Search found 1864 matches

by bgbirdsey
Fri Nov 06, 2015 11:23 pm
Forum: Development
Topic: Looking for some Dev
Replies: 65
Views: 48690

Re: Looking for some Dev

I experimented with converting the files to xml. The problem was that the xml support for c is pretty much limited to scanners, while c++ has come nice parsers. At one time, I wrote some code that loaded a cap file and converted it to .xml using the tinyxml library. imho the great benefit of xml wou...
by bgbirdsey
Mon Sep 23, 2013 12:01 am
Forum: Suggestions
Topic: New inventory system
Replies: 15
Views: 12896

Re: New inventory system

Thanks for your input. It has been a while since anyone has been interested in development! The idea about accessibility s an interesting point. The small inventory has always been a feature of egoboo, but it has always been very difficult to swap out inventory items. I guess the original idea was t...
by bgbirdsey
Tue Jan 01, 2013 6:02 pm
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

Yes, but if tweaking characters to high levels is "part of egoboo," then all talk of level progression is meaningless. So, if you character is set to get +1 strength perlevel and +1 wisdom perlevel and whatever (for a total of 10 points), it should be twice as hard for you to advance as so...
by bgbirdsey
Mon Dec 31, 2012 6:46 pm
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

@Zefz, if you look at the OLD[\b] XP progressions, the xp per level is directly linked to how how many skill points you gain per level. The different rates per class/role are basically due to this. At one time, I implemented an automatic version of this system, but many hated it because it became to...
by bgbirdsey
Sun Dec 30, 2012 12:03 am
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

Sure, cime. Zefz's statement is true about all the icons in egoboo, which should be alpha blended in the same way he is suggesting. Also, having the artwork for (say) a sword ocon could be used for any number of things including making a "sword book" or adding the icon to a flag or anythin...
by bgbirdsey
Sat Dec 29, 2012 9:36 pm
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

the edges of the objects are "alpha blended" with the background tile, and sometimes outlined, etc, So that there is no east way to make an automatic procedure for separating the icon from the background.
by bgbirdsey
Sat Dec 29, 2012 7:23 pm
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

Not artifacts, I believe. They were probably developed for a 256 color display with a certain palette and the "artifacts" is color dithering done by hand.
by bgbirdsey
Sat Dec 29, 2012 5:41 pm
Forum: Development
Topic: Generic Egoboo revival thread
Replies: 196
Views: 43970

Re: Generic Egoboo revival thread

I have experimented with removing the background from the existing icons. Not as easy as one might think...
by bgbirdsey
Fri Nov 30, 2012 9:43 pm
Forum: Welcome!
Topic: Website Updates and Issues
Replies: 21
Views: 13206

Re: Website Updates and Issues

Is there any reason to retain 99 pages of general silliness? As far as I can see, that is the only thread on our forum that could account for such a large footprint. Also, where is the data for the private messages? Is it also in the php database? I could look all this stuff up somewhere, I'm sure, ...
by bgbirdsey
Fri Nov 30, 2012 2:01 am
Forum: Welcome!
Topic: Website Updates and Issues
Replies: 21
Views: 13206

Re: Website Updates and Issues

We cannot eliminate the search capability since it is the only means to get a listing of "posts since your last visit." I have disabled posting attachments in posts and private messages. There is no telling what kind of abuse could happen through that channel. And since there is no way to ...
by bgbirdsey
Mon Aug 13, 2012 8:50 pm
Forum: Help
Topic: 2.8.1: I can't get SDL to set in any video mode
Replies: 6
Views: 7864

Re: 2.8.1: I can't get SDL to set in any video mode

====== STEP 1 - open the user directory ====== There is a link in the install directory called My Egoboo Stuff double click on this to open the directory. If this does not work, right click on the link and choose "Properties". Then paste %AppData%\egoboo into the field marked "Target&...
by bgbirdsey
Sun Jun 10, 2012 3:39 pm
Forum: Development
Topic: Darks models
Replies: 27
Views: 13352

Re: Darks models

I am in favor of using Misfit Model, because of the skeleton and the texture vertex manipulation. The problem is that it has issues with isolated vertices and does not auto-generate OpenGL commands. The md2 editor generates the OpenGL commands, and allows direct painting of the model, BUT does not h...
by bgbirdsey
Sun May 13, 2012 3:15 pm
Forum: Bug Report
Topic: 2.8.1 start FATAL ERROR
Replies: 3
Views: 11008

Re: 2.8.1 start FATAL ERROR

The error above is with one of the models/animations used in the healer module, and when the animation it told to loop back to the beginning it is getting an undefined frame number [ undefined animation frame == -1 (16 bit signed integer) == 65535 (16 bit unsigned integer) ]. Since there are only 9 ...
by bgbirdsey
Tue Mar 27, 2012 4:10 pm
Forum: Off Topic
Topic: New from Aaron Bishop
Replies: 30
Views: 16465

Re: New from Aaron Bishop

Well, Aaron would have done a lot better if he would have kept the window of opportunity to buy the game open for more than one day... lol

I also paid.
by bgbirdsey
Wed Mar 14, 2012 5:01 pm
Forum: Development
Topic: Egoboo Wii Port
Replies: 36
Views: 16735

Re: Egoboo Wii Port

What is a mesh block and how is it used? I am referring to the block* variables in the MeshInfo_t. Is it for collision detection/path finding? This is what I am assuming, as it does not pop up in any rendering code (from what I can tell). In the old code, "blocks" were 4x4 tile areas whic...