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Shade
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by Shade » Fri Sep 03, 2010 1:08 pm
You really want to make another Powerslam out of that skill?
+50 is basically the same as simply making it unmissable, as I can't think of any type of enemy I could reasonably give so much Avd that a +50 Hit bonus on your base Hit could possibly miss it.
Raises the MP cost to 4, requires 220 additional AP (for a total of 500).
Ditto
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by Ditto » Fri Sep 03, 2010 2:16 pm
If you ask me, that should be outright not allowed. I don't want this PnP to get "Carlita'd."
Shade
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by Shade » Fri Sep 03, 2010 2:58 pm
Agent of Dread wrote: +25?
MP cost to 4, requires 170 additional AP (for a total of 450).
Though I'd prefer you to not make it any more accurate than it already is at all. You already
have an unmissable skill, after all.
Agent of Dread
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by Agent of Dread » Mon Sep 06, 2010 11:18 am
No, the only female character we have can't die! Then Hans has no reason to exist!
Shade
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by Shade » Mon Sep 06, 2010 12:28 pm
One of the Aeris from before is also female.
Agent of Dread
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by Agent of Dread » Mon Sep 06, 2010 1:16 pm
Aeriwhatsitnow?
Shade
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by Shade » Mon Sep 06, 2010 1:24 pm
Agent of Dread wrote: Aeriwhatsitnow?
On page 3, I wrote: Outside, there are even more of those figures, and they're keeping an orc and two Aeris (one male, one female) - humanoids with wings, beaks and a general resemblance to birds - as prisoners.
Ditto
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by Ditto » Fri Sep 10, 2010 2:57 am
Did I just become stereotype Cimeries party leader #2? My my, I think I did.
Also, since Grohhdin is going to turn into particles of something pretty soon, set back down the difficulty plz.
Shade
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by Shade » Fri Sep 10, 2010 9:41 am
At least for the time being, it seems.
...there's still the faint possibility that he might post in time, but fine. As long as Cimeries doesn't post, I'll ignore his difficulty setting, causing the average to fall back down to Normal as you wanted.
Ditto
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by Ditto » Fri Sep 10, 2010 1:13 pm
So is this battle pretty much survival until Rita and Rondar get people out of the city?
Shade
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by Shade » Fri Sep 10, 2010 1:14 pm
Yep.
You still get AP for the enemies you defeat, though.
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by Agent of Dread » Fri Sep 10, 2010 1:15 pm
Fair enough. I only have three BIs, so we'll have to prioritise.
Ditto
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by Ditto » Fri Sep 10, 2010 6:15 pm
I'm using the human shield tactic, takes out one of their guys and gives us more durability.
Also, Clonks, how are you going to decide how long we have to survive? RNG? Set turn limit?
Shade
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by Shade » Fri Sep 10, 2010 7:06 pm
Ditto wrote: Also, Clonks, how are you going to decide how long we have to survive? RNG? Set turn limit?
The latter.