[RPG] Tears of a Phoenix (Victory!)

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Ditto
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
"We need to seal off the city from the inside. None of the citizens are going to be alright with that, and neither is Boartz, so we'll have to do it without their consent." Arianna turns to Zalant. "If you know a way to seal off the city with magic, tell me, and if you don't, have your people look for one in one of those giant libraries you have."
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Gold: 82
ToD: Night, Rainy
===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [05]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD)
HP: 25/26 | Cover | Zalant (NPC)
=====================================

Count Zalant shakes his head again.
"I don't know of any magic even just close to powerful enough to seal off an entire city, let alone one as large as Kreuz. ...unless..."
His expression becomes vacant for a short moment, then he seems to change his mind:
"...actually, that should work. Alyss and companion, please take me to the castle of Kreuz... ...to Boartz. No matter what we do, he needs to be defeated."

WWYD?
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
"Fine, we'll head to the city. The sooner the better." Arianna leads the way to Kreuz.
"It only hurts when my squad won't f***ing heal me."

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Post by Agent of Dread »

Image
Alyss the Sage, Level 1 [40] [Front]
HP: 04/15
AP: 125
12 Atk | 115 Hit | 10 Crt
04 Def | 008 Res | 45 Avd | 20 CEv
Weapon: Fine Steel Saber [07 Atk | 80 Hit | 00 Crt]
Armour: Fur Cuirass [01 Def | 02 Res | 10 Avd]
............ Basilisk Bracers [01 Def | 01 Res | 00 Avd]
Spoiler: Inventory and Status
Items (5/7):
(No bag)
-Medicine [Heals 10 HP]
-Medicine [Heals 10 HP]
-Medicine [Heals 10 HP]
-Purple Herb (1 time use - unknown effect)
-Red Herb (1 time use - unknown effect)


Skills:
Low Sweep [2/2]: Alyss ducks and brings her weapon right past the target's legs. If the attack hits, an extra 4 damage is dealt and the target cannot act next turn. [100 AP[
Spells:
Warmth Aura [4/4]: Alyss adds half of her remaining HP to her current HP, setting her final HP to 150% of her original. This spell can be used as a minor action, but this consumes 2 uses. [80 AP]
Flame Lob [2/3]: Alyss conjures a small fireball that does [10 Atk, 100 Hit, 10 Crt], but also deals an equal amount of damage for the next two turns. [105 AP]
Electric Touch [3/3]: Alyss jolts a target full of electricity, dealing 20 magic damage. This spell has 100 Hit and cannot crit, but it can only hit opponents in the Front row. [90 AP]

Abilities/Ailments:
Soft Flesh: Alyss takes an extra 20% damage from blunt weapons and unarmed attacks. [+25 AP]

Stats:
POW: 5
SKL: 10
AGI: 10
LUK: 5
DEF: 2
RES: 5

Story:
Alyss absolutely cherished her peaceful life as an Elf, but when Orcs demolished her home forest, she was forced to leave, completely helpless, and became an outcast among human society. After a long time of travelling, she managed to find her way to Rubin, where she was taken in with open arms due to her penchant for the magic arts. Since then she has honed her skills and grown her strength, standing as quite an optomistic, yet controlled (at most times) young adult. She enjoys leaving the city to study the land, occasionally going with other spellcasters, but usually alone.
She wears a thick fur cuirass with cowhide interior, draped over her light figure, with a tassel dangling from her waist loosely supporting a dangling skirt and long leather boots.

Script:
If HP is below half, use Warmth Aura as minor action, if it has enough uses. If only one use, use as major action.
If Warmth Aura has no uses, take Medicine.
If no medicine, no minor action.
If uses left, cast Flame Lob.
If all else fails, use regular attack.
"Yes sir. Never liked Boartz, so this is great."
- Linktree: linktr.ee/trilbs -
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Post by octagon »

Aranym, Lvl 3 Elementalist [Cover]
15/15 HP
75 XP | 100 AP
08 Atk | 106 Hit | 11 Crt
07 Def | 12 Res | 41 Avd | 25 CEv
ImageWeapon: Luna Falchion [5 Atk, 80 Hit, 5 Crt, +1 Avd]
ImageArmor: Invoker's Gown [1 Def, 3 Res, 5 Avd]
ImageArms: Basilisk Bracer [1 Def, 1 Res, 0 Avd, Selfunderestimation -10]

Mental Link (10/10)
Flame Cluster (3/3)
Spark Cone (3/3)
Pressure Blast (6/6)
Minor Discharge (4/4)
Spoiler: Inventory and Status
Image

Items (5/7):

- blue cardinal feather [2]
- roll of blank papyrus [2]
- an empty bottle
- an antidote
- a scroll of Analysis


Skills:
Mental Link [x/10] [105 AP]
Aranym concentrates on a target, causing -4 RES and -10 Avd on the target (because concentration is disturbed), as well as allowing certain special effects. Casting it costs 2 skill use pts, sustaining it 1 skill use point per round. Aranym faints if an enemy that he was linked with dies.

