[PnP] Last Legend II (Game)

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[PnP] Last Legend II (Game)

Post by Shade »

-< HP >--< SP >---------< Name >
21/21 | 02/02 | [ F ] | Lok
30/30 | 19/19 | [ F ] | Lacy
45/45 | __.__ | [ F ] | Still
20/20 | 27/27 | [ F ] | Holg
-----------------------------------


And so the story begins! If you need instructions, check out the enclosed instruction book. If you don't remember what happened, the story is also there.

You are currently at Lacy's home, still mourning over the loss of that sweet, delicious slice of cake. However, there's no time to waste. Not only are you afraid of whatever devilish things the evil dude might think of doing to the cake - it is a perishable food item, after all, so you need to hurry!

But as you approach the evil dude's castle, you realize that obviously, he's made preparations. The entrance to his castle is sealed, and only collecting the three plot coupons will cause the barrier to break and make entry possible.

Thus, it is now upon you to decide your (and the cake's) fate. 24 hours remain.
[1h] Prepare yourselves to fight for your cake in a nearby town
[1h] Enter the world map and level-grind against random encounters
[2h] Enter the cave of the ancients, wherein lies the first plot coupon
[2h] Enter the fortress of chaos, wherein lies the second plot coupon
[2h] Enter the forest of lies, wherein lies the third plot coupon
[4h] Enter the bonus dungeon and challenge the doomy dooms of doom to obtain the Infinity +1 Sword
Where do you want to go?
Last edited by Shade on Fri Sep 07, 2012 1:41 am, edited 1 time in total.
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Re: [PnP] Last Legend II (Game)

Post by penguinflyer5234 »

  • Lok, Lv 1.00 Thief (Front)
    21/21 HP
    02/02 SP
    2d4 Dmg | +4 Hit | 18 AC
    Dagger of the Acients [ 2d4 dmg ]
    Hooded Cloak [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]40 Throwing Knives [ 1d4 ][/list]

Abilities:
[list]Thievery
[list]Once a battle, Lok can attempt to steal an item from the target. Success is defined by a DEX vs. AGI check against the target[/list]
Identify [ 5 SP ]
[list]Lok can identify what an item does with a [35+5INT]% of succeeding.
[ Currently 35% ]
[/list]
Remove Curse [ 5 SP ]
[list]Lok can remove [1+WIL/5] curses and debuffs from an item or character with a [35+5INT]% of succeeding.
[ Currently 1 curse at 35% ]
[/list]
Poison [ 1 SP ]
[list]Lok can create poison, apply it to a throwing item, and throw said item. The poison lasts for [3+WIL] turns and does [3+WIL] damage a turn.
[ Currently 3 damage for 3 turns ]
[/list]
Pick Locks
[list]Lok can pick locks. DEX check on lock's DC.[/list]
Backstab
[list]If the target hasn't attacked Lok yet, he can attack for double damage.[/list]
Disarm
[list]Lok can disarm the target's weapon after a DEX vs. FOR check. Anyone can pick the weapon up for the cost of a major action.[/list]
Disarm Trap
[list]Lok can disarm a trap! DEX vs trap's DC blah blah blah[/list]
Haste [8 SP]
[list]The target gets an additional major action per turn for [2 + INT/3] turns and target's AGI increases by [1 + WIL/2]
[ Currently 2 turns and +1 AGI ]
[/list][/list]

Stats:
-3 Strength
+5 Dexterity
+5 Agility
+1 Fortitude
-2 Intellect
-1 Willpower
+5 Luck

Appearance:
- Dashing young man (under the cloak)
- Skinny
- Average height
- brown hair

Story:
I'M A THIEF WHO CAN THIEVE THINGS
"We should go and level-grind, who knows what we will find in the cave, the fortress, or the forest."

And yes, I didn't change characters. You can science with three people, I'm sure.
...
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Re: [PnP] Last Legend II (Game)

Post by octagon »

Holg, Lv1 [00] Ignorancer
20/20 HP
27/27 MP
0 PP
Exciting Grid [2/2] Ignore [1/1] Destroytheworld [1/1]
6-4 dmg (0) | ? Hit (-1) | 13 AC (12)
medium hat of major self-displacement (+80 AC (for the hat only, doesn't apply to its wearer))
Scintillating Brooch (3 DR against obscure elements)
Hammer of Sophistication (6-4 Dmg)
Mystic Garment beyond the Undeniable Walrus (1 AC)
Spoiler: Character sheet
Items

Abilities
Angular [5 SP]
Deals [INT+2·WIL+d6] sideways damage to a single character. If a character who has accumulated sideways damage is rotated by whatever means, the sideways damage is converted into regular non-elemental magic damage or healing, depending on in which direction they were tilted.

Tilt [3 SP] [1 PP]
Holg rotates a character by 90°, dislocating their hitbox and causing sbsequent weirdness. Causes the last attack that missed an enemy to hit / the last attack that hit an ally to miss. At the cost of a minor action, it can be extended to two beautiful spells with the even more beautiful names Tiltga (7 SP, 2 PP) and Tiltja (12 SP, 4 PP), which affect an entire party and everyone participating in this battle, respectively.

Instability [5 MP] [2 PP]
The target starts to blink between two locations, evading all single-target attacks. If they are attacked twice in the same turn (in which case one of the attacks will hit) or hit by a multi-target attack, the effect ends.

Mastodon of Pain [sustained] [7 SP/turn]
Her attacks become usable from the back row, gain an [INT+2] bonus to Hit, are split up into 3 strikes, each of which deals half damage and has a 50% chance to deflect a single ranged attack.

Ignore [1]
Holg ignores her enemies so thoroughly that the ignorance becomes mutual and the enemies' train of thought is interrupted. Prevents all enemies from targeting her during this turn or re-using the abilities they used last turn.

Exciting Grid [3 PP] [7 SP] [2]
Divides the battlefield into an inexplicably interesting and awesome grid, which deals [2+WIL/2] damage to enemies for every line of the grid they touch. Obviously, larger enemies will touch more lines and thus take more damage.
(Enemies can make an agility or intelligence save (depending on which stat is higher) to reduce the amount of lines they touch. Human-sized or smaller enemies will touch 0 to [Int÷2] lines. Enemies larger than a human will touch 2 to [INT] lines, and very large enemies (ogres, elephants, dragons) will touch 4 to [2·Int] lines.)


GeoShift [2 PP] [10 SP]
Situational abilities are a lot more fun if you can cheat the situation. Changes the effective terrain of the battlefield into another terrain of her choice.

Destroytheworld [all PP, min. 6] [1]
Holg ignores ontological inertia and goes on a rampage, attacking [2+Lvl±1] random enemies, smashing and imploding some landscape features/vegetation/furniture and dropping [INT+current PP] random explosive objects around her (2d4+WIL damage to a random enemy). Enemies have a (current PP/100)% chance to partially cease to exist, which means they will get stunned for this turn and lose half of their current HP or 20% of their max HP, whichever is higher.

Ignore Gravity [passive]
Holg is unaffected by falls, as she can simply ignore gravity and stay afloat in place as long as it's necessary.


