Search found 18 matches

by ns89
Tue Aug 24, 2010 10:15 pm
Forum: Bug Report
Topic: Latest revision bugs
Replies: 559
Views: 92888

I checked the controls.txt and everything seems to be in order.

Code: Select all

Up                             : KEY_UP
Down                           : KEY_DOWN
Left                           : KEY_LEFT
Right                          : KEY_RIGHT
by ns89
Tue Aug 24, 2010 6:30 pm
Forum: Bug Report
Topic: Latest revision bugs
Replies: 559
Views: 92888

Maxaxle wrote:Broken keyboard? Perhaps the game reads the file incorrectly?
Well it is a somewhat exotic keyboard "Sun Type 7 Unix" keyboard. But it works fine in every other game, I don't know why Egoboo would be different. :?
As for the file I'll try to look into it some time.
by ns89
Tue Aug 24, 2010 6:00 am
Forum: Bug Report
Topic: Latest revision bugs
Replies: 559
Views: 92888

Zefz wrote:Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?
Nope, they are still messed up even when I unplug.
by ns89
Tue Aug 24, 2010 4:37 am
Forum: Bug Report
Topic: Latest revision bugs
Replies: 559
Views: 92888

Up and Left keys appear to be working incorrectly.

rev1215
When I use the up or left key the character moves in the opposite direction. It works fine on my gamepad though.
I checked the control options and they seem to be all mapped correctly (up = up_key, left = left_key, etc....).
by ns89
Sun Aug 22, 2010 9:53 pm
Forum: Suggestions
Topic: Signal trapping would be nice.
Replies: 9
Views: 7008

Signal trapping would be nice.

Some signal trapping on POSIX systems would be nice, it currently will only respond to kill. This would be really useful to use ^C (Control+C) to close it from a shell. And should allow the use SIGTERM to close it when it hangs.
by ns89
Sun Aug 22, 2010 9:44 pm
Forum: Help
Topic: Help running the game
Replies: 37
Views: 4507

Yay! I got it working now! But now I have that same problem with modules. :(
by ns89
Wed Aug 18, 2010 9:13 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

Any useful debug flags I can turn on to investigate?
by ns89
Wed Aug 18, 2010 4:55 am
Forum: Help
Topic: Help running the game-Ubuntu 10.04, from 2.8 source (latest)
Replies: 2
Views: 871

It's broken on linux ATM

I was told it is broken on Linux right now. I have the same problem, and it seems many people are having this problem. :(
by ns89
Sun Aug 15, 2010 10:11 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

Ah welcome to the club! It seems most (all?) Linux users are having that problem at the moment. SDL is somehow not setting a video mode Linux likes. We still haven't figured out what this is! Well the whole reason I compiled it was because the version in the repos has this studdering. It's like pla...
by ns89
Sun Aug 15, 2010 9:48 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

Ok, when I try to run it I get: Initializing filesystem services... Game directories are: Binaries: /usr/games/ Data: /usr/share/games/egoboo-2.x/ User Data: ~/.egoboo-2.x/ Config Files: /usr/etc/egoboo-2.x/ SDL WARN: Unable to set SDL video mode: Couldn't find matching GLX visual SDL WARN: Unable t...
by ns89
Sun Aug 15, 2010 9:41 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

both, usually. But apparently you have the right header since egoboo_vfs.c compiled correctly, but not the library... I'm pretty sure it only looks in /usr/lib but you should be able to add more places to look by adding -L(location) to LD_FLAGS before it says -lphysfs I had to compile and install P...
by ns89
Sun Aug 15, 2010 8:57 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

Does it need the library or the header or both? And where does it look for them?
by ns89
Sun Aug 15, 2010 7:43 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

making some progress

Ok I've made a little progress. When I do mkdir lib under enet it satisfies it and lets me make libenet.a. So then I went back to 2.6.x and try make I get: egoboo_vfs.o: In function `vfs_add_mount_point': egoboo_vfs.c:(.text+0x2335): undefined reference to `PHYSFS_mount' collect2: ld returned 1 exit...
by ns89
Sun Aug 15, 2010 7:32 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

for some odd reason you have to cd to enet and then make there for it to work, dunno why And then we get this: gcc -Os -Iinclude -c -o host.o host.c gcc -Os -Iinclude -c -o list.o list.c gcc -Os -Iinclude -c -o memory.o memory.c gcc -Os -Iinclude -c -o packet.o packet.c gcc -Os -Iinclude -c -o peer...
by ns89
Sun Aug 15, 2010 7:01 pm
Forum: Help
Topic: Can't compile under opensuse 11.2 64-bit
Replies: 21
Views: 2823

a new problem

Of course now I get: /usr/lib64/gcc/x86_64-suse-linux/4.4/../../../../x86_64-suse-linux/bin/ld: cannot find -lenet collect2: ld returned 1 exit status make[1]: *** [egoboo-2.x] Error 1 make[1]: Leaving directory `~/src/egoboo/branches/2.6.x/game' make: *** [egoboo] Error 2 When I try make all from /...