Spells:
Flame Cluster [x/3] [Atk 18| Hit 120| Crt 20] [105 AP]
Compressed flames are flinged towards the target and turn into a small blast of heat on hit.

Spark Cone [x/3] [Atk 10| Hit 100| Crt 13] [140 AP]
Shoots an angled bundle of minor electrical discharges from the casters hands. Hits every enemy. For this attack, only half target resistance is counted. Everyone wearing a metal armour will be hit with 2 more points of damage, as well as everyone moistened with water. If the enemy is hit critically, it will additionally daze for one turn (paralyze if there's water or metal contact).

Pressure Blast [x/6] [Atk 15| Hit 85| Crt 0] [135 AP]
A small ball of energy is launched from in front of the caster's face and floats quickly into one direction until the caster activates it with a mental signal. The energy ball can pass through enemies and non-magical barriers.

Minor Discharge [x/4] [Atk 5| Hit ~| Crt 0] [50 AP]
A discharge of energy is created directly at the place of the target. Deals 5 inevitable points of damage to a single target and ignores resistance.

Abilitites and attributes:
Mercy [+30 AP]
Due to his special telepathic abilities and his tragic past, Aranym is a very empathic person. Therefore, the accuracy of any fatal blows he tries to deliver is halved (besides from kills causing him severe qualms).

Stats: (0 free points)
STR:3
SKL:6
AGI:9
LUK:8
DEF:5
RES:8

[spoiler="Story"]Aranym is a person of free mind and very familiar with the power of elements. He grew up in the region of Camadyl, that was untouched by most detrimental influences for a long time. Both he and his brother Lendyr were fascinated by the mysterious power called "magic" very much. But unlike Lendyr, Aranym saw his as his duty to become a mage, while the brother preferred to go in search for ancient secrets as an adventurer.
When Lendyr was killed by a random drunken soldier with a crossbow in an attempt to protect the treasury of some ancient Elven tomb inside a cavern he coincidentally discovered, Aranym began to question his belief in the justice of the world. When he also discovered that the woman he secretly loved had broke an oath (she swore several years ago in order to stand in for justice) and abandoned the region of Camadyl (that she formerly used to protect) to join a strange group of alchemists infested with the idea that a peculiar elixir called The Heart of Earth could grant its user infinite powers, he became even more desperate and resignated, until he met an old sorceror called Dernaran, who aroused his slumbering magical talent and taught him mighty magical skills, like the art of Mental Linking and the invocation of elemental forces.
Suddenly the old Dernaran was consumed by a surge of energy emitted by a failed encrypting ritual, and Aranym lost hope again and went into an old hermit hut in the hills of Edarol, that he rarely left for three months.
But when he heard the stories of the strange disease, his old idealism awoke and he stood up again in order to free the world from this scourge.
Appearance
Aranym has a fine but angular, somewhat elvish-looking face, glinting green eyes and a rather thin figure. He is young, but already marked by the painful experiences that life can bring you, but nevertheless you can somehow derive his decidedness from his outer appearance.
Aranym is likely to wear a long gown holding various pockets and with seams made of a somehow red material. At his belt, you can see a sword looking like a narrower and smaller version of a curved scimitar, with various arcane glyphs engraved.

Script
- never try to deliver killing blows (attacks that would be lethal only if they crit do not count)
- If dazzled: use Minor Discharge
- If single enemy in range: cast Pressure Blast (or Flame Cluster if the enemy would survive)
- If there are 2 or more enemies/1 enemy with metal armor or in water in range: Use Spark Cone
- If first successful magical attack by Aranym only dealt scratch damage or if attacks with similar accuracy failed: use Mental Link; if that isn't enough, use Minor Discharge
- If attacked in melee: draw Luna Falchion and fight back
- If HP<8: ask for heals
- If ally is wounded heavily and Aranym is not wounded heavier: defend ally with drawn falchion
- if ally is wounded heavily and Aranym is too, MLink with most dangerous enemy

Spoiler: Unlearned/Unachieved
Spells
Knockback
Water Drop
Twister
Blackout
Earthen Grip
Weakness Needles
Crystal Cutter
Frost Plasma

Soft Glow
Haste
Warning
Invigoration
Avenger Flames
...
Skills
-
Abilities
- Enchantment Sensing: Aranym has advanced in the art of perception that now enables him to sense any enchantments of nearby creatures and objects. [ AP]
[/spoiler]
After a long period of silence, Aranym replies:
"You have made great mistakes, Count, but you seem like you are still trying to follow the right path. Anyway, you have been a better leader than most others - I will go with you. Boartz is a horrible oppressor. We must end his reign or more people will suffer!"

