[PnP] The Rebellion (Press Start to get annihilated!)

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Cimeries
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Cimeries »

Image
  • Soren, Lv 0.00 (Cover)
    HP 17/17
    MP 02/04
    1d4 Dmg | ±1 Hit | 13 AC
    Dagger [ 1d4 Dmg | +2 Hit]
    Old Robe [ 1 AC ]
    Grim Aegis [ 2 AC | Haunt Focus: +1 HP ]
    Spoiler: Inventory & Status
    Items (0/4):
    -
    -
    -
    -

    Spells (3/6):
    [list][*]Toxic Mist
    [Current: 3 damage, 2 poison for 3 turns | 15 Hit vs. FOR ]
    The caster creates a cloud of poisonous olive-colored mist in a chosen area nearby. Anyone caught in the mist will have to make a FOR check with a DG of [10 + INT], and will take [WIL] poison damage as well as suffer a poisoning of [1 + WIL/2] damage for [1 + INT/2] turns if they fail it.
    [*]Harm
    [Current: 2d8+3 dmg | +5 Hit vs. AGI]
    The caster concentrates and commands raw arcane energy to rend the victim's flesh, inflicting severe wounds upon a hit. Deals [2d8 ± WIL] damage.
    [*]False Life
    [Current: +65% HP for 7 turns]
    The caster injects magical energy into the target's life force, temporarily allowing them to survive much more severe wounds than their body could usually take. The target receives [50 ± 5x WIL]% additional HP, up to 150% of their maximum. However, this magical energy is very unstable and dissipates after [5 ± INT/2] turns, taking away just as many HP as it previously added. The target is guaranteed to survive this loss of HP even if it takes them into the negatives, although any further damage will then take them out as usual.
Abilities ( 150/150 AP):
  • Image Haunt [ 1 / 1 ] [ Active ] [ 25 AP ]
    [Current: 2 HP | 5 Dmg | +5 Hit | Poison: 2 Dmg for 1 turns ]
    Soren creates a stationary dire totem of bone and animates it with unlife. The totem will fire venomous magic missiles at his enemies until it is destroyed or dismissed by Soren. The totem has 1 + [INT/3] HP and always takes 1 point of damage from attacks. Its missiles deal [INT] damage upon hit, inflict poison of [INT/2] damage and [WILL/2] duration, and have a hit bonus of [INT].
    This ability costs 1 MP to use and requires a corpse. The corpse is destroyed in the process. Soren can use certain special items as a controlling focus to give individual haunts extra abilities, but only one such effect can be chosen with each haunt.
  • Image Accelerate Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Directly manipulate and guide the venom inside of a poisoned victim, making them instantly take all delayed poison damage that they still have stacked on them, and deals a bonus [INT] poison damage on top of that.
  • Image Displace Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Soren can transfer up to a total of [INT]x2 delayed poison damage from one target to another. (Including the dead.)
  • Image Toxic Gift [ Passive ] [ 20 AP ]
    Whenever Soren is afflicted with poison, he recovers 1 MP. He will not recover MP if he was poisoned by his own spell or from a Haunt he created.
  • Image Viperblood [ Passive ] [ 25 AP ]
    Whenever Soren sustains poison damage, the amount is always disregarded and he only loses 1 HP.
  • Image Tools of the Trade [ Passive ] [ 50 AP ]
    + 2 inventory slots.
Stats:
-3 Strength
±0 Dexterity
+0 Agility
±0 Fortitude
+5 Intellect
+3 Willpower

HPMod: +1
AP: 00

Appearance:
- Medium Height and build.
- Brown Eyes.
- Short, carefully groomed brown beard. Hair cut to a buzz.
- Wears decorative teeth and bone necklaces.[/spoiler][/list]

Soren casts Harm at the other guard.
:wink:
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Shade »

< HP >---< MP >--< Pos. >---< Name >------
20/26 .|. 2/3 .|. Front _|. Lucy (Stunned)
24/24 .|. 0/0 .|. Front _|. Flannán
17/17 .|. 2/4 .|. Cover .|. Soren
17/17 .|. 5/5 .|. Cover .|. Orgeus (NPC)
-----------------------------------------------


Lucy: Despair @ Jeran Guard A
16-1= 15 vs. 20+1= 21 ---> Failure
----------
You attempt to manipulate the guard's will to fight, but he seems to resist your waves of negativity; he looks just as fierce as before.

