[PnP] Last Legend II (Talk)

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[PnP] Last Legend II (Talk)

Post by Shade »

Story:

Once upon a time, on a sunny day, you, the heroes of this story, were having a cake. But suddenly, some really evil dude appeared and was, like, really evil. He was, in fact, evil enough to go ahead and take a slice of your cake without asking for permission! He and the cake disappeared in a puff of smoke, only to reappear in the evil dude's castle thousands of miles away. Déjà vu? Ignoring the fact that you'd have no way of knowing where exactly he went, you set out on an epic quest to rescue the abducted cake, swearing to punish the evil dude for his evil deeds while you're at it!



Rules/Mechanics:


Roleplaying

1. Each player may only have one character. Your characters can act independently from each other if you wish to. Blah blah activity blah blah.

2. You can be whatever race you want.

3. If you want to say anything out of character in the game thread, use olive as a color please. If all you want to do is to say something out of character, please do it in this thread, not in the game thread.


Character Stats

4. Every character's main stats are HP (Health Points), SP (Skill Points) and XP (Experience Points). SP are basically the same as the MP we all know and never really gave a damn about, just under a more neutral name. Though really, you can call them whatever you want.

5. Advancing to the next level always takes 100 XP. Excess XP count towards your next level. Gaining a level will give you 4 additional points to distribute on your main stats.

6. Players may define the skills/spells/abilities they learn themselves; I won't interfere (unless you want me to, in case you want advice on your stuff or can't think of anything good). It's up to you whether you want to stay reasonable with your abilities or make them completely broken. Just keep in mind that I'll scale the enemy strength roughly to your own to provide you with a reasonable challenge - so if your abilities and stuff are completely broken, your enemies will be completely broken, too!

7. There is no gold or other currency in this game.

8. There is no item limit in this game.

9. You can start with whatever equipment and other items you want. As mentioned above, the stronger your equipment is, the stronger your enemies will be.

10. Your attributes are:

Strength (STR)
- Every point de-/increases your base HP by 1.
- Every point increases the damage your physical attacks deal by 1. Negative points do not decrease your damage.
[!]STR is also important to break things. No kicking down angry doors with low STR.

Dexterity (DEX)
- Every point de-/increases your Hit bonus by 1.
- Every other point de-/increases your AC by 1.
[!]Your DEX is applied to many utility and offense checks.

Agility (AGI)
- Every point de-/increases your AC by 1.
[!]Your AGI is applied to your saving throw against various spells (mostly those that take on a physical form, like a fireball for example), as well as for many other defensive checks.

Fortitude (FOR)
- Every positive point increases your base HP by 4. Every negative point decreases your base HP by 1.
[!]Your FOR is applied to your saving throw against status ailments and illnesses.
[!]Using this as a dump stat means you'll never have something you could call HP. Just something to think about.

Intellect (INT)
- Every point de-/increases your base SP by 3.
- Every other point de-/increases your (physical) Hit bonus by 1.
- Your INT determines the chance of success of many of your own spells, and sometimes their effectiveness. Negative points do not affect this negatively.

Willpower (WIL)
- Every point de-/increases your base SP by 2.
- Your WIL determines the effectiveness of many of your own spells. Negative points do not decrease their effectiveness.
[!]Your WIL is applied to your saving throw against various types of spells (mostly those that do not take on a physical form, like debuffs, curses and mind control).

Luck (LUK)
Luck is everything and at the same time nothing. It will not directly affect your stats nor your performance in combat, but if you find yourself winning tough encounters against all odds or keep getting hit by random stray arrows, your luck may or may not be responsible for this.
If you don't know what to think of it, just leave it at 0.
[!]Go ahead, use this as a dump stat. What's the worst that could happen?

...this results in the following sub-stats:
(+ only counts when that stat is positive, - only counts when that stat is negative)

Code: Select all

 - Health                    (HP): 20 ± STR + 4xFOR - FOR
 - Skill Points              (SP): 10 ± 3xINT ± 2xWIL
 - Damage                   (Dmg): Weapon damage + STR. If unarmed, weapon damage is 1-3.
 - Hit Bonus                (Hit): DEX ± INT/2 ± Weapon Hit
 - Armor Class               (AC): 10 ± DEX/2 ± AGI ± Equipment AC
Distribute your starting stats wisely.
Your modifiers can be anything from -5 to (4 + Lv). The sum of all your modifiers must not exceed +10 at the beginning, though you may distribute 4 more points everytime you level up.
You may have as many skills, abilities and spells as you want because I don't care to limit them. However, unlike what you're used to, I will not allow you to add any further skills, abilities or spells to your characters once the game has started, so make sure you get everything you want during character creation.