Geomancy
The usable Geomancy ability depends on the terrain.

Soil Eater [Grasslands] (4 SP)
Pelts the enemy with chunks of dirt, transforms one of them into HP-restoring edible matter and tosses it to an ally. Damages all enemies for 2d[1+WIL] HP and heals the ally whose HP is the lowest by half of their missing HP.

Shrubs of Wrath [Forest] (14 SP)
Conjures some goofy-looking and infuriatingly cutesy animated shrubs that carry the user's squirming enemies out of range, preventing them from acting for 1 turn and from using close-range attacks for [INT/2] turns (rounded down). If an enemy that has a fire-elemental attack succeeds at a Willpower save, they can use it to burn the shrubs and evade the effect. Berserks enemies weak to Cute-elemental damage.

Break [Rocky] (6 SP)
Holg looks around and takes a break while absentmindedly kicking up some dust. Heals her for [15+Int]% HP, boosts party AC by 2 for the duration of the round and petrifies enemies in critical health status.

Pull of Sand [Desert] (5 SP)
Pulls the sand below an enemy away and increases their poslunction. Halves their resistance to elements and status effects and lowers their AC and DR by 1.

Sponge [Underwater/Riverbank] (6 SP)
An absurdly dry sponge appears out of nowhere to dehydrate an enemy for 2d8+WIL damage (regardless of other fluid sources in the vicinity).

Highjump [Castle] (4 SP)
Holg leaps high into the air, crashing her relatively shockproof head into the ceiling and causing rubble to rain down on all enemies (for d3+STR/2 damage). Enemies who somehow ended up between her head and the ceiling are squished for 4d8+STR damage.

Weaponized Furniture [Fancy Room] (8 SP)
Causes the interior decoration itself to become hostile, halving enemies' chances to hit or evade attacks and causing all enemies performing an action that requires moving during this turn to trip, dealing 2d4 damage.

Science [Lab/Bottomless Pit]
Scans all enemies and does something untested (executes a random move from a hidden blue magic-ish skill list of your choice.)

Laminate [Office]
Sets the target's AC to 0 but gives them +(10-Holg's INT) DR. If a fire attack is aimed that way, it will melt the foil, removing the effect and doubling the damage of the fire attack.

Ruin [Ruins]
Distributes damage among all enemies equal to the amount of money they're carrying, and destroys half of the money. (I know that as far as the players are concerned, but there's no currency in this game, but if money exists at all in this game, make an amount up on the spot.)

IsleoftheDamned [Wasteland/Netherworld]
Traps an enemy's mind in redundant and horrifying contemplations regarding a place that was turned into a horrible demon-infested hellhole. “Let's go to the Isle of the Damned! But before we go to the Isle of the Damned, I need to do something to prepare for the Isle of the Damned…” – Deals mediocre Spooky damage and disrupts enemy concentration, lowering their accuracy and spell damage and attempting to confuse them ((20+2·INT)% base chance).

Mastery of Even Numbers in the Calm of the Storm v1.3.5a: Fake Extrapolation of Horrible Planet ~ Mysterious Turmoil of St. Vortex the Eager [Fallback]
Does something ridiculously complicated and surrounds an ally with an energy field, giving them an additional major action this turn and dealing 4d3 lightning-elemental, physical damage to the next [INT] enemies that hit them.


Stats
STR ±0
DEX -1
AGI +2
FOR ±0
INT +3
WIL +4
LUK +2


Background
Holg is a curious spellcaster travelling the world in order to train her …unique magical abilities and put them to use.
Her name was meant to be “Holy”, since in the mage village where she comes from, people believe that naming a child will automatically bestow them with the knowledge of the spell in question (it seems to work, but there's many people named Ultima, Curaga or similar who can never put their namesake spell to use, simply because they don't have enough max MP). However, her name was misspelled due to a typo, so she has to go by the unpleasant-sounding name of “Holg”. Well, she arranged with it.
No one knows about a spell named “Holg”, but it seems like it exists, and actually leaked some of its power to her. Holg has the ability to manipulate reality itself by disregarding information. Ignoring the laws of physics allows her to perform some feats that were previously considered impossible…
Holg gains a preposterousness point (PP) for every major action she takes (at least 1 per round) at the end of a turn. Critical hits and natural 20s give her another PP. While defending she reaffirms her ignorance of unpleasant information, gaining an additional PP. She cannot retain more than [Lvl] PP at the end of battle.
“Yeah, let's aimlessly walk around on the overworld and beat up some unimportant and probably goofy-looking monsters. I never considered becoming overlevelled especially fun (I've done this before – I always found being reset to level 1 at the beginning of some quests is kind of dumb, by the way), but who doesn't like watching stats grow, and I'd like to see what the random encounters in this part of the world look like. And besides, I'm getting an oldschool-y vibe from the simplicity of our task and the looks of everything around here, so we probably need a few levels in order to stand a chance inside those dungeons…”
How about having everyone post as the character they created once or twice to establish how they talk and behave, and then switch around between any single character and the entire group however we feel like?
In that case, we should also be able to enqueue commands for when they're appropriate.

>Mash the Confirm button to look for crappy items randomly strewn on the world map
>Look for suspicious landmasses that could be a peninsula of power-levelling These are enqueued commands, please execute them when the others agreed with the decision
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Re: [PnP] Last Legend II (Game)

Post by Cimeries »

  • Still the Prettiest, Lv 1.00 Knight-Bot (Front)
    45/45 "HP"
    9-17 Dmg | +2 Hit | 16 AC
    Fancy Lancey [ 4-12 dmg ]
    Armor Plating [ 8 AC ]
Spoiler: Inventory & Status
Items:
[list]- Pocket mirror [ Who is this handsome automaton? ][/list]

Abilities:
[list]Inspire [2/2]
[list]Still can supercharge his attack with lightning, adding lightning damage equal to the original damage (effectively doubling it). Inspire can punch through walls and demolish obstacles.[/list][/list]

[list]Screwdriver [1/1]
[list]If Still has successfully hit an enemy with a piercing weapon, he can activate this ability to engage special rotors in his hand that will cause it to spin on its axis, turning his weapon into a drill. The enemy will be impaled on the weapon and continue to take maximized damage from the weapon every turn. Still cannot attack regularly while an enemy is held like this, but neither can that enemy.[/list][/list]

[list]Emergency Maintenance [1/1]
[list]We can't let this handsome chassis come to ruin! Still can quickly patch himself up for 15 "HP" as a minor action.[/list][/list]

[list]Gears and Cogs
[list]Still can't be healed by medicine, rest or healing potions, but he can repair himself when out of combat (if he has time). His abilities will replenish at the end of combat.[/list][/list]

Stats:
+5 Strength
+2 Dexterity
-3 Agility
+5 Fortitude
±0 Intellect
-4 Willpower
+5 Luck

Appearance:
Image

Story:
Still is programmed to be the ultimate valiant champion! Protector of the weak! Destroyer of the evil (and ugly)! He rides to battle on his trusty steed*, to force glorious justice (and swag) down the throats of villains everywhere.
*Steed not included.
Curses! The evil cowardly evil dude is hiding safely in his abode of evil. Alone with that poor, poor slice of cake. Still's steam-vents shudder just thinking about extrapolating what the evil dude's corrupting (and slimey) influence may do to that poor, defenseless piece of baked goods (that Still cannot, in actuality enjoy anyway, but serves to him as a symbol of all that is good and pure in this messed up world). The cowardly evil dude must not be allowed to bring harm to the slice of cake!
Still the Prettiest had a band of accomplices to help him in his righteous task. Their motives and methods were questionable, but he knew that under his sexy influence, they will become far more righteous and slightly less ugly (but only slightly, Still was a mere man-like machine, after all, not some kind of deity of righteousness and prettiness, though, on quick reflection, he probably could be confused for one.)

