[PnP] The Rise of a King (Game)

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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Sentinel (Front)
Image HP: 25/25
Image XP: 42/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+4 Hit] [6-13 Atk]
[+5 Hit] [6-11 Atk]
[22 AC] [5 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -5

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Time to kill mister bow.

Reys checks out that guy with the bow.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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penguinflyer2222
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 136
Time of Day: Getting Darker/Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks) (Asleep)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 09/09 | MP: 16/16 | Ariel(AoD)
HP: 09/09 | MP: 16/16 | Leira (Shelly)
=====================================
HP: 19/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 16/20 | Nino (NPC)
HP: 04/15 | Monster Owl 1
HP: 15/15 | Monster Owl 2
HP: 15/15 | Monster Owl 3
=================================
Spoiler: Adelle
Zzzzzzzz... what? There is somebody standing over your bed. He carries a sword in its sheath. He beckons for you to follow.
Just a dream to pass the time. Or maybe there's something in it for you. Don't know yet. :)
Spoiler: Reys
You follow the person with the bow into their house.
"In dire times, the worst of enemies can become the best of friends. Why are you here?"
Spoiler: Ariel&Leira
You get your room(s) and go to sleep for a while.
Zzzzz.. All HPS and MPS healed.If you want to get one room like Shelly suggested in the talk thread, it would be fine by me.
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler] she previous spoiler
[/spoiler]
......
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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Sentinel (Front)
Image HP: 25/25
Image XP: 42/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+4 Hit] [6-13 Atk]
[+5 Hit] [6-11 Atk]
[22 AC] [5 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -5

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Ugh. More talking. Every word just made it hurt more. "What about you? You went into a house with a drawn bow. I followed you to stop you from whatever you were doing in a house that probably wasn't yours with a drawn bow. You're the one who needs to do some explaining."
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Shade
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Posts: 7349
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Location: Gensokyo

Post by Shade »

Image
Adelle, Lv1 [55] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Adelle jumps up when she notices the stranger. How can she possibly not have noticed him until he was this close?
"...who are you?"
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penguinflyer5234
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [120%] [Front]
HP: 19/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
Flannán pokes the owl with his sword.
...
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