[PnP] Predestination - Talk
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- Agent of Dread
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Re: [PnP] Predestination - Talk
What about spells? :<
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- Jungle Warrior (Committed contributor)
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Re: [PnP] Predestination - Talk
Don't we start with some spells? The damage/effectiveness of the spells was for you to decide, I just picked a few spells to ask for (a multitarget damaging one, a single target damaging one, and an action debuff)@Ditto: You aren't meant to give yourself spells lol
Excellent, so I can take everything. Will update my status log.Battlemage is 10AP.
Blackheart is PnP +20 AP.
Volley is 40 AP for 2 uses, 60 for 3.
Focus is 20 AP.
Ignite is 20 AP, assuming that it only ignites when the spell hits.
Impact:
15 AP/25 AP for 25%/50%.
10/15/20 AP for +1/+2/+3.
It's flavor, man, you gotta let me give my character some flavor.Keep your cloak you weren't meant to suggest, but make the staff 1d4 [2h].
- Agent of Dread
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Re: [PnP] Predestination - Talk
Spells later after I've blown all my birthday cash.
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Re: [PnP] Predestination - Talk
Also, no bow? D:
- ShellShocker
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Re: [PnP] Predestination - Talk
- Red, Lv 0.00 (Front)
HP 16/16
2d6+1 Dmg | 4 Hit | 18 AC
Two-handed Sword [ 2d6 Dmg ]
Studded Leather Armour [ 3 AC | Cap at +6 | -1 Mal ]Spoiler: Inventory & Status
Items (1/8):
- Red Rose
Abilities ( 90 / 90 AP):
[list][*]Fatal Blow [ 2 / 2 ] [ Active ] [ 60 AP ]
Red aims for the enemy's vital body parts in order to deal double the damage he would normally do.
[*]Critical Hit [ Passive ] [ 30 AP ]
If Red gets a total number of 20 on his attack roll, he will deal double the damage with his strike.
+3 Strength
+3 Dexterity
+4 Agility
-4 Fortitude
-1 Intellect
±0 Willpower
HPMod: +1
Appearance:
Story:
Nothing is currently known about Red.[/spoiler][/list]
I'm not done yet, but I wanted a two-handed sword is possible and just light armor.
Hi.
Last edited by ShellShocker on Fri Apr 20, 2012 12:03 pm, edited 4 times in total.
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- Agent of Dread
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Re: [PnP] Predestination - Talk
Two-handed sword is 2d6 and [2h], take Studded leather armor [+3 AC | Cap at +6 | -1 Mal] for that.
Fatal blow is 30 AP, Sneak Slash is 20 AP, that sneaky upgrade for your crit ability is not allowed - too broken! If your attack roll is a 20 it can score double damage for 30 AP.
Fatal blow is 30 AP, Sneak Slash is 20 AP, that sneaky upgrade for your crit ability is not allowed - too broken! If your attack roll is a 20 it can score double damage for 30 AP.
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- ShellShocker
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Re: [PnP] Predestination - Talk
That's 10 AP over. Goddamnit.
I'll drop Sneak Slash. Everything else is taken.
Edit: Wow I can actually do 42 damage in one attack if I'm lucky.
I'll drop Sneak Slash. Everything else is taken.
Edit: Wow I can actually do 42 damage in one attack if I'm lucky.
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Re: [PnP] Predestination - Talk
Veles, Lv 0.00 (Front)
HP 32/32
1d10+2 Dmg | +2 Hit | 13 AC
Bastard Sword [ 1d10 Dmg ]
Chain shirt [ +4 AC | Cap at +5 | -2 Mal ]
Spoiler: Inventory & Status
Items [ 1/9 ]:
- Food Ration
-
-
-
-
-
-
-
-
Abilities [ 0100/0125 AP ]:
[list][*] Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]
> Swordmaster Aspect [ 000 AP ]:
[list][*] Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]
> Warlord Aspect [ 040 AP ]:
[list][*] Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]
> Warden Aspect [ 060 AP ]:
[list][*] Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]
Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower
HPMod: +3
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
- Food Ration
-
-
-
-
-
-
-
-
Abilities [ 0100/0125 AP ]:
[list][*] Infantry [ Trait ] [ 00 AP ]
Veles does not have MP, and cannot cast spells. Positive INT provides a bonus to hit, positive WILL provides a bonus to AC.
[*] Carnivore [ Trait ] [ +15 AP ]
Veles cannot gain benefit from food that isn't meat, or drink that is not water. Veles' beastly appearance may cause some people to react negatively to him (it is common for him to be mistaken for a gnoll). Additionally, due to his horns, Veles cannot wear helmets unless they were specifically fitted for him.[/list]
> Swordmaster Aspect [ 000 AP ]:
[list][*] Surge [ 1 / 1 ] [ Active ] [ 40 AP ]
A powerful leap attack utilizing Veles' powerful hind leg muscles for added punch. This allows Veles to attack an enemy regardless of formation row for 150% normal damage. If the enemy is unaware of Veles' presence, this attack become a deadly assassination lounge, and its damage is instead maximized and then doubled.[/s][/list]
> Warlord Aspect [ 040 AP ]:
[list][*] Warmachine [ Passive ] [ 40 AP ]
Whenever an enemy is overkilled (sent below 0 HP) Veles' Hp is restored by half of that difference, rounded down.[/list]
> Warden Aspect [ 060 AP ]:
[list][*] Mentor [ Passive ] [ 60 AP ]
Allies in Veles' party only pay 80% AP for learning combat-related abilities (Veles excluded).[/list]
Stats:
+4 Strength
-1 Dexterity
±0 Agility
+4 Fortitude
+1 Intellect
-3 Willpower
HPMod: +3
Background:
Veles is a mercenary, a sword for hire. He's been that for the past 30 years, and it's all he knows...
Literally. He has no recollection of what was before, of his childhood, or even of his family. He'd never seen anyone like himself before.
Rumors of the Order of the Path have reached his ears and he has set out to find them, in the hope that they can see not only further down "the Path", but could also reveal details of his past.
Btw, Shade, I find it odd that scalemail is lighter and weaker than chainmail, and that chainmail provides just as much protection as a breastplate...
Edit: Shelly, I'm pretty sure AoD meant that Fatal Blow is 30 AP per use...
- Agent of Dread
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Re: [PnP] Predestination - Talk
I did? Yeah okay sure, we'll go with that.
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Re: [PnP] Predestination - Talk
Don't tell me you wanted to give him double damage for 15 AP when I get Surge for 40, and Shade has to pay 30 for what is essentially double damage but it's also weaker, less accurate, and requires a minor action.
- Agent of Dread
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Re: [PnP] Predestination - Talk
That had two uses too. Lol, like I said, this isn't my area of expertise.
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Re: [PnP] Predestination - Talk
Just compare abilities to others you've already AP'd and they should be consistent.
- ShellShocker
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Re: [PnP] Predestination - Talk
I spend 30 of my AP points of Critical Hit and 60 on 2 uses of Fatal Blow then. :]
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- Jungle Warrior (Committed contributor)
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Re: [PnP] Predestination - Talk
Hello again Shelly, I hope you stick around this time. :]
@AoD : MAH SPELLZ, NAO
Also, do we get a healbot NPC or are we going to have to cope without?
@AoD : MAH SPELLZ, NAO
Also, do we get a healbot NPC or are we going to have to cope without?