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28/28
0/10
4-9, +2 Hit
- Spiked Mace - (1d6 Dmg, +1 Hit)
19
- Buckler - (02 AC)
- Lightweight Black Armor - (02 AC)
Spoiler: Inventory and Status
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Abilities:
- Counter -
(Passive)
Celice can counter against melee attacks.
[ AP] - Activates upon dodging an attack.
[ AP] - On activation, Celice will counter with a melee attack. This only works on enemies in melee range.
- Block -
(Passive)
Celice can block attacks with her shield.
[ AP] - Activates on the first [1] hit(s) taken on a given turn (misses do not count).
[ AP] - On activation, the damage of the attack will be negated.
- Vitality -
(Passive)
Celice can act quicker than most.
[ AP] - Celice can take two major actions on any given turn instead of just one major and minor action.
- Guard -
(Passive)
Celice can defend allies from harm.
[ AP] - Can be sustained on [1] ally(s) in the cover row at a time.
[ AP] - When used, attacks that hit that ally (misses do not count) will have damage redirected to Celice (these attacks may still be blocked).
Stats:
Strength: +3
Dexterity: +3
Agility: +4
Endurance: +5
Intellect: -5
Willpower: -5
Luck: +0
Info:
Ability Points: 150
HP Mod: +5
Appearance:
Simply seeing Celice, it's easy to recognize her as a current or former employee of someone bent on world domination. Her mace, buckler, lightweight black armor and eye-covering helm are clearly standard issue equipment of any disposable soldier in an evil wizard's army. Strangely, Celice is not travelling with any other goons as most goons do. While this could just be due to a seclusive personality, it could also be due to a lack of a job - anyone knows that no good goon stays apart from a group for long, unless they want to meet death at an eager paladin or evangelist's hands.
Celice is mostly unremarkable, with average length red hair, freckles, and pale skin. She seems to be of somewhat above average height and strength. For the most part, she is quiet, reserved, and seems to want little more than to make a living like any other mercenary.