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♠ | ♥ | ♣
+3 Dmg | +5 Hit | +5 AC | +6 MR | +4 Init
Rapier - 1-6 Dmg | L. Coat & Cuirass - 2+1 AC
Spoiler: Inventory & Status
[list][*] 04 Daggers [ 1-4 Dmg ]
[*] 01 Healing Flask [ +05 HP ]
[*] 02 Bandages [ Cancels up to 10 stacked bleeding damage. ]
[*] 01 Armor Kit [ +2 AC for 1 fight. ]
[*] 01 Whetstone [ +1 DMG and CT for 1 fight. ]
[*] 01 Scroll of Locking [ "This spell manipulates locks and similar mechanisms to close and lock them as one would with a matching key." ]
[*] 04 Watcher Blood Vials [ Remains ]
[*] -
[*] -
[*] -
[*] -[/list]
Spells:
[list][*] Arc Bolt
-> Strike a single enemy with a bolt of lightning. The bolt has 4+Int/2 Hit and deals 3d3+Wil damage.
-> On attack rolls of 6 or more, the bolt will chain to a random nearby enemy dealing 2d3+Wil damage on the first chain, and 1d3+Wil any consecutive times after that.
[*] Entropy Bolt
-> Attack an enemy with a strange bolt of chaotic energy. The bolt has Wil+Dex Hit and reduces the victim's AC and Hit by Int.
-> The victim will take 1d3+Wil/5 Dmg and 5+Wil(caster)-Wil(target) Stress for Int turns.[/list]
Abilities: [ 345/400 AP spent ]
[list][*]Spell Scavenger [ Passive ] [ 220 AP ]
Nica wanders the land, tracing the trails of the many magicks at work upon it, and claiming them.
-> When Nica successfully casts a spell on an enemy, A Trace from the spell lingers on the enemy, granting her +1 Hit and MR against them for 2 turns. [ 60 AP ]
-> Nica can make a maneuver against marked enemies to consume A Trace and gain 1 Spell Point. [ 120 AP ]
-> A Trace can stack, up to 2 times. [ 40 AP ]
-> When an enemy casts a spell, that spell also leaves behind A Trace. [ 80 AP ]
-> If an enemy dies while it has A Trace, Nica may make a minor action on her next turn to cast any spell the felled enemy held A Trace from at the time without paying a Spellpoint. [ 40 AP ][/list]
[list][*]Finesse [ Passive ] [ 50 AP ]
Nica's deft hands supplant her skill with the blade... the pokey ones, anyway.
-> All rapier-type weapons are considered Treated when wielded by Nica.
-> Treated weapons use Dex for +Dmg.[/list]
[list][*]Eldritch Acceleration [ Passive ] [ ?? AP ]
With experience fighting alongside Ameia comes a willingness to harness even her unusual mana.
-> If Nica is the target of Ameia's Void Armoury and Kleptokinesis is also active, Ameia's Dark Energy charges function as additional stacks of Kinesis.
-> The additional stacks can exceed Nica's stack limit, but stacks above the limit will only add 0.5x damage per stack.
-> Nica suffers an additional 2 Stress per turn for each stack gained from Ameia.[/list]
[list][*]♠ Lunge / Red Lancer [ Active - 1 use ] [ 50 AP per use ]
Nica's daring nature is unbounded by battle positions... sometimes. With Ginny's own charge as a focal point, Nica can make some explosive use of this...
-> Nica may make a melee attack on a Covered enemy. [ 50 AP per use ]
-> If Nica is in Cover when Ginny performs Blue Lancer, Nica can expend a use of Lunge to perform an identical attack on the same target using her own major & minor action. [ 55 AP ]
-> She is also susceptible to the Stress penalty, but they will only suffer it if they both miss.[/list]
[list][*]♥ Last Ace in a Lost Hand [ Active - 1 Uses ] [ 85 AP ]
A river in a dry land...
-> This ability can only be used if Nica has 0 Spellpoints and Kleptokinesis is not active.
-> Nica casts a random spell from her Spellbook. If it is a combat spell, it gains +5 Hit and applies two stacks of A Trace.
-> In lieu of using a Spellpoint, Nica gains 20 Stress when this ability is used.
-> Nica may target an enemy, but if an ally-targeted spell is cast, the ally targeted is chosen at random.
-> This ability only recovers uses during rest.[/list]
[list][*]♣ Restless [ Active - 1 use ] [ 20 AP + 5n per use ]
Nica has never liked standing still for too long at once.
-> Nica may change battle positions as a free action.
-> This allows her to change positions twice in a turn, if she wishes.[/list]
[list][*]Kleptokinesis [ Sustained ] [ 100 AP ]
Nica's curiosity sometimes turns to greed... sometimes against her best interests.
-> While Kleptokinesis is active, Nica loses 1 HP per turn, and gains 5 Stress.
-> While Kleptokinesis is active, Nica retrieves discharged magicks from the spells she casts, granting her Kinesis for each cast.
-> Kinesis can stack, up to Nica's Spell Point total.
-> A successful melee attack will consume Kinesis and end Kleptokinesis. The damage is increased by 1x per stack consumed.
-> Kinesis stacks are lost if Kleptokinesis is ended manually.[/s][/color][/list]
[list][*]Aristocrat's Quill [ Camping ] [ 100 AP ]
Nica's upbringing has made her more than proficient with written documents, which she applies to spells left behind.
-> With a quill & parchment, Nica may transcribe one of her known spells into written form while camping.
-> She can re-learn spells that she has forgotten if she has their scrolls.[/s][/color][/list]
Attributes:
[list][*]-1 Str
[*]+6 Dex
[*]+2 Agi
[*]-1 Vit
[*]+2 Int
[*]+0 Wil
[*]+1 Per[/list]
Nica moves to the Front. Nica attacks Hollow C, maneuver: pierce chest.