[RPG] A Goddamn PnP - Talk

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Cimeries
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Re: A Goddamn PnP

Post by Cimeries »

James Crowhorn IV, lvl 1 [0] Illusionist
Image 15/15
Image 10/10
10 Atk | 110 Hit | 4 Crt
3 Def | 61 Avd
Cane [5 Atk, +5 Avd]
Leather Cuirass [3 Def]
Spoiler: Inventory and s#$t
Image
Items [2/7]
- Length of Rope
- Deck of cards

Skills/Spells[list]Knifethrow [3 MP]: Throws a stack of concealed knives at the enemy front line.
Each knife hits one of the possible targets at random, has a base ATK of 2, a hit of 80 and a crt of 5.
The number of knives thrown equals Int/2.
These knives are considered standard throwing weapons, and not a magical attack. 120 AP
Currently: 4 Knives: 7 Atk, 110, 9 Crt each.[/list]
Abilities/Traits[list]Sleight of Hand: James can perform 2 secondary actions per turn. 70 AP

Escape Artist: James always successfully escapes from battle.
If he is caught, held, or bound in some way, he can always set himself free using either one primary action or two secondary actions.
Cages, traps, and the likes are no match for him and he can escape them as well, in a matter of moments. As long as it's physical, he can wriggle himself free. If he's bound by a spell though, he's screwed. 150 AP

[/list]Stats
STR: 5
DEX: 10
AGI: 6
INT: 8
WIS: 4
LUK: 2

Miscellanea:
AP: 160
HP/MP mod: +0/+1
Updated

How much for:
Quick action without the 1 MP cost, but instead it prevents me from regenerating MP that turn?

Theatrics: Recover 1 additional MP every turn.
:wink:
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Re: A Goddamn PnP

Post by Agent of Dread »

Quick Offensive would then be... 80 AP.
Theatrics: 60 AP.
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Post by Ditto »

Sir Oinkiver, Level 1 Porc Knight
Image
ImageImageImage
HP: 25/25
19 Atk | 113 Hit | 10 Crt
11 Atk | 113 Hit | 10 Crt
10 Def | 54 Avd
ImageWeapon: Steak Knife (8 Atk)
ImageShield: Top of a Soup Pot (2 Def)
ImageArmor: Kitchen-Forged Armor (5 Def)
Spoiler: Inventory and Status
Stuff (1/7):
-Beef Sandwich (Restores 25 HP)

Skills:
-Blessed Bacon-
Sir Oinkiver sacrifices as much of his HP as he wishes to to create delicious bacon in front of a target. This bacon is indeed so delicious that the target is forced to eat it so quickly that it does not take up an action, healing them for the amount of HP Sir Oinkiver sacrifices. (...0 AP?)

Abilities:
-Shield Bash-
Sir Oinkiver can give up his secondary action to bash any enemy in the front row with his shield, dealing unarmed damage and dazing the target for a turn. (140 AP)

-Ham of Steel-
A lot of people have tried to kill and devour poor Sir Oinkiver. Because of this, Sir Oinkiver is trained to defend himself against weapons and spells designed to kill him, cook him, and eat him. Sir Oinkiver gains 3 defense. (225 AP)

-Shield of Meat-
Sir Oinkiver is a meatshield. Literally. Whenever Sir Oinkiver is in the front row, fatal attacks aimed at allies in the cover row are redirected to him. (+50 AP)

Stats:
STR: 11
DEX: 11
AGI: 11
INT: 0
WIS: 0
LUK: 5

Misc:
HP: +3
MP: -2
AP: 35
If we can't buy HP and MP points, can we at least buy points for our modifiers or something? Meatshields can't be meaty without a lot of HP. Does the modifier ever increase as you level up?

Also, is my gear underpowered or overpowered? I can't tell from what Octy and Cime are posting.
Last edited by Ditto on Sun Dec 12, 2010 1:33 am, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

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Cimeries
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Re: A Goddamn PnP

Post by Cimeries »

James Crowhorn IV, lvl 1 [0] Illusionist
Image 15/15
Image 10/10
10 Atk | 110 Hit | 4 Crt
3 Def | 61 Avd
Cane [5 Atk, +5 Avd]
Leather Cuirass [3 Def]
Spoiler: Inventory and s#$t
Image
Items [2/7]
- Length of Rope
- Deck of cards

Skills/Spells[list]Knifethrow [3 MP]: Throws a stack of concealed knives at the enemy front line.
Each knife hits one of the possible targets at random, has a base ATK of 2, a hit of 80 and a crt of 5.
The number of knives thrown equals Int/2.
These knives are considered standard throwing weapons, and not a magical attack. 120 AP
Currently: 4 Knives: 7 Atk, 110, 9 Crt each.

