You've spent the last few years under the employ of the necromantic lich lord, Deucce Baaj. Your job consisted of dwelling inside of his private dungeon (not that kind of dungeon... well... okay, sometimes...) and protecting an ancient artifact of great importance from any would-be heroes or profiteers trying to claim it.
However, you've had enough of Deucce Baaj's horrible terms. Be it the terrible food (and often lack thereof), the humiliating treatment (oh please, "Skeletal Friday?"), or the lack of a solid dental plan, you've made up your mind to end your binding contract prematurely. This... despite a slight hardship: Deucce Baaj is currently holding on to your soul until the contract ends, as part of the agreement, and retrieving it may prove difficult.
You have banded together with several of Deucce Baaj's other revolting* minions, who are just as frustrated by his terms as you are, and have together conjured a cunning plan to steal and use the artifact mentioned earlier in order to reclaim your souls. No one is certain what the artifact is, exactly, or what are its functions, as no one has yet to open the seals that protect the artifact's case. Everyone is pretty sure it is very powerful, though, and that should be good enough to fetch your souls back from that douch... I mean Deucce Baaj.
*(In more ways than one.)
You and the rest of the motley crew have all agreed to ditch your post today (cleverly leaving in your place a very lifelike cardboard cutout) and meet up with a depressive iron golem under the name of Gaunt, who has agreed to oversee and manage the execution of the plan and bring snacks. Gaunt's quarters are located on BF 23, just two floors above the very bottom of the dungeon, where the magnificent artifact resides.
And then...
We are now continuing where we left off in the last take. You're free to join with a new character even if you weren't in the original take, or want to make a different one instead. I'll find a way to fit you into the story.
Rules:
Using the ruleset from Clonks' Tear of a Pheonix PnP, with the following differences:
1. The addition of the Intelligence (INT) stat, which adds to the damage of your spells and places a limit on the amount of active skills and spells you can have. You can not have more spells/skill than (INT/3).
2. The Defense stat (DEF) is replaced with Constitution (CON), and now provides 1 more HP per point. Every 3 points of CON will also grant you +1 to your HP mod. CON does not grant a DEF bonus, DEF can now only be gained from equipment.
3. The Resistance stat (RES) is replaced with Wisdom (WIS), and now, while every 2 points in Wisdom will give you 1 point of RES, Wisdom will also increase the number of passive abilities you can have: You can not have more abilities than (WIS/3). Wisdom also grants resistance to mental attacks and effects.
4. The removal of the Luck stat (LUK). Fortification (CEv) can only be acquired from items now.
5. HP costs 25 AP (pricey!) per point to buy. You also gain 1d6+HPmod Hit points every time you level up.
6. The base stat cap is now 35, and you get 3 points to spend on your stats every level, instead of 2.
7. INT and WIS increase your rate of learning. How that is significant will be revealed later.
8. Inventory is weight based, see below a formula for carrying capacity.
9. Regardless of your INT and WIS, you can always have at least one active and one passive skill. Also, Traits ignore the WIS/INT limitations, but can only be acquired when creating your character.
10. . If the GM gives you a cookie, you should write it down somewhere. They may have a special role later. You get them for identifying the bizzare references that pop up now and then, and for contributing to the story, among other things.
Player Stats:
STR: Strength. Each point of STR allows you to carry 5 more units of weight. Additionally, half your STR is added as damage to your physical attacks, may increase the damage of skills, and each second point of POW adds 1 HP. Every 5 Points add 1 to your HP mod.
SKL: Skill. Each point of SKL adds 3 points to your Hit rate and 1 point to your Crt rate. Critical hits do [SKL x10]% more damage than regular attacks.
AGI: Agility. Each point of AGI adds 4 points to your Avd.
CON: Constitution. Each point of CON raises your HP by 1 and allows you to carry 3 more units of weight. Every 3 points add 1 to your HP mod.
WIS: Wisdom. Every 2 points of Wisdom add 1 to your Resistance, and increases the rate at which you learn.
INT: Intelligence directly increases the damage of your spells, and the number of skills you can learn (INT/3).
Atk: [POW/2 + Weapon Atk] The basic amount of physical damage you're capable of dealing with a regular attack.
Hit: [SKL x3 + Weapon/Skill Hit] Your basic chance to hit with a regular attack.
Crt: [SKL + Weapon/Skill/Spell Crt] Your basic chance to score a critical hit. A critical hit deals [SKL x10]% (but at the very least one point) more damage than usual.
Avd: [AGI x4 + Equipment Avd] Your chance to avoid an attack, no matter whether it's physical or magical. To put it simply, your Avd is subtracted from the Hit rate of anything that tries to attack you. This does not apply to status ailments, however.
Starting Max HP: [10 + (CON) + (STR/2)]
HP Mod: (CON/3)+(STR/5)
Carry Weight: [50 + (STR x5) + (CON x3)]
Each post should have the character's status table on top, looking similar to the example below (though you're very welcome to apply your own style and eye-candy). You may also add a hidden avatar and other fancy stuff if you want, but that's not a requirement.
Mr. Example, Lv1 [37] (Front)
HP: 19/19
MP: 07/07
Wt: 23/95
6-8 Atk | 90 Hit | 08 Crt
34 Avd | 1 DEF | 0 RES | 05 CEv |
Weapon: Sword of the Example [3 - 5 Atk | 75 Hit | 05 Crt | 05 Wt]
Armor: Armor of Example [10 Avd | 1 DEF | 10 Wt]
Spoiler: Inventory & Status
- Example Potion ( 19 Wt | Example Effect)
Skills[list]Display [3/3]: Provides an example of an active skill your character can learn. 00 AP[/list]Abilities/Traits[list]Example mastery: When Mr. Example is put in display, this provides an example of a passive ability that your character can learn. 00 AP[/list]Stats:
POW: 6
SKL: 6
AGI: 6
CON: 6
WIS: 7
INT: 10
Miscellanea:
AP: 340
Critical Hits: 160%
Description: Your character's physical description goes here.
[spoiler="Background:"]Your backstory goes here.
Mr Example's stats aren't actually calculated to be correct, btw. If you're like me and can't be arsed to calculate stats unless you really have to, I will do that for you when you post your character.
Vets, adjust your characters to the new ruleset and post them here for review. Your Exp and items you found are preserved, but you're free to change your starting equipment and redistribute stats and AP.