[PnP] Legacy of Darkness (Talk)
Posted: Thu Dec 16, 2010 8:48 pm
Story:
It is the year 54 after DZ. DZ stands for Day Zero - a day mankind will never forget. It will always be remembered as the day of the Absolute Eclipse - according to common knowledge, this obscure phenomenon caused an incredible number of vicious, unnatural creatures to befall the world. It is said that they slaughtered almost the entire population and destroyed large areas of the world. The few people who were alive at the time and survived up to this day, however, refuse to talk about this subject when asked about it. They act as if nothing ever happened.
Yet it did happen - the eternal mark in history, Day Zero, is proof of it. And some of those creatures, nowadays better known as monsters, are still roaming around the world even today.
But is it really history? A few days ago, the sun suddenly did not rise anymore. The moon of the night disappeared, but... ...it remained dark throughout the day. Only when it was nighttime again, the moon rose into the sky to give the world a tiny amount of light. The sun has not shown up once since that point. It eeriely resembles the Absolute Eclipse from 54 years ago...
Needless to say, mankind is in panic. People have started disappearing, and while some never show up again, others return as bloody corpses. The government is powerless - how are they supposed to put up a fight if they don't even know what they're fighting against?
And one day, you are one of those poor souls who just disappear. A struggle for survival begins...
Rules:
Roleplaying
1. Each player may only have one character. Your characters can act independently from each other if you wish to. Please only join if you fully intend to be active (that means, post more than like once every two days).
2. Regarding your character's race, it does not necessarily need to be human, but it should be something humanoid. So an elf, a half-breed or even an orc is okay, but nothing supernatural or undead.
3. Please try to contribute to the story when playing; this is an RPG, after all. Make your character act logically. Make it interesting. Make it have an own personality, its own reasons to fight and its own story. You are even welcome to have bonds between your characters, like being a brother/sister of someone else (even though no-one ever does that...). You don't need to type up a whole novel each time you post, especially in battles, but just make sure to make your character interesting, so that both you and the other players will be able to like your character (or at least love to hate it).
4. Please write anything your character says in "". I also recommend giving your character a personal talking color; note that you can get any color you desire by specifying a hex value instead of an actual color. #E5B530, for example (the format is #RRGGBB), should give a yellowish/golden color to your text.
5. Since you will be having quite some code in each of your posts, I recommend copying that code by clicking "quote" at your last own post. Just remember to update any changed values and remove the "[quote]"-tags afterwards.
6. If you want to say anything out of character in the game thread, use olive as a color please. If all you want to do is to say something out of character, please do it in this thread, not in the game thread.
7. Whenever I post I'll add a status table that indicates the most important stats of your characters, like the current HP of each character and enemy (if there are any). The order of the party members also shows in which order they'll act in battle. The current time of day, the current weather and how much gold you currently have are also shown.
8. When you're done talking and want me to move the game forward, make sure to post a clear action on what you're doing next (having your character say that he thinks about doing XYZ and having him actually do XYZ are two completely different things), or else it's possible that I don't recognize it as an actual action and nothing happens.
Character Stats
9. Every character's main stats are HP (Health Points), MP (Magic Points), XP (Experience Points) and AP (Ability Points). I think most people here should be familiar with what HP, MP and XP do. XP are gained for pretty much everything you do, such as helping other people, disarming a trap, picking a door's lock, defeating a monster, etc. AP, on the other hand, are used to learn new skills and abilities that your character can use.
10. Advancing to the next level always takes 100 XP. After a level up your XP are reset to 0, though any leftover XP will be kept (e. g. reaching 108 XP would leave you with 8 XP after the level up). Gaining a level will grant you 100 additional AP and allow you to distribute 2 additional points on your main stats.
11. Players may define the skills/spells/abilities they learn themselves, but I decide how many AP they actually cost to learn, and in the case of skills/spells, how many MP they require to be used (basic stuff may very well only require 1 MP, but if you want something really epic and powerful, you can expect it to cost a bit more. Anything above 3 MP is very rare though). You'll have to specify the basic Atk, Hit and Crt of any attacking skill or spell, kind of like if they were a weapon.
12. There is no gold or other currency in this game.
13. You may carry as many items in your inventory as their weight allows you to. You can carry up to [50 + (STR x5) + (CON x3)] units of weight.
14. You start without any items. If your character concept requires a certain item, tell me, and I'll make it appear early in the game - but you start the game completely unarmed and without items.
