[PnP] Predestination - Talk

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Re: [PnP] Predestination - Talk

Post by Agent of Dread »

Oh yes, your uses for stuff are restored too.
I'll let you know this at least: there is actually some helpful stuff to be found in the library.
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Re: [PnP] Predestination - Talk

Post by Shade »

Alright, I may go there on my own, then. It makes sense for me to go there at night, and the others (except Red, I guess) are injured anyway, so they might be better off using the opportunity to rest.
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Re: [PnP] Predestination - Talk

Post by Shade »

It's dangerous to go alone. Take these abilities!

[*]Calm Mind [ Passive ] [ ?? AP ]
It's important not to lose your cool in combat, to avoid letting the heat of combat cloud your judgement. There's always a way to emerge out of sticky situations unharmed.
Positive accuracy boni innate to the skill/spell an enemy is using are disregarded against Yumiko, allowing her to dodge even attacks that would otherwise be impossible to dodge.


^This means that if, for example, an enemy uses a Magic Missile spell with +5 Hit while having +3 Int, it would have +8 Hit against the others, but only +3 Hit against Yumiko.
She also gets a defense roll even against otherwise unmissable attacks like Adept Spark.

[*]Aura of Despair [ Passive ] [ ?? AP ]
The mere fact that Yumiko is a demon is enough to scare (or at least unnerve) most humans - and a scared fighter fights worse.
As long as Yumiko is present, all enemies receive a -1 penalty to all of their rolls. This ability loses its effect while Yumiko's HP are below half, as a demon that is bleeding all over the place doesn't exactly look very menacing.
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Re: [PnP] Predestination - Talk

Post by Agent of Dread »

Calm Mind would be 20 AP. Without the unmissable part, 10 AP.

Aura of Despair would be 15 AP.
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Re: [PnP] Predestination - Talk

Post by Shade »

Absolutely taking both as soon as I can. :teach:
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Re: [PnP] Predestination - Talk

Post by Shade »

Ditto seems to be gone once again - Cime, could at least you give me some kind of reaction so that I can eventually go to the library to pass the time?
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Re: [PnP] Predestination - Talk

Post by Ditto »

Very busy still, sorry. Don't kick me out of anything yet, please.
"It only hurts when my squad won't f***ing heal me."

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Re: [PnP] Predestination - Talk

Post by Shade »

Ok. Still, if I could go to the library while you're busy, I'd at least have something to do in the meanwhile.
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Re: [PnP] Predestination - Talk

Post by Shade »

Actually, you know what? I'll edit my post so that I can go to the library without getting a response first. It'll be slightly less plausible, but at this point I really don't care and just want to go on.

EDIT: There. Let's continue this a bit, AoD.
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Re: [PnP] Predestination - Talk

Post by Cimeries »

Have Veles join her in the library if I don't make a post by then.
:wink:
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Re: [PnP] Predestination - Talk

Post by Agent of Dread »

Ditto made it sound like he had some actual input, though. :I If he plans to follow you stuff could get messy.
Regardless, I'll write when I'm home from school or something.
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Re: [PnP] Predestination - Talk

Post by Shade »

Well, we're not "kicking him out" by just investigating the library once more while his (and Shelly's - get that lazy git in here, by the way) character catches some sleep at the inn.
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Re: [PnP] Predestination - Talk

Post by Shade »

DoIGet10ExpDoIGet10ExpDoIGet10ExpDoIGet10ExpDoIGet10Exp :drool:

As a random side-note, I actually have an in-universe explanation (two, even!) for why Yumiko can cast simple healing spells yet no actual buffs, in case any of the other characters ask about it.
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Re: [PnP] Predestination - Talk

Post by Agent of Dread »

Adjust it to full heals/restores for all of you, you'd have gotten one before the next encounter anyway.
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Re: [PnP] Predestination - Talk

Post by Shade »

Ok

Anything gonna happen, or should I start up a conversation with Veles and the others?
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