Combat

11. This PnP uses the traditional d20 system. Rolling a 20 on an attack is a critical hit, which deals double damage by default. If a critical hit would still miss, it will hit regardless, but not get the damage bonus.

12. If a character's HP drop to 0, he/she is defeated. Defeated characters can't act anymore until the battle is over, though they remain conscious. You're fully healed after each battle, so expect tougher enemies. Should you happen to wind up dead, fear not, for this game features savestates! You'll automatically make savestates at certain points and just go back to those if you die.

13. You can choose between two possible positions for battles - front or cover. Covered characters cannot attack or be attacked in melee. If no front exists, however, melee attacks from either side will no longer be stopped.

14. If you feel wimpy, you can escape from battles at any time. The RNG is rigged, so you'll enjoy a 100% success rate!

15. Any player can control the actions of any player's character. This is to provide shorter waiting times in combat.



And here he is, ladies and gentlemen, the man you've all been waiting for... Mr. Example!
  • Mr. Example, Lv 1.00 (Front)
    34/34 HP
    17/17 SP
    5-10 Dmg | +2 Hit | 15 AC
    Sharpened stick with the word "sword" engraved on it (3-8 Dmg)
    Impossibly indestructible clothes (+1 AC)
    Spoiler: Inventory & Status
    Items:
    - Strangely potent medicine of instant healing (Recovers 50% HP)

    Spells:
    ---

    Abilities:
    Banhammer [ 2 / 2 ] [Active]
    Bans the target upon a hit, removing it from the game. Breaks the game when used more than once.

    "I Win"-Button [ 3 / 3 ] [Active]
    When used, Mr. Example instantly wins the game.

    Stats:
    +2 STR
    +2 DEX
    +3 AGI
    +3 FOR
    +1 INT
    +2 WIL
    -3 LUK

    Story:
    Insert your very own background story and character description here!

Press Start to play.
Last edited by Shade on Mon Sep 03, 2012 9:16 pm, edited 5 times in total.
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

Time to go to King Dedede's castle!

Argh now's the time to make up all abilities and thus I get annoyed at myself because I am horrible at making things up :|
...
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Re: [PnP] Last Legend II (Talk)

Post by Cimeries »

Make a character, we'll help you come up with abilities.
:wink:
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

  • Lok, Lv 1.00 Thief (Front)
    21/21 HP
    02/02 MP
    2d4 Dmg | +4 Hit | 18 AC
    Dagger of the Acients [ 2d4 dmg ]
    Hooded Cloak [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]40 Throwing Knives [ 1d4 ][/list]

Abilities:
[list]Thievery
[list]Once a battle, Lok can attempt to steal an item from the target. Success is defined by a DEX vs. AGI check against the target[/list]
-?-[/list]

Stats:
-3 Strength
+5 Dexterity
+5 Agility
+1 Fortitude
-2 Intellect
-1 Willpower
+5 Luck

Appearance:
- Dashing young man (under the cloak)
- Skinny
- Average height
- brown hair

Story:
I'M A THIEF WHO CAN THIEVE THINGS
The Acients could never get the word ancient right.

... how do abilities work this time? Are they like the olden days of our PnPing, or the newer days of Cimeries?
...
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Re: [PnP] Last Legend II (Talk)

Post by Shade »

penguinflyer5234 wrote:
  • Thievery
    • Once a battle, Lok can attempt to steal an item from the target. Success is defined by [success rate]
You could make it a DEX vs. AGI check against your target.
penguinflyer5234 wrote:... how do abilities work this time? Are they like the olden days of our PnPing, or the newer days of Cimeries?
Choose whatever you like. You can make them use-based, SP-based or even completely free.
(If that's not what you were referring to, please specify.)
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

Okey-dokey; thanks.
Exactly what I wanted as an answer.
...
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Re: [PnP] Last Legend II (Talk)

Post by Cimeries »

  • Still the Prettiest, Lv 1.00 Knight-Bot (Front)
    45/45 "HP"
    4-12 Dmg | +4 Hit | 16 AC
    Fancy Lancey [ 4-12 dmg ]
    Armor Plating [ 8 AC ]
Spoiler: Inventory & Status
Items:
[list]- Pocket mirror [ Who is this handsome automaton? ][/list]

Abilities:
[list]No idea yet
[list]I'll get to these later[/list][/list]

Stats:
+5 Strength
+2 Dexterity
-3 Agility
+5 Fortitude
±0 Intellect
-4 Willpower
+5 Luck

