Aria of Ruin PnP - Talk Thread

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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Do standard ranged weapons also use Str for +Dmg and all the rest? And can we retrieve thrown daggers after combat or the like?
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

I think that might be the most overpriced Scroll of Identify I've ever seen. xD

There are no drawbacks to wearing armor, are there? I'm thinking of getting one of those Imperial Breastplates so that I actually have a snowball's chance in hell to dodge something.
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

@AoD: Yes and yes, unless they were destroyed somehow.
@Shade: Oz can wear that particular armor without penalty.

Edit:
Ginny wrote:I can't tell if it was using magic to do that, or if it has actual telekinetic control. For all we know that gesturing it did could be a quirk or a deception, or something else entirely.
That's not just me playing clueless PC, it can actually turn out to be any of those things (or something else). :wink:
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

Well, whatever kind of fancy trick it might be using, it won't matter if it's too dead to do anything with it. :P
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Re: Aria of Ruin PnP - Talk Thread

Post by octagon »

Thank you. Sorry for posting so sporadically - anxiety makes it so hard to consider what to write myself, let alone play a character. I hope I can get a grip, but for now, don't feel bad about skipping me to maintain your posting schedule.

I'll try to post tomorrow.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

Just a heads up, my router has been acting up the past few days. If I suddenly disappear for a few days, it's because my router has died.
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

I've added an entry "Capitol Operative Branch" to the Compendium. I figured your characters should know who they're working for, at least. (And also because I just wrote that today...)
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Re: Aria of Ruin PnP - Talk Thread

Post by octagon »

I was too tired to post today, skip me.
I'd like to get ye flask though.
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

Alright, don't forget to add it to your character's inventory. ^^

AoD, you may want to re-read today's post, I edited it a couple of times with better coherency and details, while you were probably already reading it.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

I went over it again but couldn't really pick the differences, whatever the implication of that is. :P

Either way, I'm ready to throw down. I almost jumped straight to Arc Bolt but I realised Hit is about the only combat stat I haven't pumped to high hell, and the soldiers should make use of the AC debuff anyway.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

War Banner's bonus lasts until I use something that actually has parameters to maximize, right?
I'm thinking of trying to stun the watchers before attacking with Cyclone, but if that would mean losing the War Banner bonus, I'd probably just double-cast Cyclone instead.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Yeah, that's how it worked when we fought the Stags.
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

Shade wrote:War Banner's bonus lasts until I use something that actually has parameters to maximize, right?
Correct.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

Ah, nice. Although now that I already have that if-clause in there, I might as well leave it there. xD
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

Don't have time to make a GM post today.
I added an entry on Formation to the Compendium under Game Mechanics for now.

And before you ask about [Flyer]s, the Watchers aren't considered [Flyer]s even though they float in the air.
You'll know a [Flyer] enemy when you see one.


Hopefully soon.
:wink:
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