"The plot coupons must be gathered! The cowardly evil dude's cowardly evil plan must be thwarted at all costs! Come, my faithful squires! We shall retrieve these arbitrary artifacts and storm the castle proper posthaste!"
:wink:
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Re: [PnP] Last Legend II (Game)

Post by Agent of Dread »

  • Lacy the Dishonest, Lv 1.00 Liar (Front)
    30/30 HP
    19/19 LP
    3-12 Dmg | +6 Hit | 14 AC
    Broadsword [ 1-10 dmg ]
    Pretty Little Outfit [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]- White Rose (charming)[/list]

Abilities:
Harmless Fun [4 LP] - Lacy tickles the enemy all over with her sword, being extra careful to [make them giggle/cause them lots of pain]!
[list]Level + 2 instances of 2d6 damage, separate hit checks for each.[/list]

"Hug" [4 LP] - When Lacy's hurt, she gets really sad, and the only thing that can make her better is a big warm [cuddle/slaughter]!
[list]Regular attack, damage dealt + 5 is returned as HP.[/list]

Cling [4 LP] - Sometimes Lacy feels overwhelmed with [affection/bloodlust], so she can't help but run over and [cling adorably/brutally mangle] whatever limbs of her target she can get her arms around!
[list]Regular attack, stuns for 2 turns on successful hit.[/list]

Encouragement [2 LP] - Lacy loves for everything to go well, so sometimes she'll smile sweetly and ask her friends to [do their best and fight with vigor/tear those bastards to pieces]!
[list]+2 Dmg and AC on every friendly party member for 2 turns, minor action.[/list]

Upholding the Image - If Lacy comes across some kind [folk/prey], she immediately remembers to [be on her best behaviour/pretend to be a cutie-pie]!
[list]When entering battles with less than full LP, Lacy gains 2 x [number of enemies] LP.[/list]

Adorable - Lots of people think Lacy is super-cute, and they want to give her hugs! And Lacy loves to [hug/stab] them in return!



Stats:
+2 Strength
+5 Dexterity
+1 Agility
+2 Fortitude
+3 Intellect
±0 Willpower
-3 Luck

Appearance:
Image

Story:
Lacy was the loveliest little girl, and she always told her parents and the cheery people of her home village whatever they wanted to hear. She was cute and respectful and bright and... perfect!
But she was never being honest, you know...
Lacy listened to the discussion and it finally came to the time for her to add her opinion.
"No, I agree. I really don't want to hurt the cute little creatures out there! Let's go level-grind."
- Linktree: linktr.ee/trilbs -
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Re: [PnP] Last Legend II (Game)

Post by Shade »

Terrain: Grassland
-< HP >--< SP >---------< Name >
21/21 | 02/02 | [ F ] | Lok
30/30 | 19/19 | [ F ] | Lacy
45/45 | __.__ | [ F ] | Still
20/20 | 27/27 | [ F ] | Holg
-----------------------------------


And so, by majority vote, you simply enter the world map and walk around aimlessly, looking for a fight.
Well, if you count "taking a step" as "walking around aimlessly", as your very first step indeed draws you into a battle!
Cue Battle Screen Swirl.

23 hours remain.

Wrote Savestate 0.

It's slimes! They're cute... ...and huge! Easily one-and-a-half times your own size, in fact.
They're just huge lemongreen masses of unidentifiable green goo, wobbling around eagerly. No cute faces, boo.

-< HP >--< SP >---------< Name >---------------
28/28 | __.__ | [ F ] | Lv0 Hungry Slime A
28/28 | __.__ | [ F ] | Lv0 Hungry Slime B
28/28 | __.__ | [ F ] | Lv0 Hungry Slime C
28/28 | __.__ | [ F ] | Lv0 Hungry Slime D
28/28 | __.__ | [ F ] | Lv0 Hungry Slime E
--------------------------------------------------
Last edited by Shade on Fri Sep 07, 2012 5:50 pm, edited 1 time in total.
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Re: [PnP] Last Legend II (Game)

Post by octagon »

Holg, Lv1 [00] Ignorancer
20/20 HP
27/27 MP
0 PP
Exciting Grid [2/2] Ignore [1/1] Destroytheworld [1/1]
6-4 dmg (0) | ? Hit (-1) | 13 AC (12)
medium hat of major self-displacement (+80 AC (for the hat only, doesn't apply to its wearer))
Scintillating Brooch (3 DR against obscure elements)
Hammer of Sophistication (6-4 Dmg)
Mystic Garment beyond the Undeniable Walrus (1 AC)
Spoiler: Character sheet
Items

Abilities
Angular [5 SP]
Deals [INT+2·WIL+d6] sideways damage to a single character. If a character who has accumulated sideways damage is rotated by whatever means, the sideways damage is converted into regular non-elemental magic damage or healing, depending on in which direction they were tilted.

Tilt [3 SP] [1 PP]
Holg rotates a character by 90°, dislocating their hitbox and causing sbsequent weirdness. Causes the last attack that missed an enemy to hit / the last attack that hit an ally to miss. At the cost of a minor action, it can be extended to two beautiful spells with the even more beautiful names Tiltga (7 SP, 2 PP) and Tiltja (12 SP, 4 PP), which affect an entire party and everyone participating in this battle, respectively.

Instability [5 MP] [2 PP]
The target starts to blink between two locations, evading all single-target attacks. If they are attacked twice in the same turn (in which case one of the attacks will hit) or hit by a multi-target attack, the effect ends.

Mastodon of Pain [sustained] [7 SP/turn]
Her attacks become usable from the back row, gain an [INT+2] bonus to Hit, are split up into 3 strikes, each of which deals half damage and has a 50% chance to deflect a single ranged attack.

Ignore [1]
Holg ignores her enemies so thoroughly that the ignorance becomes mutual and the enemies' train of thought is interrupted. Prevents all enemies from targeting her during this turn or re-using the abilities they used last turn.

Exciting Grid [3 PP] [7 SP] [2]
Divides the battlefield into an inexplicably interesting and awesome grid, which deals [2+WIL/2] damage to enemies for every line of the grid they touch. Obviously, larger enemies will touch more lines and thus take more damage.
(Enemies can make an agility or intelligence save (depending on which stat is higher) to reduce the amount of lines they touch. Human-sized or smaller enemies will touch 0 to [Int÷2] lines. Enemies larger than a human will touch 2 to [INT] lines, and very large enemies (ogres, elephants, dragons) will touch 4 to [2·Int] lines.)


