[PnP] Predestination - Game

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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
32/32 .|. 0/0 .|. Front .|. Veles
30/30 .|. 5/5 .|. Cover .|. Mulok
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
-----------------------------------------------

After some deliberation, Veles approaches the door and declares his peaceful intentions. The air is still, and it almost feels as if time itself has stopped as you wait for them to respond.
"...Least one peaceful..." "...Should let them talk..."
From these snippets, it appears that your request confused them considerably - are they reading the Paths again?
. . .
You hear the scraping of furniture being moved. The door starts to naturally swing inwards before it's stopped again.
"You, the one who wants to talk. Come in alone."
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP ■■
4-11 Dmg | +6 Hit | 18 AC
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 2 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+4 Agility
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
Yumiko takes a step back and watches as the door slowly swings open a bit further. Of course they want the beastman to come in alone. Cowards.
"A pointless measure. We're right here if something happens."
Even so, she doesn't like where this is going. There's a strange feeling creeping up inside her; a feeling that she shouldn't be here. What business does she have with these people, again? Is it really that important if a corrupt organisation of humans abuses its own kind? Why did she get herself involved?
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Re: [PnP] Predestination - Game

Post by ShellShocker »

Image
  • Red, Lv 0.00 (Front)
    HP 15/15
    MP
    2d6+1 Dmg | 4 Hit | 18 AC
    Two-handed Sword [ 2d6 Dmg ]
    Studded Leather Armour [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (2/8):
    - Red Rose
    - Lockpick

    Skills ( 60 / 90 AP):
    [list][*]Fatal Blow [ 2 / 2 ] [ Use ] [ 60 AP ]
    Red aims for the enemy's vital body parts in order to deal double the damage he would normally do.
Abilities ( 30 / 90 AP):
  • Critical Hit [ Passive ] [ 30 AP ]
    If Red gets a 20 on his attack roll, he will deal double the damage with his strike.
Spells:
  • Sluggish [ 1 / 1 MP ] [ MP Use ]
    Reduces a single enemy's AC by 4 for 2 turns.
    [(4+Int+Wil/2) for Wil + 2]
Stats:
+3 Strength
+3 Dexterity
+4 Agility
-4 Fortitude
-1 Intellect
±0 Willpower

HPMod: +1

Appearance:
Image

Story:
You currently know nothing about Red.[/spoiler][/list]

Red picks the door with ease and signals that it is open to the others.
"Ah... Something like that," he replies to the girl. Red is shocked to see the people already aware of their presence. Normally this kind of stuff didn't happen when he was sneaking around. He listens to his friends argue over the beastman going in and whether to fight but decides to remain neutral. He doesn't want to pick any more doors that lead into death traps, after all...
Image
This signature picture has been cropped to fit the size limit.
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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 32/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
Veles opens the door, and walks inside, holding the palms of his hands towards the men, showing that he isn't holding his weapon.
:wink:
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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
32/32 .|. 0/0 .|. Front .|. Veles
30/30 .|. 5/5 .|. Cover .|. Mulok
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
-----------------------------------------------

Veles walks in, palms raised, to find the sorcerers with their palms similarly raised, but not for peace - they were ready to cast spells. Upon seeing your gesture, though, they return to a more neutral stance.
You can see the layout of the room, now. In the far left corner, there is a staircase leading both up and down, and there seems to be some faint commotion coming from the lower stairway. On the right is a living area with a table, near which the Order members stand, looking out on a window with the curtains drawn.
The taller mage, who seems to be calling the shots up here, or at least a higher rank, speaks again.
"What have you come here for? We're conducting important business."

