[PnP] Predestination - Game

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Cimeries
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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 20/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
Veles pulls out the ice lance and smashes it to bits with his off hand, as he gets up.
"I'm still not impressed."
He leaps forward towards the third goon. As soon as he closes his distance, he twirls his sword around with one hand. With blade pointing down, he grips it with both hands and thrusts it at the third goon's ribs like a dagger.
:wink:
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Re: [PnP] Predestination - Game

Post by Ditto »

Mulok, Lvl 0 Orc Pyromancer (Cover) -00-
=============================================
Image 16/30
Image 3/5
Image 0/7
Image 2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
Image 04
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Stuff:

Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.

- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.

- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.

Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.

- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.

- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.

- Volley [2/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.

- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.

- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.

Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4

Info:
Ability Points: 15
HP Mod: +3

Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
Unless movement is a major action, I regained 1 MP from focus at the end of the battle. I assume it doesn't apply out of battle - that'd be a little overpowered.

Also, no XPs? :[


The red-haired man easily cleaves the injured mage down.
"Nicely done."
With that, Mulok runs back into the house and hears the commotion downstairs. It seemed that the rest of the group was having some trouble with these fools as well... Mulok heads downstairs.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Re: [PnP] Predestination - Game

Post by ShellShocker »

Image
  • Red, Lv 0.00 (Front)
    HP 15/15
    MP
    2d6+1 Dmg | 4 Hit | 18 AC
    Two-handed Sword [ 2d6 Dmg ]
    Studded Leather Armour [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (2/8):
    - Red Rose
    - Lockpick

    Skills ( 60 / 90 AP):
    [list][*]Fatal Blow [ 2 / 2 ] [ Use ] [ 60 AP ]
    Red aims for the enemy's vital body parts in order to deal double the damage he would normally do.
Abilities ( 30 / 90 AP):
  • Critical Hit [ Passive ] [ 30 AP ]
    If Red gets a 20 on his attack roll, he will deal double the damage with his strike.
Spells:
  • Sluggish [ 1 / 1 MP ] [ MP Use ]
    Reduces a single enemy's AC by 4 for 2 turns.
    [(4+Int+Wil/2) for Wil + 2]
Stats:
+3 Strength
+3 Dexterity
+4 Agility
-4 Fortitude
-1 Intellect
±0 Willpower

HPMod: +1

Appearance:
Image

Story:
You currently know nothing about Red.[/spoiler][/list]

Red's blade easily finishes off the mage so he sheathes his blade and chases after Mulok towards the noise.
Image
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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
08/32 .|. 0/0 .|. Front .|. Veles
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
16/30 .|. 4/5 .|. Cover .|. Mulok
-----------------------------------------------



Even though these gears in the machine are starting to put up a fight, you're not fazed in the lightest. You don't hesitate to continue ravaging the two mages.

Battle
Veles attacks Order Goon 3 (manoeuvre attempt).
14 + 2 = 16 vs 10: Hit! 6 damage.
Manoeuvre roll - 1: Fail.

Veles twirls his sword majestically and attempts to plunge it right into the chest of the goon in front. However, his arm bends badly and it glances off the side of the goon, missing the mark.

Yumiko attacks Order Goon 1 + Quick Strike.
18 + 6 = 24 vs 10: Hit! 4 damage.
18 + 5 = 23 vs 10: Hit! 7 damage.

Yumiko follows up by swiftly stabbing her halberd into the shoulder of the other mook, and then smacks the back end into his cheek as he grovels on the floor. He doesn't look like he can take much more, but he stands slowly anyway.

Order Goon 3 uses Frost Glaive on Veles.
18 + 3 = 21 vs 19 + 0: Hit! 12 damage.

The closer of the pair summons an icy blade similar to that conjured by his fellow Order member and sends it similarly accurately plunging into Veles.

Shortly afterwards, Mulok and Red approach the scene, weapons drawn. It seems as though they did not have trouble fending off whatever they left for.

