorry to bother you, friend, but I was hoping you could perhaps tell me what is the nature of this liquid here." He hands him one of the bottles of unknown liquid.
:wink:
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Re: [RPG] A Dark Dawn [Game Thread]

Post by Shade »

Gold: 504
------- ~ Party ~ -------------------------------------------------------
HP: 36/36 | Foc: 21/23 | Cover | Kreon, Lv2 (Cimeries)
----------------------------------------------------------------------------
HP: 43/43 | MP: 02/11 | Front | Ealsir, Lv2 (pf2)
----------------------------------------------------------------------------
HP: 15/22 | MP: 08/35 | Front | Charr, Lv2 (AoD)
----------------------------------------------------------------------------
HP: 15/15 | MP: 44/44 | Front | Erik, Lv2 (aleco)
----------------------------------------------------------------------------
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
----------------------------------------------------------------------------
HP: 36/36 | MP: 14/14 | Front | Ander, Lv1 (Sprite)
----------------------------------------------------------------------------
HP: 20/20 | MP: 30/30 | Cover | Yarro, Lv1 (Iron)
----------------------------------------------------------------------------
Spoiler: Kreon, Ealsir, Charr & Erik
[spoiler="Shops"]Pharmacy:
[code]__Name________________________Value___Description/Stats

Red Tea 50 Heals 15 HP upon use.
Red Potion 150 Heals 50 HP upon use.
Red Elixir 400 Completely restores HP upon use.
Blue Tea 40 Restores 15 MP upon use.
Blue Potion 120 Restores 50 MP upon use.
Blue Elixir 350 Completely restores MP upon use.

Blank Scroll 10 A blank scroll.[/code]

Arms Store:
[code]__Name________________________Value___Description/Stats
Iron Sword 80 [5 Atk, 90 Hit, 0 Crt]
Steel Sword 250 [8 Atk, 85 Hit, 0 Crt]
Silver Sword 800 [12 Atk, 80 Hit, 0 Crt]
Spike Mace 555 [9 Atk, 70 Hit, 10 Crt]
Katana 800 [8 Atk, 90 Hit, 25 Crt]

Short Bow 150 [3 Atk, 95 Hit, 5 Crt]
Long Bow 400 [6 Atk, 80 Hit, 0 Crt]

[50] Wooden Arrows 50 [2 Atk, 0 Hit, 0 Crt]
[50] Iron Arrows 75 [4 Atk, 0 Hit, 0 Crt]
[40] Steel Arrows 170 [6 Atk, 0 Hit, 0 Crt]
[30] Silver Arrows 450 [8 Atk, 5 Hit, 0 Crt]
[25] Thorn Arrows 500 [5 Atk, 10 Hit, 15 Crt][/code]
Items bought:
- 1 Red Tea (50 gold)
- 2 Blue Potions (240 gold)
- a Long Bow (400 gold)
- 50 Iron Arrows (75 gold)

As you hand one of your bottles to the salesman, he looks at it very carefully and shakes it around a little before concluding:
"Judging from the visible properties, I'd say it's extracted poison, most likely from some kind of snake or spider. I have no idea where you got it from, but you shouldn't carry that stuff around. It's highly dangerous."

Just tell me when you're going back to the basement.[/spoiler]
Spoiler: Ander & Yarro
You approach the hole in the floor. Even though the floor has only been ripped open very roughly, you can spot a wooden ladder in your reach that leads downwards into some kind of basement. It's pretty dark down there, and the light there has a strong purple-ish touch. Interestingly enough, you can even hear something down there, but it's too low to tell what it is.
What will you do?
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Post by Agent of Dread »

Image
Charr, Lv2 (Reanimate Pyromancer)
Elf Human Enigmi
(Front)
HP: 15/22
MP: 08/35
XP: 1900/3000
AP: 100
8+2 Atk | 120 Hit | 05 Crt
07 Def | 01 Res | 25 Avd
Weapon: Plated Gauntlets (02 Atk | 100 Hit | 00 Crt)
Armour: Plates : (02 Def | 00 Res | 00 Avd)
Scarves, robes, bandannas : (01 Def | 01 Res | 05 Avd)
Spoiler: Inventory and Status
Items [2/7]:
-Pyro Orb (02+2 Atk [Wielded])
-Spiked Gauntlets (04 Atk | 90 Hit | 05 Crt)
-Red Tea (Heals 15 HP)
-Blue Potion (Heals 50 MP)
-
-
-
Spells:
-Torrent: Charr plants his hands into the ground and summons a massive wave of lava which hits Enemy Front 3 turns after summoning, and Cover 4 turns. Charr is unable to act again until the wave hits Front. 25 Atk, unmissable. (15 MP, 2 HP)
-Dual Fireball: Charr throws two fireballs, each dealing (10 Atk, unmissable) to the enemy. (5 MP)
Abilities:
-Gauntlet Hold: Charr can use Orbs while wielding Gauntlets, and the Atk stacks.
-Rejuvenate: If Charr wields his Pyro Orb when he uses a fire type skill, he can pay 1HP to regain half of the MP he used to cast it, rounded down.
-Weakness to Strength: If Charr is hit by an elemental attack he is weak to, he gains MP equal to the amount of damage done by the attack. 50 AP
Stats:
STR: 06
MAG: 14
SKL: 10
AGI: 10
DEF: 04
RES: 00
VIT: 04
MEN: 05