15. Each (player) character has the following stats, called "main stats":
POW: Power. Each point of POW allows you to carry 5 more units of weight. Additionally, half your POW is added as damage to your physical attacks, may increase the damage of skills and spells, and each second point of POW adds 1 HP per level.
SKL: Skill. Each point of SKL adds 3 points to your Hit rate, and each second point of SKL adds 1 point to your Crt rate. Critical hits do [SKL x10]% more damage than regular attacks.
AGI: Agility. Each point of AGI adds 4 points to your Avd.
LUK: Luck. Each point of LUK adds 1 point to your Hit, Avd, Crt and CEv values.
CON: Constitution. Each point of CON raises your HP by 1 per level and allows you to carry 3 more units of weight.
SPI: Spirit. Each point of SPI raises your max MP by 1.
...this results in various sub stats:
Atk: [POW/2 + Weapon Atk] The basic amount of physical damage you're capable of dealing with a regular attack.
Hit: [SKL x3 + LUK + Weapon/Skill Hit] Your basic chance to hit with a regular attack.
Crt: [LUK + SKL/2 + Weapon/Skill/Spell Crt] Your basic chance to score a critical hit. A critical hit deals [SKL x10]% (but at the very least one point) more damage than usual.
Avd: [AGI x4 + LUK + Equipment Avd] Your chance to avoid an attack, no matter whether it's physical or magical. To put it simply, your Avd is subtracted from the Hit rate of anything that tries to attack you. This does not apply to status ailments, however.
CEv: [LUK + Equipment CEv] Critical Evasion. This stat is subtracted from the Crt rate of anything that tries to attack you.
Max HP: [15 + (CON x Lv) + (STR/2 x Lv)]
Max MP: [SPI]
Inventory: [50 + (POW x5) + (CON x3)]
16. Distribute your starting stats wisely. You start out with 500 AP and can distribute 35 points among your "main stats"; however, while those stats may be 0, none of them may exceed 10 at the beginning, and 20 after the game has started. You may distribute 2 more points to your stats after each level up.
Combat
17. If a character's HP drop to 0, he/she faints. Unconscious characters can't act anymore until the battle is over, at which point they regain consciousness (but remain at 0 HP, unable to fight). Your characters cannot die in combat unless the whole party is defeated.
18. In combat, you may do one attack (major action) and one minor action or just two minor actions per turn. Anything that is not just talking counts as a minor action (e.g. using an item from your inventory, changing your row, etc.). After having done your actions, wait for my next post, unless all you want to do is to make your character say something.
19. You can choose between two possible positions for battles - front or cover. The front can be attacked by anything, but can also attack with anything itself. Covered characters can only be hit by ranged attacks, certain skills/spells and attacks that hit multiple characters - however, this only applies if there is at least one character standing at the front. If no-one at the front is left, melee attacks will be able to hit covered characters as well, so beware. Also note that if you're attacked from behind, your front and cover will be reversed.
20. If it looks like you're about to lose a battle, you might want to try to escape instead of waiting until you're defeated. Usually, if you try to escape and there aren't any obstacles in your way, you will succeed. However, if you escape, any party members not capable of moving (e. g. because of being unconscious) will be left behind (carrying them would slow you down too much). Usually, this means that they'll be captured. If you're unlucky, it might also mean their death, however.
21. Be creative. There are many ways to defeat your enemies, and not all of them necessarily involve defeating them yourself or even reducing their HP to 0 at all.
22. In a battle, whenever a turn passes in which a player hasn't posted (and the other players haven't chosen what that character should do either), his character will simply attack the first enemy on the list with a simple normal attack if he can hit an enemy from where he's standing.
If you don't want that to happen, simply add a "Script" tag in your charater's profile (in the spoiler) that tells me what your character should do in which situation. This can be as detailed as you want; if you want, you can even make a whole universal strategy to be used when you're absent, and I will make your character act accordingly to it (unless something happens which isn't covered in your script, in which case your character will resort to doing either normal attacks or nothing).
23. If you don't want to wait for the other players to post in a battle (for example if it just drags on and seemingly takes forever), you can just post a bolded End Turn in the game thread. You can then also give orders to the characters that haven't posted yet, if you want to, kind of like in an actual RPG game. Any characters that do not receive orders and have not posted yet at that point will resort to their script. If you ever actually want a character to do nothing, state so.
24. I may automatically end the current turn in a battle if some players haven't posted their actions after around 24 hours.
Misc.
25. If your character for some reason has no weapon (equipped), add one named "Unarmed" (or something similar) that has 1-3 Atk, 70 Hit and 0 Crt.