GeoShift [2 PP] [10 SP]
Situational abilities are a lot more fun if you can cheat the situation. Changes the effective terrain of the battlefield into another terrain of her choice.

Destroytheworld [all PP, min. 6] [1]
Holg ignores ontological inertia and goes on a rampage, attacking [2+Lvl±1] random enemies, smashing and imploding some landscape features/vegetation/furniture and dropping [INT+current PP] random explosive objects around her (2d4+WIL damage to a random enemy). Enemies have a (current PP/100)% chance to partially cease to exist, which means they will get stunned for this turn and lose half of their current HP or 20% of their max HP, whichever is higher.

Ignore Gravity [passive]
Holg is unaffected by falls, as she can simply ignore gravity and stay afloat in place as long as it's necessary.


Geomancy
The usable Geomancy ability depends on the terrain.

Soil Eater [Grasslands] (4 SP)
Pelts the enemy with chunks of dirt, transforms one of them into HP-restoring edible matter and tosses it to an ally. Damages all enemies for 2d[1+WIL] HP and heals the ally whose HP is the lowest by half of their missing HP.

Shrubs of Wrath [Forest] (14 SP)
Conjures some goofy-looking and infuriatingly cutesy animated shrubs that carry the user's squirming enemies out of range, preventing them from acting for 1 turn and from using close-range attacks for [INT/2] turns (rounded down). If an enemy that has a fire-elemental attack succeeds at a Willpower save, they can use it to burn the shrubs and evade the effect. Berserks enemies weak to Cute-elemental damage.

Break [Rocky] (6 SP)
Holg looks around and takes a break while absentmindedly kicking up some dust. Heals her for [15+Int]% HP, boosts party AC by 2 for the duration of the round and petrifies enemies in critical health status.

Pull of Sand [Desert] (5 SP)
Pulls the sand below an enemy away and increases their poslunction. Halves their resistance to elements and status effects and lowers their AC and DR by 1.

Sponge [Underwater/Riverbank] (6 SP)
An absurdly dry sponge appears out of nowhere to dehydrate an enemy for 2d8+WIL damage (regardless of other fluid sources in the vicinity).

Highjump [Castle] (4 SP)
Holg leaps high into the air, crashing her relatively shockproof head into the ceiling and causing rubble to rain down on all enemies (for d3+STR/2 damage). Enemies who somehow ended up between her head and the ceiling are squished for 4d8+STR damage.

Weaponized Furniture [Fancy Room] (8 SP)
Causes the interior decoration itself to become hostile, halving enemies' chances to hit or evade attacks and causing all enemies performing an action that requires moving during this turn to trip, dealing 2d4 damage.

Science [Lab/Bottomless Pit] (6 SP)
Scans all enemies and does something untested (executes a random move from a hidden blue magic-ish skill list of your choice.)

Laminate [Office] (3 SP)
Sets the target's AC to 0 but gives them +(10-Holg's INT) DR. If a fire attack is aimed that way, it will melt the foil, removing the effect and doubling the damage of the fire attack.

Ruin [Ruins] (1 SP)
Distributes damage among all enemies equal to the amount of money they're carrying, and destroys half of the money. (I know that as far as the players are concerned, but there's no currency in this game, but if money exists at all in this game, make an amount up on the spot.)

IsleoftheDamned [Wasteland/Netherworld]
Traps an enemy's mind in redundant and horrifying contemplations regarding a place that was turned into a horrible demon-infested hellhole. “Let's go to the Isle of the Damned! But before we go to the Isle of the Damned, I need to do something to prepare for the Isle of the Damned…” – Deals mediocre Spooky damage and disrupts enemy concentration, lowering their accuracy and spell damage and attempting to confuse them ((20+2·INT)% base chance).

Mastery of Even Numbers in the Calm of the Storm v1.3.5a: Fake Extrapolation of Horrible Planet ~ Mysterious Turmoil of St. Vortex the Eager [Fallback]
Does something ridiculously complicated and surrounds an ally with an energy field, giving them an additional major action this turn and dealing 4d3 lightning-elemental, physical damage to the next [INT] enemies that hit them.


Stats
STR ±0
DEX -1
AGI +2
FOR ±0
INT +3
WIL +4
LUK +2


Background
Holg is a curious spellcaster travelling the world in order to train her …unique magical abilities and put them to use.
Her name was meant to be “Holy”, since in the mage village where she comes from, people believe that naming a child will automatically bestow them with the knowledge of the spell in question (it seems to work, but there's many people named Ultima, Curaga or similar who can never put their namesake spell to use, simply because they don't have enough max MP). However, her name was misspelled due to a typo, so she has to go by the unpleasant-sounding name of “Holg”. Well, she arranged with it.
No one knows about a spell named “Holg”, but it seems like it exists, and actually leaked some of its power to her. Holg has the ability to manipulate reality itself by disregarding information. Ignoring the laws of physics allows her to perform some feats that were previously considered impossible…
Holg gains a preposterousness point (PP) for every major action she takes (at least 1 per round) at the end of a turn. Critical hits and natural 20s give her another PP. While defending she reaffirms her ignorance of unpleasant information, gaining an additional PP. She cannot retain more than [Lvl] PP at the end of battle.
“Hello, big featureless mounds of goo. You're slightly more lazily designed and less interesting than I was hoping for.
Oh well, actually cute cute slimes would mindlessly attack and go splat all the same – assuming that these slimes also do what I just described. Let's prove that they do.”

Holg waves her hands around in a complicated gesture, and, suddenly shifting into a laconic voice, exclaims “Angular”.
Which Geomancy terrain is this? Grasslands?
Also, if row-switching is a minor action, I switch to the back row.
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Re: [PnP] Last Legend II (Game)

Post by penguinflyer5234 »

  • Lok, Lv 1.00 Thief (Front)
    21/21 HP
    02/02 SP
    2d4 Dmg | +4 Hit | 18 AC
    Dagger of the Acients [ 2d4 dmg ]
    Hooded Cloak [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]40 Throwing Knives [ 1d4 ][/list]

Abilities:
[list]Thievery
[list]Once a battle, Lok can attempt to steal an item from the target. Success is defined by a DEX vs. AGI check against the target[/list]
Identify [ 5 SP ]
[list]Lok can identify what an item does with a [35+5INT]% of succeeding.
[ Currently 35% ]
[/list]
Remove Curse [ 5 SP ]
[list]Lok can remove [1+WIL/5] curses and debuffs from an item or character with a [35+5INT]% of succeeding.
[ Currently 1 curse at 35% ]
[/list]
Poison [ 1 SP ]
[list]Lok can create poison, apply it to a throwing item, and throw said item. The poison lasts for [3+WIL] turns and does [3+WIL] damage a turn.
[ Currently 3 damage for 3 turns ]
[/list]
Pick Locks
[list]Lok can pick locks. DEX check on lock's DC.[/list]
Backstab
[list]If the target hasn't attacked Lok yet, he can attack for double damage.[/list]
Disarm
[list]Lok can disarm the target's weapon after a DEX vs. FOR check. Anyone can pick the weapon up for the cost of a major action.[/list]
Disarm Trap
[list]Lok can disarm a trap! DEX vs trap's DC blah blah blah[/list]
Haste [8 SP]
[list]The target gets an additional major action per turn for [2 + INT/3] turns and target's AGI increases by [1 + WIL/2]
[ Currently 2 turns and +1 AGI ]
[/list][/list]