Elements:
Fire: +30%
Earth: +10%
Wind: +0%
Thunder: +0%
Water: -40%
Ice: -40%
Light: -40%
Dark: +20%

Bio:
Charr was once a daydreaming boy, until he one day stumbled across fate's hand, in the form of a real Pyromancer. Charr, then named Jack, pleaded to the man to teach him, until the man agreed. Jack trained hard and long, but eventually disappointed his trainer with his intense skill (for it was too much). The trainer struck out at Charr, leaving him mortally wounded. Jack was picked up by an acolyte of the underworld, who revived him, albeit stronger, more determined, and one with his fiery abilities. Jack, now Charr, became a greedy pyromancer. He heard of the Dark Dawn cult through the local grapevine, and set out to take it down, for the purpose of furthering his own dark powers.

[spoiler="Picture"]Image
[/spoiler]

Charr considered buying a steel sword, but he wanted to make sure no one else would object.
<< Does anyone want 500 pieces for anything? If not, I'll buy a weapon. >>
I hope no one else does want that gold.
- Linktree: linktr.ee/trilbs -
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Sprite
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Posts: 115
Joined: Fri Aug 08, 2008 5:55 pm
Location: Inside my computer.

Post by Sprite »

Image
Ander, level 1, Martial Artist, Auramancer (Front)

36/36 HP
14/14 Aura
0000/1000 EXP
20 AP
Atk 13 Hit 106 | Crt 11
Def 1 | Res 1 | Avd 26
Weapon: Bandaged fists (0 Atk, 80 Hit, 5 Crt)
Armour: Leather tunic (1 Def, 1 Res, 0 Avd)
Spoiler: Items, Stats, Skills
Items: [2/7]
- 10 Plasters (Recovers 1-2 health)
- 1 Revival Potion (Recovers all health)
>Gold: 250

Skills:
- Shockwave(5 MP): Ander calls apon a force of Aura which attacks all enemys, deals ([strength/2]+lvl) damage.(Area)
- Aura Arrow(10 MP): High precission blast of Aura with high defence penertration.[-2 of enemy defence] Usable from range. Deals ([AtkX2]x[lvlx0.5]damage.(Single)

Abilities:
- Meditation: Regenerates Aura when not in battle.
- Aura Leech: Regenerates Aura by half of the damage obtained from magic damage.

Stats:
STR: 13
MAG: 0
SKL: 13
AGI: 13
RES: 0
VIT: 4
MEN: 7
DEF: 0

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%

Bio:
Ander was always special, ever since he was born the heavans looked after him, as he had no parents only a humble orphanage. As he grew more blessings were bestowed upon him. He was happy and content. Then one a night an old man came to him in a dream, summoning him. Waking up he strayed over to the window to glance at the sky. However he spotted something, the Old Man. Standing like a statue by the gates. Ander quickly put on his day clothes and shoes. Jumping the staircases he quickly ran outside to meet the man. As Ander approached, the man smiled and asked Ander to accompany him for he was a special boy. Ander agreed and the next day he left with the man. 4 years they traveled the World. The man, who was reavealed as Legasus(The Hero), taught him well. He could use a sword, a bow and every other weapin you could think of to utmost perfection. But then the fatal day happened. When the Dark Dawn had defeated all, the heavens gave up and they were ambushed. Legasus was no match and he fell to the mace him opponant wielded. As Ander watched him fall a fire wass ignited inside him, a final blessing from the gods. Aura. Using his new found powers he struck down the attackers with his fists until they lay about him, dead. With a single galance behind him at his old master, he walked. Because although his master was dead, his voice continued to guide Ander. A single word echoed after his death...Vengeance.