Soren: Harm @ Jeran Guard B
16+5= 21 vs. 8-4= 4 ---> Hit! 18 damage!

Flannán: Attack @ Jeran Guard A
19+5= 24 vs. 16 AC ---> Critical Hit!! 21 damage!
----------
You casually thrust your rapier into the guard's armor - and it goes right through. Apparently, you hit a small gap in between the splints of the armor - and judging from the guard's cry of pain, a particularly vulnerable spot to top it off!


Jeran Guard A: Shield Bash @ Lucy
19+4= 23 vs. 9 AC ---> Hit! 6 damage! Stunned!
----------
Wild with rage, the guard ignores his wounds and is set on getting revenge instead. He charges at Lucy, who, due to her poor reflexes, fails to get out of the way and suffers the full impact of the guard's shield, stumbling back somewhat dazed.

Jeran Guard B: Attack @ Soren
Passing Lucy: Stunned ---> Success
Passing Flannán: 12+2-8= 6 vs. 14+5= 19 ---> Failure
----------
The other guard utilizes the opportunity his buddy created and attempts to pick off Soren... ...but apparently he forgot about Flannán's presence, who promptly foils the plan by getting in the way.


< HP >---< MP >--< Pos. >---< Enemy >------
03/35 .|. 1/1 .|. Front _|. Lv1 Jeran Guard A
17/35 .|. 1/1 .|. Front _|. Lv1 Jeran Guard B
------------------------------------------------

Lucy is skipped the following turn, but unless she gets stunned again, she can resume combat afterwards.
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Cimeries »

Image
  • Soren, Lv 0.00 (Cover)
    HP 17/17
    MP 02/04
    1d4 Dmg | ±1 Hit | 13 AC
    Dagger [ 1d4 Dmg | +2 Hit]
    Old Robe [ 1 AC ]
    Grim Aegis [ 2 AC | Haunt Focus: +1 HP ]
    Spoiler: Inventory & Status
    Items (0/4):
    -
    -
    -
    -

    Spells (3/6):
    [list][*]Toxic Mist
    [Current: 3 damage, 2 poison for 3 turns | 15 Hit vs. FOR ]
    The caster creates a cloud of poisonous olive-colored mist in a chosen area nearby. Anyone caught in the mist will have to make a FOR check with a DG of [10 + INT], and will take [WIL] poison damage as well as suffer a poisoning of [1 + WIL/2] damage for [1 + INT/2] turns if they fail it.
    [*]Harm
    [Current: 2d8+3 dmg | +5 Hit vs. AGI]
    The caster concentrates and commands raw arcane energy to rend the victim's flesh, inflicting severe wounds upon a hit. Deals [2d8 ± WIL] damage.
    [*]False Life
    [Current: +65% HP for 7 turns]
    The caster injects magical energy into the target's life force, temporarily allowing them to survive much more severe wounds than their body could usually take. The target receives [50 ± 5x WIL]% additional HP, up to 150% of their maximum. However, this magical energy is very unstable and dissipates after [5 ± INT/2] turns, taking away just as many HP as it previously added. The target is guaranteed to survive this loss of HP even if it takes them into the negatives, although any further damage will then take them out as usual.
Abilities ( 150/150 AP):
  • Image Haunt [ 1 / 1 ] [ Active ] [ 25 AP ]
    [Current: 2 HP | 5 Dmg | +5 Hit | Poison: 2 Dmg for 1 turns ]
    Soren creates a stationary dire totem of bone and animates it with unlife. The totem will fire venomous magic missiles at his enemies until it is destroyed or dismissed by Soren. The totem has 1 + [INT/3] HP and always takes 1 point of damage from attacks. Its missiles deal [INT] damage upon hit, inflict poison of [INT/2] damage and [WILL/2] duration, and have a hit bonus of [INT].
    This ability costs 1 MP to use and requires a corpse. The corpse is destroyed in the process. Soren can use certain special items as a controlling focus to give individual haunts extra abilities, but only one such effect can be chosen with each haunt.
  • Image Accelerate Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Directly manipulate and guide the venom inside of a poisoned victim, making them instantly take all delayed poison damage that they still have stacked on them, and deals a bonus [INT] poison damage on top of that.
  • Image Displace Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Soren can transfer up to a total of [INT]x2 delayed poison damage from one target to another. (Including the dead.)
  • Image Toxic Gift [ Passive ] [ 20 AP ]
    Whenever Soren is afflicted with poison, he recovers 1 MP. He will not recover MP if he was poisoned by his own spell or from a Haunt he created.
  • Image Viperblood [ Passive ] [ 25 AP ]
    Whenever Soren sustains poison damage, the amount is always disregarded and he only loses 1 HP.
  • Image Tools of the Trade [ Passive ] [ 50 AP ]
    + 2 inventory slots.
Stats:
-3 Strength
±0 Dexterity
+0 Agility
±0 Fortitude
+5 Intellect
+3 Willpower

