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PostPosted: Sun Jan 25, 2015 6:45 pm 
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Lumberjack (Developer)
Lumberjack (Developer)
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Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Erinelca (PF5) ...| Ranger ____| 15/18 | Lv 00 | [Cover] |
Image | Surlak (Octy) ..._| Extortionist | 12/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |
Delivering Tosold's package - Traveling is slower

Gold: 77
Location: Hydegrim - Duke's Cup Tavern
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


"The lake at Kilmarnoc stays frozen for most of the year. Sometimes in the short summer periods it melts down. It's supposed to start getting warmer soon so if you had plans to visit the frozen lake, going there after you finish your task with the book might be a good idea. The river that passes near Colkirk flows most of the year. Its source is way up at the mountain peaks, where the snow melts and flows down into the spine and finally into an underground reserve at the base of the mountain. I've never heard of the river being frozen, but a few years ago it had dried up to a trickle for a few months during the warm season."

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PostPosted: Sun Jan 25, 2015 9:47 pm 
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Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8566
Location: Australia
Natalia, Lv0 [30] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch


    Active Abilities
      Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
      Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
      Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

    Passive Abilities
      Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


Interesting. Natalia files those tidbits away in case a purpose for them ever asserts itself.
"Thanks for indulging my curiosity."
Her eyes drift down the map again, towards Wakefield.
"About this job for the blacksmith... we're setting out tomorrow, I assume. Are we just going to be carrying the materials, or can we get a caravan?"

_________________
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PostPosted: Mon Jan 26, 2015 12:22 am 
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Darkshine Knight (Extremist fanatic)
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Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints:
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, downturned, and restless.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties, ranging from banal to extremely intricate and rarely sacrificial, are necessary for the continuity of the world. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world, who generally end up living among uninvolved townspeople to exert covert influence and monitor irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
She had always been driven by pervasive thoughts that she was bound to meet a terrible end, and eventually she abandoned her duties to travel the world freely, because she found it hard to bear the responsibility, as well as out of an impulse to face her apparent doom head-on and general curiosity. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but when she departed it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.
She's generally friendly and jovial, while blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she comes to genuinely trust someone, these transform into fears of losing them due to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always forced her to act spontaneously, she tends to shut down these doubts altogether and has a hard time filtering out genuinely bad ideas due to it.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as her behaviour is greatly influenced by her obsessive worries about death and loss. In overwhelming situations where immediate reality starts to resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases reality just loses its meaning to her.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.


"I never liked travelling cross-country on any occasion. And in this season, I wouldn't even think of it, even after we've delivered that heavy baggage.
As for the flowers, I'm really not sure if that eventuality is worth the risks that keeping them might pose. Still, just throwing them away would feel like a waste.
We may want to check out that island near Kilmarnoc, but it depends... What's actually situated on it?
Also, The northern line of ruins looks like a border. Are these abandoned fortresses?

I'd prefer not having to carry this all the way, a caravan ought to be worth the money."

Sorry if the apparent northern border is common knowledge and I kind of broke the fourth wall.
Sorry I'm kinda sparse with non-dialogue actions in dialogue scenes


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PostPosted: Fri Jan 30, 2015 10:12 am 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Erinelca (PF5) ...| Ranger ____| 15/18 | Lv 00 | [Cover] |
Image | Surlak (Octy) ..._| Extortionist | 12/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |
Delivering Tosold's package - Traveling is slower

Gold: 77
Location: Hydegrim - Duke's Cup Tavern
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


"We may be able to find a caravan to accompany to Lethmond, the warm season is when they usually make their rounds, but I doubt there's any headed to Wakefield. Wakefield is just a small hamlet, only a few families live there. Wakefield's obscurity is probably the reason this job pays so well in the first place."

"That island at the Kilmarnoc lake houses a small ruined fortress. I heard there was nothing of value there, but it's a nice piece of scenery. A few years ago there was a group of barbarian bandits who took over the fort, but they were driven off by adventurers and bounty hunters. The people of Kilmarnoc played a role in that too, they're a feisty lot."