Stats:
-3 Strength
+5 Dexterity
+5 Agility
+1 Fortitude
-2 Intellect
-1 Willpower
+5 Luck

Appearance:
- Dashing young man (under the cloak)
- Skinny
- Average height
- brown hair

Story:
I'M A THIEF WHO CAN THIEVE THINGS
Lok attempts to steal an item from the third slime.
...
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Re: [PnP] Last Legend II (Game)

Post by Agent of Dread »

  • Lacy the Dishonest, Lv 1.00 Liar (Front)
    30/30 HP
    15/19 LP
    3-12 Dmg | +6 Hit | 14 AC
    Broadsword [ 1-10 dmg ]
    Pretty Little Outfit [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]- White Rose (charming)[/list]

Abilities:
Harmless Fun [4 LP] - Lacy tickles the enemy all over with her sword, being extra careful to [make them giggle/cause them lots of pain]!
[list]Level + 2 instances of 2d6 damage, separate hit checks for each.[/list]

"Hug" [4 LP] - When Lacy's hurt, she gets really sad, and the only thing that can make her better is a big warm [cuddle/slaughter]!
[list]Regular attack, damage dealt + 5 is returned as HP.[/list]

Cling [4 LP] - Sometimes Lacy feels overwhelmed with [affection/bloodlust], so she can't help but run over and [cling adorably/brutally mangle] whatever limbs of her target she can get her arms around!
[list]Regular attack, stuns for 2 turns on successful hit.[/list]

Encouragement [2 LP] - Lacy loves for everything to go well, so sometimes she'll smile sweetly and ask her friends to [do their best and fight with vigor/tear those bastards to pieces]!
[list]+2 Dmg and AC on every friendly party member for 2 turns, minor action.[/list]

Upholding the Image - If Lacy comes across some kind [folk/prey], she immediately remembers to [be on her best behaviour/pretend to be a cutie-pie]!
[list]When entering battles with less than full LP, Lacy gains 2 x [number of enemies] LP.[/list]

Adorable - Lots of people think Lacy is super-cute, and they want to give her hugs! And Lacy loves to [hug/stab] them in return!



Stats:
+2 Strength
+5 Dexterity
+1 Agility
+2 Fortitude
+3 Intellect
±0 Willpower
-3 Luck

Appearance:
Image

Story:
Lacy was the loveliest little girl, and she always told her parents and the cheery people of her home village whatever they wanted to hear. She was cute and respectful and bright and... perfect!
But she was never being honest, you know...
Ooooh, slimes! They look like easy minceme-uh... slime. Mince slime?
"Awwww, they're so adorable! Let me hug one!"
Then Lacy savagely swings her sword in a flurry of 'Harmless Fun' at the first slime.
- Linktree: linktr.ee/trilbs -
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Re: [PnP] Last Legend II (Game)

Post by Cimeries »

  • Still the Prettiest, Lv 1.00 Knight-Bot (Front)
    45/45 "HP"
    9-17 Dmg | +2 Hit | 16 AC
    Fancy Lancey [ 4-12 dmg ]
    Armor Plating [ 8 AC ]
Spoiler: Inventory & Status
Items:
[list]- Pocket mirror [ Who is this handsome automaton? ][/list]

Abilities:
[list]Inspire [1/2]
[list]Still can supercharge his attack with lightning, adding lightning damage equal to the original damage (effectively doubling it). Inspire can punch through walls and demolish obstacles.[/list][/list]

[list]Screwdriver [1/1]
[list]If Still has successfully hit an enemy with a piercing weapon, he can activate this ability to engage special rotors in his hand that will cause it to spin on its axis, turning his weapon into a drill. The enemy will be impaled on the weapon and continue to take maximized damage from the weapon every turn. Still cannot attack regularly while an enemy is held like this, but neither can that enemy.[/list][/list]

[list]Emergency Maintenance [1/1]
[list]We can't let this handsome chassis come to ruin! Still can quickly patch himself up for 15 "HP" as a minor action.[/list][/list]

[list]Gears and Cogs
[list]Still can't be healed by medicine, rest or healing potions, but he can repair himself when out of combat (if he has time). His abilities will replenish at the end of combat.[/list][/list]

Stats:
+5 Strength
+2 Dexterity
-3 Agility
+5 Fortitude
±0 Intellect
-4 Willpower
+5 Luck

Appearance:
Image

Story:
Still is programmed to be the ultimate valiant champion! Protector of the weak! Destroyer of the evil (and ugly)! He rides to battle on his trusty steed*, to force glorious justice (and swag) down the throats of villains everywhere.
*Steed not included.
After consulting his world map, Still began marching vigilantly towards the Cave of the Ancients. A minute or two later, Still realized that his marching hymn felt uncharacteristically lonely, and then he took a look around and realized the rest had gone off to fight random monsters. Still was disappointed, but no matter, the squires will learn to respect his magnificent authority in due time, after he rescues them from these generic looking low-level random goo monsters.
"Fear not! I'm comiiiiiiiiiiiiiiiing!"
He rushes towards the scene of the battle, accelerating with the aid of his auxiliary batteries divine might, his lance at the ready, driving himself into the nearest slime, creating an explosion of lightning on impact.
Inspire on one of the uninjured slimes.
:wink:
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Re: [PnP] Last Legend II (Game)

Post by Shade »

Terrain: Grassland
-< HP >--< SP >---------< Name >
20/21 | 02/02 | [ F ] | Lok
20/30 | 15/19 | [ F ] | Lacy | (Swallowed - can't move)
33/45 | __.__ | [ F ] | Still | (Swallowed - can't move)
20/20 | 22/27 | ( C ) | Holg
-----------------------------------


Holg: Retreats to the Cover row
Holg: [05] Angular @ Nobody
The RNG decides that "Nobody" is Hungry Slime D.
12 + 3 = 15 vs. 17 + 2 = 19 ---> Miss!

As you invoke your spell, nothing at all seems to happen. Maybe you messed up?


Lok: Thievery @ Hungry Slime C
20 + 5 = 25 vs. 2 + 0 = 2 ---> Epic Success! Green Elixir stolen!

You assault one of the slimes, shamelessly grab its very essence and put it in a bottle. It worked for Link, so surely, it'll be healthy for you as well!?


Lacy: [04] Harmless Fun @ Hungry Slime A
7 + 6 = 13 vs. 11 ---> Hit, 2 damage. The Slime splits!
11 + 6 = 17 vs. 11 ---> Hit, 3 damage. The Slime splits!
5 + 6 = 11 vs. 11 ---> Hit, 2 damage. The Slime splits!

You savagely swing your sword at the slime over and over again, dividing it into two with each hit. Wait, was this supposed to happen? You started with one target, now it's four!


