[PnP] Legacy of Darkness (Talk)
Moderator: Developers
#3, Lv1 [0] Spellcaster [Cover]
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
If he is as ineffective as Aranym or ridiculously overpowered, please tell me.
I had another skill planned (actually he was built around that skill), but that skill is non-awesome in a game without a DEF stat, so I dumped it.
Are the spell stat formulas okay or too obnoxious/sucky/complicated? I somehow dislike my hit formulas.
I'll likely dump or change some skills after Shade AP'd them.
Also, when I named him, I didn't even think about the fact that he happens to be the third party member.
And I took the Egoboo version of Magic Missile.
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
Spoiler: Inventory and Status
Items
Skills
Shock Field [x MP] x AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 2*SPI Crt]
Force Slash [x MP] x AP
If a target is missed by this attack, it strikes another enemy. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Radiation Burst [x MP] x AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds, dealing [SPI/2±1] (increased if the hit was critical) passive damage for [Lvl+1] subsequent rounds and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the duration increases by 1 turn, but the effect does not increase.
Magic Missile [x MP] x AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt]. 1 MP per missile.
[x MP] x AP
Abilities
Weakness x AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force x AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
Enhanced Power x AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
Stats
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: x
Skills
Shock Field [x MP] x AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 2*SPI Crt]
Force Slash [x MP] x AP
If a target is missed by this attack, it strikes another enemy. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Radiation Burst [x MP] x AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds, dealing [SPI/2±1] (increased if the hit was critical) passive damage for [Lvl+1] subsequent rounds and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the duration increases by 1 turn, but the effect does not increase.
Magic Missile [x MP] x AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt]. 1 MP per missile.
[x MP] x AP
Abilities
Weakness x AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force x AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
Enhanced Power x AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
Stats
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: x
I had another skill planned (actually he was built around that skill), but that skill is non-awesome in a game without a DEF stat, so I dumped it.
Are the spell stat formulas okay or too obnoxious/sucky/complicated? I somehow dislike my hit formulas.
I'll likely dump or change some skills after Shade AP'd them.
Also, when I named him, I didn't even think about the fact that he happens to be the third party member.
And I took the Egoboo version of Magic Missile.
Last edited by octagon on Sat Jan 22, 2011 2:57 pm, edited 1 time in total.
And a maxed out Agility stat.
I did think about this, but I didn't find any plausible justification.
Possibly he used 12397762 elixirs. Or he was whacked by ghuuohouhls a bajillion times (being whacked is a task you cannot fulfill with magic in any case ). Or...
well, leave it to your imagination.
ANFSCD: I will calculate the current spell stats once the spells are AP'd.
And I am not sure about the whole ± things in the spell formulas, but I did that to have an equivalent of the varying weapon damage.
I did think about this, but I didn't find any plausible justification.
Possibly he used 12397762 elixirs. Or he was whacked by ghuuohouhls a bajillion times (being whacked is a task you cannot fulfill with magic in any case ). Or...
well, leave it to your imagination.
ANFSCD: I will calculate the current spell stats once the spells are AP'd.
And I am not sure about the whole ± things in the spell formulas, but I did that to have an equivalent of the varying weapon damage.
- Ditto
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Maybe he increased his constitution magically. Who knows. What I do know is that Tal probably oozes with more flavor than he does. Har.
-Petrified Mana-
Tal can turn mana into a solid form and encase Helena's plating in it, allowing her to take more damage than normally possible. At the end of each battle, all of the remaining mana from unconscious enemies will be given to Helena's HP, healing her for up to 150% of her maximum HP. This effect does not take place if Tal is not conscious. In addition, every time more than the maximum HP is reached, Helena's maximum HP goes up by one.
This skill is designed because HP seems to be Helena's best method of defense, and it'd be helpful for the casters for her to have plenty to start with in battles as well as some permanent upgrades.
Also, if/when Octagon joins, how much is it if I add to Serene Stream that if The Third One also doesn't take any major action, the entire party each gains one mana? This should be a nice way to support the party's mana.
(Sorry for being disruptive with APing, Octy got my ideas going.)
-Petrified Mana-
Tal can turn mana into a solid form and encase Helena's plating in it, allowing her to take more damage than normally possible. At the end of each battle, all of the remaining mana from unconscious enemies will be given to Helena's HP, healing her for up to 150% of her maximum HP. This effect does not take place if Tal is not conscious. In addition, every time more than the maximum HP is reached, Helena's maximum HP goes up by one.
This skill is designed because HP seems to be Helena's best method of defense, and it'd be helpful for the casters for her to have plenty to start with in battles as well as some permanent upgrades.
Also, if/when Octagon joins, how much is it if I add to Serene Stream that if The Third One also doesn't take any major action, the entire party each gains one mana? This should be a nice way to support the party's mana.
(Sorry for being disruptive with APing, Octy got my ideas going.)
