Search found 19 matches

by SimoneB
Tue Dec 29, 2009 7:54 pm
Forum: Bug Report
Topic: Latest revision bugs
Replies: 559
Views: 92897

the things that should become red or blue when you step on them in the sand palace do nothing when i step on them.

if you click on a module, then click somewhere else to unselect the module, and then click start module, you start the abyss module.

(quite a long time i wasn't posting here...)
by SimoneB
Sat Jan 03, 2009 8:50 pm
Forum: Bug Report
Topic: minimap blips
Replies: 7
Views: 2561

Re: minimap blips

As a side note: there are strange shades in the blips (like the purple shade on the right of the white blip in certain cases) because of texture filtering. Also the map image gets filtered and becomes a little less sharp. This should be easy to fix though. I tried this and not much convinced of it ...
by SimoneB
Sat Jan 03, 2009 2:00 pm
Forum: Bug Report
Topic: minimap blips
Replies: 7
Views: 2561

Er, no, I was refering to the browser. Too see the tiny differences between screenshots, you may zoom in the web page. In all versions of Firefox and Opera (as far as i know) ctrl-mousewheel zooms in and out. Zooming the ingame map may be nice, but perhaps a little overkill. Two sizes (a small map, ...
by SimoneB
Sat Jan 03, 2009 2:48 am
Forum: Suggestions
Topic: camera angle
Replies: 17
Views: 2285

The camera mustn't zoom out too much allowing the player to see parts of the map he shouldn't. Totally agree; infacts, when the camera moves way up , it also faces way more down . Note that in both my screenshots your horizon is more or less the same, as you can't see further than the northern wall...
by SimoneB
Fri Jan 02, 2009 9:31 pm
Forum: Bug Report
Topic: minimap blips
Replies: 7
Views: 2561

minimap blips

I thought the ingame minimap had too small blips (the small dots that show where you are) on my 1280x800 screen, and I thought I could fix it very easily. After some diving in the source, I realized there are some bugs in the blip drawing in both 2.6.9 and 2.6.8. In 2.6.8, for some reason, a 18x3 bi...
by SimoneB
Fri Jan 02, 2009 2:57 pm
Forum: Suggestions
Topic: camera angle
Replies: 17
Views: 2285

I don't feel very comfortable with the camera too. I hacked a little at the source code and came up with a slight modification that, imho, is a good enhancement (but not a complete solution). It's also very simple: I just increased the camera's maximum distance, and moved a little the character to t...
by SimoneB
Wed Dec 31, 2008 1:49 pm
Forum: Bug Report
Topic: wizard starter in 2.6.8
Replies: 5
Views: 2020

wizard starter in 2.6.8

I noticed some weird things, maybe not really bugs, but I wanted to report my user experience with the wizard starter: 1) I summoned the hell rover, but it just kept wandering around, it more or less followed me but it was really a pain to keep it the way I was going. I couldn't ride it, it didn't h...
by SimoneB
Tue Dec 30, 2008 11:28 pm
Forum: Help
Topic: Egoboo runs ridiculously fast on Ubuntu
Replies: 21
Views: 2905

There's no need to copy the data into the sources directory. iirc, the installation on Ubuntu boils down to: - untar everything - sudo apt-get install libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl1.2-dev libsdl-ttf2.0-dev build-essential - cd yourgamefolder/source/game - make -f Makefile.unix - mak...
by SimoneB
Tue Dec 30, 2008 5:54 pm
Forum: Bug Report
Topic: 2.6.8 Bugs!
Replies: 285
Views: 27347

I have found a weird bug which maybe you didn't know: - take the rogue starter. - take the ball up from the floor. - run to the room on the left where there are 5-6 cobols sleeping. - do not attack anyone! run around in circles and wake them up. the game segfaults. I have Ubuntu 8.10 64bit, egoboo 2...
by SimoneB
Tue Dec 30, 2008 4:36 pm
Forum: Help
Topic: Egoboo runs ridiculously fast on Ubuntu
Replies: 21
Views: 2905

Hi, I can confirm I have the same problem on Ubuntu with the 2.2.2 version. I suggest you to try the newest 2.6.8 version, it's quite straightforward to compile and install it. BUT, if you get a black screen as the game starts (as I did), it's because of a bug in version 2.6.8 for linux/mac users wi...
by SimoneB
Sun Dec 28, 2008 8:34 pm
Forum: Bug Report
Topic: black screen with egoboo 2.6.8 and ubuntu 8.10
Replies: 24
Views: 5208

That's possible. If your machine did "exactly" 1000 cycles a second, then it would notice the time passed 50% of the times (assuming the computing time is distributed like a bell curve...), and thus go 2x slower. Well perhaps I wasn't very clear, but you could give it a try, it's very easy...
by SimoneB
Sun Dec 28, 2008 8:21 pm
Forum: Bug Report
Topic: black screen with egoboo 2.6.8 and ubuntu 8.10
Replies: 24
Views: 5208

Fixed!! :D The problem is, the computer does more than one thousand cycles per second (sounds like a lot but ...) a little bug kicks in and the "delta time" between frames isn't measured correctly and always equals zero. This causes various animations to freeze including the menu effects (...
by SimoneB
Sun Dec 28, 2008 6:09 pm
Forum: Bug Report
Topic: black screen with egoboo 2.6.8 and ubuntu 8.10
Replies: 24
Views: 5208

Well... ok. I got the latest version from the SVN and it behaves exactly like 2.6.8. So ... maybe i'll give 2.7.0 a try.

p.s: version 2.22, the one in ubuntu repositories, works fine :?
by SimoneB
Sun Dec 28, 2008 4:18 pm
Forum: Bug Report
Topic: black screen with egoboo 2.6.8 and ubuntu 8.10
Replies: 24
Views: 5208

I've been tinkering around a little with the egoboo sources, trying to spot this "black screen" bug. I've tried putting a "draw_map(50,50);" instruction at line 2538 in game.c, just before "ui_endFrame(); SDL_GL_SwapBuffers();". This instruction causes the drawing of a ...
by SimoneB
Wed Dec 24, 2008 11:18 pm
Forum: Bug Report
Topic: black screen with egoboo 2.6.8 and ubuntu 8.10
Replies: 24
Views: 5208

In a short PM discussion I had with bgbirdsey he seems quite sure that I have a driver issue. It may or may not help, but this is the result of the installed packages I can find with "aptitude search nvidia": i A nvidia-173-modaliases - Modaliases for the NVIDIA binary X.Org dri i A nvidia...