"As for the ruin wall..."

Lore: Sable Wall
[Reveal] Spoiler:
The Sable Wall is a massive structure built entirely out of a strange, black rock. The wall sits at a bottleneck between two sheer cliff ranges and appears to have been created to block passage north of the Spine region. Records date its discovery to the same time as the discovery of all of the various ruins in the Spine, and so it is believed to have been created by the same civilization that used to live in this area before us.
Why this wall was erected to block passage further north, is unknown. No one has ever scaled it or the cliffs surrounding it and thus the areas north of the Spine remain completely unexplored for now, earning the Spine its nickname "World's End".


Would you like to rest now, and set off to Wakefield in the morning, or is there anything else you want to do in Hydegrim first?

Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sat Jan 31, 2015 11:28 am 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Erinelca (PF5) ...| Ranger ____| 15/18 | Lv 00 | [Cover] |
Image | Surlak (Octy) ..._| Extortionist | 12/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |
Delivering Tosold's package - Traveling is slower

Gold: 69
Location: Hydegrim - Duke's Cup Tavern
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


You decide to stay in the tavern for the night and rest, setting out to Wakefield in the morning. You pay the innkeeper 8 gold coins for lodging and go to sleep.

The party rests.



...


Dream Sequence: Erinelca
[Reveal] Spoiler:
A full moon hangs above the forest, it looks to burn up like a small, distant sun, but the forest is still dark as always.
You hear a blood-curdling howl.
You find yourself in a clearing in the woods, standing face to face with a giant wolf, made of pure flame. It stares at you intently, opens its maw and roars, spitting embers into the cold night air. You clutch your weapons, your hands shake uncontrollably once again...
Image


Dream Sequence: Surlak
[Reveal] Spoiler:
After a good night's rest at the King's Flask tavern, you and your companions set out to Wakefield.
The package that the blacksmith has given you to carry slows you down considerably. Soon, after what seems like only an hour on the road, night falls. You set down the package and turn back to talk to your companions, but you notice that they are gone! When you look down at the ground, you notice that your feet appear to be made of smooth, dark stone and that they have fused with your boots. Walking around is very difficult and cumbersome in this state...
Image


Dream Sequence: Natalia
[Reveal] Spoiler:
The three headed demon holds a massive iron greatsword. The weapon looks like a hunk of iron, devastating more as a bludgeon than a sword.
You place one hand on the hilt of your sword, preparing to draw it. You stare at the creature, its three heads scouring their vicinity furiously, and draw your blade, brandishing it. You assume a threatening stance, and the creature begins to hesitate... It seems to be intimidated by you! All three of its heads are now looking alternatively at you and at your weapon. Perhaps it can be driven off without a fight. Honestly, you're not entirely sure that you can take on such an abomination.
Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sun Feb 01, 2015 5:36 am 
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Protector (Senior Member)
Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8566
Location: Australia
Natalia, Lv0 [30] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch


    Active Abilities
      Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
      Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
      Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

    Passive Abilities
      Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


"..."
Natalia shivers. One good hit from that monstrous tool and she would almost certainly be done for. Attempting to fight it would most likely be futile...
But once she notices the beast's uncertainty, she sees another way to stave it off. Although her heart is gripped by dread, she advances slowly, one step at a time, sword raised menacingly.
She attempts to force a snarl, despite the fear coursing around inside her. The only thing worse than if this goes awry would be not attempting it in the first place, so she puts in all the strength she can muster.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Wed Feb 04, 2015 1:54 am 
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Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
User avatar

Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints:
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

In this situation, Surlak is too fatalistic to even try calling for her companions, though the situation greatly disturbs her. Her first impulse is to ignore the strange encumbrance and march on, futile as it may be, but then she pauses to drop the package and tries to walk just a few steps around it.


