Ascent PnP - Talk thread - Cont.
Moderator: Developers
I have now 9 INT and plenty of AP to waste. Time to learn a new skill!
[3/3] Identify [?? AP]
[Base: 50%]
[Curr: 140%]
Attempts to identify an item. Identifying an item reveals all of its stats and any hidden effects and enchantments affecting it.
Every item has a hidden difficulty rating used against this spell. The success chance is 50 + (10x [INT - Rating])%. Every failed attempt at identifying an item raises its difficulty rating by 1. If the success rate upon casting the spell happens to be negative, that is the chance of the spell backfiring. If the spell backfires, Shade's remaining HP are cut in half.
[3/3] Indignation [?? AP]
[Base: 25 Atk, 120 Hit, 30 Crt]
[Curr: 34 Atk, 120 Hit, 30 Crt]
Strikes a single enemy with the thunder of the gods. Causes quadruple damage to any enemies named Dhaos.
[9/9] Shield [?? AP]
[Base: +1 Def/Res]
[Curr: +5 Def/Res]
Protects any number of targets with a magical barrier, raising both their DEF and RES by (1 + [INT/2]) for the duration of the effect. 1 usage point is substracted from this spell each turn for all targets affected (e. g. 2 usage points per turn if 2 targets are protected). Activiation and deactiviation of any number of barriers per turn is considered a minor action.
[3/3] Flux [?? AP]
[Base: 15 Atk, 100 Hit, 0 Crt]
[Curr: 24 Atk, 100 Hit, 0 Crt]
Strikes an enemy with pure dark energy, randomly causing a negative status effect upon a hit. Possible status ailments:
- Poison ([INT x2]%)
- Paralysis (3 turns)
- Blindness (3 turns)
[3/3] Identify [?? AP]
[Base: 50%]
[Curr: 140%]
Attempts to identify an item. Identifying an item reveals all of its stats and any hidden effects and enchantments affecting it.
Every item has a hidden difficulty rating used against this spell. The success chance is 50 + (10x [INT - Rating])%. Every failed attempt at identifying an item raises its difficulty rating by 1. If the success rate upon casting the spell happens to be negative, that is the chance of the spell backfiring. If the spell backfires, Shade's remaining HP are cut in half.
[3/3] Indignation [?? AP]
[Base: 25 Atk, 120 Hit, 30 Crt]
[Curr: 34 Atk, 120 Hit, 30 Crt]
Strikes a single enemy with the thunder of the gods. Causes quadruple damage to any enemies named Dhaos.
[9/9] Shield [?? AP]
[Base: +1 Def/Res]
[Curr: +5 Def/Res]
Protects any number of targets with a magical barrier, raising both their DEF and RES by (1 + [INT/2]) for the duration of the effect. 1 usage point is substracted from this spell each turn for all targets affected (e. g. 2 usage points per turn if 2 targets are protected). Activiation and deactiviation of any number of barriers per turn is considered a minor action.
[3/3] Flux [?? AP]
[Base: 15 Atk, 100 Hit, 0 Crt]
[Curr: 24 Atk, 100 Hit, 0 Crt]
Strikes an enemy with pure dark energy, randomly causing a negative status effect upon a hit. Possible status ailments:
- Poison ([INT x2]%)
- Paralysis (3 turns)
- Blindness (3 turns)
50 AP. 80 AP if you want a fail-proof version.Shade wrote:[3/3] Identify [?? AP]
[Base: 50%]
[Curr: 140%]
Attempts to identify an item. Identifying an item reveals all of its stats and any hidden effects and enchantments affecting it.
Every item has a hidden difficulty rating used against this spell. The success chance is 50 + (10x [INT - Rating])%. Every failed attempt at identifying an item raises its difficulty rating by 1. If the success rate upon casting the spell happens to be negative, that is the chance of the spell backfiring. If the spell backfires, Shade's remaining HP are cut in half.
190 AP. (-10 for the reference that I should have gotten but didn't :])[3/3] Indignation [?? AP]
[Base: 25 Atk, 120 Hit, 30 Crt]
[Curr: 34 Atk, 120 Hit, 30 Crt]
Strikes a single enemy with the thunder of the gods. Causes quadruple damage to any enemies named Dhaos.
240 AP. Def and Res are pretty valuable in this ruleset.[9/9] Shield [?? AP]
[Base: +1 Def/Res]
[Curr: +5 Def/Res]
Protects any number of targets with a magical barrier, raising both their DEF and RES by (1 + [INT/2]) for the duration of the effect. 1 usage point is substracted from this spell each turn for all targets affected (e. g. 2 usage points per turn if 2 targets are protected). Activiation and deactiviation of any number of barriers per turn is considered a minor action.
120 AP[3/3] Flux [?? AP]
[Base: 15 Atk, 100 Hit, 0 Crt]
[Curr: 24 Atk, 100 Hit, 0 Crt]
Strikes an enemy with pure dark energy, randomly causing a negative status effect upon a hit. Possible status ailments:
- Poison ([INT x2]%)
- Paralysis (3 turns)
- Blindness (3 turns)
Nice. Would take it if it wasn't for the spell limit.Cimeries wrote:50 AP. 80 AP if you want a fail-proof version.Shade wrote:[3/3] Identify [?? AP]
[Base: 50%]
[Curr: 140%]
Attempts to identify an item. Identifying an item reveals all of its stats and any hidden effects and enchantments affecting it.
Every item has a hidden difficulty rating used against this spell. The success chance is 50 + (10x [INT - Rating])%. Every failed attempt at identifying an item raises its difficulty rating by 1. If the success rate upon casting the spell happens to be negative, that is the chance of the spell backfiring. If the spell backfires, Shade's remaining HP are cut in half.
I was referring to Tales of Phantasia. :/Cimeries wrote:190 AP. (-10 for the reference that I should have gotten but didn't :])[3/3] Indignation [?? AP]
[Base: 25 Atk, 120 Hit, 30 Crt]
[Curr: 34 Atk, 120 Hit, 30 Crt]
Strikes a single enemy with the thunder of the gods. Causes quadruple damage to any enemies named Dhaos.
Meh. How much for (1 + [INT/3])?Cimeries wrote:240 AP. Def and Res are pretty valuable in this ruleset.[9/9] Shield [?? AP]
[Base: +1 Def/Res]
[Curr: +5 Def/Res]
Protects any number of targets with a magical barrier, raising both their DEF and RES by (1 + [INT/2]) for the duration of the effect. 1 usage point is substracted from this spell each turn for all targets affected (e. g. 2 usage points per turn if 2 targets are protected). Activiation and deactiviation of any number of barriers per turn is considered a minor action.
May be taking that.Cimeries wrote:120 AP[3/3] Flux [?? AP]
[Base: 15 Atk, 100 Hit, 0 Crt]
[Curr: 24 Atk, 100 Hit, 0 Crt]
Strikes an enemy with pure dark energy, randomly causing a negative status effect upon a hit. Possible status ailments:
- Poison ([INT x2]%)
- Paralysis (3 turns)
- Blindness (3 turns)
I know that. I played it too. Took me a Google search to realize it though.Shade wrote: I was referring to Tales of Phantasia. :/
The original price was 200 AP, btw, not 180, in case you got the impression I was punishing you or something.
190 AP I guess.Shade wrote:Meh. How much for (1 + [INT/3])?