< HP >---< MP >--< Pos. >---< Name >------
08/30 .|. 0/3 .|. Cover .|. Order Goon 1
24/30 .|. 2/3 .|. Front .|. Order Goon 3
----------------------------------------------------
- Linktree: linktr.ee/trilbs -
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP
4-11 Dmg | +6 Hit | 22 AC (18)
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 0 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+8 Agility (+4)
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
Bleh, bad rolls.
Goon's got too many HP left, the overkill healing won't be enough to let Cime survive another 12 damage hit.


"What are you doing, beastman? You're not gonna beat them if you keep getting hit by everything coming your way!"
She's so close to finishing this guy off... But they're close to finishing off the beastman as well.
Yumiko approaches the beastman and holds her palm over his wounds, invoking what little positive energy she can muster to help regenerate them. Usually demons cannot use spells with any positive effects at all, but somehow, she managed to at least learn some basic healing magic back then...
"There. And now let's finish them off, I wanna see some blood."

Invigorate @ Veles.
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Re: [PnP] Predestination - Game

Post by Ditto »

Mulok, Lvl 0 Orc Pyromancer (Cover) -00-
=============================================
Image 16/30
Image 3/5
Image 0/7
Image 2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
Image 04
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Stuff:

Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.

- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.

- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.

Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.

- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.

- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.

- Volley [2/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.

- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.

- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.

Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4

Info:
Ability Points: 15
HP Mod: +3

Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. Black tattoos, seemingly traditional in nature, adorn his arms up from his hands to his shoulders. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
Mulok raises an eyebrow at Veles's heavily wounded form, seemingly interested but conveying little emotion other than that. Strange that the woman was left unhurt while he seemed to be a hit away from collapsing. Mulok approaches alongside Red.
"Careful, Veles. Let us end this - don't let yourself be wounded further."
Symbols on his arms change color from black to burning white, and a storm of flames rushes from his hands to strike both of the goons of mages in conflict with Veles and Yumiko.

Rain of Fire on the goons. LET'S SETTLE THIS LIKE GENTLEMEN
"It only hurts when my squad won't f***ing heal me."

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Cimeries
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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 18/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
Veles was beginning to see red. He hadn't fought mages in a long time, he forgot just how ridiculously dangerous it could be sometimes.
"Thank you..."
Time to solve this in a different manner. He sheaths his sword and waits for Mulok's spell to run its course. While the fires rage, he approaches the third goon. Once the flames settle, he attempts to grab him by the arms and pin him down so that he can't cast spells.
Successful or not in his grab, he follows with a headbutt. (The latter is my minor action. If it's too much at once, just ignore that bit.)
:wink:
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Re: [PnP] Predestination - Game

Post by ShellShocker »

Image
  • Red, Lv 0.00 (Front)
    HP 15/15
    MP
    2d6+1 Dmg | 4 Hit | 18 AC
    Two-handed Sword [ 2d6 Dmg ]
    Studded Leather Armour [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (2/8):
    - Red Rose
    - Lockpick

    Skills ( 60 / 90 AP):
    [list][*]Fatal Blow [ 2 / 2 ] [ Use ] [ 60 AP ]
    Red aims for the enemy's vital body parts in order to deal double the damage he would normally do.
Abilities ( 30 / 90 AP):
  • Critical Hit [ Passive ] [ 30 AP ]
    If Red gets a 20 on his attack roll, he will deal double the damage with his strike.
Spells:
  • Sluggish [ 1 / 1 MP ] [ MP Use ]
    Reduces a single enemy's AC by 4 for 2 turns.
    [(4+Int+Wil/2) for Wil + 2]
Stats:
+3 Strength
+3 Dexterity
+4 Agility
-4 Fortitude
-1 Intellect
±0 Willpower

HPMod: +1

Appearance:
Image

Story:
You currently know nothing about Red.[/spoiler][/list]

Red charges at the same goon Veles went for and attempts to help him pin the caster to the ground.
Image
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Re: [PnP] Predestination - Game

Post by Cimeries »

