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PostPosted: Sat Feb 14, 2015 10:25 pm 
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8563
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


"I wouldn't mind making the cut through the snow, but with this package, it may not be the best idea. Your call, Surlak."

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Sat Feb 14, 2015 11:23 pm 
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Darkshine Knight (Extremist fanatic)
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Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints:
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

"I don't really care either way, so yes, let's take the beaten path.
About Erinelca... you got a point, I suppose.
It's just that in the dream I just had both of you disappeared, so this happening now is uncanny."


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PostPosted: Fri Feb 20, 2015 3:08 pm 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7523
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |

Image Delivering Tosold's package - Traveling is slow: +50% to # of Phases

Gold: 69
Location: On the Road - South of Hydegrim
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


Traveling to Wakefield DC: 100
    Phase 3/12: 89
Deciding to follow the road and its relative safety over a trek through the snowy wilderness, you continue on your trip. The city is just barely visible in the distance now.

Further down the road, you spot a man standing on his own. And, as you approach, more people reveal themselves and stand by his side. Looking back, you see two more trailing you. You realize that you have been followed, ambushed and surrounded. Judging by the way these people are dressed and their drawn weapons, they must be bandits, seven of them all in all. You can't say that you like these odds.

The one who seems to be in charge speaks up.
"Stand and deliver. Let's see what's in that package of yours".

Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sat Feb 21, 2015 3:09 am 
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Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8563
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


Ambushed. This isn't the first time it's happened in Natalia's travels out this way, but that doesn't make the present situation any easier to deal with. She weighs her options carefully...

Despite the good omens offered by yesterday's job and her dream, the intimidation approach is probably much more likely to get them into an unwinnable fight than anything else. Getting headstrong and thinking they're naught but bandits, while romantic, isn't going to somehow diminish their numbers advantage, but giving over the package would not be an acceptable result.

For now, a ploy for time. Natalia inhales deeply, and boldly declares:
"You seem like capable enough folk, you can come and inspect it yourselves."

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Wed Feb 25, 2015 7:44 pm 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7523
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |

Image Delivering Tosold's package - Traveling is slow: +50% to # of Phases

Gold: 69
Location: On the Road - South of Hydegrim
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


The one in charge signals one of his buddies to approach you and look. The alleged bandit nods begrudgingly and cautiously approaches the package and opens it up. Peering inside.
"It's a bunch of metal bars and rocks. I've never seen metal like this before, though". - He continues looking at the goods, seemingly distracted.

Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Fri Feb 27, 2015 7:35 am 
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Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
User avatar

Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints: ■■ | Corner [1/1] Hostage [1/1]
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

Surlak takes a deep breath, closes her eyes, and concentrates trying her best to ignore the stressful situation she's in.
"Bet you haven't. Cliffbend ore, they call it. And if an untrained fool is around it for too long, crystals will grow inside your flesh and cause sloughing of the skin, disturb your memory and coordination, and your teeth'll fall out.

If you wanna know what that feels like, go ahead. Or you could just stick to our money."

In case the flowers are present, offer them as well, but honestly mention that they've lost a lot of their value.


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PostPosted: Sun Mar 01, 2015 12:45 pm 
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Protector (Senior Member)
Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8563
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


Natalia has to give Surlak credit -- that's far better than the desperate fight she was beginning to envision starting. She doesn't let go of her bated breath yet, though, but folds her arms and attempts a knowing grin to go along with the guise. There may be something off about that girl, but she can certainly spin a good tall tale.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Fri Mar 06, 2015 10:35 am 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7523
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |

Image Delivering Tosold's package - Traveling is slow: +50% to # of Phases

Gold: 69
Location: On the Road - South of Hydegrim
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


You spin a terrifying tale, and offer your money and the lilies as a peacekeeping alternative.

Bluff check Vs Bandit:
16 + 02 + 03 = 21
vs
03 + 00 + 03 = 06
Success!

"Whh... what?!" The one sent to examine the package quickly steps away.
"Who the hell are you people?!"

Svenn chimes in: "We're part of an association of wizards, we helped create this special ore, and only we know how to handle it without being affected. You had best keep your distance."

The bandit now seems mortified and quickly steps further away. The rest seem nervous, except for their leader...

Bluff check Vs Bandit Leader:
16 + 02 + 03 = 21
vs
19 + 02 + 06 = 27
Failed...

"I don't buy it." He says. "You wouldn't offer us money or drugs if you really had something like that. It's easier to just use it on us."
He puts one hand on his right hip and the other on the hilt of the sword on his left side, assuming a confident stance.
"And you hardly look like wizards to me."