Large Ham much?
Anyway, raising Agi and Def. This and the bracer made me less glassy.
I think we should do a small sidequest before taking on Boartz... it could backfire if we face him now. We are not that far from taking another level...
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Post by Shade »

Gold: 82
ToD: Dawn, Rainy
===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [05]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD)
HP: 25/26 | Cover | Zalant (NPC)
=====================================

And so you return to Kreuz. However, the city is vastly different from how you remember it from your previous visit - not a single person is outside on the streets. Not a single one - even the guards that usually guard the castle gate have disappeared. Everything is completely silent. And there's the horrible stench of death in the air... The formerly so lively city is now but a ghost town.
"...are you ready for this?"

WWYD?
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Ditto
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
Arianna was glad that she could clench her fist around her staff, or she would have had to clench it around someone's neck. "This may sound disrespectful to the people who have... probably died here... but if we're going to confront the king, we should stock up on whatever we can find in the shops. The best way we can respect the people who died here is to use their very tools to avenge them." Arianna checks out the supplies in the abandoned shops.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Gold: 82
ToD: Dawn, Rainy
===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [05]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD)
HP: 25/26 | Cover | Zalant (NPC)
=====================================

You check out the shops, only to find out that they don't seem to be quite as abandoned as you thought - most of the shops are closed, with some of them having a note along the lines of "closed due to illness" attached to the door. The only two shops that aren't closed are a food store and a small pharmacy, the owners of which both still seem to be fine.
Spoiler: General Shop
[code]Item____________________________Price___Effect/Description

Medicine 8 One-time use. Heals 10 HP.
Health Potion 15 One-time use. Heals 20 HP.
Life Potion 30 One-time use. Heals 50 HP.
Antidote 6 One-time use. Cures poison.[/code]
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Ditto
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
"Hey! What the hell is going on here?"
Last edited by Ditto on Mon Sep 13, 2010 6:27 pm, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

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Shade
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Post by Shade »

Gold: 82
ToD: Dawn, Rainy
===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [05]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD)
HP: 25/26 | Cover | Zalant (NPC)
=====================================

The owner of the general shop answers your question.
"The city's been struck with an epidemic. Apparently, whoever falls ill also falls into a coma shortly afterwards. I don't think anyone has found a cure for it yet; some people have already died to it..."
Spoiler: General Shop
[code]Item____________________________Price___Effect/Description

Medicine 8 One-time use. Heals 10 HP.
Health Potion 15 One-time use. Heals 20 HP.
Life Potion 30 One-time use. Heals 50 HP.
Antidote 6 One-time use. Cures poison.[/code]
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Ditto
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
Arianna inhales sharply, and looks at her allies. "We have to go to the castle. Now!" Arianna runs towards the castle.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Gold: 82
ToD: Dawn, Rainy
===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [05]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD)
HP: 25/26 | Cover | Zalant (NPC)
=====================================

You run to the castle and utilize the lack of guards to enter. The entrance hall... This is where everything began. Unlike last time, however, the hall is empty - it seems that your presence is unexpected.
You conclude that the training grounds probably don't hold anything of interest to you, and proceed further into the castle.
After a long hallway, you eventually reach the throne chamber and find Boartz sitting on the throne as if it was his own.
"Wh-what in...!? How dare you enter without permission!? ...Zalant! Why are you still alive!?"
"Why would I not be alive? Did you really think that sending your cannonfodder to kill me would be sufficient?"
"Grrr...! In that case, I know why you're here... I won't let you get in my way! Die!!"

He stands up and draws a golden sword. Then he points at you, and suddenly, the giant statue behind the throne starts to glow!