HPMod: +1
AP: 00

Appearance:
- Medium Height and build.
- Brown Eyes.
- Short, carefully groomed brown beard. Hair cut to a buzz.
- Wears decorative teeth and bone necklaces.[/spoiler][/list]

Soren casts harm at the second guard (B).

Sorry, I wanted to see what AoD was going to do first, but I didn't notice that his character was stunned...
It seems like Pf5 isn't really playing either...
Btw, will our MP completely refill after the fight? Should I save a point to make a gas cloud for when we inevitably come across a room full of bad guys? :mrgreen:
:wink:
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by penguinflyer5234 »

  • Flannán, Lv 0.00 (Front)
    HP 24/24
    MP 00/00
    1d6+1 Dmg | 5 Hit | 20 AC
    Rapier [ 1d6+1 Dmg | +1 Hit ]
    Studded leather armor [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (0/3):
    ---

    Spells (0/1):
    ---

    Abilities ( 70/70 AP):
    [list][*]Concentrate [ 2 / 2 ] [ Active ] [ 25 AP ]
    Flannán charges up power for the next turn only. [ x[2+lvl] Dmg, +1 Hit ]
    [ Currently x2 Dmg, +1 Hit ]

    [*]Critical Knowledge [ Passive ] [ 45 AP ]
    Does x3 damage if Flannán rolls a natural 19 or higher.
Stats:
-2 Strength
+5 Dexterity
+5 Agility
+3 Fortitude
-3 Intellect
-3 Willpower

HPMod: +2

Appearance:
- Tall and slim
- Blue-green eyes
- Brown Fire-Emblem-length-hair-what-is-this-adjective :|

Story:
Flannán was a raised by some peasant couple. He dreamed about being a royal swordsman so he could support his family; thus he trained everyday. A few years later, their crops were bad and because his parents couldn't afford their taxes, they were killed, unbeknownst to Flannán. A few months later, Flannán returned to their house and found that some other couple was living there. They told Flannán their knowledge of what happened to his parents, but the couple didn't know about their debt to the country. Outraged, Flannán swore to overthrow the country, remembering about his parents and the fact that the country only allows swordsmen to become royal swordsmen if they are of noble birth.[/spoiler][/list]

Flannán attacks the first guard of type A.
...
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Shade »

< HP >---< MP >--< Pos. >---< Name >------
20/26 .|. 2/3 .|. Front _|. Lucy
24/24 .|. 0/0 .|. Front _|. Flannán
17/17 .|. 1/4 .|. Cover .|. Soren
17/17 .|. 5/5 .|. Cover .|. Orgeus (NPC)
-----------------------------------------------


Lucy recovers from being stunned.

Soren: Harm @ Jeran Guard B
16+5= 21 vs. 12-4= 8 ---> Hit! 10 damage!

Flannán: Attack @ Jeran Guard A
3+5= 8 vs. 16 AC ---> Miss
----------
You attack the same guard once more, but he moves a little as you thrust your rapier again, causing it to be harmlessly deflected by his armor.


Jeran Guard A: Shield Bash @ Flannán
1+4= 5 vs. 20 AC ---> Epic Failure
----------
The guard continues to attempt to bash your group down with his shield, but in a truly epic display of incompetence, during his next charge, his shield briefly touches the ground and gets stuck, causing him to run against his own shield, trip, and fall to the ground with a loud CLANK.