Some of the others bandits are still visibly nervous, and they all seem to be waiting for your next move.

Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Fri Mar 06, 2015 12:11 pm 
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Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
User avatar

Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints: ■■ | Corner [1/1] Hostage [1/1]
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

Was it better to use the ensuing confusion and attack now, or continue relying on deception? Surlak chooses the latter - this lie still has some potential left.
"The radiation doesn't take effect immediately, so it's no good as a short-term weapon.
But if you take it from us, lugging it around will probably kill you before you can reach anyone who wants to buy it.
So take our money and mind your own business."

Surlak tries to sound more exasperated than hostile, and puts her arms to her sides in a confident gesture. She still hasn't drawn her weapon, but she's ready to strike.
If any of the bandits touches the ore, immediately cast Void Collapse centered on it. If they start attacking, pull the bandit leader towards it with Ripline.


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PostPosted: Fri Mar 06, 2015 3:07 pm 
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Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8563
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


If the leader tries to start a fight, Natalia immediately Roundhouses him (assuming he's not in cover), but without drawing her sword straight away. As paper-thin as this wizard guise is, she owes it to Surlak and Svenn getting them this far to keep playing along. At any rate, quickly taking the leader down should send the cowards that make up his party scurrying.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


Last edited by Agent of Dread on Sun Mar 08, 2015 3:39 am, edited 1 time in total.

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PostPosted: Sat Mar 07, 2015 7:35 pm 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7523
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |

Image Delivering Tosold's package - Traveling is slow: +50% to # of Phases

Gold: 69
Location: On the Road - South of Hydegrim
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


Bluff check Vs Bandit Leader:
20 + 02 + 03 = 25
vs
03 + 02 + 06 = 11
Success!

Their leader's sword arm drops back down and he nervously looks around at you and his comrades...
"Fine." He says. "I'd rather not risk it in case you're telling the truth. We'll relive you of your gold and be on our way. You there..." He looks at another one of his lackeys.
"Bring their money to me."

Bandit: Willpower check.
01 - 01 = 00
vs
06 + 03 = 09
Failed.

"N...no way boss! Their money is probably cursed too! They're wizards, remember? I don't want crystals to grow inside of me, or my teeth to fall out!" Says the bandit that the leader had just addressed.
"Hmph..." The bandit leader looks around. Realizing that none of his underlings seem willing to take your money, he gives up.
"Keep your dirty wizard money then, we won't fall for your trap. Get out of my sight."

Conflict Resolved
15 exp - Victory
05 exp - Bluff
05 exp - Peaceful Resolution

Total: 25 exp


Traveling to Wakefield DC: 100
    Phase 4/12: 876
You take the package and continue on the road, leaving the bandits behind.

    Phase 5/12: 957
You reach a crossroads, splitting off into four roads, including the north one you came from. You recall passing through here on your initial trek to Hydegrim.

The signs of the crossroads read:
"North: Hydegrim.
West: Wakefield.
East: Road to Langdale.
South: Road to the Midheim Border."

A large swath of snowy forest spreads far to the southeast, and the roads east and south circle this forest. The edge of the forest seemingly spills out into the road at these points, with its edge kissing the crossroads itself. You can hear wolves howling from within the forest's depths...


Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sat Mar 07, 2015 11:42 pm 
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Darkshine Knight (Extremist fanatic)
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Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [78] Extortionist [Cover]
12/15 HP
Spellpoints: ■■ | Corner [1/1] Hostage [1/1]
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

Relief. Triumph. And some doubt.
"Phew. We got away this time.", Surlak mutters as soon as they're a fair bit out of the bandit's earshot.
She just vacantly marches on for a little while, and even then, she doesn't entirely manage to relax. This conflict had put her in a state of focus and worried anticipation that was hard to snap out of.

"I don't like the air around these woods. With the way I'm feeling right now, it doesn't mean a lot, but still. Let's not waste time and keep moving towards Wakefield."


Last edited by octagon on Sun Mar 08, 2015 12:32 pm, edited 1 time in total.

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PostPosted: Sun Mar 08, 2015 3:37 am 
Offline
Protector (Senior Member)
Protector (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8563
Location: Australia
Natalia, Lv0 [60] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


Another battle averted. Natalia wondered whether it was an incredible amount of good fortune or just the good discretion of her and her companions that kept them out of fights she didn't think she could win.
"You two saved us a messy fight. Thanks."

At the crossroads, she sees no reason for pause, and gestures towards Wakefield.
"I agree. No point wasting time."

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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