Deliverance PnP - Talk Thread

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Shade
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Re: Deliverance PnP - Talk Thread

Post by Shade »

I love how Kirisa's the only one in this party with a non-negative perception. :lol:
Looks like we're gonna be a bunch of daydreamers. :teach:
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Re: Deliverance PnP - Talk Thread

Post by octagon »

Yes, the effects of -5 Perception will either be extremely hilarious or extremely annoying.
I just realized that damage reduction is rare in DnD-based systems...right?
In this case, Quickstrikeflurrybarrage has no actual disadvantage, but effectively means dealing 50% more damage.... it doesn't seem to work well in DnD systems, so I should replace it with something else.

Kreldos, Lv1 [0] [Front]
10/10 HP
1/1 SP
6-11 Dmg | +8 Hit | 17 AC
Glaive (2-7 Dmg)
Light Metal Garb (2 AC)
Light Bracers (1 AC)

Spoiler: Character sheet
Items

Spellbook
Compress: Greatly raises the gravitational pull of a single creature, making them incredibly heavy and unable to dodge attacks or defend effectively. All incoming attack deal 1d3 + Willpower more damage, and the target's AC will be 3 + Willpower points lower. The effect lasts until the end of combat.

Abilities
Great Divide [1/1] [active][50 AP]
Physical attack dealing triple damage. Takes a full turn, user cannot act next turn.
Impetus [passive][80 AP]
Kreldos can attack again if his strike felled an enemy.
Precision [passive][85 AP]
Maneuver effects used by Kreldos are 20% stronger. (rounded up)
Quickstrike [sustained][125 AP]
Kreldos can attack twice in one turn with attack power reduced by 25%. (without minor action)
Optimize [sustained] [75 AP]
Makes Kreldos both deal and take maximum damage.

Stats
Mettle: +4
Finesse: +5
Agility: +4
Fortitude: 0
Intellect: +1
Willpower: -4
Perception -5


85 AP left

Story
Script
[code][/code]
Btw, how much would Great Divide cost if it wouldn't stun the user next turn? And how much with 2 uses instead of one?
Last edited by octagon on Fri Jun 17, 2011 12:18 pm, edited 1 time in total.
Cimeries
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Re: Deliverance PnP - Talk Thread

Post by Cimeries »

octagon wrote:I just realized that damage reduction is rare in DnD-based systems...right?
Some classes get free damage reduction as they level up (I remember barbarians, warlocks, favored souls), and items with DR are a relatively common sight, especially element-specifc DR.

Expect things like golems, skeletons, zombies, etc. to have DR, but for the most part, not a lot of enemies will have any in this system.

And don't worry about perception, I will do my best to keep it more hilarious than annoying.
Oh, but there will be blood ambushes.
:wink:
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Re: Deliverance PnP - Talk Thread

Post by Ditto »

Eh, remember, we don't get to start with stuff, Octy.
"It only hurts when my squad won't f***ing heal me."

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Re: Deliverance PnP - Talk Thread

Post by Cimeries »

Btw, how much would Great Divide cost if it wouldn't stun the user next turn? And how much with 2 uses instead of one?
125 AP without the stun. 2 uses cost twice as much, 250.
Extra uses always cost as much as the first use, because the premise is that most abilities are meant to have 1 use.
The bigger portion of enemies you will encounter will have a diverse range of different 1-shot abilities rather than a few they can use a whole lot of times.

Anyway, if you're more or less ready, I'd like to start this in 2-3 hour-ish.

Edit: Gogogogogogogogogogo(go)
:wink:
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Re: Deliverance PnP - Talk Thread

Post by Shade »

Alrightio. Waitin' for the next GM post.
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Re: Deliverance PnP - Talk Thread

Post by Shade »

Waitin' for the next GM post. Kirisa follows Karina to the Hermit.
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Re: Deliverance PnP - Talk Thread

Post by Cimeries »

It'd be nice to have some input from the third member of the merry band too.
:wink:
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Re: Deliverance PnP - Talk Thread

Post by Shade »

Yeah, I guess. Sorry for my impatience.
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Re: Deliverance PnP - Talk Thread

Post by Ditto »

): The third member of the merry band isn't posting.
"It only hurts when my squad won't f***ing heal me."

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Re: Deliverance PnP - Talk Thread

Post by octagon »

The third member of the band had a busy day; he'll try to post ASAP.
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Re: Deliverance PnP - Talk Thread

Post by Cimeries »

Just to clarify, if your Willpower or Intellect are negative, they are treated as 0 for spells.

Don't worry about your -5 perception, it mostly governs checks like the check with Kirisa's Intellect revealing additional information about the Hermit crew. Just don't consider yourself much a sniper. :P

It's hard to explain exactly what perception represents, it's not just eyesight, it represents all of your senses, and your ability to understand your own senses (you could call it wisdom). People with low perception are daydreamers, as Shade put it, and tend to suffer from tunnel vision. People with high perception can process information extremely well, reach conclusions quickly and effectively.
:wink:
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Re: Deliverance PnP - Talk Thread

Post by octagon »

Ah, okay.

Planned ability for next level:
Mend [5] [active] [ AP]
By application of basic medical knowledge, Kreldos heals an ally or himself by [2+INT] HP. Minor action.

Planned addition for Great Divide:
If the attack misses, no use is consumed.
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Re: Deliverance PnP - Talk Thread

Post by Ditto »

Karina rocks battle creativity, yo.
"It only hurts when my squad won't f***ing heal me."

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Re: Deliverance PnP - Talk Thread

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