Jeran Guard B: Switch to Cover & Sound Alert
----------
Instead of attacking, the other guard takes cover behind his buddy. He then proceeds to shout towards the camp so loud that it's unlikely he'd not be heard in this distance:
"ALERT! The camp is being attacked! We need help!"
You can't tell the immediate results, but it appears that both the slaves and the guards are displaying reactions to this.


< HP >---< MP >--< Pos. >---< Enemy >------
03/35 .|. 1/1 .|. Front _|. Lv1 Jeran Guard A
07/35 .|. 1/1 .|. Cover _|. Lv1 Jeran Guard B
------------------------------------------------
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Agent of Dread »

Lucy
Image
Level 0 [0] Elven Exorcist

HP: 20/26
MP: 02/03
Imbue: 2/2
Purge: 2/2

2-9 Dmg | +3 Hit | 09 AC

Weapon: Longsword [1-8 dmg]
Armour: Studded leather armour [3 AC | Cap at +6 | -1 Mal]
Spoiler: Inventory and Stuff
Inventory [0/7]
-

Abilities
> Imbue [Uses: 2]
[Active] [35 AP]
When used, Lucy's standard attacks for the next two turns have a +3, do two extra damage, and always use their highest possible roll.

> Purge [Uses: 2]
[Active] [40 AP]
When used, Lucy's next attack has a +3 to hit, deals an extra five damage and consumes up to 5 of the enemy's MP.

> Redirect
[Sustained] [40 AP]
When Lucy is in this state, any magical damage done to her is nought, and half of it is added to the damage of her next attack. However she cannot dodge physical attacks in this state, and takes an extra 2 damage from them. If the attack misses the magic boost is lost.

Spells
[*]Leech
[Current: 2d6+2 dmg | +0 Hit vs. WIL]
The caster uses vile magic to directly rip off some of his target's life force and uses it to replenish his own. Deals [2d6 ± WIL] damage to the target and restores the caster's HP by half of that amount. This spell has a -2 malus to Hit.
[*]Despair
[Current: -3 malus for 3 turns | -1 Hit vs. WIL]
The caster manipulates the target's will to fight, causing it to lose its resolve for as long as the spell lasts. The target suffers a - 2+[WIL/2] malus to all of his rolls (including damage rolls) for 2+[INT/2] turns. This spell has a -3 malus to Hit.
[*]Blessing
[Current: +4 Dmg for 4 turns]
The caster blesses the target with magical strength, increasing the damage it deals with physical attacks by 3±[WIL/2] for 3±[INT/2] turns.[/quote]

Stats
STR: +2
DEX: +2
AGI: -5
FOR: +2
INT: +2
WIL: +2

Mod: +2
Spell limit: 3
AP: 5

Backstory/personality/description
Before you stands a lady of about twenty-six years. When only nine of them had passed, she was living peacefully with her mother and father at the edge of a small elven settlement. One day, the house was approached by an entity without physical form, the soul of a demon. Wasting no time in beginning to cause malice, it possessed the body of her father and begun to wreak havoc on both Lucy and her mother. Before much damage could be caused, a demonslayer that had been tracking the soul approached, clutching various wounds on his body. He entered the house, grabbed Lucy's shoulder, and breathed out his last breath, into her. She was immediately empowered by a strange light, one that the demon seemed to detest and cower from. It attempted to escape again, but Lucy had gained resolve. She quickly pursued the demon and her newfound power manifested itsef, and before her eyes she had slain a demon. Later, as she grew, she would often find herself called upon to exorcise haunted people, remove demonic presences, and many other sorts of these jobs. Once she was ready to leave her home, it became a full-time occupation. She now travels and purges any ill-intending presence she finds, for the greater good. She generally only falters when she has to kill a person to get the demon. She really doesn't like killing people.
Lucy has a bold personality. She's generally positive, but normally not energetic as such, confident in herself and good with other people. She has lead a couple of groups in the past, and things usually go well with her in charge, which she takes as a good indication of her leadership skills when it comes to it. She hates to see people die, where it can be avoided, but does understand that sometimes it has to be done.
She is fairly tall, has green eyes, straw blonde shoulder-length hair which is parted from the middle of her forehead and which curls in and outwards under her chin. Like all elves her ears are pointed, and they poke out from behind her bangs. She is rather fit-figured and is usually adorned by a chestplate, gauntlets, boots, a faded crimson silk shirt and khaki pants. On top of this she wears a hooded cloak and keeps her trusty longsword at her hip.
Image
"Oh for fu-rrrrgh."
Lucy shakes the stars dancing around her head away and attacks guard A.
- Linktree: linktr.ee/trilbs -
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by penguinflyer5234 »