Outside: Perception check
Mulok: 17 + 5 Vs 15 - Success!
Yumiko: 9 + 2 Vs 15 - Failure.
Red: 13 - 1 Vs 15 - Failure.
Spoiler: Mulok
You hear what sounds like a door being opened, echoing slightly around the sides of the house, but it's not the door you're out front of.
The light grows dim - the sun always sets quickly once it connects with the Galder walls. Candles inside the house keep everyone in the room visible, but if you were to see anyone down the paved streets at this time, they'd be little more than a silhouette.
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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 32/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
"I come to your organization looking for some information, and I have a proposal to make."
He tells them briefly of his profession, why he needs their help, and why he didn't try going to them directly.
"You have quite the ominous reputation, but I was hoping you'd agree to help me. I'm willing to pay for it, if it's necessary, and I'm even willing to work for your group if you can give me details of my past."
:wink:
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP ■■
4-11 Dmg | +6 Hit | 18 AC
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 2 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+4 Agility
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
Wow, Shocker, you're very quick to label a misfit group of non-human creatures your "friends". :P

Yet instead of thinking further about it, Yumiko instead just listens to what's being said inside the house.
Hold on, he's seriously considering working for them? If their powers are real, they're obviously abusing them to distract the people from what they're really doing, judging from one of their previous remarks - and there's no guarantee they'd even tell him the truth about his 'path'. The beastman may be a mercenary, but that'd be an odd choice of clients even for him.
Moreover, he looks strong. She has no doubt she could make short work of just those Order guys, but if he were to switch sides, she'd probably have to forget about beating them up.
"Damn it, what are you doing...?"
...then again, maybe he's got the right idea? However corrupt it may be, the Order of the Path undeniably is a very powerful organisation, and she doesn't care for humans. Maybe working for the Order isn't that bad an idea if they have a lucrative enough deal to offer.
It's worth considering... But there's no point in making a choice until she knows how the beastman's talk will turn out.
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Re: [PnP] Predestination - Game

Post by Ditto »

Mulok, Lvl 0 Orc Pyromancer (Cover) -00-
=============================================
Image 30/30
Image 5/5
Image 0/7
Image 2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
Image 03
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Stuff:

Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.

- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.

- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.

Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.

- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.

- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.

- Volley [2/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.

- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.

- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.

Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4

Info:
Ability Points: 15
HP Mod: +3

Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
Mulok listens carefully.
"..."
...Yes, someone was definitely back there.
"Someone's coming through the back door - one or both of you should check who it is. I will watch Veles in case trouble arises."
"It only hurts when my squad won't f***ing heal me."

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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
32/32 .|. 0/0 .|. Front .|. Veles
-----------------------------------------------
30/30 .|. 5/5 .|. Cover .|. Mulok
-----------------------------------------------
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
-----------------------------------------------
Spoiler: Veles
"Looking backwards down a path, eh? It's a prospect we've never considered."
The second one circles around, moving towards the door to close it.

Perception Check
1 + 13 vs 11 = Success!
You see what they're doing. It's an ambush! It's clear they were never planning on listening to your plight in the first place.

"But regardless, you've seen too much. You won't be leaving the building."

< HP >---< MP >--< Pos. >---< Name >------
30/30 .|. 3/3 .|. Front .|. Order Goon 1
30/30 .|. 3/3 .|. Front .|. Order Goon 2
----------------------------------------------------

Winning the check means you're going to get the first move if you so desire.
Spoiler: Red and Yumiko
Mulok trudges off to take care of some disturbance or other. It seems as though he's engaging with someone in battle!
And then, the door separating you from Veles closes too! They must be trying to dispatch him, too!
You can only hear one other person's grunting coming from Mulok's direction, but you recall there being at least two lackeys in there with Veles.
What will you do?
Spoiler: Mulok
You run off around the building to deal with this disturbance. It is a member of the Order, swiftly moving around the building in the opposite direction to you. An ambush?
"Your time has come. You cannot be allowed to leave with this knowledge."