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PostPosted: Sat Feb 07, 2015 7:16 pm 
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Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Erinelca (PF5) ...| Ranger ____| 15/18 | Lv 00 | [Cover] |
Image | Surlak (Octy) ..._| Extortionist | 12/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |
Delivering Tosold's package - Traveling is slower

Gold: 69
Location: Hydegrim - Duke's Cup Tavern
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold



Dream Sequence: Surlak
[Reveal] Spoiler:
You drop down the heavy package and attempt to continue walking. Your steps become heavier and more rigid. You realize that your body is slowly becoming hard black stone, as the metamorphosis spreads from your feet towards your waist. Looking back at the package you notice that is is slowly sinking into the earth...
Image


Dream Sequence: Natalia
[Reveal] Spoiler:
You advance slowly, sword raised. Surprisingly, the creature begins to step back carefully, matching your pace. Eventually you corner it into a wall, and the fiend stops, bumping against the wall's jagged surface. The fiend's leftmost head lets out an angry howl, and it stands in place with unnatural rigidity, observing you, waiting for your move...
Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sat Feb 07, 2015 7:49 pm 
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Protector (Senior Member)
Protector (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8566
Location: Australia
Natalia, Lv0 [30] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch


    Active Abilities
      Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
      Roundhouse [1/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
      Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

    Passive Abilities
      Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


Shit... although tense, the situation was moving well, until now -- if Natalia didn't take some kind of action, her intimidatory edge would be lost. But what to do? Surely, no matter what the beast thought, attacking head on would go poorly for her.
But, just like before, it came down to a pretty simple decision between the choice with a slim chance of success, or the choice with no chance at all -- she would fight.
Natalia stared the central head down, raised her sword, and dashed in, but it was a feint. She didn't slash with her sword, but instead allowed the momentum to carry her around into a Roundhouse.

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PostPosted: Sun Feb 08, 2015 11:02 am 
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Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
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Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints:
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

Surlak tries her best to pick the package back up and rest on the ground motionless in a prayer position, with the package on her lap.


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PostPosted: Fri Feb 13, 2015 11:11 pm 
Offline
Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |
Delivering Tosold's package - Traveling is slower

Gold: 69
Location: Hydegrim - Duke's Cup Tavern
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold



Dream Sequence: Surlak
[Reveal] Spoiler:
You attempt to make your way back to the package, all while the metamorphosis continues. You suddenly see yourself in third person, you have become a terrifying stone juggernaut, covered in spiked armor plates.
Unfazed by this, you successfully grab the package before it sinks into the earth, and pull it out easily with your newly acquired strength. You place the package on your lap and rest motionless in a prayer position... Not a second passes and you suddenly feel yourself sinking rapidly into the earth!

Thud! Ouch... You open your eyes... you realize that you have fallen off of your bed. The sun has risen and it is morning, so you drowsily gather your things and prepare to leave as planned.

Dream Sequence: Natalia
[Reveal] Spoiler:
Your roundhouse kick connects with the rightmost head, grazing the other two heads in the process. The stricken head erupts in a shower of withered petals. As the petals swirl around in the air around you and the fiend, you land on the ground. You watch the creature stumbling and tumbling, and then you feel someone grabbing you from behind!

You wake up abruptly by the rays of the morning sun piercing through your room's window. What was that all about?


...



The party has rested - Health and abilities restored.

Natalia: +5 EXP
- Your next Roundhouse kick will deal x2 damage -

Surlak: +5 EXP
- You gain +5 on your next WIL check. -


...


You gather downstairs at the Duke's Cup, ready to head out to Wakefield as planned... However, you realize that Erinelca is nowhere to be found...

WWYDN?
Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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PostPosted: Sat Feb 14, 2015 2:08 am 
Offline
Protector (Senior Member)
Protector (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8566
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


"Erinelca wasn't in his room, was he? Where would he have gone?"
Natalia only hopes that he'll be able to take care of himself, whatever it is that he's left to do.