  • Flannán, Lv 0.00 (Front)
    HP 24/24
    MP 00/00
    1d6+1 Dmg | 5 Hit | 20 AC
    Rapier [ 1d6+1 Dmg | +1 Hit ]
    Studded leather armor [ 3 AC | Cap at +6 | -1 Mal ]
    Spoiler: Inventory & Status
    Items (0/3):
    ---

    Spells (0/1):
    ---

    Abilities ( 70/70 AP):
    [list][*]Concentrate [ 2 / 2 ] [ Active ] [ 25 AP ]
    Flannán charges up power for the next turn only. [ x[2+lvl] Dmg, +1 Hit ]
    [ Currently x2 Dmg, +1 Hit ]

    [*]Critical Knowledge [ Passive ] [ 45 AP ]
    Does x3 damage if Flannán rolls a natural 19 or higher.
Stats:
-2 Strength
+5 Dexterity
+5 Agility
+3 Fortitude
-3 Intellect
-3 Willpower

HPMod: +2

Appearance:
- Tall and slim
- Blue-green eyes
- Brown Fire-Emblem-length-hair-what-is-this-adjective :|

Story:
Flannán was a raised by some peasant couple. He dreamed about being a royal swordsman so he could support his family; thus he trained everyday. A few years later, their crops were bad and because his parents couldn't afford their taxes, they were killed, unbeknownst to Flannán. A few months later, Flannán returned to their house and found that some other couple was living there. They told Flannán their knowledge of what happened to his parents, but the couple didn't know about their debt to the country. Outraged, Flannán swore to overthrow the country, remembering about his parents and the fact that the country only allows swordsmen to become royal swordsmen if they are of noble birth.[/spoiler][/list]

Flannán attacks the first guard of type A (or B, if A dies).
...
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Cimeries »

Image
  • Soren, Lv 0.00 (Cover)
    HP 17/17
    MP 01/04
    1d4 Dmg | ±1 Hit | 13 AC
    Dagger [ 1d4 Dmg | +2 Hit]
    Old Robe [ 1 AC ]
    Grim Aegis [ 2 AC | Haunt Focus: +1 HP ]
    Spoiler: Inventory & Status
    Items (0/4):
    -
    -
    -
    -

