[PnP] Odyssey - Talk

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Agent of Dread
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Re: [PnP] Odyssey - Talk

Post by Agent of Dread »

Natasha, Lv1 [00] Brawler [Front]
20/20 HP

4-13 Dmg | +5 Hit | +14 AC
Weapon: Bastard sword [1d10 Dmg]
Offhand: The Gauntlet
Armor: Breastplate [5 AC, -1 AGI]
Spoiler:
Inventory...[ 1/7 ]
- Rose [Is red. Is good.]

Active[list]Grapple [G] [2/2]: Forces an enemy to make a Fort saving throw against d20+FIN. If failed, the enemy is unable to act for a turn and all hit checks against that target gain +3 to hit. Large enemies may have size modifiers to resisting grapples, and grappled targets are counted as "unaware" targets for backstabs. May be performed as a minor action for 2 uses. [60 AP]
Denting Blows [G] [3/3]: Strikes a single target, dealing melee damage and decreasing the AC of the enemy by 2 for [Lvl] turns if it hits. This effect stacks up to 3 times with a maximum penalty of 6 AC, and the duration is refreshed every time it stacks. May be combined with Fist of Steel. [45 AP][/list]

Passive[list]The Gauntlet: Natasha possesses The Gauntlet: a mysterious construct of metal, and possibly magic, that armours her right arm. It provides a passive +1 AC and allows her to make use of abilities marked with [G] while it is equipped. There may also be more to come... [20 AP][list]Fist of Steel: Natasha may attack with The Gauntlet instead of her equipped weapon. Doing so provides a +3 damage bonus and a -3 hit bonus.[20 AP][/list][/list]

Attributes:
Met: +3
Fin: +2
Agi: -3
For: +3
Spi: -3
Wil: -1
Per: +3

Miscellanea:
Ability Points: 5
Hit Die: 1d8
???: 0

Scripts:
- nil.

Description:
Image
Ze WIP.
Last edited by Agent of Dread on Wed Apr 10, 2013 7:47 pm, edited 2 times in total.
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Re: [PnP] Odyssey - Talk

Post by Ditto »

Your starting hit die is actually 1d8.
Bump the Breastplate down to 3 AC or up to 5 AC, -1 AGI.

Will AP soon (plus you look like you're not quite done with some of the abilities).

Dat bowtie.
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Re: [PnP] Odyssey - Talk

Post by Agent of Dread »

I'm pretty stuck on a cost for Denting Blows. I don't really think it should be a passive. :P
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Re: [PnP] Odyssey - Talk

Post by Ditto »

How about an active ability :

Denting Blows [G] [1/1]: Strikes a single target, dealing melee damage and decreasing the AC of the enemy by 2 for [Lvl] turns if it hits. This effect stacks up to 3 times with a maximum penalty of 6 AC, and the duration is refreshed every time it stacks. May be combined with Fist of Steel.

One use of that is 15 AP. (also it should totally be called sunder)

------------------------------------

As for your other abilities :

Gauntlet : 20 AP
Fist of Steel : 20 AP
Grapple : Forces an enemy to make a Fort saving throw against d20+FIN. If failed, the enemy is unable to act for a turn and all hit checks against that target gain +3 to hit. Large enemies may have size modifiers to resisting grapples, and grappled targets are counted as "unaware" targets for backstabs. May be performed as a minor action for 2 uses. 30 AP per use.
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Re: [PnP] Odyssey - Talk

Post by Cimeries »

Did you know? It's all about the little details.
Spoiler:
Image
:wink:
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Re: [PnP] Odyssey - Talk

Post by Agent of Dread »

I would call it Sunder but League references. I do like the Active form, I'll take that. Will clean up and send dat PM latuh.
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Re: [PnP] Odyssey - Talk

Post by Ditto »

Agent of Dread wrote:Will clean up and send dat PM latuh.
welp
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Re: [PnP] Odyssey - Talk

Post by Agent of Dread »

Latuh is not a defined area of time, friend.

EDIT: She is ready to go. I'll leave out the rest of it until later.
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Re: [PnP] Odyssey - Talk

Post by Ditto »

Agent of Dread wrote:Latuh is not a defined area of time, friend.
What is this nonsense?

Also, if you guys want to come up with some sort of shared backstory (as in how/if you already know one another) now would be a good time to do so.
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Re: [PnP] Odyssey - Talk

Post by Cimeries »

I could if I had the backgrounds of both characters. :P
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Re: [PnP] Odyssey - Talk

Post by Ditto »

I was more asking AoD since he's keeping his background secret for now.

I'm fine going with the standard "you're just meeting now" thing but you guys don't seem to care for the awkward introductions.
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Re: [PnP] Odyssey - Talk

Post by Cimeries »

We really don't.
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Re: [PnP] Odyssey - Talk

Post by Ditto »

Then awkward introductions it shall be!
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Re: [PnP] Odyssey - Talk

Post by Agent of Dread »

Oh right, background.

No, I didn't really give Natasha much of a background. She was basically the pleb of all plebs, until she found the metal arm and figured 'well this is pretty coolbeans, it'd be a waste not to go and smash some bads with this/if there's anyone to make the pilgrimage it's probably the one with a unique piece of arm badassery' and went from there.
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Re: [PnP] Odyssey - Talk

Post by Cimeries »

I swear coming up with combo abilities is more fun than actually playing.

Natasha
Shred - Enemies afflicted by Gauss' Geyser Strike ability become easier to grapple, taking -5 on their saving throw to resist the grapple. If Natasha successfully grapples such an enemy
all of the remaining delayed bleeding damage that they still have stacked for them at that point is added up, doubled, and applied immediately. The enemy is then held in a grapple as usual if they still have HP remaining.

Gauss
Perforate - Enemies afflicted by Natasha's Dent Armor ability take +1 more damage and +x0.1 more backstab damage from Gauss, per point of AC malus they have stacked on them.
:wink:
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