Orgeus - , Lvl 0 Dwarf Cleric (Cover) -00-
====================================================== 17/17 5/5 1/1 3d3+3, +1 Hit- Musket -
[ 3d3+3 Dmg | 2h | 20/20 | requires a minor action to reload after each shot ] 10/12- Silk Robe -
Spoiler: "Inventory and Status"
- Bottle of Ale
- Broken Holy Symbol
- Light Orb [ MP] -
Current - 3d4 + 10 HP
Orgeus releases an orb of benevolent light at an ally.
[ --] - Heals one ally for [1±WIL/2]d4 +[5±WIL] HP.
- Barrier -
Current - 3 AC for 5 turns
Orgeus protects himself with a shield of light.
[ --] - Increases AC by 1+[WIL/3] for 3±[INT/2] turns. Can be used on any ally.
- Smite -
Current - 2d4+5 Dmg, +10 Hit
Orgeus turns light into a solid form and smashes it into the enemy.
[ --] - Deals 2d4+[WIL] damage to a single enemy, with a +5 hit bonus.
- Repair (Untaken) -
Orgeus knows about the structure of machines, and thus can affect their workings with the aid of magic.
- Orgeus can repair machinery and contraptions with healing spells, and allies can also do so as long as he is present and able to advise them.
- Orgeus deals double damage to machinery and contraptions with offensive spells, and allies can also do so as long as he is present and able to advise them.
- [30 AP]
- Potshot [2/2]-
Orgeus takes a quick shot that allows him to still tend to injured allies.
- When used, Orgeus can attack with a ranged attack that takes up only a minor action.
- Hits with this attack interrupt any action taken by that enemy on that turn.
- [40 AP]
- Cover -
Orgeus is past his prime, and knows how to hide in cover and let others take the hits.
- Orgeus gains 2 AC in the cover row.
- [20 AP]
- Affinity -
Orgeus has an affinity for healing magic, and is more effective while using it.
- Orgeus gains 25/50% extra healing using healing spells.
- [25 AP]
- Infusion -
Orgeus infuses the target with energy, allowing them to perform additional actions.
- Gives the target an additional action on that turn.
- Uses either 2 MP and a minor action or 1 MP and a major action. Using the spell twice a turn increases the cost by an additional mana point on top of the original.
- [25 AP]
- Serenity -
Orgeus can rest himself in order to restore his strength.
- Orgeus regains  MP on any turn on which he doesn't take a major action.
- [40 AP]
Ability Points: 0
Base Attack: (1d3, +1 Hit)
HP Modifier: 1
Story and Appearance:
A heavyset, middle-aged dwarf, Orgeus is a man far past his prime, and not happy about it. He wears a horned, golden plated helm that represents his status- or former status- and dons a fine-crafted outfit that is a mix of fine white and red cloth, over which he wears a robe of chainmail. Despite not having yet reached an elderly age, Orgeus's long, tied beard is gray, and Orgeus's skin is pale and heavy from years indoors. Orgeus has a tired expression on his face, with drooping eyes and thick eyebrows. A pocketed belt on his waste carries nothing but a bottle of ale in a satchel at his side, a fine-tuned and well-crafted musket that shows signs of age, and the unchained end of a broken holy symbol that dangles out of a pocket. Orgeus's sad expression often seems bitter, but is betrayed at times by moments of silent happiness and the wisdom that he shares. He walks with a slouch, as if the weight of the world is on his shoulders.
Orgeus was once a prominent government official, but after unknown tragic circumstances led to a bout of severe depression, Orgeus took up the habit of drinking and badmouthing other senators. Wanting him removed from office, but fearing firing him merely for insults would cause public outcry, officials set him up for a scandal that led to him getting a warrant for an arrest and him having to escape the country. Angry with the corrupt political system, Orgeus wants a change, and is willing to make that happen himself.
Orgeus watches his three allies speak with a solemn, stone face that hides his interest in their words. These people weren't as experienced as he was used to, and didn't seem to know as much about what they were doing. But after the incident with the senators, maybe that was for the best. People who thought they knew everything didn't think they needed help, and were more likely to throw each other under the bus. Every now and then, the old ideas had to be replaced with new ones.
That was what he was here for, to help the new generation. He wasn't in charge of anyone anymore, he was a free man. He had no burdens, no office, no reputation... no friends... oh, bloody hell.
Orgeus turns his face from the three as he pops the cap on his bottle, and downs a small sip of ale to shove down any tears that might be coming his way. It was a solution he'd been using for a while now. Whether or not it was actually effective, he didn't know, but it had been a damn long time and he still hadn't lost his mind, so it was good enough. It was enough to rest his mind but not too much to wear it down.
The venomancer spoke first. He seemed resolute, serious, committed, and spoke of his brethren with as strong of a loyalty to his tribe as his hate for Jeran. The man seemed a trustworthy individual, but whether or not Orgeus had his trust was an important question as well, and a mistrusting asset could quickly become a dangerous threat. In the olden days, he would have had this man put to the sword just for the air of dark magic around him. But wisdom and years had taught him just how fickle of an idea "good" and "evil" magic was, and he was happy to have a benevolent friend.
The swordsman spoke second. He was... simple, to be frank. He seemed like a soldier- easily controlled, easily directed, quick and efficient. He was quick to agree, and didn't add much of his own input. He would be a valuable ally to be sure, but Orgeus didn't know whether or not he knew what he was doing, or the kind of hell he was getting into. Whether or not the young man would be a follower or a leader was yet to be seen. Without question, he seemed emotional, however, and there was nothing like emotional dedication to guarantee loyalty.
Then the elf spoke. He wouldn't lie to himself, he didn't like elves. No dwarf did, especially not those old enough to remember the age old conflicts the two races had had. He didn't imagine the elves cared much for dwarves, either. He didn't see himself getting along with him well- she was an exorcist, likely heavily dedicated to... god knows whatever gods she worshipped, and its clear that she's already holding any trust she could have for that Soren fellow in reserve from the bitter comment she lobs his way."If the man says they're to be trusted, we're gonna believe him, lass. He's been nothing but trustworthy so far, hasn't he?"
Orgeus considers the comments of all three of the others, and stands up from his chair to speak. He was a short man, and too often stature made the difference of whether or not people listened to you."Rescuing Seus would seem a good option. He's strong on his own, and the people love him- getting his support wouldn't just net us a fighter, it'd get us sympathizers too. But we can't rescue him through the entire damned country on our own, though, especially not as fugitives, and I'd rather not kill all the support we can rally in less than two weeks to save a single man. Rescuing him wouldn't be worth the time or resources. The slave camps would likely be our first target- they're likely the least guarded place where we can strike and still gain support. We could look for artifacts if we decide Seus isn't an option, but I'd rather not put prisoners through more days in those hell camps for a few shiny trinkets."
Orgeus sits back into his chair, and relaxes. He was getting old, he was out of shape, and standing was hard on his bones."But that's enough said. You know where I stand, and we all seem to be in agreement, so unless someone has something else to say, we'll head to the slave camps."
"It only hurts when my squad won't f***ing heal me."http://guildedage.net/