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PostPosted: Sun Dec 12, 2010 8:43 pm 
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Lumberjack (Developer)
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Oh.

I thought that was an NPC.
Teehee.

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PostPosted: Sun Dec 12, 2010 8:47 pm 
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Darkshine Knight (Extremist fanatic)
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Epic.
You go PvP without even knowing... :lol:


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PostPosted: Sun Dec 12, 2010 8:54 pm 
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Jungle Warrior (Committed contributor)
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No, I mean who was the other insane guy of Cime's?

Also, brilliant, Cimeries. :roll:

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PostPosted: Sun Dec 12, 2010 8:57 pm 
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Lumberjack (Developer)
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Keith, crazy dude with a chain esq.

http://egoboo.sourceforge.net/forum/vie ... 06&start=0

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PostPosted: Mon Dec 13, 2010 12:09 am 
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Protector (Senior Member)
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What about that Jakob guy from our PnP with the whole dimension switch thing?

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PostPosted: Mon Dec 13, 2010 12:15 am 
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Lumberjack (Developer)
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He was just misunderstood.

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PostPosted: Mon Dec 13, 2010 2:51 am 
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Rust Eater (Senior Member)
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What the hell am I supposed to do? I get into a fight and killed before my first turn... :(

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PostPosted: Mon Dec 13, 2010 3:18 am 
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Jungle Warrior (Committed contributor)
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You might get unswallowed. Then again, James is trying pretty hard to be an *** and get you swallowed.

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PostPosted: Mon Dec 13, 2010 5:10 am 
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Protector (Senior Member)
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Pushed towards =/= eaten, my friend.

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PostPosted: Mon Dec 13, 2010 8:14 am 
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Protector (Senior Member)
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Sorry about the hard hit, lol, I need to give it a chance against Oinkiver's massive tankage.
EDIT: Forgot to do Grim Growl. Didn't change anything anyway.

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PostPosted: Mon Dec 13, 2010 9:04 am 
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Rust Eater (Senior Member)
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Oh, dead on the first fucking turn. Screw it.

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PostPosted: Mon Dec 13, 2010 9:06 am 
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Protector (Senior Member)
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Crap! I forgot that since you got OHKO'd Oinky has to take the hit. Will edit.
EDIT: Wait, that's only for cover. Jeez.

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PostPosted: Mon Dec 13, 2010 9:16 am 
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Lumberjack (Developer)
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Agent of Dread wrote:
Sorry about the hard hit, lol, I need to give it a chance against Oinkiver's massive tankage.

Further support for my thesis that a tank is only needed if it is already present.

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PostPosted: Mon Dec 13, 2010 12:28 pm 
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Potion Mimic (Senior Member)
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Agent of Dread wrote:
Crits in this PnP work like this - if your roll is in the top [your Crt] of the area needed to hit, it Crits, and an extra d10 is rolled to see the extra damage.

Are you sure this is a good idea? It basically means that the less likely it is that you get hit, the more likely it is that if you do get hit, it will be critical, right? For example, if someone has 100 Hit and 10 Crt and attacks something with 90 Avd, does this mean that the attacker will always miss (90%) or crit (10%) and never score normal hits?


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 Post subject:
PostPosted: Mon Dec 13, 2010 12:45 pm 
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Protector (Senior Member)
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Well it sort of makes sense, for example if you have a giant battleaxe, and it's heavy, so it's hard to cleave something with it, but when you do, it's quite likely you'll hit pretty damn hard?
With the scenario you specified, though, I'd probably not pay the crit if it wouldn't crit if the crit was nine or something.

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