26. Here's a list of various more common status ailments that you might encounter:
Poison (x%): Every time you act while poisoned, you take damage equal to x% of your max. HP. If you get poisoned again while already being poisoned, the poison will become stronger.
Cursed: Any HP or MP recovery your character receives is nullified completely.
Stunned: You can't act while being in this status, but you can still move. Usually only lasts a single turn, though there may be exceptions.
Paralyzed (x): You cannot do anything at all (not even move) while being in this status, which also means that your Avd drops to 0. Will automatically be removed after x turns.
Dizzy (x): Your base Hit rate is reduced by 25% for the duration of this status ailment. This also applies to skills/spells. Will automatically be removed after x turns.
Dazzled (x): Your base Hit rate is halved for the duration of this status ailment. This also applies to skills/spells. Will automatically be removed after x turns.
27. When using ranged weapons, the stats of both the weapon itself and the ammo are added together for calculation purposes.
Each post should have the character's status table on top, looking similar to the example below (though you're very welcome to apply your own style and eye-candy). You may also add a hidden avatar and other fancy stuff if you want, but that's not a requirement.
Mr. Example, Lv1 (00) (Front)
HP: 24/24
MP: 08/08
AP: 500
Wt: 43/103
4-9 Atk | 98 Hit | 05 Crt
47 Avd | 08 CEv
Weapon: Random Weapon (1-6 Atk, 80 Hit, 0 Crt, 8 Wt)
Armor: Random Armor (20 Avd, 5 CEv, 30 Wt)
Don't worry if calculating the stats of your stuff seems to be too complicated, I can do it for you if you want me to.
It is the year 54 after DZ. DZ stands for Day Zero - a day mankind will never forget. It will always be remembered as the day of the Absolute Eclipse - according to common knowledge, this obscure phenomenon caused an incredible number of vicious, unnatural creatures to befall the world. It is said that they slaughtered almost the entire population and destroyed large areas of the world. The few people who were alive at the time and survived up to this day, however, refuse to talk about this subject when asked about it. They act as if nothing ever happened.
Yet it did happen - the eternal mark in history, Day Zero, is proof of it. And some of those creatures, nowadays better known as monsters, are still roaming around the world even today.
But is it really history? A few days ago, the sun suddenly did not rise anymore. The moon of the night disappeared, but... ...it remained dark throughout the day. Only when it was nighttime again, the moon rose into the sky to give the world a tiny amount of light. The sun has not shown up once since that point. It eeriely resembles the Absolute Eclipse from 54 years ago...
Needless to say, mankind is in panic. People have started disappearing, and while some never show up again, others return as bloody corpses. The government is powerless - how are they supposed to put up a fight if they don't even know what they're fighting against?
And one day, you are one of those poor souls who just disappear. A struggle for survival begins...
Rules:
Roleplaying
1. Each player may only have one character. Your characters can act independently from each other if you wish to. Please only join if you fully intend to be active (that means, post more than like once every two days).
2. Regarding your character's race, it does not necessarily need to be human, but it should be something humanoid. So an elf, a half-breed or even an orc is okay, but nothing supernatural or undead.
3. Please try to contribute to the story when playing; this is an RPG, after all. Make your character act logically. Make it interesting. Make it have an own personality, its own reasons to fight and its own story. You are even welcome to have bonds between your characters, like being a brother/sister of someone else (even though no-one ever does that...). You don't need to type up a whole novel each time you post, especially in battles, but just make sure to make your character interesting, so that both you and the other players will be able to like your character (or at least love to hate it).
4. Please write anything your character says in "". I also recommend giving your character a personal talking color; note that you can get any color you desire by specifying a hex value instead of an actual color. #E5B530, for example (the format is #RRGGBB), should give a yellowish/golden color to your text.
5. Since you will be having quite some code in each of your posts, I recommend copying that code by clicking "quote" at your last own post. Just remember to update any changed values and remove the "[quote]"-tags afterwards.
6. If you want to say anything out of character in the game thread, use olive as a color please. If all you want to do is to say something out of character, please do it in this thread, not in the game thread.
7. Whenever I post I'll add a status table that indicates the most important stats of your characters, like the current HP of each character and enemy (if there are any). The order of the party members also shows in which order they'll act in battle. The current time of day, the current weather and how much gold you currently have are also shown.
8. When you're done talking and want me to move the game forward, make sure to post a clear action on what you're doing next (having your character say that he thinks about doing XYZ and having him actually do XYZ are two completely different things), or else it's possible that I don't recognize it as an actual action and nothing happens.