===[ Enemies ]===========================
HP: 57/57 | Front | Boartz (Golden Sword)
Ch: 00% | Cover | Statue of Heaven
=====================================

The Statue of Heaven cannot attack, but it will charge by 20% each turn. When it reaches 100%, it will fire its LAZ0R for instant death. ...if it hits.
However, while you cannot destroy it, any damage you inflict on it will reduce its already collected charge % by the amount of damage taken.
Your goal is to defeat Boartz before the statue becomes a threat to you.
Last edited by Shade on Tue Sep 14, 2010 8:45 am, edited 1 time in total.
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Ditto
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Post by Ditto »

Arianna, Lvl 3 Human Priestess (Front)
Image HP: 17/17
Image XP: 65/100
Image AP: 105
Image Healing Light: 3/4
Image Aura Barrier: 2/4
5 Atk | 86 Hit | 0 Crt
14 Def | 17 Res | 27 Avd | 28 CAvd
Image Weapon: Oak Staff (5 Atk, 95 Hit, 0 Crt)
Image Shield: Basilisk Shield (2 Def, 2 Res, -20 Hit)
Image Armor: Priestly Robe (1 Def, 4 Res, 0 Avd)
Spoiler: Inventory and Status
Items (7/7):
-Medicine (One-time use, Restores 10 HP)
-Green Herb (One-time use, poisons the consumer.)
-Red Herb (One-time use, unknown effect.)
-Blue Herb (One-time use, KO's the consumer.)
-Scroll of Healing Light (One-time use, self-made. Creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If there are two "healing lights," 2 can be used on one person to restore [15+15] HP, 1 can be used on two people to restore [15] HP to each. 45% chance of epic failing.)
-Empty
-Empty
-Bag (0/1) (Avd-2):
-Empty

Spells:
Image Healing Light [x/4]: Arianna creates two "healing lights" that can be spread among the party members, healing [15] HP each. (Ex. If Arianna has two "healing lights," she can use 2 on one person to restore [15+15] HP, or use 1 one two people to restore [15] HP to each.) [260 AP]

Image Aura Barrier [x/4]: Arianna places a shield on the target. This shield absorbs [15] points of damage. Even if the shield runs out of "absorbtion HP" in the middle of an attack, the unit will still not take damage from the attack, although he will take damage from the next one. [180 AP]

Planned: Divine Fire [x/1]: Arianna fuses divine flames into an ally's next attack, doubling the damage it deals and making it unmissable. [140 AP]

Planned: Restoration [x/4]: Arianna exorcises disease from the ally's body, curing them of all status effects other than petrification (although solidifying can be cured.) This spell can be used in conditions where she would otherwise be unable to use it, such as stun, but costs twice the uses. [155 AP]

Abilities:
Planned: Prayer: Arianna can pray to the holy spirits to restore her skill uses. Every time she prays during battle (this counts as a major action,) she gains 1 piety point. Once she has 2 piety points, she can regain a skill use in a chosen skill. [160 AP]
Icon: Image


Planned: Guardian: Hits aimed at Aranym or Alyss if they are in the cover row will be redirected to Arianna. [120 AP]

Stats:
STR: 0
SKL: 0
AGI: 6
LUK: 11
DEF: 11
RES: 11

Elements:
Fire: 0%
Earth: 0%
Wind: 0%
Water: 0%
Light: 0%
Dark: 0%

Script:
-Heal anyone with less than 50% of their HP. If there are two people, heal two people, in this order:
-Aranym
-Alyss
-Katherine
-Arianna
-Gurtagh
-If everyone is at full health (not including unconscious people) put an aura barrier on someone in the same order.

Story:
A former practitioner of dark magic, Arianna once held great power. She was feared by many, who knew her for her ruthless pursuit of more and more power to have all for herself.

But one day, Arianna came across an abandoned ruin on her travels. Entering out of curiosity as to what lay inside, she quickly ran inside, soon coming across a mostly empty room. Besides the light spirit inside.

The light spirit could have killed Arianna, and made her pay for her dark mistakes. But instead, he showed her visions of the future that lay ahead if she continued to pursue the dark power- thousands of innocent people dead, and her own soul consumed by the dark arts, her body used to wreak havoc upon the world.

Arianna finally realized her mistakes. Frightened by the dark future that awaited herself and the world, Arianna thanked the spirit for the vision, and made a pact that if she ever again uttered a word of dark magic to hurt an innocent, she would be killed. Arianna burned the ancient tomes of magic that gave her her power that night, and pledged to study the healing arts to seek forgiveness for her mistakes.

A year has passed since...
"Boartz. So many times, the church has tried to get rid of you... But in the end, you still managed to kill thousands. At least now you'll suffer retribution, on the very floor where we started this mad quest." Arianna creates a third magical barrier over Alyss. "Show him hell."