Still: (1/2) Inspire @ Hungry Slime B
9 + 2 = 11 vs. 11 ---> Hit, 28 damage!

Radiating an aura of awesomeness and utter beauty, you charge to your comrades' aid and slam your fancey lancey right into that ugly piece of goo! Realizing the meaning of true beauty or rather that its HP hit zero, it spontaneously disappears in a puff of green smoke.




Enemy Phase

Hungry Slime A: Swallow @ Lacy
5 + 2 = 7 vs. 3 + 1 = 4 ---> Success...

Suddenly, the slime you just attacked leaps forward and jumps very high... ...you realize too late that it's gonna land right on you if you don't move, and even when you attempt to step backwards at the last moment, you trip and fall.
The slime lands right on top of you and completely encases you in its gooey body! You can neither breathe nor move - you're completely helpless!


Hungry Slime C: Attack @ Lok
19 + 2 = 21 vs. 18 ---> Hit, 1 damage.

The slime angrily leaps forward and bumps into you with full force. The impact causes you to stumble backwards a little, but that's about it.


Hungry Slime D: Attack @ Still
16 + 2 = 18 vs. 16 ---> Hit, 2 damage.

Hungry Slime E: Attack @ Still
9 + 2 = 11 vs. 16 ---> Miss

Hungry Slime F: Swallow @ Lok
1 + 2 = 3 vs. 19 + 5 = 24 ---> Critical Failure! Hungry Slime F takes 4 damage!

One of the duplicate slimes accidently created by Lacy's furious attacks attempts to swallow you just like Lacy - but it jumps way too far, ending up impaled on a sharp rock instead!


Hungry Slime G: Swallow @ Lok
10 + 2 = 12 vs. 16 + 5 = 21 ---> Failure

Hungry Slime H: Swallow @ Still
11 + 2 = 13 vs. 3 - 3 = 0 ---> Success...

Another one tries it, but this time chooses to target you instead. You, the magnificient Still, who will always be the prettiest! However, as you're done admiring your perfect beauty once again, you realize you missed your chance to dodge the attack and have been swallowed just like poor Lacy over there. Crud.



Lok obtains a Green Elixir (Completely restores the user's SP)!
Lacy is slowly being digested and takes 10 damage.
Still is slowly being digested and takes 10 damage.



-< HP >--< SP >---------< Name >---------------
01/28 | __.__ | [ F ] | Lv0 Hungry Slime A | (Encasing Lacy)
00/28 | __.__ | [ F ] | Lv0 Hungry Slime B
28/28 | __.__ | [ F ] | Lv0 Hungry Slime C
28/28 | __.__ | [ F ] | Lv0 Hungry Slime D
28/28 | __.__ | [ F ] | Lv0 Hungry Slime E
09/28 | __.__ | [ F ] | Lv0 Hungry Slime F
05/28 | __.__ | [ F ] | Lv0 Hungry Slime G
02/28 | __.__ | [ F ] | Lv0 Hungry Slime H | (Encasing Still)
--------------------------------------------------
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Re: [PnP] Last Legend II (Game)

Post by penguinflyer5234 »

  • Lok, Lv 1.00 Thief (Front)
    20/21 HP
    02/02 SP
    2d4 Dmg | +4 Hit | 18 AC
    Dagger of the Acients [ 2d4 dmg ]
    Hooded Cloak [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]40 Throwing Knives [ 1d4 ]
Green Elixir [ Restores all SP ][/list]

Abilities:
[list]Thievery
[list]Once a battle, Lok can attempt to steal an item from the target. Success is defined by a DEX vs. AGI check against the target[/list]
Identify [ 5 SP ]
[list]Lok can identify what an item does with a [35+5INT]% of succeeding.
[ Currently 35% ]
[/list]
Remove Curse [ 5 SP ]
[list]Lok can remove [1+WIL/5] curses and debuffs from an item or character with a [35+5INT]% of succeeding.
[ Currently 1 curse at 35% ]
[/list]
Poison [ 1 SP ]
[list]Lok can create poison, apply it to a throwing item, and throw said item. The poison lasts for [3+WIL] turns and does [3+WIL] damage a turn.
[ Currently 3 damage for 3 turns ]
[/list]
Pick Locks
[list]Lok can pick locks. DEX check on lock's DC.[/list]
Backstab
[list]If the target hasn't attacked Lok yet, he can attack for double damage.[/list]
Disarm
[list]Lok can disarm the target's weapon after a DEX vs. FOR check. Anyone can pick the weapon up for the cost of a major action.[/list]
Disarm Trap
[list]Lok can disarm a trap! DEX vs trap's DC blah blah blah[/list]
Haste [8 SP]
[list]The target gets an additional major action per turn for [2 + INT/3] turns and target's AGI increases by [1 + WIL/2]
[ Currently 2 turns and +1 AGI ]
[/list][/list]

Stats:
-3 Strength
+5 Dexterity
+5 Agility
+1 Fortitude
-2 Intellect
-1 Willpower
+5 Luck

Appearance:
- Dashing young man (under the cloak)
- Skinny
- Average height
- brown hair

Story:
I'M A THIEF WHO CAN THIEVE THINGS
"Hey! Let go of the prettiest thing ever!"

Lok slashes his dagger at Slime H.
...
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Re: [PnP] Last Legend II (Game)

Post by Cimeries »

  • Still the Prettiest, Lv 1.00 Knight-Bot (Front)
    33/45 "HP"
    9-17 Dmg | +2 Hit | 16 AC
    Fancy Lancey [ 4-12 dmg ]
    Armor Plating [ 8 AC ]
Spoiler: Inventory & Status
Items:
[list]- Pocket mirror [ Who is this handsome automaton? ][/list]

Abilities:
[list]Inspire [1/2]
[list]Still can supercharge his attack with lightning, adding lightning damage equal to the original damage (effectively doubling it). Inspire can punch through walls and demolish obstacles.[/list][/list]

[list]Screwdriver [1/1]
[list]If Still has successfully hit an enemy with a piercing weapon, he can activate this ability to engage special rotors in his hand that will cause it to spin on its axis, turning his weapon into a drill. The enemy will be impaled on the weapon and continue to take maximized damage from the weapon every turn. Still cannot attack regularly while an enemy is held like this, but neither can that enemy.[/list][/list]

[list]Emergency Maintenance [1/1]
[list]We can't let this handsome chassis come to ruin! Still can quickly patch himself up for 15 "HP" as a minor action.[/list][/list]

[list]Gears and Cogs
[list]Still can't be healed by medicine, rest or healing potions, but he can repair himself when out of combat (if he has time). His abilities will replenish at the end of combat.[/list][/list]

Stats:
+5 Strength
+2 Dexterity
-3 Agility
+5 Fortitude
±0 Intellect
-4 Willpower
+5 Luck

Appearance:
Image

Story:
Still is programmed to be the ultimate valiant champion! Protector of the weak! Destroyer of the evil (and ugly)! He rides to battle on his trusty steed*, to force glorious justice (and swag) down the throats of villains everywhere.
*Steed not included.
"Ahhh! Not the face, not the face!"
:wink:
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Re: [PnP] Last Legend II (Game)

Post by octagon »

Holg, Lv1 [00] Ignorancer
20/20 HP
22/27 MP
1 PP
Exciting Grid [2/2] Ignore [1/1] Destroytheworld [1/1]
6-4 dmg (0) | ? Hit (-1) | 13 AC (12)
medium hat of major self-displacement (+80 AC (for the hat only, doesn't apply to its wearer))
Scintillating Brooch (3 DR against obscure elements)
Hammer of Sophistication (6-4 Dmg)
Mystic Garment beyond the Undeniable Walrus (1 AC)
Spoiler: Character sheet
Items

Abilities
Angular [5 SP]
Deals [INT+2·WIL+d6] sideways damage to a single character. If a character who has accumulated sideways damage is rotated by whatever means, the sideways damage is converted into regular non-elemental magic damage or healing, depending on in which direction they were tilted.

