- | Carlos (AoD) ___| 14/14 | Lv 04 | [Front] |
- | Kirisa (Shade) _..| 18/18 | Lv 04 | [Front] |
- | Bruce| Healthy | Crippled Arm
【 ♫ 】
- | Oswin | Healthy |
- | Rika | Injured |
- | Davis | Moderately Injured |
- | Cassandra | Healthy | [Climbing]
"Wake up call, sure..." Bruce mutters quietly as he casts his spell.
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Kirisa - Magic Eye - 1d100
Knock - 39/75. Failed.
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Brilliant white light forms at the surface of his extended palm. You recognize this spell, it is the same one he used to break off the chains that kept you in the Kraken's slave pen.
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Bruce - Casts Dire Knock on Giant Hermit Crab
Fortitude check
Bruce: 10x2 + 13 = 33.
Crab: 15 + 01 = 16.
The Crab takes 23*0.1 = 2 Damage. Shell integrity reduced by 2x3=6%.
The Crab is prepped for a follow-up maneuver.
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The light fires off from his palm as a pulse, and strikes the upper third of the conch, swaying it back and forth a small amount by the sheer force of the impact.
The impact, while seemingly breaking some hefty pieces off the shell, did not seem to phase the creature all that much. Its shell is very tough and will likely withstand far more punishment.
As it sways back, a large portion of its red exoskeleton is exposed, and Kirisa's spell follows immediately...
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Kirisa - Casts Cyclone on Giant Hermit Crab
Special: Shell effectiveness is drastically lowered.
Kirisa: 02 + 06 + 06 = 14
Crab: 02 + 10 = 12
Hit! 13*0.5 = 6 Damage. Shell integrity reduced by 1%.
Kirisa: 04 + 06 + 06 = 14
Crab: 08 + 10 = 18
Miss...
Luck check, DC 10:
Kirisa: 14 - 04 = 10. Success.
Hit! 15*0.1 = 1 Damage. Shell integrity reduced by 1%.
Kirisa: 19 + 06 + 06 = 31
Crab: 20 + 10 = 30
Hit! 16*0.5 = 8 Damage. Shell integrity reduced by 1%.
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Your cyclone blades strike at the partially exposed area, cutting the crabs front legs. Each of the blades only connected partially, though, and much of the impact was still absorbed by the tough conch. One of the blades missed the mark completely, but instead hit a higher area of the shell, still doing some minuscule damage.
The massive creature staggers silently from the barrage, and rises up on its numerous tough, red, exostkeletal legs.
Its pitch black eyes and long, spindly feelers rise into the air as it attempts to discern its surroundings, but it is met with a direct assault from the warriors circling it.
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Giant Hermit Crab - Is no longer Burrowed.
Rika - Uses Leap attack on Giant Hermit Crab
Agility check, DC 15:
Rika: 07 + 07 = 14. Failed.
Luck check, DC 10:
Rika: 13 + 05 = 18. Success!
Rika - Attacks Giant Hermit Crab
Rika: 13 + 14 = 27.
Crab: 02 + 10 = 12.
Hit! 12*0.75 = 9 Damage.
Giant Hermit Crab - Pincer Counterattack
Crab: 18 + 05 = 23.
Rika: 06 + 15 = 21.
Hit! 17 Damage.
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Rika spends no time and immediately jumps and attempts to swipe her massive knife at one of the crab's eyes, but she is unable to reach its eyes, and so she cuts at one of its legs instead.
The crab retaliates quickly by snapping a massive pincer at her. Still in mid-air and unable to adjust her trajectory, he catches her. She manages to slip free, but not without sustaining a gruesome cut to her abdomen. She falls down and rolls on the sand. You're not even sure if you could have survived something like that yourself, but she presses on and limps away while downing a healing flask.
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Rika - Drinks Healing Flask
Rika - 05 HP restored.
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"Need some assistance here!" Rika shouts to your position.
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Oswin - Attacks Giant Hermit Crab
Oswin: 12 + 18 = 30.
Crab: 17 + 10 = 27.
Hit! 11*0.75*2 = 16 Damage.
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Oswin hurries to swing his mace furiously at the crab. The crushing blunt impact is very effective against an exoskeleton designed to protect mostly from piercing and cutting trauma.
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Davis - Uses Tangle Snare on Giant Hermit Crab
Agility check vs. Giant Hermit Crab
Davis: 01 + 08 = 09.
Crab: 17 - 02 = 15.
Failed.
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Davis takes out some thick, tough looking black rope of some kind, and skillfully jumps around the crab, casting it and attempting to tie its legs down. The crab's movements are too erratic for him to keep up with, however, and he fails miserably to tie anything at all.
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Cassandra - Climbing
Agility check, DC 18.
Cassandra: 13 + 12 = 25. Success!
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Cassandra does not attack. Instead she approaches the backside of the crab and leaps atop the shell, seemingly unfelt and unnoticed by the crab. Partially crouched, partially clinging on the conch, she begins making her way towards the front swiftly and carefully, dagger in hand...
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Giant Hermit Crab - Swiping Attack
Crab: 17 + 05 = 22.
Oswin: 14 + 18 = 32.
Miss!
Davis: 04 + 14 = 18.
Hit! 9 Damage.
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The giant crab swings one of its pincers at an arc towards Oswin and Davis. Oswin manages to break the attack with his armor, being merely pushed back, but Davis sustains a blunt strike and is flung back a fair distance before landing on his feet.
- | Giant Hermit Crab | 94/130 | Shell: 91% |