Appearance:
Image

Story:
Still is programmed to be the ultimate valiant champion! Protector of the weak! Destroyer of the evil (and ugly)! He rides to battle on his trusty steed*, to force glorious justice (and swag) down the throat of villains everywhere.
*Steed not included.
:wink:
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

  • Lok, Lv 1.00 Thief (Front)
    21/21 HP
    02/02 SP
    2d4 Dmg | +4 Hit | 18 AC
    Dagger of the Acients [ 2d4 dmg ]
    Hooded Cloak [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]40 Throwing Knives [ 1d4 ][/list]

Abilities:
[list]Thievery
[list]Once a battle, Lok can attempt to steal an item from the target. Success is defined by a DEX vs. AGI check against the target[/list]
Identify [ 5 SP ]
[list]Lok can identify what an item does with a [35+5INT]% of succeeding.
[ Currently 35% ]
[/list]
Remove Curse [ 5 SP ]
[list]Lok can remove [1+WIL/5] curses and debuffs from an item or character with a [35+5INT]% of succeeding.
[ Currently 1 curse at 35% ]
[/list]
Poison [ 1 SP ]
[list]Lok can create poison, apply it to a throwing item, and throw said item. The poison lasts for [3+WIL] turns and does [3+WIL] damage a turn.
[ Currently 3 damage for 3 turns ]
[/list]
Pick Locks
[list]Lok can pick locks. DEX check on lock's DC.[/list]
Backstab
[list]If the target hasn't attacked Lok yet, he can attack for double damage.[/list]
Disarm
[list]Lok can disarm the target's weapon after a DEX vs. FOR check. Anyone can pick the weapon up for the cost of a major action.[/list]
Disarm Trap
[list]Lok can disarm a trap! DEX vs trap's DC blah blah blah[/list]
Haste [8 SP]
[list]The target gets an additional major action per turn for [2 + INT/3] turns and target's AGI increases by [1 + WIL/2]
[ Currently 2 turns and +1 AGI ]
[/list][/list]

Stats:
-3 Strength
+5 Dexterity
+5 Agility
+1 Fortitude
-2 Intellect
-1 Willpower
+5 Luck

Appearance:
- Dashing young man (under the cloak)
- Skinny
- Average height
- brown hair

Story:
I'M A THIEF WHO CAN THIEVE THINGS
Woo more of those lovely abilities :|

I'm probably going to be the most underpowered character in the group :(
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Re: [PnP] Last Legend II (Talk)

Post by Shade »

Negative INT/WIL do not decrease the effectiveness of spells, so you'll always get at least the base effect. :)
penguinflyer5234 wrote:Identify [ 5 SP ]
  • Lok can identify what an item does with a [35+5INT]% of succeeding.
    [ Currently 25% ]
If 35% is the base, then you'd have that base effect even at -2 INT. ^^
penguinflyer5234 wrote:Remove Curse [ 5 SP ]
  • Lok can remove [WIL/5; min 1] curses from an item or character with a [35+5INT]% of succeeding.
    [ Currently 1 curse at 25% ]
To make this a bit more useful, debuffs will for the most part also count as curses.
penguinflyer5234 wrote:Poison [ 1 SP ]
  • Lok can create poison, apply it to a throwing item, and throw said item. The poison lasts for [3+WIL] turns and does [3+WIL] damage a turn.
    [ Currently 2 damage for 2 turns ]
Looks good
penguinflyer5234 wrote:Pick Locks
DEX check against the lock's DC
penguinflyer5234 wrote:Backstab ?
Possibly double damage to targets that haven't attacked you yet?
penguinflyer5234 wrote:Disarm
DEX vs. FOR check, weapon is dropped for anyone (including the target) to pick up using a major action?
penguinflyer5234 wrote:Haste
8 SP, targets gets an additional major action per turn for [2 + INT/3] turns and target's AGI increases by [1 + WIL/2]?
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

Shade wrote:Negative INT/WIL do not decrease the effectiveness of spells, so you'll always get at least the base effect. :)
Ah, okay. I didn't know about that :)
Will edit post
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Re: [PnP] Last Legend II (Talk)

Post by Shade »

Oh, it just occured to me that your disarm ability was most likely supposed to disarm traps rather than enemies, haha.
You can also disarm traps. Works just like lock picking, a DEX check against the trap's DC.
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Re: [PnP] Last Legend II (Talk)

Post by penguinflyer5234 »

Actually I forgot about traps :o
TIME TO ADD SKILL
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Re: [PnP] Last Legend II (Talk)