So this spell always randomly targets between 2 and [total number of enemies]?octagon wrote:Shock Field [x MP] x AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 2*SPI Crt]
Also, there's no point in having it hit the same enemy twice if there's only one to begin with, as 1x full damage is more or less the same as 2x half damage. Please remove that part.
2 MP and 120 AP.
I will not allow this an unlimited amount of times.octagon wrote:Force Slash [x MP] x AP
If a target is missed by this attack, it strikes another enemy. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
1 MP.
70 AP if it can retarget once.
95 AP if it can retarget twice.
You don't need to mention the fact that the target takes damage for [Lvl+1] turns two times in a row. You can remove one instance.octagon wrote:Radiation Burst [x MP] x AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds, dealing [SPI/2±1] (increased if the hit was critical) passive damage for [Lvl+1] subsequent rounds and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the duration increases by 1 turn, but the effect does not increase.
3 MP, 130 AP.
I am fine with the MP cost you chose.octagon wrote:Magic Missile [x MP] x AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt]. 1 MP per missile.
[x MP] x AP
95 AP.
+50 AP.octagon wrote:Weakness x AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
130 AP.octagon wrote:Arcane Force x AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
130 AP.octagon wrote:Enhanced Power x AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
I will not allow this ability to increase anyone's max HP.Ditto wrote:-Petrified Mana-
Tal can turn mana into a solid form and encase Helena's plating in it, allowing her to take more damage than normally possible. At the end of each battle, all of the remaining mana from unconscious enemies will be given to Helena's HP, healing her for up to 150% of her maximum HP. This effect does not take place if Tal is not conscious. In addition, every time more than the maximum HP is reached, Helena's maximum HP goes up by one.
For the other part (remaining KO'd enemy MP = temporary HP bonus to Helena up to 150% of her max HP), 185 AP.
110 AP.Ditto wrote:What if I change it to [SPI] above her maximum HP?
Aside from the fact that this makes no logical sense to me, no. If the others want a similar ability to yours that requires them to actively play a part in it, it's their own job to spend AP on it.Ditto wrote:And how much extra is serene stream if it restores one mana per party member if the third one doesn't act either?
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#3, Lv1 [0] Spellcaster [Cover]
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
Stats
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: 25
[/spoiler]
I also want to remove the "the duration increases by 1 turn" part of Radiation Burst, but make critical hits double the duration of radiation instead of increasing the damage (since I won't take Enhanced Power, at least not now). Plus I want to drop the CRT of Shock Field.
@AoD, No, I read it instead.
I just finished Book 10...
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
Spoiler: Inventory and Status
Items
Skills
Shock Field [2 MP] 120 AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. (italic addition currently ignored by AP) [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 2*SPI Crt]
Radiation Burst [3 MP] 130 AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds, dealing [SPI/2±1] (increased if the hit was critical) passive damage and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the duration increases by 1 turn, but the effect does not increase.
Magic Missile [1 MP/missile] 95 AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt].
[x MP] x AP
Abilities
Weakness +50 AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force 130 AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
[spoiler="Planned"]
Skills
Force Slash [1 MP] 95 AP
Can retarget twice if it misses. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Abilities
Enhanced Power 130 AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
Skills
Shock Field [2 MP] 120 AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. (italic addition currently ignored by AP) [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 2*SPI Crt]
Radiation Burst [3 MP] 130 AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds, dealing [SPI/2±1] (increased if the hit was critical) passive damage and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the duration increases by 1 turn, but the effect does not increase.
Magic Missile [1 MP/missile] 95 AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt].
[x MP] x AP
Abilities
Weakness +50 AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force 130 AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
[spoiler="Planned"]
Skills
Force Slash [1 MP] 95 AP
Can retarget twice if it misses. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Abilities
Enhanced Power 130 AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: 25
[/spoiler]
No, I meant to have it deal only half damage to a single target (as if it would hit a hypothetical second target, which happens to be nonexistant).Shade wrote:Also, there's no point in having it hit the same enemy twice if there's only one to begin with, as 1x full damage is more or less the same as 2x half damage. Please remove that part.
I also want to remove the "the duration increases by 1 turn" part of Radiation Burst, but make critical hits double the duration of radiation instead of increasing the damage (since I won't take Enhanced Power, at least not now). Plus I want to drop the CRT of Shock Field.
@AoD, No, I read it instead.
I just finished Book 10...
Oh, sorry for the misunderstanding.octagon wrote:No, I meant to have it deal only half damage to a single target (as if it would hit a hypothetical second target, which happens to be nonexistant).Shade wrote:Also, there's no point in having it hit the same enemy twice if there's only one to begin with, as 1x full damage is more or less the same as 2x half damage. Please remove that part.
I'll lower the cost to 100 AP then.