  • Image
Spoiler: Journal - Page 3
I have spent the last five days hunting the bandit scum around Arthan. With today's spoils, I have a total of 24 bandit scalps. When I turn them in, I should have enough money to head south at last.
I've arranged one last job for myself here in Arthan, I am to escort and help guard an arms caravan sent to supply the militia of one of the villages on the outskirts of the northern tundra. It amounts to about a third of the way to Galder. I'll take my pay and split up after that and make the rest of the way to Galder on foot, by following the roads.
I've been asking around about the Order of The Path here and there. No one seems to know much of anything aside from what Victor already told me. It seems I will have to find out more details on the way. I just hope this entire trip doesn't end up being a waste.

At any rate, I will be departing tomorrow. Funds and supplies will be tight but should last the whole trip. If not, I'll stop by and look for work along the way.
Spoiler: Journal - Page 4
First day on the road with the arms caravan. We set off at about noon and have been making south along the main road at a steady pace. The caravan totals five wagons, all stocked with simple weapons and armor, and 12 guards. Some on horseback, others riding on the wagons. All in all we're pretty well armed, so it's unlikely that anyone will try to ambush this caravan.
Still, I've been feeling uneasy all day. Maybe I'm just being paranoid, or maybe it's because I've finally left Arthan after practically settling there for nearly five years.
Spoiler: Journal - Page 5
Third day on the road with the arms caravan. The convoy was ambushed by a massive group of bandits.
They riddled us with arrows from behind rocks and trees and then charged in for a brutal melee. It was intense, and they were very organized, which gives me the impression that they were tracking our cavern for at least a day now. They probably didn't have to go through too much effort to do so, the hills and the trees provide an excellent opportunity to follow us from a distance without being spotted.

We fought them off, but not without losses. 5 of the guards and one of the drivers were killed. None of the workers came to harm, as they fortified themselves inside the wagons as we fought.
One of the bandits managed to smash my sword to bits with his warhammer... I took a different one from one of the dead guards, but it doesn't compare. It's much lighter. It will probably take me some time to re-adjust my balance for it... I've been using my old sword for so long that it practically felt like one of my own limbs...
I tried getting the broken sword fixed, but none of the men in the caravan knows how to work metal, much less put together a broken sword, so I left it there at the scene of the ambush.
We picked up the pace, and should arrive in two days, but at 5 men short, and with one driver less, we are an easier target. I doubt the caravan could withstand another such ambush...
:wink:
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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
18/32 .|. 0/0 .|. Front .|. Veles
16/16 .|. 1/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
16/30 .|. 4/5 .|. Cover .|. Mulok
-----------------------------------------------



Yumiko takes a step back from the fray for a moment to restore some of Veles' energy.
Veles regains 10 HP.

Battle
Mulok uses Rain of Flame on Order Goons 1 and 3.
3 + 3 = 6 vs 17 - 3 = 14: Miss!
19 + 3 = 22 vs 7 - 3 = 4: Hit! 1 + 3 x 1.5 = 6 damage! Ignited (1 damage)!
Although a late arrival to the party, Mulok makes up for it with a slew of fire. The first goon dodges by a small margin, however.

Veles grapples Order Goon 3.
Order Goon 3 uses Path-reading!
Seeing his foe running at him, the man traces the same symbol again and nimbly ducks out of your arms!

Veles headbutts Order Goon 3.
Close: Hit! 6 damage! I just used a 1d6 for this. Boosted because of your beastly head.
However, he does not get out of the way before Veles slams cranium against cranium, hitting quite hard.

Red grapples Order Goon 3.
14 + 4 = 18 vs 10 - 2 = 8: Success!
Afterwards, Red aids Veles in grabbing the goon by both arms and pinning him to the ground.

Order Goon 3 is grappled and cannot act.
Order Goon 1 moves to Front and attacks Red.
3 - 1 = 2 vs 18 - 5 (Stationary > Grappling) = 13: Miss!

The other goon demonstrates his pathetic inability to hurt you at all, his dagger failing to leave a mark even on Red's engaged body.