[spoiler="Storage"]Stuff for later:
- Aura: Adds 10% of Atk to Atk.(Rounded)
[/spoiler]

Using his Aura powers Ander creates a glowing shimmer on his palm. The shimmer lights up the room and Ander sees he is in a tunnel. "Yarro, what do you think this is?"
Image
Big fish, little fish, cardboard box.
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Iron
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Post by Iron »

Yarro, Lv1 (Scribe, Human) (Cover)
HP: 20/20
MP: 30/30
XP: 0/1000
AP: -5
2 Atk | 82 Hit | 0 Crt
4 Def | 13 Res | 2 Avd
Weapon: Enchanted Pen (1 Atk, 80 Hit, 0 Crt)
Armor: Expensive Robes (3 Def, 3 Res, 0 Avd)
Spoiler: Inventory & Status
Items (3/7):
- 15 blank scrolls
- 4 Fireball scroll (hits all enemies for [MAG] damage)
- 2 Cure scrolls heals [MAG] HP of all allies [CANT BE COPIED]
Skills:
- Read (2 MP)(1 populated document): The scribe is able to read with great passion, so much passion that the content of the material can come to existence!
- Copy (5 MP) (1 blank document, 1 populated document): The scribe uses his great knowledge of writing to copy the very essence of one document to another. (Chance to fail with loss of blank document)


I need 5 more for this, I'll wait till lvl up

- Translate (1 blank document): The scribe uses his vast knowledge of literature, language, and magic to put together a magical document. (Chance to fail) (50AP)

Abilities:
- Readers Wisdom: When reading a document containing the essence of magic, the reader's MAG is increased by one for the duration of three turns.

Stats:
STR: 1
MAG: 15
SKL: 1
AGI: 1
DEF: 1
RES: 10
VIT: 6
MEN: 15

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Water: 0%
Ice: 0%
Light: 0%
Dark: 0%
Yarro thinks for a moment, somewhat startled to see this unexpected tunnel.
Yarro speaks softly Nothing strikes my memory. I have seen nothing in writing describing such a strange little tunnel. Shall we investigate?
Yarro starts towards the ladder.
Just think what a story this could turn out to be...
Maxaxle -8
The penguins, -6
PurpleSquerkle, -6/7/8?
Iron, -5
Ben Urban -5
Scytale, +1
Clonkinator, +1
Chainsaw, +2
Zefz, +2
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aleco614
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Posts: 1180
Joined: Fri May 15, 2009 7:58 pm
Location: This is CLASSIFIED information.

Post by aleco614 »

Erik, Lvl 2 (Healer,Human) (Cover)
Image
HP: 15/15
MP: 44/44
XP: 2170/3000
AP: 0
16 Atk|85 Hit|05 Crt
06 Def|12 Res|16 Avd

Weapon- Lumberjack's Axe (12 Atk, 65 Hit, 0 Crt)
Armor- Blessed Robe (0 Def, 4 Res, 10 Avd)

Inventory and Status:

Items 5/7
-Blue Potions:
Potion 1- Restores 11 MP when used.
Potion 2- Restores 50 MP when used.
-Hatchet [6 Atk, 60 Hit, 0 Crt]
-Spikes (2)[6 Atk, 75 Hit, 12 Crt], can only be thrown.
-Hammer [6 Atk, 60 Hit, 0 Crt]
-Knife [3 Atk, 80 Hit, 5 Crt], can be thrown.
-Iron Mace (7 Atk, 85 Hit, 0 Crt)
Skills:
-Heal Aura(12 MP): Murmurs a chant, and then uses the spell. Heals 2/3 of one allies hp.
-Barrier(5 MP): When it's used on someone(including Erik), the next 2 attacks to that person will deal 25% less damage.
-Empower(5 MP): When it's used on someone(including Erik), the next 2 attacks of that person will do 25% more damage.
~Shining Ray: Deals MAGx2 light damage. (75 AP-Need 75 AP more)
Abilities:
-Healers Gift: Restores all of Eriks MP when not in combat.
Stats:
STR: 4
MAG: 10
SKL: 10
AGI: 3
DEF: 6
RES: 8
VIT: 4
MEN: 8
Elements:
Fire: 0%
Water: 0%
Earth: 0%
Wind: 0%
Thunder: 0%
Ice: 0%
Light: 0%
Dark: 0%
"I don't need it for anything- I'm ready to head back." Erik wanted to get back to the dungeon and help whoever was in there, before they were tortured or killed.
Playing brawl. Not too well, unforunately.
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