If octy doesn't post, flame cluster on Boartz.
Last edited by Ditto on Tue Sep 14, 2010 11:17 am, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Post by Agent of Dread »

Image
Alyss the Sage, Level 1 [40] [Front]
HP: 04/15
AP: 125
12 Atk | 115 Hit | 10 Crt
04 Def | 008 Res | 45 Avd | 20 CEv
Weapon: Fine Steel Saber [07 Atk | 80 Hit | 00 Crt]
Armour: Fur Cuirass [01 Def | 02 Res | 10 Avd]
............ Basilisk Bracers [01 Def | 01 Res | 00 Avd]
Spoiler: Inventory and Status
Items (5/7):
(No bag)
-Medicine [Heals 10 HP]
-Medicine [Heals 10 HP]
-Medicine [Heals 10 HP]
-Purple Herb (1 time use - unknown effect)
-Red Herb (1 time use - unknown effect)


Skills:
Low Sweep [2/2]: Alyss ducks and brings her weapon right past the target's legs. If the attack hits, an extra 4 damage is dealt and the target cannot act next turn. [100 AP[
Spells:
Warmth Aura [4/4]: Alyss adds half of her remaining HP to her current HP, setting her final HP to 150% of her original. This spell can be used as a minor action, but this consumes 2 uses. [80 AP]
Flame Lob [2/3]: Alyss conjures a small fireball that does [10 Atk, 100 Hit, 10 Crt], but also deals an equal amount of damage for the next two turns. [105 AP]
Electric Touch [3/3]: Alyss jolts a target full of electricity, dealing 20 magic damage. This spell has 100 Hit and cannot crit, but it can only hit opponents in the Front row. [90 AP]

Abilities/Ailments:
Soft Flesh: Alyss takes an extra 20% damage from blunt weapons and unarmed attacks. [+25 AP]

Stats:
POW: 5
SKL: 10
AGI: 10
LUK: 5
DEF: 2
RES: 5

Story:
Alyss absolutely cherished her peaceful life as an Elf, but when Orcs demolished her home forest, she was forced to leave, completely helpless, and became an outcast among human society. After a long time of travelling, she managed to find her way to Rubin, where she was taken in with open arms due to her penchant for the magic arts. Since then she has honed her skills and grown her strength, standing as quite an optomistic, yet controlled (at most times) young adult. She enjoys leaving the city to study the land, occasionally going with other spellcasters, but usually alone.
She wears a thick fur cuirass with cowhide interior, draped over her light figure, with a tassel dangling from her waist loosely supporting a dangling skirt and long leather boots.

Script:
If HP is below half, use Warmth Aura as minor action, if it has enough uses. If only one use, use as major action.
If Warmth Aura has no uses, take Medicine.
If no medicine, no minor action.
If uses left, cast Flame Lob.
If all else fails, use regular attack.
"Quit abusing your misattributed authority, Boartz."
Alyss uses Electric Touch on Boartz.
- Linktree: linktr.ee/trilbs -
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Post by Shade »

Gold: 82
ToD: Dawn, Rainy

===[ Party ]============================
HP: 17/17 | Front | Arianna (Ditto) | Aura Barrier [01]
HP: 15/15 | Cover | Aranym (octagon) | Aura Barrier [15]
HP: 15/15 | Front | Alyss (AoD) | Aura Barrier [02]
HP: 25/26 | Cover | Zalant (NPC)
=====================================

===[ Enemies ]===========================
HP: 34/57 | Front | Boartz (Golden Sword)
Ch: 20% | Cover | Statue of Heaven
=====================================

Arianna uses Aura Barrier on Alyss.

Alyss uses Eletric Touch (10 Dmg, 60 Hit, 0 Crt) against Boartz: Hit (10 Dmg)!
[Eletric Touch: 2/3]

Aranym uses Flame Cluster (8 Dmg, 80 Hit, 5 Crt) against Boartz: Hit (8 Dmg)!
[Flame Cluster: 2/3]

Zalant uses Lightning (5 Dmg, 70 Hit, 5 Crt) against Boartz: Hit (5 Dmg)!



The statue charges.

Boartz uses Ice Tornado:
Arianna (4 Dmg, 73 Hit, 0 Crt): Hit (4 Dmg)! The aura barrier has 1 HP left.
Aranym (9 Dmg, 59 Hit, 0 Crt): Miss!
Arianna (13 Dmg, 55 Hit, 0 Crt): Hit (13 Dmg)! The aura barrier has 2 HP left.
Zalant (11 Dmg, 58 Hit, 0 Crt): Miss!

EDIT: Zalant is so badass, I in fact forgot to calculate Ice Tornado against him. :P
Last edited by Shade on Wed Sep 15, 2010 9:10 pm, edited 2 times in total.
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