For your own personal reasons, you too eventually decide to try and find the Fountain of Dreams together with a few allies, hoping to be more successful than those before you.
After a while, you arrive at Zeto, an unremarkable small village at the border of a forest housing the entrance to the cave that is said to lead to Arcadia. This will likely be the last bit of civilization you'll encounter in a while, or possibly at all, so it probably is a good idea to properly prepare for the journey ahead of you by stocking up on supplies now.
ToD: Noon
Gold: 150
< HP >----< SP >----< Pos. >---< Name >----
32/32 .|. __.__ .|. Front _|. Celice
10/10 .|. 23/23 .|. Cover .|. James
06/06 .|. 35/35 .|. Cover .|. Alice
-----------------------------------------------
Places of interest
Spoiler: Blacksmith
The salesman promptly adresses you. He has a strong and confident, but nonetheless friendly voice.
"Ah, let me guess. More people testing their luck in finding the Fountain, eh? You'll do well to get yourselves some quality steel here."
[quote]10 gold: Dagger (2-5 Dmg, +1 Hit)
21 gold: Shortsword (3-6 Dmg)
34 gold: Longsword (3-8 Dmg)
65 gold: Two-handed Sword (4-12 Dmg, Crt at 19, 2h)
18 gold: Hand Axe (2-6 Dmg, -1 Hit, x3 CrtDmg)
30 gold: Battle Axe (2-8 Dmg, -1 Hit, x3 CrtDmg)
60 gold: Two-handed Axe (3-10 Dmg, -1 Hit, Crt at 19, x3 CrtDmg, 2h)
12 gold: Wooden Spear (2-5 Dmg, Crt at 19)
25 gold: Iron Spear (2-7 Dmg, Crt at 19)
62 gold: Spiked Spear (4-8 Dmg, Crt at 18)
06 gold: Wooden Club (2-4 Dmg, +1 Hit)
25 gold: Iron Mace (3-6 Dmg, +1 Hit)
60 gold: Spiked Mace (4-8 Dmg, +1 Hit, Crt at 19)
06 gold: Throwing Knives [10] (2-4 Dmg, ranged)
15 gold: Bag of Throwing Stars [20] (2-4 Dmg, +1 Hit, Crt at 19, ranged)
19 gold: Shortbow (+2 Dmg, +1 Hit)
38 gold: Longbow (+4 Dmg)
52 gold: Composite Longbow (+5 Dmg)
05 gold: Wooden Arrows [20] (1-4 Dmg, -1 Hit)
10 gold: Iron Arrows [20] (2-5 Dmg)
18 gold: Silver Arrows [20] (2-6 Dmg, +1 Hit | +3 Dmg to demons and undead)
20 gold: Fire Arrows [10] (1-4 Dmg, -1 Hit | Cannot crit. Sets the target on fire, dealing 4 fire damage for 3 turns.)
16 gold: Leather Cuirass (2 AC)
27 gold: Chain Shirt (4 AC, -1 AGI)
38 gold: Chainmail (6 AC, -2 AGI)
47 gold: Breastplate (7 AC, -2 AGI)
52 gold: Splint Mail (10 AC, -4 AGI)
70 gold: Full Plate (14 AC, -6 AGI)
[/quote]
Spoiler: General Store
"Welcome! We offer a multitude of tools useful to any adventurer, whether you're heading to Arcadia or not."
Judging from all the colorful plants in here, you could've mistaken this for a pharmacy... ...or even a flower shop. As the woman notices your looks, she adds with a genuine smile:
"Of course that includes potent medicine, just in case you get into trouble with monsters along your way."
[quote]05 gold: Healing powder (Restores 50% HP)
08 gold: Spirit powder (Restores 50% SP)
02 gold: Rope (10m) (Can be used for a multitude of purposes.)
02 gold: Torch (10h) (Somewhat dim light source. Lasts for up to 10 hours once lighted.)
06 gold: Tinderbox (Contains everything necessary to make a fire. Unlimited uses.)
10 gold: Lantern (Moderately bright light source. Requires 1 flask of oil per 20 hours.)
03 gold: Flask of oil (Fuels lanterns, but can also be used for different purposes.)
01 gold: Empty bottle (Used to hold potions and other liquids.)
09 gold: Lockpick (Gives a +8 bonus to any attempts at picking locks, but may break upon a failure (25% chance).)
18 gold: Alchemy equipment (Gives a +8 bonus to any attempts at brewing potions and offers 10 extra slots for alchemic ingredients.)[/quote]
Spoiler: Wizard's Office
Reluctantly, you do as you're told and enter, finding the voice to belong to someone who looks like a poor drunkard rather than a wizard. He seems to be aware of this.
"Don't judge me by my looks, I'm the most competent wizard you'll find around here."
Well, it's without a doubt the work of magic that this hut isn't breaking apart...
[quote](The price to learn a spell is twice its SP cost in gold pieces.)
[06] Spell Break
The caster purges the target of any magic affecting them, whether positive or negative.
-> Completely removes all hexes and enchantments affecting the target without fail.
[08] Toxic Mist
(Base: 1 damage, 2 poison, DG 10 vs. FOR) | (At 5/5: 6 damage, 4 poison, DG 15 vs. FOR)
The caster creates a cloud of poisonous olive-colored mist in a chosen area nearby.
-> Forces anyone caught in the mist to make a FOR check with a DG of [10 + INT]. Any target failing the check will take 1+[WIL] poison damage immediately and become poisoned, taking a further 2+[WIL/2] poison damage each turn until cured.
[09] Chain Lightning
(Base: 4/2 damage, 2 targets, +0 Hit vs. AGI) | (At 5/5: 14/7/5/4 damage, 4 targets, +5 Hit vs. AGI)
The caster releases a magical bolt of lightning from the tip of their finger, electrocuting several targets at random.
-> Deals [2xWIL]+4 damage to the first target, 1/2 of that to the second, 1/3 to the third, etc. Hits up to [2+INT/2] targets, though any beyond the first are chosen at random.
Deals a flat 2 additional points of damage to any targets soaked in water or clad in metal.
[12] Sphere o' Boom
(Base: 8 damage to target, 4 damage to area, +0 Hit vs. AGI) | (At 5/5: 13-23 damage to target, 7-12 damage to area, +5 Hit vs. AGI)
The caster hurls a small sphere of concentrated arcane energy at the target, which explodes upon contact.
-> Deals [WIL]d3+8 damage to the target and half of that amount to anyone standing too close (the enemy party, usually). This spell has no effect at all if it misses the initial target.
[/quote]
Spoiler: Training Hall
"Greetings, are you here to hone your combat skills? I'm the resident trainer."
He opens his helmet to reveal his face, and you can tell he's not particularly fond of the lack of activity here.
"All those ignorant fools, running right to their deaths thinking they could deal with whatever they encounter, only to be proven wrong by a goblin's blade or something similarly humilating. Surely you're more rational than that, right? Do yourselves a favor and spend a few hours training here. I don't charge much and you won't regret it."
[quote]Train here to obtain 25 Exp per hour. Max. 100 Exp / person.
1 hour: 3 gold / person[/quote]
Spoiler: Gambling Booth
"Why, hello there! You look like you'd be able to appreciate a good game!"
He points at the deck of cards in his other hand.
"How about some Blackjack? If you have a lucky day, you might just get yourselves some extra cash! Want to try it?"
[quote]Gamble here to win some extra cash... ...or lose it, if you're unlucky.
1 game: 10 gold. You get 20 if you win.[/quote]