some tips
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- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
You have all the thumbnail stuff, it has been known to kill animated GIFs, etc...
- Linktree: linktr.ee/trilbs -
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact:
Why else do you think I'm on it?
Anyway, that's not an image hosting site, it's a place to show off your art. It does work as an image hoster though.
Anyway, Photobucket is one of the best.
Anyway, that's not an image hosting site, it's a place to show off your art. It does work as an image hoster though.
Anyway, Photobucket is one of the best.
- Linktree: linktr.ee/trilbs -
- penguinflyer2222
- Queen Penguin (Senior Member)
- Posts: 6614
- Joined: Wed Jul 23, 2008 1:51 am
I usually choose an adventurer with a poisoned katana and various magic. The katana is a really good choice for higher level adventurers, as their high wisdom prevents them from accidently poisoning themselves, and it deals massive damage to the enemies, especially to those who can be poisoned.
As for magic, a book of storms and a book of protection usually are excellent choices. Depending on the module you want to enter, you might also want to get a book of unlock or a book of teleport. Meteor, Fireball and Orb Storm are very useful early on, too, but those get pretty much obsolete later on as just about everything later on is at least resistant to fire, if not even immune (especially the bosses).
As for magic, a book of storms and a book of protection usually are excellent choices. Depending on the module you want to enter, you might also want to get a book of unlock or a book of teleport. Meteor, Fireball and Orb Storm are very useful early on, too, but those get pretty much obsolete later on as just about everything later on is at least resistant to fire, if not even immune (especially the bosses).
- blago
- Ghoul (Experienced member)
- Posts: 335
- Joined: Sat Mar 07, 2009 9:16 pm
- Location: in Abbys 2, next to the dracolich (dead)
I think it's good to use near attack. You have no limit. That's why I use rouge or zombie, not divine of arcane magic and ammo.
Bay the way I think the gonne is more strnoger than musketoon I think it was.
Bay the way what do you do before the big level adventure?
Bay the way how to be that?
(the arcane magic)
Bay the way I think the gonne is more strnoger than musketoon I think it was.
Bay the way what do you do before the big level adventure?
Bay the way how to be that?
(the arcane magic)
Last edited by blago on Wed Mar 18, 2009 5:35 pm, edited 1 time in total.
- Ben Urban
- Cobol (Esteemed member)
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- Joined: Sat Oct 04, 2008 10:49 pm
- Location: Maryland, USA
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Ghosts can be damaged by fire...
Thanks to penguinflyer2222 for the avatar, and to penguinflyer5234 for hosting it.