...
"If he didn't leave any notes or instructions, I doubt we should bother trying to track him down. Shall we make the trip Wakefield?"

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Sat Feb 14, 2015 8:49 am 
Offline
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
User avatar

Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2533
Surlak, Lv0 [53] Extortionist [Cover]
12/15 HP
Spellpoints:
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks], Wooden Shield [2 AC, REQ 2 STR], Leather Helm [1 AC], Leather Vambraces [1 AC]
[Reveal] Spoiler:
Inventory...[ 08/10 ]
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
- Travel Rations [4/5]
- Morning Dew (restores 1-5 spell points)
- Antidote (removes up to 20 stacked poison damage)
- 2x Rope Net

Spellbook...[ 02/02 ]
    - Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
    - Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
Active Abilities
    - Corner [1/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
    - Hostage [1/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
    (If the spell doesn't actually connect, no skill use is consumed.)
  • Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)
Sustained Abilities
    - Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
Passive Abilities
    - Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
  • Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)


Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3

Ability Points: 5

Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- Dangerous back row targets that likely to survive a Void Collapse should be pulled to the front.
- corner the target, then spam Void Collapse on them, attack them when out of spell points. take them hostage unless the enemies make a vaguely ruthless impression

Description:

Surlak is wiry, fairly tall and around 30, with light brown skin. She usually wears a red-brown coat, the only mark of her former community. Her posture is upright and tense, with shoulders forward. Her face is framed by wavy, almost black hair and shows some battle scars with the biggest one running from her chin to her neck. Her eyes are grey, of a downturned shape, tend to move restlessly.

Surlak's origin are the Servants of the Wing, a sect notable for their belief that their religious duties are necessary to sustain the world. These duties range from banal to extremely intricate and rarely sacrificial. She was raised to be a guardian - a caste of magic-wielding combat-trained inspectors tasked with monitoring the world. The Guardians usually end up living among uninvolved townspeople to exert covert influence and observe irregular activity, but are also often tasked with missions to secure ritual grounds or eliminate threats against the global leylines' stability.
Pervasive thoughts that she was bound to meet a terrible end always haunted her. As she found the responsibility hard to bear and felt the need to face her apparent doom head-on, she abandoned her duties and went on to travel the world freely. This was not considered a great offense, as the Servants' positions aren't bound to specific persons, but it did strain her relationship with her (literal and spiritual) family considerably.
Determined to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.

She's generally friendly, jovial and blunt, but disappointments and apprehension can quickly turn her cynical and withdrawn. She generally approaches people with good will, but tends to stay wary of them. When she does manage to trust someone, she'll instead fear losing them to strokes of fate or her own potential failures.
She frets constantly over tiny mistakes, but as the circumstances of her life always demanded spontaneous action, she tends to shut down these doubts altogether, which means she has a hard time filtering out actual bad ideas.
Surlak can switch abruptly between extreme caution and plunging into danger head-on, as a lot of her behaviour is driven by her obsessive worries about death and loss. In overwhelming situations that resemble the scenarios she's constantly dreading, she acts vicious and rash, and in extreme cases she just loses her grasp of reality.
Surlak prefers subduing her opponents with intimidation over fighting to the death, as she feels like letting killing be part of her life brings her closer to the myriad of calamities she fears, and the very prospect of losing someone cause her great distress.
She perceives everything she appreciates in life as volatile, and greater contentment is always soured by an increase in feelings of impending disaster.

"Damn. It feels wrong to leave him behind. I hoped we had done enough leaving behind for a while after that bandit scuffle.
But I don't want to think anything bad might have happened, so let's get on the road, alright?"

She tries to display a cheerful smile while saying this, but it looks bitter and frozen and she's shaking a bit.
Why can't this just stop happening? If it doesn't, it'll eventually happen for a terrible reason...


