Latest revision bugs

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Zefz
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Post by Zefz »

I fixed two of those bugs. It seems indeed there is a exporting bug then. Only on Linux?
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penguinflyer5234
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Post by penguinflyer5234 »

Zippy CityVillage says ERROR: MISSING PLAYERS (rev 1209)

Should be easy to fix, but I dunno where it is :?

NEVER MIND I FIXED IT
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Post by bgbirdsey »

Egoboo wrote:ERROR: MISSING PLAYERS
This means that no players were spawned.
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Maxaxle
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Post by Maxaxle »

Under r1166, I'm getting a lot of weird physics. Coins act as if in low-gravity, grub bugs get flung across the dungeon like crazy, and jumping feels wrong. Also, the damage/death messages tend to appear over respawning grub bugs (as in, you kill one and another appears where the dead one was, with "Dead!" over it), and I'm having a strange graphics-related glitch of tiles and walls being black for a split-second and rendering as I turn the camera to face them. I don't know if it's some new memory-saving system, but it is very annoying to look at.

EDIT: Oh, and I can't load my game. Something about "mp_players/pamp/info.txt Not enough :'s", but I can't find the mp_players folder!

EDIT 2: Bouncing off objects in weird ways. Physics are obviously messed up.
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penguinflyer5234
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Post by penguinflyer5234 »

newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER
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Maxaxle
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Post by Maxaxle »

penguinflyer5234 wrote:newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER
1. I detect reference...
2. I can't find it.
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Bug me if you want to play a game.
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Zefz
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Post by Zefz »

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Maxaxle
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Post by Maxaxle »

Yeah, I was coming back to say that I fail, but you beat me to it.

R2001, here I come.

EDIT: RAGE! Image

EDIT 2: Also, upon trying the Elf Starter, the game crashed (music played normally, but the screen simply showed everything as it should be, but frozen). Had to end the process.
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ns89
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Up and Left keys appear to be working incorrectly.

Post by ns89 »

rev1215
When I use the up or left key the character moves in the opposite direction. It works fine on my gamepad though.
I checked the control options and they seem to be all mapped correctly (up = up_key, left = left_key, etc....).
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Zefz
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Post by Zefz »

Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?
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Post by ns89 »

Zefz wrote:Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?
Nope, they are still messed up even when I unplug.
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Maxaxle
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Post by Maxaxle »

Broken keyboard? Perhaps the game reads the file incorrectly?
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Post by ns89 »

Maxaxle wrote:Broken keyboard? Perhaps the game reads the file incorrectly?
Well it is a somewhat exotic keyboard "Sun Type 7 Unix" keyboard. But it works fine in every other game, I don't know why Egoboo would be different. :?
As for the file I'll try to look into it some time.
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Post by ns89 »

I checked the controls.txt and everything seems to be in order.

Code: Select all

Up                             : KEY_UP
Down                           : KEY_DOWN
Left                           : KEY_LEFT
Right                          : KEY_RIGHT
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penguinflyer5234
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Post by penguinflyer5234 »

I have kinda the same thing, except that moving right or up corrupts something and everyone's invisible :\

I'm using the default(?) of 2468 movement. Works perfectly with my joypad (Logitech Dual Action)

(This is with a Logitech Wave Wireless keyboard, should be fine)
...
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