< HP >---< MP >--< Pos. >---< Name >------
08/30 .|. 0/3 .|. Cover .|. Order Goon 1
18/30 .|. 1/3 .|. Front .|. Order Goon 3
----------------------------------------------------
Last edited by Agent of Dread on Fri May 11, 2012 2:24 pm, edited 1 time in total.
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP
4-11 Dmg | +6 Hit | 22 AC (18)
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 0 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+8 Agility (+4)
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
Bleh, even worse rolls.
You also added the invigorate healing to the wrong person. :teach:


"Time to bring this to an end."
Yumiko charges at the cowardly goon.

Normal attack @ Order Goon 1.
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Re: [PnP] Predestination - Game

Post by Ditto »

Mulok, Lvl 0 Orc Pyromancer (Cover) -00-
=============================================
Image 16/30
Image 4/5
Image 0/7
Image 2d4+1, -3 Hit
- Quarterstaff - (1d4 Dmg, 2h, +1 Hit)
Image 04
- Fur Cloak - (01 AC)
- Bone Circlet - (00 AC [cosmetic])
Spoiler: Inventory and Status
Stuff:

Spells (3/6):
- Rain of Flame -
(Current : 6-14 base Dmg, +5-#targets base Hit vs. AGI)
Rains a volley of molten rock upon the target enemies.
[ AP] - Targets all enemies with a rain of fireballs, attacking all targets for 1d[4 ± WIL/2]+3 fire damage. Has a -[3 + #targets] penalty to Hit.

- Fireball -
(Current: 7-19 base Dmg, +5 base Hit vs. AGI)
Mulok creates a basic ball of fire that strikes his target.
[ AP] - Targets a single enemy, attacking for 2d[5 ± WIL/2]+5 fire damage. Normal accuracy.

- Burden -
(Current: 4 Turns, DG 16 vs. WIL)
Mulok creates a heavy magical force over the target, preventing them from taking action.
[ AP] - Forces the target to make a WIL check against a DG of [11 ± INT]. If it fails the check, it cannot act for [2 + WIL/2] turns.

Abilities:
- Impact -
(Passive)
Mulok has practiced for many years with powerful offensive spells and has learned how to make them more effective.
[25 AP] - Increases the damage of offensive multi-target spells by 50%.
[20 AP] - Increases the accuracy of offensive multi-target spells by +3.

- Ignite -
(Passive)
Mulok can ignite his foes with magical flame.
[20 AP] - Any offensive fire-based spells ignite the target, dealing 10% of the spells damage a turn for 5 turns.

- Focus -
(Passive)
Mulok can take a moment to focus his power during a battle, allowing him to restore his strength.
[20 AP] - On any turn that Mulok does not use his major action, he regains one spellpoint.

- Volley [2/2] -
(Active)
Mulok exhausts his strength to cast a volley of offensive spells in rapid succession.
[60 AP] - When used, casts [3] selected offensive spells in a row.

- Battlemage -
(Passive)
Mulok is unencumbered by negative penalties of armor when casting spells.
[10 AP] - Mulok is unaffected by negative penalties to spellcasting when using armor.

- Blackheart -
(Passive)
Mulok focuses his power solely on offensive magic and is talented with little else.
[+20 AP] - Mulok cannot use healing or buffing spells.

Stats:
Mettle: +2
Finesse: -5
Agility: -5
Endurance: +4
Intellect: +5
Willpower: +4

Info:
Ability Points: 15
HP Mod: +3

Appearance:
Before you stands a proud-standing, middle-aged orc. Tall and broad shouldered, it's clear that age has diminished his strength from previous years, yet he still stands tall and strong like an old warrior. His clothing is tribal, composed of a belted fur kilt, a heavy fur cloak, and a circlet of strung together bones and teeth which rests upon a bald head. Different from some orcs, the orc has dark, red-brown skin, red eyes, and large, jutting teeth from his jaw. Black tattoos, seemingly traditional in nature, adorn his arms up from his hands to his shoulders. The orc has a short, wide, braided black beard that covers the bottom of his face and a smug smile of superiority. While old, the man does not seem wise, and his thick, slanted eyebrows and narrowed eyes give a feeling of discomfort when passing the man...
I was at 3 mana - mana doesn't recover if I take any action. 4 mana now that I'm not using my action again.