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PostPosted: Sat Feb 14, 2015 11:33 am 
Offline
Protector (Senior Member)
Protector (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8566
Location: Australia
Natalia, Lv0 [35] B. Knight [Front]
23/23 HP

+2 DMG | +6 HIT | +4 AC
Weapon: Bastard sword [6-10 DMG, TH]
Armor: Black Leather Armor [3 AC]
Cloak: Natalia's Cape
Hands: Reinforced Gauntlets (+2 Unarmed Dmg)
[Reveal] Spoiler:
Inventory...[ 04/10 ]
    Leather Gauntlets (+1 Unarmed Dmg)
    Traveling Ration [4/5]
    Rope
    Torch

Active Abilities
    Roughhouse [0/0]: Natalia attacks with her free hand, with a +1 to Hit. If Natalia has Flow, Roughhouse stuns the target for 1 turn if it connects.
    Roundhouse [2/2]: Natalia kicks a target, dealing unarmed damage and reducing the target's AC by 3 for 1 turn if it connects. If Natalia has Flow, the target is also knocked back to cover. [30 AP]
    Momentum Swing [1/1]: Natalia swings her weapon in a broad cleave, hitting a random second target (if any are eligible) alongside the first for standard damage. If Natalia has Flow, the primary target takes 150% damage. [70 AP]

Passive Abilities
    Flow of the Fight: Whenever Natalia hits with an ability, she gains the status effect "Flow" during her next turn. Flow passively grants +1 Hit. Normal attacks do not grant Flow, but will maintain it. [200 AP]

Attributes:
STR: +4
DEX: +2
AGI: +3
VIT: +3
INT: -5
WIL: -2

Ability Points: 0

Scripts:
- nil.

:cookie:
Description: Natalia is a twenty-something girl of slightly above average height and full, but somewhat toned, build, sporting long crimson hair and a lightly freckled complexion. She stands proud, but not arrogant, wearing her strength on display but without anxiousness to prove it. She wears a decorative red half-cape, a reminder of a story from another time, whenever practical.
Image:
Image


"No point letting it rattle you. He's a smart kid, I don't think he'd get himself into anything he can't handle."
Is she really that torn up over this? Natalia's never really understood much of Surlak's philosophy, and this isn't much of an exception, but it's not worth making things worse over.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Sat Feb 14, 2015 8:05 pm 
Offline
Lumberjack (Developer)
Lumberjack (Developer)
User avatar

Joined: Wed Jul 23, 2008 6:56 am
Posts: 7525
Location: Israel
Quote:
Party
Image | Natalia (AoD) .._| B. Knight .._| 23/23 | Lv 00 | [Front] |
Image | Surlak (Octy) ..._| Extortionist | 15/15 | Lv 00 | [Cover] |
Image | Svenn (NPC) ...._| Sellsword ._| 22/22 | Lv 02 | [Front] |

Image Delivering Tosold's package - Traveling is slow: +50% to # of Phases

Gold: 69
Location: On the Road - South of Hydegrim
[Reveal] Spoiler: Quests
  • [!] The Tome in Question: Retrieve the Book of Battle from the ruins north of Lethmond.
    Reward: ???
  • [J] Wandering Steel: Deliver Blacksmith Tosold's package of metals and minerals to Hector's smithy in Wakefield.
    Reward: 250 Gold


Unable to find Erinelca, you conclude that he had gone off on some private matter. You decide to move on for now. Perhaps he will turn up again later.
You gather your things, meet up with Svenn, and set out southwest, towards Wakefield.

Traveling to Wakefield DC: 100
    Phase 1/12: 441
You head out of the main gate and follow the road south. The weather is calm this morning.

    Phase 2/12: 322
You continue walking along the road. Hydegrim's walls are now some distance behind you. You could leave the road and cut through the snowy wilderness here. It would make your trip shorter, but perhaps more dangerous. Alternatively, you may continue along the road as planned.

Image

_________________
Image

"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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