< HP >---< MP >--< Pos. >---< Name >------
30/30 .|. 3/3 .|. Front .|. Order Goon
----------------------------------------------------
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Re: [PnP] Predestination - Game

Post by ShellShocker »

Image
  • Red, Lv 0.00 (Front)
    HP 15/15
    MP
    2d6+1 Dmg | 4 Hit | 18 AC
    Two-handed Sword [ 2d6 Dmg ]
    Studded Leather Armour [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (2/8):
    - Red Rose
    - Lockpick

    Skills ( 60 / 90 AP):
    [list][*]Fatal Blow [ 2 / 2 ] [ Use ] [ 60 AP ]
    Red aims for the enemy's vital body parts in order to deal double the damage he would normally do.
Abilities ( 30 / 90 AP):
  • Critical Hit [ Passive ] [ 30 AP ]
    If Red gets a 20 on his attack roll, he will deal double the damage with his strike.
Spells:
  • Sluggish [ 1 / 1 MP ] [ MP Use ]
    Reduces a single enemy's AC by 4 for 2 turns.
    [(4+Int+Wil/2) for Wil + 2]
Stats:
+3 Strength
+3 Dexterity
+4 Agility
-4 Fortitude
-1 Intellect
±0 Willpower

HPMod: +1

Appearance:
Image

Story:
You currently know nothing about Red.[/spoiler][/list]

"This is a bit too fishy..."
Red slams at the door the beastman went into and demands entry, yelling. If the door cannot be opened by simple methods, he slashes at it with his sword trying to break it down.
"LET ME IN!" he roars.
Image
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP ■■
4-11 Dmg | +6 Hit | 18 AC
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 2 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+4 Agility
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
So much for our grand plans of joining the dark side. :teach:

Suddenly, the door is closed off again. In the end, it was obvious it would turn out like this - they've been caught doing something they don't want to be caught doing, so they'd obviously need to get rid of any witnesses.
"I've seen and heard enough. You damn fool of a beastman!"
Yumiko attempts to break down the door to get in there. If that proves impossible, she breaks in through the closest window instead. In either case, once she's in, she tries to get a surprise attack against one of the Order guys in.
Last edited by Shade on Sun Apr 29, 2012 11:22 am, edited 2 times in total.
Cimeries
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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 32/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
Huh. Veles couldn't say he trusted these men one bit, and he indeed prepared for the very probable event that he will have to cleave his way out. Still, he had hoped to resolve this his way - it would have been better for everyone involved.
"..."
He raises his hand and grips the handle of his sword tightly. They were mages - walking artillery. In this room with the two of them, he was an easy target.
He needed to find some reliable cover fast, and that meant getting outside and repelling them using the doorway.
Veles draws his sword and slashes at the man behind him in a single, fluid motion, and attempts to make it through the door.
:wink:
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Re: [PnP] Predestination - Game

Post by Cimeries »

  • Image
Spoiler: Journal - Page 1
I've had some reserves about starting a journal. Journals are usually a thing of narcissists, or elders with flaws of memory... But I suppose I qualify at least for the latter.

I don't know when I started losing my memory, or if I am actively losing it - due to the nature of the thing, even if I did, I would have no way of knowing it. I simply found myself one day, without a purpose, without a past, wandering aimlessly from one job to the other. I have no idea of the time that passed between losing my memory and actually realizing that I did. Tragic, almost, if it weren't so pathetic.

If I would lose more of my memory, I have this journal to help. I'll look through from time to time to see if I discover anything that I can't remember, it would help me pinpoint exactly whether and how often these leaks occur, and if they still occur, whether they work chronologically from past to present.
Spoiler: Journal - Page 2
Today I met an old employer and comrade of mine, Victor, at the Bell and Whisper. He hired me once, as a bodyguard, to defend him in case a deal he was closing went sour... and it did, we had to fight our way out of a city crawling with guards on full alert...
We got out alive, though (evidently). I remember he was very quick on his feet, and a formidable swordsman. I had trouble keeping up with him! After his botched deal we decided to stick together and ended up doing a few jobs. Traveled for a while, and eventually parted ways again.