    Spells (3/6):
    [list][*]Toxic Mist
    [Current: 3 damage, 2 poison for 3 turns | 15 Hit vs. FOR ]
    The caster creates a cloud of poisonous olive-colored mist in a chosen area nearby. Anyone caught in the mist will have to make a FOR check with a DG of [10 + INT], and will take [WIL] poison damage as well as suffer a poisoning of [1 + WIL/2] damage for [1 + INT/2] turns if they fail it.
    [*]Harm
    [Current: 2d8+3 dmg | +5 Hit vs. AGI]
    The caster concentrates and commands raw arcane energy to rend the victim's flesh, inflicting severe wounds upon a hit. Deals [2d8 ± WIL] damage.
    [*]False Life
    [Current: +65% HP for 7 turns]
    The caster injects magical energy into the target's life force, temporarily allowing them to survive much more severe wounds than their body could usually take. The target receives [50 ± 5x WIL]% additional HP, up to 150% of their maximum. However, this magical energy is very unstable and dissipates after [5 ± INT/2] turns, taking away just as many HP as it previously added. The target is guaranteed to survive this loss of HP even if it takes them into the negatives, although any further damage will then take them out as usual.
Abilities ( 150/150 AP):
  • Image Haunt [ 1 / 1 ] [ Active ] [ 25 AP ]
    [Current: 2 HP | 5 Dmg | +5 Hit | Poison: 2 Dmg for 1 turns ]
    Soren creates a stationary dire totem of bone and animates it with unlife. The totem will fire venomous magic missiles at his enemies until it is destroyed or dismissed by Soren. The totem has 1 + [INT/3] HP and always takes 1 point of damage from attacks. Its missiles deal [INT] damage upon hit, inflict poison of [INT/2] damage and [WILL/2] duration, and have a hit bonus of [INT].
    This ability costs 1 MP to use and requires a corpse. The corpse is destroyed in the process. Soren can use certain special items as a controlling focus to give individual haunts extra abilities, but only one such effect can be chosen with each haunt.
  • Image Accelerate Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Directly manipulate and guide the venom inside of a poisoned victim, making them instantly take all delayed poison damage that they still have stacked on them, and deals a bonus [INT] poison damage on top of that.
  • Image Displace Poison [ 3 / 3 ] [ Active ] [ 15 AP ]
    Soren can transfer up to a total of [INT]x2 delayed poison damage from one target to another. (Including the dead.)
  • Image Toxic Gift [ Passive ] [ 20 AP ]
    Whenever Soren is afflicted with poison, he recovers 1 MP. He will not recover MP if he was poisoned by his own spell or from a Haunt he created.
  • Image Viperblood [ Passive ] [ 25 AP ]
    Whenever Soren sustains poison damage, the amount is always disregarded and he only loses 1 HP.
  • Image Tools of the Trade [ Passive ] [ 50 AP ]
    + 2 inventory slots.
Stats:
-3 Strength
±0 Dexterity
+0 Agility
±0 Fortitude
+5 Intellect
+3 Willpower

HPMod: +1
AP: 00

Appearance:
- Medium Height and build.
- Brown Eyes.
- Short, carefully groomed brown beard. Hair cut to a buzz.
- Wears decorative teeth and bone necklaces.[/spoiler][/list]

Soren moves forward and attack the guard with the least HP with his dagger.
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Shade »

< HP >---< MP >--< Pos. >---< Name >------
26/26 .|. 2/3 .|. Front _|. Lucy
24/24 .|. 0/0 .|. Front _|. Flannán
17/17 .|. 1/4 .|. Cover .|. Soren
............................... Orgeus (NPC)
-----------------------------------------------


Lucy: Attack @ Jeran Guard A
19+3= 22 vs. 16 AC ---> Hit! 7 damage!
----------
As payback for the shield bash, you slice the guard up with your sword. Your strike cuts through his flesh cleanly and causes him to finally collapse.

Flannán: Attack @ Jeran Guard B
12+5= 17 vs. 16 AC ---> Hit! 7 damage!
----------
And the other guard, now without cover again, quickly follows his buddy.

Victory!

Results:
.......22 base Exp
.......+15 for the ambush
Total: 37 Exp

Lucy [ 00 -> 37 ]
Flannán [ 00 -> 37 ]
Soren [ 00 -> 37 ]

Loot:
2x Splint mail ( +6 AC | Cap at +0 | -6 Mal )
2x Large shield ( +2 AC | -2 Mal )
2x Iron spear ( 1d8 Dmg | +1 AC | 2h )

Orgeus patches up Lucy's wounds.


A commotion seems to be brewing up in the camp. The slaves seem to have started fighting back! Despite the fact that the slaves are completely unarmed, their sheer numbers seem to be enough to easily overwhelm the guards with their newfound moral, while the particularly injured slaves escape in your direction.
Then, however, a tall, bulky man in full platemail leaves the building to see what's going on; apparently, he's the one who's in charge of the camp. His helmet covers his face, but you can tell from all the way over here that he's pretty pissed. He ignores both the slaves and the guards still inside the camp and instead steadily follows the escaping prisoners, marching towards you at a steady, surprisingly fast rate with a massive two-handed battle axe in his hands...

What will you do?
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Re: [PnP] The Rebellion (Press Start to get annihilated!)