Mulok frowns as one of the foes dodges the rain of fire, and the other one hardly seems wounded.
"Hmph."
He's astonished a moment later when Veles headbutts the burning man to the ground, and him and Red together tackle his burning frame. Did he have any sort of survival instinct?
"You might not want to do that. Fire can spread."
Seeing that Yumiko is already charging at the last, wounded goon, halberd outstretched, and the other two are currently in the way of his last remaining targets, Mulok opts to take a moment of rest to let his power recharge.
"It only hurts when my squad won't f***ing heal me."

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Re: [PnP] Predestination - Game

Post by Cimeries »

Image
Veles, Lv 0.00 (Front)
HP 18/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-

Image
Abilities [ 0100/0125 AP ]:
[list][*] Image Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Image Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]

Image
> Swordmaster Aspect [ 000 AP ]:
[list][*] Image Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]

Image
> Warlord Aspect [ 040 AP ]:
[list][*] Image Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]

Image
> Warden Aspect [ 060 AP ]:
[list][*] Image Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]

Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower

HPMod: +3

Image
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
If Yumiko doesn't finish her target off, Veles swings a heavy punch at him before setting a foot on top of the third goon and applying a generous amount of pressure.
"Now, since we got you all worked up anyway, why don't you tell us exactly what is it you're doing in here?"
:wink:
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Re: [PnP] Predestination - Game

Post by Agent of Dread »

< HP >---< MP >--< Pos. >---< Name >------
18/32 .|. 0/0 .|. Front .|. Veles
16/16 .|. 2/2 .|. Front .|. Yumiko
15/15 .|. 1/1 .|. Front .|. Red
16/30 .|. 5/5 .|. Cover .|. Mulok
-----------------------------------------------



Battle
Yumiko attacks Order Goon 1.
6 + 6 = 12 vs 10: Hit! 3 + 3 = 6 damage.
Yumiko plunges her halberd into the chest of the goon, and he splutters in pain, coughing up some blood.

Mulok regains 1 MP.

Veles punches Order Goon 1.
19 + 2 = 21 vs 10: Hit! 4 damage.
Veles follows up by slugging the poor fellow in the temple. At this point, he goes limp, and Yumiko retrieves her halberd from the corpse.

You then enquire about the goings on here... in a forceful manner. The remaining goon takes a strained breath and says
"Hurkk... The Pearl of Insight. It'll be too late now, anyway - the retrieval should be finished by now."
Spoiler: Red
Pearl of Insight? You've heard of something like that before. Something to do with an old folk tale that goes hand in hand with the Path stories and traditions.
< HP >---< MP >--< Pos. >---< Name >------
18/30 .|. 1/3 .|. Front .|. Order Goon 3
---------------------------------------------
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Re: [PnP] Predestination - Game

Post by Shade »

Yumiko, Lv 0.00 [Front]
HP 16/16
MP ■■
4-11 Dmg | +6 Hit | 22 AC (18)
Steel halberd [ 1d8 Dmg | 2h ]
Leather cloak [ 2 AC ]
Spoiler: Inventory & Status
Items (2/7):
[list][*]Longbow [ +2 Dmg ]
[*][50/50] Iron arrows [ 1d4 Dmg ]
[*]...
[*]...
[*]...
[*]...
[*]...[/list]

Spells (3/3):
[list][*]Invigorate
[Current: +10 HP]
Restores [10 ± 1.5xWIL] HP for a single target.
[*]Delusion
[Current: -3 Hit for 2 turns, DG 12 vs. WIL]
Forces all enemies to do a WIL check against a DG of [10 ± INT]. Every enemy that fails the check suffers a [3 ± WIL/2] Hit malus for [2 ± INT/3] turns.
[*]Immobilize
[Current: 2 turns, DG 10 vs. FOR]
Forces all enemies to do a FOR check against a DG of [8 ± INT]. Every enemy that fails the check is paralyzed for [2 ± WIL/4] turns.[/list]