Character Stats
9. Every character's main stats are HP (Health Points), MP (Magic Points), XP (Experience Points) and AP (Ability Points). I think most people here should be familiar with what HP, MP and XP do. XP are gained for pretty much everything you do, such as helping other people, disarming a trap, picking a door's lock, defeating a monster, etc. AP, on the other hand, are used to learn new skills and abilities that your character can use.
10. Advancing to the next level always takes 100 XP. After a level up your XP are reset to 0, though any leftover XP will be kept (e. g. reaching 108 XP would leave you with 8 XP after the level up). Gaining a level will grant you 100 additional AP and allow you to distribute 2 additional points on your main stats.
11. Players may define the skills/spells/abilities they learn themselves, but I decide how many AP they actually cost to learn, and in the case of skills/spells, how many MP they require to be used (basic stuff may very well only require 1 MP, but if you want something really epic and powerful, you can expect it to cost a bit more. Anything above 3 MP is very rare though). You'll have to specify the basic Atk, Hit and Crt of any attacking skill or spell, kind of like if they were a weapon.
12. There is no gold or other currency in this game.
13. You may carry as many items in your inventory as their weight allows you to. You can carry up to [50 + (STR x5) + (CON x3)] units of weight.
14. You start without any items. If your character concept requires a certain item, tell me, and I'll make it appear early in the game - but you start the game completely unarmed and without items.
15. Each (player) character has the following stats, called "main stats":
POW: Power. Each point of POW allows you to carry 5 more units of weight. Additionally, half your POW is added as damage to your physical attacks, may increase the damage of skills and spells, and each second point of POW adds 1 HP per level.
SKL: Skill. Each point of SKL adds 3 points to your Hit rate, and each second point of SKL adds 1 point to your Crt rate. Critical hits do [SKL x10]% more damage than regular attacks.
AGI: Agility. Each point of AGI adds 4 points to your Avd.
LUK: Luck. Each point of LUK adds 1 point to your Hit, Avd, Crt and CEv values.
CON: Constitution. Each point of CON raises your HP by 1 per level and allows you to carry 3 more units of weight.
SPI: Spirit. Each point of SPI raises your max MP by 1.
...this results in various sub stats:
Atk: [POW/2 + Weapon Atk] The basic amount of physical damage you're capable of dealing with a regular attack.
Hit: [SKL x3 + LUK + Weapon/Skill Hit] Your basic chance to hit with a regular attack.
Crt: [LUK + SKL/2 + Weapon/Skill/Spell Crt] Your basic chance to score a critical hit. A critical hit deals [SKL x10]% (but at the very least one point) more damage than usual.
Avd: [AGI x4 + LUK + Equipment Avd] Your chance to avoid an attack, no matter whether it's physical or magical. To put it simply, your Avd is subtracted from the Hit rate of anything that tries to attack you. This does not apply to status ailments, however.
CEv: [LUK + Equipment CEv] Critical Evasion. This stat is subtracted from the Crt rate of anything that tries to attack you.
Max HP: [15 + (CON x Lv) + (STR/2 x Lv)]
Max MP: [SPI]
Inventory: [50 + (POW x5) + (CON x3)]
16. Distribute your starting stats wisely. You start out with 500 AP and can distribute 35 points among your "main stats"; however, while those stats may be 0, none of them may exceed 10 at the beginning, and 20 after the game has started. You may distribute 2 more points to your stats after each level up.
Combat
17. If a character's HP drop to 0, he/she faints. Unconscious characters can't act anymore until the battle is over, at which point they regain consciousness (but remain at 0 HP, unable to fight). Your characters cannot die in combat unless the whole party is defeated.
18. In combat, you may do one attack (major action) and one minor action or just two minor actions per turn. Anything that is not just talking counts as a minor action (e.g. using an item from your inventory, changing your row, etc.). After having done your actions, wait for my next post, unless all you want to do is to make your character say something.
19. You can choose between two possible positions for battles - front or cover. The front can be attacked by anything, but can also attack with anything itself. Covered characters can only be hit by ranged attacks, certain skills/spells and attacks that hit multiple characters - however, this only applies if there is at least one character standing at the front. If no-one at the front is left, melee attacks will be able to hit covered characters as well, so beware. Also note that if you're attacked from behind, your front and cover will be reversed.
20. If it looks like you're about to lose a battle, you might want to try to escape instead of waiting until you're defeated. Usually, if you try to escape and there aren't any obstacles in your way, you will succeed. However, if you escape, any party members not capable of moving (e. g. because of being unconscious) will be left behind (carrying them would slow you down too much). Usually, this means that they'll be captured. If you're unlucky, it might also mean their death, however.