Post by Agent of Dread »

Lucy
Image
Level 0 [0] Elven Exorcist

HP: 26/26
MP: 02/03
Imbue: 2/2
Purge: 2/2

2-9 Dmg | +3 Hit | 09 AC

Weapon: Longsword [1-8 dmg]
Armour: Studded leather armour [3 AC | Cap at +6 | -1 Mal]
Spoiler: Inventory and Stuff
Inventory [0/7]
-

Abilities
> Imbue [Uses: 2]
[Active] [35 AP]
When used, Lucy's standard attacks for the next two turns have a +3, do two extra damage, and always use their highest possible roll.

> Purge [Uses: 2]
[Active] [40 AP]
When used, Lucy's next attack has a +3 to hit, deals an extra five damage and consumes up to 5 of the enemy's MP.

> Redirect
[Sustained] [40 AP]
When Lucy is in this state, any magical damage done to her is nought, and half of it is added to the damage of her next attack. However she cannot dodge physical attacks in this state, and takes an extra 2 damage from them. If the attack misses the magic boost is lost.

Spells
[*]Leech
[Current: 2d6+2 dmg | +0 Hit vs. WIL]
The caster uses vile magic to directly rip off some of his target's life force and uses it to replenish his own. Deals [2d6 ± WIL] damage to the target and restores the caster's HP by half of that amount. This spell has a -2 malus to Hit.
[*]Despair
[Current: -3 malus for 3 turns | -1 Hit vs. WIL]
The caster manipulates the target's will to fight, causing it to lose its resolve for as long as the spell lasts. The target suffers a - 2+[WIL/2] malus to all of his rolls (including damage rolls) for 2+[INT/2] turns. This spell has a -3 malus to Hit.
[*]Blessing
[Current: +4 Dmg for 4 turns]
The caster blesses the target with magical strength, increasing the damage it deals with physical attacks by 3±[WIL/2] for 3±[INT/2] turns.[/quote]

Stats
STR: +2
DEX: +2
AGI: -5
FOR: +2
INT: +2
WIL: +2

Mod: +2
Spell limit: 3
AP: 5

Backstory/personality/description
Before you stands a lady of about twenty-six years. When only nine of them had passed, she was living peacefully with her mother and father at the edge of a small elven settlement. One day, the house was approached by an entity without physical form, the soul of a demon. Wasting no time in beginning to cause malice, it possessed the body of her father and begun to wreak havoc on both Lucy and her mother. Before much damage could be caused, a demonslayer that had been tracking the soul approached, clutching various wounds on his body. He entered the house, grabbed Lucy's shoulder, and breathed out his last breath, into her. She was immediately empowered by a strange light, one that the demon seemed to detest and cower from. It attempted to escape again, but Lucy had gained resolve. She quickly pursued the demon and her newfound power manifested itsef, and before her eyes she had slain a demon. Later, as she grew, she would often find herself called upon to exorcise haunted people, remove demonic presences, and many other sorts of these jobs. Once she was ready to leave her home, it became a full-time occupation. She now travels and purges any ill-intending presence she finds, for the greater good. She generally only falters when she has to kill a person to get the demon. She really doesn't like killing people.
Lucy has a bold personality. She's generally positive, but normally not energetic as such, confident in herself and good with other people. She has lead a couple of groups in the past, and things usually go well with her in charge, which she takes as a good indication of her leadership skills when it comes to it. She hates to see people die, where it can be avoided, but does understand that sometimes it has to be done.
She is fairly tall, has green eyes, straw blonde shoulder-length hair which is parted from the middle of her forehead and which curls in and outwards under her chin. Like all elves her ears are pointed, and they poke out from behind her bangs. She is rather fit-figured and is usually adorned by a chestplate, gauntlets, boots, a faded crimson silk shirt and khaki pants. On top of this she wears a hooded cloak and keeps her trusty longsword at her hip.
Image
The fight has succeeded in their favour, the two guards dropping and the slaves' morale increasing enough for them to fight back, to Lucy's considerable surprise. Things are turning out very nicely... and then a heavily-armoured brute starts making his way toward the group. It might not be wise to attack him alone...
"I have an idea - we can lead him back around and towards the slaves. They're managing the guards quite well; they should be ample support to take this big guy down."
- Linktree: linktr.ee/trilbs -
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