- | Carlos (AoD) ___| 15/15 | Lv 05 | [Cover] |
- | Kirisa (Shade) _..| 19/19 | Lv 05 | [Front] | [3 Mirror Images - Throned - 1d6]
- | Oswin | Heavily Injured |
- | Bruce| Healthy | Cover | Crippled Arm
- | Rika | Healthy |
- | Davis | Healthy |
- | Cassandra | Healthy | High Ground (Tree - 2 floors)
【 ♫ 】
Kirisa Invokes -
Magic Eye
You stare at the closer of the two, focusing with all your might. For some reason you cannot seem to break into its mind... until you catch a faint red gleam from deep inside its helmet... identifying something oddly familiar, you connect...
A wretched, familiar sensation surfaces once more. You see blurry, impossible shapes and forms, jumbled memories and a mess of concepts and ideas swirl around your head chaotically, all the while strange, incoherent whispers taunt you from inside of your own head.
Endless years of rampage, tearing through an endless dark forest, killing anything alive in its path. This creature is in a perpetual state of hunting - fueled by an impossible drive to kill. Within a single second, you experience, from the perspective of this creature, the death of all of the living creatures it has ever slain...
Spoiler:
70 HP
12-22 Dmg
| +22 Hit
| +18 AC
Fallen Soul
This creature is a
demon, and as such is immortal. Killing it will cause it to lose its physical form for an unknown duration of time. The only thing able to destroy it completely is the act of demonic banishment (whether by using circle magic or some other ability).
Cyclops
This creature has no peripheral vision. It possesses only a single, large, red eye. This must be the reason for the peculiar design of its helmet.
Hunter Sense
This creature receives +10 to perception checks against living beings, and can "look" at anything in its surroundings without actually turning its gaze at it (by extension this means that sneaking up on it is no different that walking face to face towards it).
Trample
Enemies caught under this creature's massive body will be trampled, taking damage as if they were hit by a standard attack and knocked down for a turn, without the creature itself exerting actions. Unless the creature moves on its own, they will continue to be trampled and receive damage until they can escape.
Warhorse
Due to its massive build and shape, all knockdown, tackle and most special maneuver checks on this creature receive a -8 penalty, and melee counter attacks have a 50% chance of failing outright. Hitting this creature with AOE spells is easier, however, and it receives a -4 penalty to its own AGI checks against them.
Charge Aptitude
When performing a charge attack, receive an additional 25% damage, +4 to hit, and always act first. You may also immediately begin to trample the target of the attack if it hit.
Shattering the Phalanx [1/1]
A special attack that breaks through the front row - attacking a single opponent in cover, trampling a single opponent in the front, and attacking an additional enemy in the front for every weapon that you have equipped (each of the several targets of this attack must be a different individual).
Dual Mastery
Mastery at fighting with two weapons simultaneously - This creature doesn't receive penalties for dual wielding, and attacking with both weapons constitutes a single major action. If both of the weapons are similar in size, shape and function, a bonus to-hit is also granted.
Dual Defense
Reactive ability - 50% chance to block a melee attack using the second equipped weapon. Can only block once per turn in this manner, and on the turn following a successful block, the second weapon's attack receives -8 to hit.
Scissor Strike [3/3]
A single attack with both weapons at once, each with +2 to hit, and each dealing 125% standard damage. If one of the attacks rolls a natural 20, it is a
killing blow, and the target's HP drops to 0 instantly if the attack is a hit.
The victim of a killing blow may attempt a fortitude check vs the creature's Mettle - if passed, the killing blow deals 200% damage instead.
Attributes
Mettle - Superior
Finesse - High
Agility - Average
Fortitude - Superior
Intellect - Below Average
Willpower - Average
Perception - Superior
Luck - Terrible
... and it's time to close that cycle.
??? A is
Marked For Death - +1 Damage from all sources, -5 WILL and FORT.
??? A is affected by
Malice - 10% more vulnerable to Kirisa's attacks and spells.
