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16/30
1/5
0/7
2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
04
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.
- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.
- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.
Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.
- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.
- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.
- Volley [0/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.
- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.
- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.
Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4
Info:
Ability Points: 15
HP Mod: +3
Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. Black tattoos, seemingly traditional in nature, adorn his arms up from his hands to his shoulders. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
"Red, let me see that pearl."
If Red gives him the pearl, Mulok tries to use it and predict the officer's next action, and communicates it to the group to allow them to dodge it.