Post by Agent of Dread »

  • Lacy the Dishonest, Lv 1.00 Liar (Front)
    30/30 HP
    19/19 LP
    3-12 Dmg | +6 Hit | 14 AC
    Broadsword [ 1-10 dmg ]
    Pretty Little Outfit [ 1 AC ]
Spoiler: Inventory & Status
Items:
[list]- White Rose (charming)[/list]

Abilities:
Harmless Fun [4 LP] - Lacy tickles the enemy all over with her sword, being extra careful to [make them giggle/cause them lots of pain]!
[list]Level + 2 instances of 2d6 damage, separate hit checks for each.[/list]

"Hug" [4 LP] - When Lacy's hurt, she gets really sad, and the only thing that can make her better is a big warm [cuddle/slaughter]!
[list]Regular attack, damage dealt + 5 is returned as HP.[/list]

Cling [4 LP] - Sometimes Lacy feels overwhelmed with [affection/bloodlust], so she can't help but run over and [cling adorably/brutally mangle] whatever limbs of her target she can get her arms around!
[list]Regular attack, stuns for 2 turns on successful hit.[/list]

Encouragement [2 LP] - Lacy loves for everything to go well, so sometimes she'll smile sweetly and ask her friends to [do their best and fight with vigor/tear those bastards to pieces]!
[list]+2 Dmg and AC on every friendly party member for 2 turns, minor action.[/list]

Upholding the Image - If Lacy comes across some kind [folk/prey], she immediately remembers to [be on her best behaviour/pretend to be a cutie-pie]!
[list]When entering battles with less than full LP, Lacy gains 2 x [number of enemies] LP.[/list]

Adorable - Lots of people think Lacy is super-cute, and they want to give her hugs! And Lacy loves to [hug/stab] them in return!



Stats:
+2 Strength
+5 Dexterity
+1 Agility
+2 Fortitude
+3 Intellect
±0 Willpower
-3 Luck

Appearance:
Image

Story:
Lacy was the loveliest little girl, and she always told her parents and the cheery people of her home village whatever they wanted to hear. She was cute and respectful and bright and... perfect!
But she was never being honest, you know...
Side note: LP = Liar Points. They're consumed for abilities+blah. When Lacy gets low on them, she starts being a little more honest...
Last edited by Agent of Dread on Tue Sep 04, 2012 3:16 pm, edited 3 times in total.
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Re: [PnP] Last Legend II (Talk)

Post by Shade »

Hahaha, that's genius. I like it!

Boni from your stats are rounded down, though, so that's +6 Hit and 14 AC for you.
And 30 HP, you get 4 per point of FOR and 1 per point of STR.

You'll probably also want a few more abilities.
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Re: [PnP] Last Legend II (Talk)

Post by Cimeries »

  • Still the Prettiest, Lv 1.00 Knight-Bot (Front)
    45/45 "HP"
    9-17 Dmg | +2 Hit | 16 AC
    Fancy Lancey [ 4-12 dmg ]
    Armor Plating [ 8 AC ]
Spoiler: Inventory & Status
Items:
[list]- Pocket mirror [ Who is this handsome automaton? ][/list]

Abilities:
[list]Inspire [2/2]
[list]Still can supercharge his attack with lightning, adding lightning damage equal to the original damage (effectively doubling it). Inspire can punch through walls and demolish obstacles.[/list][/list]

[list]Screwdriver [1/1]
[list]If Still has successfully hit an enemy with a piercing weapon, he can activate this ability to engage special rotors in his hand that will cause it to spin on its axis, turning his weapon into a drill. The enemy will be impaled on the weapon and continue to take maximized damage from the weapon every turn. Still cannot attack regularly while an enemy is held like this, but neither can that enemy.[/list][/list]

[list]Emergency Maintenance [1/1]
[list]We can't let this handsome chassis come to ruin! Still can quickly patch himself up for 15 "HP" as a minor action.[/list][/list]

[list]Gears and Cogs
[list]Still can't be healed by medicine, rest or healing potions, but he can repair himself when out of combat (if he has time). His abilities will replenish at the end of combat.[/list][/list]

Stats:
+5 Strength
+2 Dexterity
-3 Agility
+5 Fortitude
±0 Intellect
-4 Willpower
+5 Luck

Appearance:
Image

Story:
Still is programmed to be the ultimate valiant champion! Protector of the weak! Destroyer of the evil (and ugly)! He rides to battle on his trusty steed*, to force glorious justice (and swag) down the throats of villains everywhere.
*Steed not included.
I got some abilities, I think that's enough for now.
:wink:
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