Tilt [3 SP] [1 PP]
Holg rotates a character by 90°, dislocating their hitbox and causing sbsequent weirdness. Causes the last attack that missed an enemy to hit / the last attack that hit an ally to miss. At the cost of a minor action, it can be extended to two beautiful spells with the even more beautiful names Tiltga (7 SP, 2 PP) and Tiltja (12 SP, 4 PP), which affect an entire party and everyone participating in this battle, respectively.

Instability [5 MP] [2 PP]
The target starts to blink between two locations, evading all single-target attacks. If they are attacked twice in the same turn (in which case one of the attacks will hit) or hit by a multi-target attack, the effect ends.

Mastodon of Pain [sustained] [7 SP/turn]
Her attacks become usable from the back row, gain an [INT+2] bonus to Hit, are split up into 3 strikes, each of which deals half damage and has a 50% chance to deflect a single ranged attack.

Ignore [1]
Holg ignores her enemies so thoroughly that the ignorance becomes mutual and the enemies' train of thought is interrupted. Prevents all enemies from targeting her during this turn or re-using the abilities they used last turn.

Exciting Grid [3 PP] [7 SP] [2]
Divides the battlefield into an inexplicably interesting and awesome grid, which deals [2+WIL/2] damage to enemies for every line of the grid they touch. Obviously, larger enemies will touch more lines and thus take more damage.
(Enemies can make an agility or intelligence save (depending on which stat is higher) to reduce the amount of lines they touch. Human-sized or smaller enemies will touch 0 to [Int÷2] lines. Enemies larger than a human will touch 2 to [INT] lines, and very large enemies (ogres, elephants, dragons) will touch 4 to [2·Int] lines.)


GeoShift [2 PP] [10 SP]
Situational abilities are a lot more fun if you can cheat the situation. Changes the effective terrain of the battlefield into another terrain of her choice.

Destroytheworld [all PP, min. 6] [1]
Holg ignores ontological inertia and goes on a rampage, attacking [2+Lvl±1] random enemies, smashing and imploding some landscape features/vegetation/furniture and dropping [INT+current PP] random explosive objects around her (2d4+WIL damage to a random enemy). Enemies have a (current PP/100)% chance to partially cease to exist, which means they will get stunned for this turn and lose half of their current HP or 20% of their max HP, whichever is higher.

Ignore Gravity [passive]
Holg is unaffected by falls, as she can simply ignore gravity and stay afloat in place as long as it's necessary.


Geomancy
The usable Geomancy ability depends on the terrain.

Soil Eater [Grasslands] (4 SP)
Pelts the enemy with chunks of dirt, transforms one of them into HP-restoring edible matter and tosses it to an ally. Damages all enemies for 2d[1+WIL] HP and heals the ally whose HP is the lowest by half of their missing HP.

Shrubs of Wrath [Forest] (14 SP)
Conjures some goofy-looking and infuriatingly cutesy animated shrubs that carry the user's squirming enemies out of range, preventing them from acting for 1 turn and from using close-range attacks for [INT/2] turns (rounded down). If an enemy that has a fire-elemental attack succeeds at a Willpower save, they can use it to burn the shrubs and evade the effect. Berserks enemies weak to Cute-elemental damage.

Break [Rocky] (6 SP)
Holg looks around and takes a break while absentmindedly kicking up some dust. Heals her for [15+Int]% HP, boosts party AC by 2 for the duration of the round and petrifies enemies in critical health status.

Pull of Sand [Desert] (5 SP)
Pulls the sand below an enemy away and increases their poslunction. Halves their resistance to elements and status effects and lowers their AC and DR by 1.

Sponge [Underwater/Riverbank] (6 SP)
An absurdly dry sponge appears out of nowhere to dehydrate an enemy for 2d8+WIL damage (regardless of other fluid sources in the vicinity).

Highjump [Castle] (4 SP)
Holg leaps high into the air, crashing her relatively shockproof head into the ceiling and causing rubble to rain down on all enemies (for d3+STR/2 damage). Enemies who somehow ended up between her head and the ceiling are squished for 4d8+STR damage.

Weaponized Furniture [Fancy Room] (8 SP)
Causes the interior decoration itself to become hostile, halving enemies' chances to hit or evade attacks and causing all enemies performing an action that requires moving during this turn to trip, dealing 2d4 damage.

Science [Lab/Bottomless Pit] (6 SP)
Scans all enemies and does something untested (executes a random move from a hidden blue magic-ish skill list of your choice.)

Laminate [Office] (3 SP)
Sets the target's AC to 0 but gives them +(10-Holg's INT) DR. If a fire attack is aimed that way, it will melt the foil, removing the effect and doubling the damage of the fire attack.

Ruin [Ruins] (1 SP)
Distributes damage among all enemies equal to the amount of money they're carrying, and destroys half of the money. (I know that as far as the players are concerned, but there's no currency in this game, but if money exists at all in this game, make an amount up on the spot.)

IsleoftheDamned [Wasteland/Netherworld]
Traps an enemy's mind in redundant and horrifying contemplations regarding a place that was turned into a horrible demon-infested hellhole. “Let's go to the Isle of the Damned! But before we go to the Isle of the Damned, I need to do something to prepare for the Isle of the Damned…” – Deals mediocre Spooky damage and disrupts enemy concentration, lowering their accuracy and spell damage and attempting to confuse them ((20+2·INT)% base chance).

Mastery of Even Numbers in the Calm of the Storm v1.3.5a: Fake Extrapolation of Horrible Planet ~ Mysterious Turmoil of St. Vortex the Eager [Fallback]
Does something ridiculously complicated and surrounds an ally with an energy field, giving them an additional major action this turn and dealing 4d3 lightning-elemental, physical damage to the next [INT] enemies that hit them.


