15/15 HP
Spellpoints: ■■
+1 DMG | +2 HIT | +2 AC
Weapon: Engraved Dagger [2-5 Dmg]
Armor: Auburn Cloak [1 AC, +1 to magic resistance checks]
Spoiler:
- 3x Stinging Salve (restores 20 HP over 2 turns, but stuns for 1 turn)
Spellbook...[ 02/02 ][list]
- Void Collapse - Creates a nucleus of extreme gravity for a split second, ripping apart anyone standing too close for 1-8+WILx3 DMG. Particularly massive opponents resist some of the damage of this spell, while particularly small targets receive greater harm.
- Ripline - A thick chain of arcane matter grabs an enemy and attempts to drag them towards the caster, dealing 1-6+WILL damage. If the target fails a VIT check against the caster's INT, they are pulled forward: Targets in the cover row are dragged to the front, and targets in the front row fall down, losing their dodge +AC and becoming vulnerable to attacks until they can get up.
[/list]Active Abilities[list]
- Corner [0/1]: Surlak isolates an enemy, reducing their AC by 2 and preventing them from being affected by their allies' support abilities for 2 turns. This is a minor action. (70 AP)
- Hostage [0/1]: Upon hitting a cornered enemy with a spell, Surlak can choose to make the spell nonlethal and stun them if they'd otherwise die, threatening to finish them off. The threat works much better if another cast of the spell could actually kill the target. (25 AP)
(If the spell doesn't actually connect, the skill isn't used.)
[*]Mend [1/1] [curr: 2 turns]: Surlak ignores her wounds for just a moment, regaining up to 7 HP that are lost again after [INT] rounds. The expiration can't reduce health below 1. Overhealing during the effect will prevent the health loss. (70 AP)[/list]
Sustained Abilities[list]
- Deterrence: Whenever an enemy dies, one random other enemy without a strong personal interest in the current battle may flee or surrender unless they pass a will test. Looking intimidating takes up a minor action every turn. (35 AP)
[/list]
Passive Abilities[list]
- Adaptible [curr: 2 AC, 1 dmg]: When running out of spell points, Surlak's WIL drops to zero and the points are distributed equally among AC and weapon damage (odd numbers increase AC first) for the remainder of the battle. (165 AP)
[*]Conduit: Surlak can fuse additional energy into damaging spells, doing 50% less bonus damage for each spell point spent this way, min. 1 (if an example spell would do 8 damage, 4 conduit points would add 4+2+1+1). Overkill damage from the conduit bonus will affect another random hostile target. (50 AP)[/list]
Attributes:
STR: +2
DEX: -3
AGI: +2
VIT: -1
INT: +2
WIL: +3
Ability Points: 5
Scripts:
- target whoever seems the most important/could be killed this turn. preferrably target casters.
- corner the target, then spam vacuum on them, attack them when out of spell points
Description:
Surlak is wiry, fairly tall and around 30. She usually wears a red-brown coat. Her posture is upright and tense. Her face shows some battle scars with the biggest one running from her chin to her neck.
Surlak was raised to be a guardian by the Servants of the Wing, a sect notable for their belief that their religious duties are necessary for the continuity of the world.
She had always been obsessed with the thought that she was bound to meet a terrible end, and eventually she left her people, out of an impulse to face her apparent doom head-on as well as restlessness and curiosity.
Seeking to either steel herself so she could overcome her nightmares or just get her tormentous future over with, she took on various unpleasant and dangerous jobs, mostly as a bounty hunter or bodyguard, and made a habit of openly antagonizing people she disliked.
Despite her habit to seek out danger, Surlak prefers subduing her opponents to all-out combat, as having to kill and the very prospect of losing someone cause her great distress.
The more she enjoys life, the more she feels as though she's just delaying the inevitable.
"This is your last chance. Stop that machine and hand over that bloody thing, unless you feel like studying it some more with a crushed brainpan."
Surlak channels an implosion adjusted to harm the wizard badly but give him a last chance to reconsider. She doesn't know if the guardian can even be shut off, but it's worth a try.
Then she drops on the floor attempting to choke the flames.
Using Hostage obviously. Don't roll on the floor if it's not a minor action.