We talked for a time, exchanged stories. During the conversation, he told me of something, something incredible, something that may be the answer to my memory problem.
There's some sort of order of mages, or seers, or gods-know-what, further into the mainland. And they can read "The Paths" of people, so to speak. That's what they refer to it as, anyway. Apparently they can foresee in advance what sort of actions a man will take in the future, and they've been using this gift to catch criminals before they could even commit their crimes. They are so well known in the south, that they have even made the order part of the governing faction in one of the main trade cities, Galder. Apparently their influence is very wide-spread, but it's nearly non-existent here, in the north.

He then went on to say that he had been to Galder and had spoken to them himself, and was following their advice to go north. Seeing how Arthan is almost as far north as any sane man would go, I asked where to, specifically, but he wouldn't say, so I didn't press the issue.
We parted ways over a strong drink and a firm handshake... for some reason, when Victor left out of the door of the tavern, notably intoxicated, I distinctly remember him muttering something about big black bears and carts...

These "Order of the Path" types... if they can see the future, maybe they can see the past as well? Maybe they could help me.
Perhaps I should head to Galder myself... it's far, but I suppose no place is too far for a man with a broken grasp of time...
:wink:
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Re: [PnP] Predestination - Game

Post by Ditto »

Mulok, Lvl 0 Orc Pyromancer (Cover) -00-
=============================================
Image 30/30
Image 5/5
Image 0/7
Image 2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
Image 03
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Stuff:

Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.

- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.

- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.

Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.

- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.

- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.

- Volley [2/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.

- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.

- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.

Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4

Info:
Ability Points: 15
HP Mod: +3

Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
Mulok snorts.
"You're quite sure of yourself, aren't you?"
Fire glows in Mulok's eyes, and he starts to conjure flames in each hand, smiling with his eyebrows slanted in hate.
"Perhaps you should have predicted your own future instead of mine. Goodbye."
Summoning all the strength within him, Mulok pours his very energy into an incantation and lets it loose against his foe, unleashing a volley of three fireballs.

Volley and 3x Fireball on the Goon.
"It only hurts when my squad won't f***ing heal me."

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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
32/32 .|. 0/0 .|. Front .|. Veles
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
-----------------------------------------------
23/30 .|. 5/5 .|. Cover .|. Mulok
-----------------------------------------------
Spoiler: Veles, Red and Yumiko
Veles immediately spins on his heel, anticipating the ambush, and strikes at the lesser-ranked of the two members of the Order of the Path.
Veles vs Order Goon 2
Veles: 9 + 2 = 11 vs 10 = Hit! 6 + 2 = 8 damage!

His blade gains great momentum and cleaves into the robed man, knocking him aside as Veles throws the door open.
Standing there beating at it are Red and Yumiko, evidently trying to ensure your safety as well.
Since you all convened like this, I'll give you a chance to decide what to do next before continuing the battle.

< HP >---< MP >--< Pos. >---< Name >------
30/30 .|. 3/3 .|. Front .|. Order Goon 1
22/30 .|. 3/3 .|. Front .|. Order Goon 2
----------------------------------------------------
Spoiler: Mulok
Not fazed in the slightest, you conjure up a slew of flames and sling them towards the robed radical.
He sees that you're raining hell down upon him, however, and he immediately traces a strange symbol in the air:
Image
And moves with inhuman prediction to completely avoid each and every one of your strikes!
Order Goon used Path-reading.
"It's not so simple. Don't get cocky."

Order Goon vs Mulok
Magic Missile
4 + 1 vs 3 = Hit! 5 + 2 = 7 damage!

< HP >---< MP >--< Pos. >---< Name >------
30/30 .|. 1/3 .|. Front .|. Order Goon
----------------------------------------------------
Last edited by Agent of Dread on Mon Apr 30, 2012 12:40 pm, edited 1 time in total.
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