Kirisa casts -
Thorned Mirror Image
===============================
With the spell you learned during your spar, you create 3 mirror images of yourself. They stand ready at even spaces apart from yourself and mimic your movement perfectly, hiding a deadly surprise at their core.
===============================
Carlos - Retreats to Cover
Carlos - Invokes
Face Fault on ??? - B
Special condition: ??? - B's
Warhorse ability reduces damage by
8.
??? B receives 12 damage.
??? B's Charge is interrupted.
??? B is knocked down.
===============================
You retreat behind the line of offense, where Bruce is already standing, casting a spell of his own. With not enough time to cast the time-consuming thunderbolt spell in your repertoire, you instead focus your telekinetic power to grab and bring down the distant charging beast. Its massive size and durability protect it from much of the force of impact, but you successfully managed to break its charge - no telling if it was even possible to stop it had it been allowed to clash into your group as it had intended.
===============================
"
Shit! What are these things?!" Rika shouts.
"
Demons. "Hunters"." Bruce says.
"
"Hunters"?" She says, seemingly uncomfortable with the name.
"
"Head Hunters", the lower body of a horse and the upper body of a wild warrior. They're consumed with killing, much more so than any other demon." Bruce explains.
"
So let's kill them!" Oswin shouts, raising his mace high at the distant centaur before Carlos pins the same one down.
"
Nice shot kid." He says, and advances forward.
"
Think you're tough, you piece of trash?! I'll dismount you." he taunts the closer, now approaching "Head Hunter".
===============================
??? A is now targeting Oswin.
Bruce casts -
Lightning Bolt @ ??? A
Bruce failed to cast the spell.
===============================
Bruce tries to summon a thunderstrike at the approaching centaur, but mistimes one of the crucial gestures and the spell does not trigger.
===============================
Oswin - Attacks ??? A
Oswin: 04 + 18 = 22.
??? A: 06 + 18 = 24.
Miss.
Rika - Attacks ??? A
Rika: 05 + 14 = 19.
??? A: 16 + 18 = 34.
Miss.
Davis - Attacks ??? A
Davis: 17 + 12 = 29.
??? A: 10 + 18 = 28.
Dual Defense - Failed.
Hit! 14+1 damage.
===============================
Oswin and Rika charge at the approaching juggernaut, swinging their weapons, but he expertly deflects and dodges their efforts. Davis flanks him, and while the beast reacts fast enough to try and block him, it is too little, too late, as Davis swerves to the side and leaves a mean cut on its large, muscular equine belly.
===============================
Cassandra - Acrobatics
Cassandra is now on higher ground.
Cassandra - attacks ??? A
Cassandra: 11 + 16 + 04 = 32.
??? A: 02 + 18 = 20.
Hit! 5+1 damage.
??? A is unaffected by the poison.
===============================
Cassandra immediately jumps up, latches on to a large branch, climbs it, and leaps to another, taller, nearby branch. From above she quickly throws a single steel dart at her target below, jamming it into its forearm.
===============================
??? B gets up.
??? A - Attacks Oswin -
Scissor Strike.
??? A: 01 + 24 = 25.
Oswin: 11 + 19 = 30.
Miss
??? A: 19 + 24 = 43.
Oswin: 17 + 19 = 36.
Hit! 21*1.25 = 26 Damage.
===============================
As the distant of the two stands up, the closer one closes in on Oswin and swings both weapons at him in opposite directions, closing in from both sides. Oswin manages to deflect one of the weapons, but he is unprepared for the second coming at him from the other side, and the pickaxe punches through the plating of his armor and lodges into the side of his abdomen. As the centaur pulls the bloodsoaked weapon out, a gush of dark blood follows it like the tail of a comet, and in a fluid, almost beautiful motion the centaur instantly rebounds, ready for another attack.
- | ??? A | 49/70 | Front | MFD:+1 | -5 WILL, FORT | Malice, 10% (Kirisa)
- | ??? B | 58/70 | Cover |