Stats
STR ±0
DEX -1
AGI +2
FOR ±0
INT +3
WIL +4
LUK +2


Background
Holg is a curious spellcaster travelling the world in order to train her …unique magical abilities and put them to use.
Her name was meant to be “Holy”, since in the mage village where she comes from, people believe that naming a child will automatically bestow them with the knowledge of the spell in question (it seems to work, but there's many people named Ultima, Curaga or similar who can never put their namesake spell to use, simply because they don't have enough max MP). However, her name was misspelled due to a typo, so she has to go by the unpleasant-sounding name of “Holg”. Well, she arranged with it.
No one knows about a spell named “Holg”, but it seems like it exists, and actually leaked some of its power to her. Holg has the ability to manipulate reality itself by disregarding information. Ignoring the laws of physics allows her to perform some feats that were previously considered impossible…
Holg gains a preposterousness point (PP) for every major action she takes (at least 1 per round) at the end of a turn. Critical hits and natural 20s give her another PP. While defending she reaffirms her ignorance of unpleasant information, gaining an additional PP. She cannot retain more than [Lvl] PP at the end of battle.
“Oh, I see! We have advanced slimes here! They have abilities!
Let's see how you like engulfing this…
By the way, what kind of colour coding is this? Mana potions are supposed to be blue, regardless of flavour! (So it isn't the mana that *makes* them blue?)”

Aggravated by the failure of her spell and fact that these slimes seem to be slightly more formidable opponents than she expected, Holg waits for the rest of her party to take a turn, then invokes her geomancy to rain down dirt on as many slimes as possible and heal Lacy.
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Re: [PnP] Last Legend II (Game)

Post by Shade »

Terrain: Grassland
-< HP >--< SP >---------< Name >
10/21 | 02/02 | [ F ] | Lok | (Swallowed - can't move)
14/30 | 15/19 | [ F ] | Lacy | (Swallowed - can't move)
20/45 | __.__ | [ F ] | Still | (Swallowed - can't move)
10/20 | 18/27 | ( C ) | Holg | (Swallowed - can't move)
-----------------------------------


Lok: Attack @ Hungry Slime H
19 + 4 = 23 vs. 11 ---> Hit, 3 damage. Still takes 3 damage.

You slash up the slime nomming on Still, killing it and releasing the handsome automaton. However, your attack accidently leaves a scratch in Still's plating as well.


Holg: [04] Soil Eater
13 + 3 = 16
@Hungry Slime A: vs. 5 + 0 = 5 ---> Hit, 2 damage. Lacy takes 2 damage.
@Hungry Slime C: vs. 2 + 0 = 2 ---> Hit, 4 damage. The slime splits!
@Hungry Slime D: vs. 1 + 0 = 1 ---> Hit, 10 damage. The slime splits!
@Hungry Slime E: vs. 13 + 0 = 13 ---> Hit, 2 damage. The slime splits!
@Hungry Slime F: vs. 12 + 0 = 12 ---> Hit, 2 damage. The slime splits!
@Hungry Slime G: vs. 8 + 0 = 8 ---> Hit, 10 damage.
Lacy recovers +6 HP.

This time, your spell is a huge success! A shower of dirt rains upon the slimes, causing two of them to go poof and... ...why are there more slimes now than there were before!?




Enemy Phase

Hungry Slime C: Swallow @ Lacy
14 + 2 = 16 vs. 19 + 1 = 20 ---> Failure

Hungry Slime D: Swallow @ Lacy
15 + 2 = 17 vs. 13 + 1 = 14 ---> Success...

Apparently, these slimes enjoy your taste! Even though you've only just escaped a rather slimey fate, the other goo-bags gang up on you relentlessly, and so you end up engulfed in these things once again.


Hungry Slime E: Swallow @ Still
11 + 2 = 13 vs. 6 - 3 = 3 ---> Success...

And so do you.


Hungry Slime F: Swallow @ Lok
12 + 2 = 14 vs. 19 + 5 = 24 ---> Failure

Hungry Slime I: Swallow @ Lok
8 + 2 = 10 vs. 14 + 5 = 19 ---> Failure

Hungry Slime J: Swallow @ Lok
1 + 2 = 3 vs. 8 + 5 = 13 ---> Critical Failure! Hungry Slime J disappears from the battlefield!

Another one misjudges its momentum and jumps far beyond its actual target. This one falls into a random nearby bottomless pit (who put it there, anyway?), never to be seen again.


Hungry Slime K: Swallow @ Lok
10 + 2 = 12 vs. 3 + 5 = 8 ---> Success...

Still distracted by that one slime's massive amount of failure, you find yourself inside another one of these things once you start paying attention again, unable to breathe and move. These things appear to be hungry indeed.


Hungry Slime L: Swallow @ Holg
19 + 2 = 21 vs. 13 + 2 = 15 ---> Success...

With your comrades no longer keeping these things away from you, it was just a matter of time until you too would share their fate... ...but couldn't you have dodged at least this one in order to get another turn!?



Lok is slowly being digested and takes 10 damage.
Lacy is slowly being digested and takes 10 damage.
Still is slowly being digested and takes 10 damage.
Holg is slowly being digested and takes 10 damage.


And so you ended up as (admittedly tasty) food for a bunch of hungry level zero monsters, unable to fight back, waiting to either suffocate or be digested completely. Good job.
Your kindness and your pity for these poor hungry souls is praiseworthy, but feeding them with your own bodies may not have been the best course of action.


-< HP >--< SP >---------< Name >---------------
00/28 | __.__ | [ F ] | Lv0 Hungry Slime A
00/28 | __.__ | [ F ] | Lv0 Hungry Slime B
12/28 | __.__ | [ F ] | Lv0 Hungry Slime C
09/28 | __.__ | [ F ] | Lv0 Hungry Slime D | (Engulfing Lacy)
13/28 | __.__ | [ F ] | Lv0 Hungry Slime E | (Engulfing Still)
03/28 | __.__ | [ F ] | Lv0 Hungry Slime F
00/28 | __.__ | [ F ] | Lv0 Hungry Slime G
00/28 | __.__ | [ F ] | Lv0 Hungry Slime H
12/28 | __.__ | [ F ] | Lv0 Hungry Slime I
09/28 | __.__ | [ F ] | Lv0 Hungry Slime J
13/28 | __.__ | [ F ] | Lv0 Hungry Slime K | (Engulfing Lok)
04/28 | __.__ | [ F ] | Lv0 Hungry Slime L | (Engulfing Holg)
--------------------------------------------------



Game Over























_________________________________________________________________________________________



Loaded Savestate 0.



Terrain: Grassland
-< HP >--< SP >---------< Name >
21/21 | 02/02 | [ F ] | Lok
30/30 | 19/19 | [ F ] | Lacy
45/45 | __.__ | [ F ] | Still
20/20 | 27/27 | [ F ] | Holg
-----------------------------------


It's slimes! They're cute... ...and huge! Easily one-and-a-half times your own size, in fact.
They're just huge masses of unidentifiable green goo, wobbling around eagerly. No cute faces, boo.

...wait, didn't this just happen?

-< HP >--< SP >---------< Name >---------------
28/28 | __.__ | [ F ] | Lv0 Hungry Slime A
28/28 | __.__ | [ F ] | Lv0 Hungry Slime B
28/28 | __.__ | [ F ] | Lv0 Hungry Slime C
28/28 | __.__ | [ F ] | Lv0 Hungry Slime D
28/28 | __.__ | [ F ] | Lv0 Hungry Slime E
--------------------------------------------------
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