EgoCard
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- Agent of Dread
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Uh, I don't think so.
Howabout 5 ATK with a 4 ATK bonus with ranged, and spells do damage depending on the spell, so...
Also, thanks for the compliment.
And, Mr. Maxaxle, your reward...
And I will also add all the templates in the first post.
Howabout 5 ATK with a 4 ATK bonus with ranged, and spells do damage depending on the spell, so...
Also, thanks for the compliment.
And, Mr. Maxaxle, your reward...
And I will also add all the templates in the first post.
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- ShellShocker
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Okbutyouneedtogimmea104x250picturefirstandtellmewhatyouwantyourspecialabilitytobeandyourstats.
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- ShellShocker
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- ShellShocker
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- Agent of Dread
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Chainsaw wrote:Shouldn't we have defined rules before writing attributes and stuff on the cards?
Well I just thought this'd be reasonable.
That's why I left ?? on everything involving PP.
Besides, I can always go and change it...
And, if you don't like my design, just say so. I won't mind.
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- Agent of Dread
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Yeah, I read through that earlier today, which is why I restarted this thread actually.
-PARADOX-
-PARADOX-
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- ShellShocker
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- Lordofdragonss
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Waaah! Card game! Now we are able to play Egoboo everywere! *o*
I will make some cards later. And I have propositions about rules:
Each player have 40 Card Deck
Each player can play just two cards in his Turn.
He can play both: Good forces(his Team) and Bad forces(opponent must fight with them)
Main Aim: Destroy opponent Team Leader (The first Good forces card) but first you must kill all monsters.
First We need ATK(for attack) and DEF(for defence), HP (Health points) and MANA (for magic) places in cards.
When someone attack, damage is going to opponent creature:
(Like yugioh but i like this style)
If ATK>DEF Opponents Creature take 1 Damage
ATK=DEF Shit happens xD
ATK<DEF Opponents Creature do counterattack
Thats all for now.
Question: What is PP?
Tadah:
I will make some cards later. And I have propositions about rules:
Each player have 40 Card Deck
Each player can play just two cards in his Turn.
He can play both: Good forces(his Team) and Bad forces(opponent must fight with them)
Main Aim: Destroy opponent Team Leader (The first Good forces card) but first you must kill all monsters.
First We need ATK(for attack) and DEF(for defence), HP (Health points) and MANA (for magic) places in cards.
When someone attack, damage is going to opponent creature:
(Like yugioh but i like this style)
If ATK>DEF Opponents Creature take 1 Damage
ATK=DEF Shit happens xD
ATK<DEF Opponents Creature do counterattack
Thats all for now.
Question: What is PP?
Tadah:
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Nice heart icons.
PP was the system we decided on to stop players from playing ÜBER cards on their first turn.
You gain a certain amount of PP a turn.
But yes, I agree with Chainsaw, we need more robust rules defined.
@Chainsaw: If a card says Special it means it has a special effect. Also, will do with the borders.
My turn:
Cards in hand max: 7
Cards in deck max/min: 60/40
Cards drawn on first turn: 5
Cards drawn at beginning of each turn: 1
PP system: 10 (VERY subject to change) PP per turn, start at 50 (Also subject to change).
Max monsters on field: 5
Max equipment on card: 2
Max creatures played in one turn: 1
Max Hokus Pokus/Spell cards on field: 5
Attacking:
ATK Vs. DEF
If ATK higher: Difference in ATK&DEF dealt to attacked monster's HP
If ATK and DEF are equal: Both cards take 1 HP damage
If DEF higher: Nothing happens, except attacking monster cannot attack the next turn.
QUEST MODE:
One player (The GM) will have a special Gamemaster Deck.
They will play Field Cards where you can do certain things.
Eg: Bishopia: The GM shows all the equip and spell cards in his hand to the other players. Players can trade a card of the same type to get one. (As long as the match goes on.)
Sand Palace: Players might have to beat 2 Tranches, 3 Trogs, A Sand Troll, and a Scorpion, where the players would gain a Spork Card.
And so on, so on, Lord Bishop is saved, blah blah.
SQUARE OFF MODE:
Following the rules statd above, two player attempt to reduce the other's HP to 0.
Each player starts with I dunno, 70 HP?
HP is reduced by Creatures attacking your opponent when your opponent controls no monsters, or by a card effect.
There, how's that?
PP was the system we decided on to stop players from playing ÜBER cards on their first turn.
You gain a certain amount of PP a turn.
But yes, I agree with Chainsaw, we need more robust rules defined.
@Chainsaw: If a card says Special it means it has a special effect. Also, will do with the borders.
My turn:
Cards in hand max: 7
Cards in deck max/min: 60/40
Cards drawn on first turn: 5
Cards drawn at beginning of each turn: 1
PP system: 10 (VERY subject to change) PP per turn, start at 50 (Also subject to change).
Max monsters on field: 5
Max equipment on card: 2
Max creatures played in one turn: 1
Max Hokus Pokus/Spell cards on field: 5
Attacking:
ATK Vs. DEF
If ATK higher: Difference in ATK&DEF dealt to attacked monster's HP
If ATK and DEF are equal: Both cards take 1 HP damage
If DEF higher: Nothing happens, except attacking monster cannot attack the next turn.
QUEST MODE:
One player (The GM) will have a special Gamemaster Deck.
They will play Field Cards where you can do certain things.
Eg: Bishopia: The GM shows all the equip and spell cards in his hand to the other players. Players can trade a card of the same type to get one. (As long as the match goes on.)
Sand Palace: Players might have to beat 2 Tranches, 3 Trogs, A Sand Troll, and a Scorpion, where the players would gain a Spork Card.
And so on, so on, Lord Bishop is saved, blah blah.
SQUARE OFF MODE:
Following the rules statd above, two player attempt to reduce the other's HP to 0.
Each player starts with I dunno, 70 HP?
HP is reduced by Creatures attacking your opponent when your opponent controls no monsters, or by a card effect.
There, how's that?
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