Okay. That will raise the cost to 140 AP.octagon wrote:I also want to remove the "the duration increases by 1 turn" part of Radiation Burst, but make critical hits double the duration of radiation instead of increasing the damage (since I won't take Enhanced Power, at least not now).
0 Crt, then? In addition to my misunderstanding from before, this will lower the AP cost to 90.octagon wrote:Plus I want to drop the CRT of Shock Field.
#3, Lv1 [0] Spellcaster [Cover]
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
Stats
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through the abominations that roam the world.
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: 45
[/spoiler]
Okay, thank you.
Another skill idea:
Channel [0 MP]
Minor action. [5*SPI] chance of restoring 1 MP.
I'll possibly take that skill next level, if it costs <=145 AP.
Also, how many AP would you charge if I increase the maximal amount of missiles by 1?
(Un?)interesting fact: His appearance is a combination of two characters from Exit Fate and one from Last Scenario. Two are amnesiacs and one ...possibly does not even exist.
0 Atk | 0 Hit | 0 Crt
45 Avd | 5 CEv
Unarmed (/)
Unarmored (-)
0/80 Load
Spoiler: Inventory and Status
Items
Skills
Magic Missile [1 MP/missile] 95 AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt].
Curr: 10 Atk, 100 Hit, 0 Crt
Shock Field [2 MP] 90 AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 0 Crt]
Curr: (16-24)/amount of affected enemies Atk, 100 Hit, 0 Crt
Radiation Burst [3 MP] 140 AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds (duration doubled by criticals), dealing [SPI/2±1] passive damage and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the effect does not increase.
Curr: 2-12 Atk, 130 Hit, 20 Crt, 2 rounds, 4-6 passive damage
[x MP] x AP
Curr: Atk, Hit, Crt
Abilities
Weakness +50 AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force 130 AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
[spoiler="Planned"]
Skills
Force Slash [1 MP] 95 AP
Can retarget twice if it misses. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Abilities
Enhanced Power 130 AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
Skills
Magic Missile [1 MP/missile] 95 AP
Creates up to [Lvl+1] energy missiles with [SPI Atk, 100 Hit, 0 Crt].
Curr: 10 Atk, 100 Hit, 0 Crt
Shock Field [2 MP] 90 AP
Spread among a random amount of enemies. Always targets at least 2 enemies, and acts as if it would even when targeting a single enemy. [[(2*SPI±4)/amount of affected enemies] Atk, 100 Hit, 0 Crt]
Curr: (16-24)/amount of affected enemies Atk, 100 Hit, 0 Crt
Radiation Burst [3 MP] 140 AP
[SPI-3±5 Atk, 100+3*SPI Hit, 2*SPI Crt]. Radiates the target for [Lvl+1] subsequent rounds (duration doubled by criticals), dealing [SPI/2±1] passive damage and increasing all other damage the target takes by 2. If someone is hit with this spell while already radiated, the effect does not increase.
Curr: 2-12 Atk, 130 Hit, 20 Crt, 2 rounds, 4-6 passive damage
[x MP] x AP
Curr: Atk, Hit, Crt
Abilities
Weakness +50 AP
From his early childhood on, #3 is used to solve even the most basic tasks with magic. Because of this, he neither learned how to fight nor ever did any hard physical work.
He is entirely incapable of physically attacking someone.
Arcane Force 130 AP
If his MP are below [Lvl], #3 regains 1 MP per turn.
[spoiler="Planned"]
Skills
Force Slash [1 MP] 95 AP
Can retarget twice if it misses. Cannot attack the same enemy twice in the same turn. [SPI+Lvl±3 Atk, 80+2*SPI Hit, 0 Crt]
Abilities
Enhanced Power 130 AP
Spell critical hit bonus damage formula: [(5+Lvl)*d10]%
POW 0
SKL 0
AGI 10
LUK 5
CON 10
SPI 10
Base Secondary Stats
45 Avd | 5 CEv
Description
You see a tall young man, clad in an inornate long buttoned coat. His short hair and determined-looking eyes are dark, and his face shows a pensive expression most of the time.
He is quite paranoid and secretive, and most likely no one without Shinigami eyes knows his name. For whatever reason, he prefers being called "Third One" or "Number Three".
#3 is used to survive on his own and to fight his way through the abominations that roam the world.
It's unknown where he got his magical abilities from. Anyway, he apparently values knowledge over anything else.
Battles: 000
Kills: 000
Left AP: 45
[/spoiler]
Okay, thank you.
Another skill idea:
Channel [0 MP]
Minor action. [5*SPI] chance of restoring 1 MP.
I'll possibly take that skill next level, if it costs <=145 AP.
Also, how many AP would you charge if I increase the maximal amount of missiles by 1?
(Un?)interesting fact: His appearance is a combination of two characters from Exit Fate and one from Last Scenario. Two are amnesiacs and one ...possibly does not even exist.
Last edited by octagon on Mon Jan 24, 2011 6:29 pm, edited 1 time in total.