Stul'p, Lvl 1 Drobbit Thief [Cover]
13/13 HP
0 XP | 0 AP
9 Atk | 110 Hit | 30 Crt
(5 | 30 | 10*2)
03 Def | 04 Res | 52 Avd
(1 | 2 | 30)
Theft [3/3]
Sudden Thrust [5/5]
Weapon: Newthunter's Claw (4 Atk, 80 Hit, 10 Crt)
Shield: Pot Cap, marked with the Groltu symbol (0 Def, 1 Res, 2 Avd)
Armor: Armadillo Leather Battlecape (2 Def, 1 Res, 20 Avd)
Spoiler: Inventory & Status
Inventory [5/7]:
+ Lockpick [3]: HIT chance of working. The Avd of the lock indicates its strength.
+ Newt Sandwich (heals 3 to 6 HP for Stul'p)
+ Sling [Atk 2| Hit 50| Crt 5] shoots small things
+ Loam Chunk (serves no practical purpose apart from filling Stul'ps inventory to prevent him from taking all loot for himself. What doesn't mean that he won't throw it away one day. And no, you can't build bridges with it. Not even if you are Clonkinator... )
+ Wooden Sword [Atk 0| Hit 60 |Crt 1] (serves no practical purpose apart from filling Stul'ps inventory to prevent him from taking all loot for himself. What doesn't mean that he won't throw it away one day.)
Rock Bag (for stones and other small things)
+ 10 sling stones [Atk 1 | Hit 20 | Crt 3]
Skills:
Theft [x/3] [
110 AP]
Instead of attacking, Stul'p can steal a random item from an enemy, including equipped ones. Success chance equals that of an unarmed attack. Crt "scans" the enemy inventory and steals an item of choice.
Sudden Thrust [x/5] [
120 AP]
Stul'p quickly switches to the front row, attacks from there and directly jumps back again. The drawback is, that while he thrusts, he suffers -10 Avd and his defense is reduced by 2.
Abilities:
Sneaky Strike [
200 AP]
Stul'p's natural crit value is doubled. Also, his critical hits (of attacks, not of things like stealing) poison the enemy, because he is such a sneaky guy.
Traits:
Stats:
STR: 5
INT: 7 (2 Skills/Spells)
SKL: 10
AGI: 10
CON: 1
WIS: 2 (1 Ability)
Misc:
HP: +2 [
20 AP]
Thefts: 0
Crits: 0
Kills: 0
Times Fainted: 0
x1
Background:
Stulp grew up as a newt hunter in the hubbin village of Fruggle, happy despite never having heard of his mother. But he always knew that there was something... different about him. His face looked a bit... shady sometimes, and unlike other hubbins, he didn't really prefer the peace and quiet of the village but rather ran around as a wannabe rogue, stealing everything he could grab and later, also ambushing people, knocking them out, robbing them and saying horrible things into the ears of the unconscious. When dark elves attacked the village (half the hubbins being killed, half being enslaved and treated cruelly, and his father running away), he suddenly knew about his Drooven origin and decided that his actual name must be Stul'p znu Rilf... or so.
Since then, he roamed the lands, stealing things and causing nightmares everywhere. One day, he joined the cult of the Worshippers of the Blob of Groltu and became a stalwart stalwart of Groltunism.
His life was horribly changed when he was captured by thugs of Deucce Baaj, who used him as a doormat for his minions (no, not literally... well, okay, sometimes...) until the Lich Lord noticed the amount of stuff that his henchmen were missing and found the secret hideout of Stul'p. He realized the potential of the hubbin-droow and used him for emptying the pockets of the foolish intruders who dared entering his realm.
[spoiler="Unlearned"]
Skills:
Knee Kick[3/3] [
90 AP]
Stul'p kicks against an enemy's knee, probably causing severe pain. This is a normal unarmed attack, but works from the back row and also causes a random reaction:
20%:Dazzles enemy for 3 turns
20%:Kicks enemy to the ground, stunning them for 2 turns
20%:nothing special happens
20%:certain crit
10%:Stul'p strains his leg and loses 2 HP
5%:permanently reduces enemy's Avd by 10
5%:instantly causes an attack from the kicked enemy
Traits (I can't have traits anymore, so this will count as an ability if possible and if I want it)
Gourmet [
30 AP]
Stul'p can be healed a bit by eating so-called comestibles.
[/spoiler]
Stul'p looks around and thinks about the things that happened not exactly long before. He already decided some days ago, after meeting the other people of his new group, that stealing something from them was not worth the effort since he could possibly get much more and better
equipment and
money by teaming up with them, even if that could mean sharing the
loot... the porc knight looked like he could turn him into stripes on the floor with a single swordstrike or shield slam, the strange battlemage seemed like he already had a bit experience with thieves and you couldn't steal from a ghost, could you?
But if he joined the "Avengers of the Souls", he would maybe even get an opportunity for stealing from that legendary Asidonhopo guy... the things in his shop looked costly.
Stul'p tries to take a look into the water, hoping to find some
bills or other
money he can grab, but he is too small to see what is behind the rail, and it also comes to his mind that he cannot swim very well (despite having grown up as a newt hunter) and doesn't know how deep the water is, and even though there could be some
gold to snatch, but even though it glints, it is not worth drowning. Even though there is no such thing as "enough
gold", he could possibly at least get enough for... everything you can imagine just by collecting everything in the dungeon. And he will possibly be able to get the
money in the pool later...
Then he chooses to cross the bridge and to sneak to the door of that annoying Golem who actually seems to think that you could be an assassin without being related to any Hubbin or Droow, at least to see what was in the back part of the room, maybe some
treasure?
"I agree. Let's go to the iron guy's room, okay? He could be useful later on, and we should try to make him join our team if we actually want to make that pesky undead implode... and grab his artefacts (and our souls if we should really need them).
And boredom shouldn't be the problem for Gaunt, I heard of guys like him surviving billion years of boredom."
I try to roleplay the greedy little jerk from the beginning... but at least, he is (Wrong) Genre Savvy.
Spoiler: And something