21. Be creative. There are many ways to defeat your enemies, and not all of them necessarily involve defeating them yourself or even reducing their HP to 0 at all.
22. In a battle, whenever a turn passes in which a player hasn't posted (and the other players haven't chosen what that character should do either), his character will simply attack the first enemy on the list with a simple normal attack if he can hit an enemy from where he's standing.
If you don't want that to happen, simply add a "Script" tag in your charater's profile (in the spoiler) that tells me what your character should do in which situation. This can be as detailed as you want; if you want, you can even make a whole universal strategy to be used when you're absent, and I will make your character act accordingly to it (unless something happens which isn't covered in your script, in which case your character will resort to doing either normal attacks or nothing).
23. If you don't want to wait for the other players to post in a battle (for example if it just drags on and seemingly takes forever), you can just post a bolded End Turn in the game thread. You can then also give orders to the characters that haven't posted yet, if you want to, kind of like in an actual RPG game. Any characters that do not receive orders and have not posted yet at that point will resort to their script. If you ever actually want a character to do nothing, state so.
24. I may automatically end the current turn in a battle if some players haven't posted their actions after around 24 hours.
Misc.
25. If your character for some reason has no weapon (equipped), add one named "Unarmed" (or something similar) that has 1-3 Atk, 70 Hit and 0 Crt.
26. Here's a list of various more common status ailments that you might encounter:
Poison (x%): Every time you act while poisoned, you take damage equal to x% of your max. HP. If you get poisoned again while already being poisoned, the poison will become stronger.
Cursed: Any HP or MP recovery your character receives is nullified completely.
Stunned: You can't act while being in this status, but you can still move. Usually only lasts a single turn, though there may be exceptions.
Paralyzed (x): You cannot do anything at all (not even move) while being in this status, which also means that your Avd drops to 0. Will automatically be removed after x turns.
Dizzy (x): Your base Hit rate is reduced by 25% for the duration of this status ailment. This also applies to skills/spells. Will automatically be removed after x turns.
Dazzled (x): Your base Hit rate is halved for the duration of this status ailment. This also applies to skills/spells. Will automatically be removed after x turns.
27. When using ranged weapons, the stats of both the weapon itself and the ammo are added together for calculation purposes.
Each post should have the character's status table on top, looking similar to the example below (though you're very welcome to apply your own style and eye-candy). You may also add a hidden avatar and other fancy stuff if you want, but that's not a requirement.
Mr. Example, Lv1 (00) (Front)
HP: 24/24
MP: 08/08
AP: 500
Wt: 43/103
4-9 Atk | 98 Hit | 05 Crt
47 Avd | 08 CEv
Weapon: Random Weapon (1-6 Atk, 80 Hit, 0 Crt, 8 Wt)
Armor: Random Armor (20 Avd, 5 CEv, 30 Wt)
Spoiler: Inventory & Status
Items:
- Item (5 Wt | Effect)
Skills:
[1 MP] Skill: [Base Stats]
[Current Stats]
Does damage. [0 AP]
Spells:
[2 MP] Spell: [Base Stats]
[Current Stats]
Does something else. [0 AP]
Abilities:
- Ability: Description of what it does. [0 AP]
Stats:
POW: 7
SKL: 5
AGI: 6
LUK: 3
CON: 6
SPI: 8
Story: Insert your character's story and backgrounds here.
Appearance: Describe your character's appearance here as detailed as possible. If you have a picture of your character, it also goes here.
Script:
- If own HP less than 50%: Heal self
- If there are 3 or more enemies: Use multitarget spell
- etc...
- Item (5 Wt | Effect)
Skills:
[1 MP] Skill: [Base Stats]
[Current Stats]
Does damage. [0 AP]
Spells:
[2 MP] Spell: [Base Stats]
[Current Stats]
Does something else. [0 AP]
Abilities:
- Ability: Description of what it does. [0 AP]
Stats:
POW: 7
SKL: 5
AGI: 6
LUK: 3
CON: 6
SPI: 8
Story: Insert your character's story and backgrounds here.
Appearance: Describe your character's appearance here as detailed as possible. If you have a picture of your character, it also goes here.
Script:
- If own HP less than 50%: Heal self
- If there are 3 or more enemies: Use multitarget spell
- etc...
Don't worry if calculating the stats of your stuff seems to be too complicated, I can do it for you if you want me to.