Abilities (115/120 AP)
[list][*]Quick Strike [ 0 / 2 ] [ Active ] [ 30 AP ]
As a minor action, Yumiko executes a normal physical attack with a -1 penalty to Hit and Dmg.
[*]Finesse [ Passive ] [ 40 AP ]
Yumiko relies on finesse instead of brute strength to hit her enemies where it really hurts.
Increases damage dealt with physical attacks by DEX/2.

[*]Caution [ Passive ] [ 25 AP ]
Sometimes, it's a good idea to take things slowly to avoid getting hurt.
Whenever Yumiko doesn't use her minor action during combat, she gains a +4 AGI bonus until she next gets a turn.

[*]Soul Drain [ Passive ] [ 20 AP ]
Whenever an enemy is KO'd, Yumiko passively absorbs some of its magical power and regains one MP.[/list]

Traits
[list][*]Tainted Blood
Yumiko is a demon. This doesn't make her inherently evil, but her physical and mental capabilities are a bit different than a human's.
[list][*]She is nocturnal and can see very well in the dark.
[*]She is a bit stronger than a normal human of her build would be, giving her +5 stat points.
[*]Aside from HP recovery spells, she cannot learn any spells with effects directly beneficial to their target(s). If she attempts to do so anyway, the effects of the spell she learns are reversed - a buff becomes a debuff, for instance.
[*]She has a low tolerance to heat. Heat- and fire-based attacks deal 50% more damage to her.
[*]She has a very low natural recovery rate. The time she needs to recover HP and damaged modifiers via resting is tripled.[/list][/size]

[*]Wings
Yumiko has a pair of large bat-like wings. These wings are fully functional - she can use them to fly if there's enough space.
[list][*]Taking off into the air or landing back on the ground is a minor action. Yumiko cannot fly if there isn't enough room to do so, if her wings are injured or if she wears heavy armor.
[*]While flying, Yumiko cannot be hit by melee attacks and fully ignores formations - she doesn't cover her team's cover row and can attack the enemy cover row in melee without provoking any checks. If she does attack in melee herself, she can be hit by any counter-attacks the target may be capable of using, however.
[*]If Yumiko takes physical damage to her wings while flying, she has to make a FOR check against the amount of damage she took. If she fails the check, she plummets to the ground (possibly taking further damage by the impact) and cannot fly again until her wings have recovered from the injuries.[/list]
However, this also means that she can only wear clothes and armor that have an opening on the back that she can fit her wings through. Cloaks on the other hand are fine.[/size][/list]

Attributes:
+2 Strength
+5 Dexterity
+8 Agility (+4)
-3 Fortitude
+2 Intellect
±0 Willpower

HPMod: +1

Appearance:
- Somewhat short, slightly curly black hair
- Crimson red eyes
- 1.71m tall
- Pale skin
- Large black bat-like wings
- Orange shirt with red ruby-like buttons on it and collar in the same red color. The sleeves end in black frills. Has two small holes on the back for the wings.
- Short dark red skirt with a faint star pattern on it
- Wears a black silk pantyhose
- Black shoes
- Looks to be around 17 years old.
Yumiko smiles. Blood... Such a nice color, such a nice substance.
But now's not the time to enjoy it - she has some business here.
"I don't know what this so-called Pearl of Insight is all about, but your group is beginning to kinda annoy me. I think I'm gonna take that pearl for myself just out of spite. As for you..."
She pokes the remaining goon's forehead with the tip of her halberd so that it'll draw blood, but not seriously injure him.
"...you're not worth our time."
She descends further into the mansion's basement, trying to find and stop whomever had this so-called Pearl of Insight.

I take it that either Veles or Mulok will do something to stop him from pestering us further.
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