[PnP] Last Legend II (Talk)
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Re: [PnP] Last Legend II (Talk)
Oh, but I was indeed talking about personal luck!
(Or was I? Why, yes, .)
(Or was I? Why, yes, .)
- Agent of Dread
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Re: [PnP] Last Legend II (Talk)
Hey Octagon, do you mind if I derive that 'named after spells' concept you used for Holg for a story of some kind? It's a really cool idea. (Unless it's referencing something that already exists. :I)
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Re: [PnP] Last Legend II (Talk)
No, feel free to use it. I'm pleasantly surprised that it's good enough for that purpose, since it was just something I randomly came up with… The name “Holg” was just as random, and then I was thinking about some kind of justification for such a hideous name, and noticed that it could be the result of a botched attempt to write down the word “Holy”.
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Re: [PnP] Last Legend II (Talk)
Good, because I went ahead and thought up craptons of characters without waiting for your approval. xD
It is a nice concept, though. There are lots of ways to explore it; it's very manipulable.
It is a nice concept, though. There are lots of ways to explore it; it's very manipulable.
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- penguinflyer5234
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Re: [PnP] Last Legend II (Talk)
I use your artwork, you use my concept. It works out just fine xPAgent of Dread wrote:Good, because I went ahead and thought up craptons of characters without waiting for your approval. xD
It is a nice concept, though. There are lots of ways to explore it; it's very manipulable.
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Re: [PnP] Last Legend II (Talk)
If we visit the town, will we still get 0h for the level-grinding options?
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Re: [PnP] Last Legend II (Talk)
Since I took only a few abilities to start, mind if I pick up one ability per encounter?
Re: [PnP] Last Legend II (Talk)
No, it'll be back to 1h then.Agent of Dread wrote:If we visit the town, will we still get 0h for the level-grinding options?
@Cime: I'd rather you not. If you really want more abilities, please pick them up now.
Re: [PnP] Last Legend II (Talk)
I wanted to have Still pick up an ability based on the encounter, generally keeping them pretty weak and also combining a reference, for the blobs, I wanted to take:
Green Machine [1/1] - These slimes arw pretty useful for cleaning oil stains... and also EVIL! Still has collected the leftovers of the blobs and stored them in his arm. He can periodically lauch a glob of acidic slime that deals no damage on its own, but will digest its target for 5 damage per turn, delivering a through scrubbing.
Green Machine [1/1] - These slimes arw pretty useful for cleaning oil stains... and also EVIL! Still has collected the leftovers of the blobs and stored them in his arm. He can periodically lauch a glob of acidic slime that deals no damage on its own, but will digest its target for 5 damage per turn, delivering a through scrubbing.
Re: [PnP] Last Legend II (Talk)
Oh, I see.
Okay then. Maybe make the ability to pick up new abilities after each encounter its own ability though, just so that it's listed somewhere.
Okay then. Maybe make the ability to pick up new abilities after each encounter its own ability though, just so that it's listed somewhere.
Re: [PnP] Last Legend II (Talk)
What is this
But Mega Man isn't this handsome
But Mega Man isn't this handsome
Re: [PnP] Last Legend II (Talk)
Someone has to pick it up or it'll be gone.octagon wrote:Is there a shared inventory? Or does one of us have to pick up the loot, or we'll lose it?
But you have unlimited inventory space, so it shouldn't be an issue.
Re: [PnP] Last Legend II (Talk)
I'll go ahead and get rid of the Screwdriver ability since I haven't used that yet.
Also, I have an idea for Holg's geomancy ability:
*Turn* Undead [Crypt/Graveyard] (10 SP)
Attempts to stack [INT+2·WIL+d6] sideways damage on every Undead in the vicinity and stuns them for a turn.
Also, I have an idea for Holg's geomancy ability:
*Turn* Undead [Crypt/Graveyard] (10 SP)
Attempts to stack [INT+2·WIL+d6] sideways damage on every Undead in the vicinity and stuns them for a turn.