[PnP] The Legend of lol: Retarded Dawn (Talk)

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Shade
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Shade »

Sure, that's fine. I'll edit my post to reflect your new character. :)
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Cimeries »

My next ability: Booze Mastery :D
:wink:
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Shade »

lololol, go ahead. :P
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Cimeries »

Is there a limit or anything or can I just go ahead and add abilities when I feel like?
:wink:
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Shade »

You can have up to 3 + [your current level] abilities/skills/spells (any combination of them). As long as you don't exceed the limit, you can add those abilities whenever you want and don't necessarily have to wait for a level up.
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by octagon »

To clarify something: I cannot use that Geo Tremor Quake thing twice in a single turn, because Epic Win Mode is ended by using an Epic Win skill. Limit Break style.
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Shade »

Okay.
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by octagon »

New skill idea (inversion of the Kill Sat):
Happysat [4 SP] [EPIC WIN]
By using his reality-bending powers or figments thereof, Igor shapes cosmic debris into an experimental satellite firing a beam that makes all participants of the current battle muzzy for 1 turn (preventing any actions) and extremely happy and benevolent a bit longer, preventing them from attacking each other for 3 turns, curing status effects like berserk and recovering half of their HP and SP.

I'm not sure what to do now, but I'd like this PnP to continue.
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Re: [PnP] The Legend of lol: Retarded Dawn (Talk)

Post by Shade »

octagon wrote:New skill idea (inversion of the Kill Sat):
Happysat [4 SP] [EPIC WIN]
By using his reality-bending powers or figments thereof, Igor shapes cosmic debris into an experimental satellite firing a beam that makes all participants of the current battle muzzy for 1 turn (preventing any actions) and extremely happy and benevolent a bit longer, preventing them from attacking each other for 3 turns, curing status effects like berserk and recovering half of their HP and SP.
Sure, go ahead and learn it on your next level up. :)
octagon wrote:I'm not sure what to do now, but I'd like this PnP to continue.
Sure, anytime. I still have the data and the PnP never really stopped; I've simply been waiting for an action from you guys ever since I made my last post. :wink:
If you're afraid of engaging the bandits, there are millions of ways to avoid them. :P
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