Alacrity [1/1]: Convert one secondary action into one primary action.
Disables MP recovery on the turn it was used.
Recovers one use at the end of each battle. 80 AP[/list]
Abilities/Traits[list]Sleight of Hand: James can perform 2 secondary actions per turn. 70 AP

Theatrics: James recovers 1 more MP per turn. 60 AP

Escape Artist: James always successfully escapes from battle.
If he is caught, held, or bound in some way, he can always set himself free using either one primary action or two secondary actions.
Cages, traps, and the likes are no match for him and he can escape them as well, in a matter of moments.
If he's bound by a spell though, he's screwed. 150 AP

[/list]Stats
STR: 5
DEX: 10
AGI: 6
INT: 8
WIS: 4
LUK: 2

Miscellanea:
AP: 20
HP/MP mod: +0/+1
MP Recovery: 2/turn

Background: James is a Magician, so to speak. He practices Illusion, the art of deceiving the audience through quick, careful movement. All illusionists belong to the official "Guild of Honest Gentlemen", and take a vow of secrecy before they are taught the tricks of the trade.
Now as it just so happens, James has been accused of revealing said trade secrets to a non-member (which he may or may not have done, that too is a secret), so the guild is pretty pissed and are trying to get a hold of him.
That is why he can't stay in one place for too long, and has to travel the lands until he can clear his name or until the whole thing is forgotten. Accompanying James, his trusty sidekick sir Mutt... Or, he did, at least, back when sir Mutt was still alive. Now he travels alone. :(
It is done.
:wink:
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Post by Agent of Dread »

Ditto, your Def is pretty damn high. You can take that skill with a bonus of two for 150 AP.
Make the Beef Sandwich 50 HP.
@Shield Bash: What exactly would dazing do? Unarmed only = 0 Atk, 0 Crt (with stat boosts), so... 100 AP.
@Blessed Bacon: 0 AP. No particular gain comes from it.
@Shield of Meat: +50 AP.
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Post by Cimeries »

Agent of Dread wrote:@Blessed Bacon: 0 AP. No particular gain comes from it.
You have no sense of strategy Eijent oof Dreeed.
:wink:
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Post by Ditto »

I'm not sure why blessed bacon and shield of meat don't cost anything. At the very least, the ability to sacrifice HP to give it to party members should be worth something. And Sir Oinkley is supposed to be taking hits instead of party members.

(I know it's weird to argue about that, but I want Sir Oinkiver to be balanced somewhat.)

+2 Def? Octy was allowed to take +3 to Def. If my gear is high on def to the point where it's not letting me take abilities, I'd rather worsen it than limit my AP.

Dazing reduces hit by 25 like in the arcadia project.
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Post by Agent of Dread »

Alright, you can take 3 for 225, but your shield should lose a point of Def.

Shield of Meat disadvantages your character, the rest of the party is irrelevant in the calculation.

Daze too? 140 AP.
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Post by Ditto »

Done, let's go kick the people who kick our dogs now. Whenever Octy's done, anyway.
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Post by octagon »

I already am. I consider the third character post the final one.
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Post by Agent of Dread »

Octy, would you mind just posting your character again so I don't have to dive between pages to get references and stuff?
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Post by octagon »

Of course. More jörnspam for you.

Jörn, Lv1 [00] Barbarian [Front]
19/19 HP
6/6 MP
20 Atk | 110 Hit | 20 Crt
10 Def | 19 Avd
base [10 Atk | 110 Hit | 10 Crt
3 Def | 29 Avd]

Axe of Axiness [10 Atk, 10 Crt]
Heavy Platemail [7 Def, -10 Avd]

Spoiler: ƗƞƲƐƝÞøƦƴ ᶓ s#$t
Items
2x Spiced Dinosaur Meat (Restores d20 HP and d6 MP when eaten)
Image

Skills
Grim Growl [2 MP] 100 AP
Growls at an enemy and makes a threatening gesture. Halves enemy's Avd and Def for this round. Hit and Critical chance equal that of his normal attacks - crits stun the enemy for 2 turns. Minor action.
Provocation [4 MP] 70 AP
Normal hit chance, deals no damage. Provoked enemies are forced to attack him physically and cannot do anything else. Lasts 3 goddamn turns.

Abilities
Hardened 225 AP
Jörn has a flat DEF bonus of 3.


Stats
STR 10
DEX 10
AGI 3
INT 0
WIS 3
LUK 10

HP Mod 3
MP Mod -2


Story
Jörn hails from the friggin' frigid northlands. He was raised as a barbarian, and a barbarian's life suits him. He likes camping, campsites, campfires, beer [well, actually he does not react well to alcohol, but he is supposed to], puppet theater, haggling [though he can't count, so he fails at it], awful poetry and brawls.

Left AP: 55
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Post by Shade »

Agent of Dread wrote:@Blessed Bacon: 0 AP. No particular gain comes from it.
Unrestricted HP transfer is "no particular gain"? ...the hell?
I agree that it's not a very effective skill, but it certainly isn't 0 AP. It's basically a healing skill that costs HP instead of MP. A high amount of HP, admittedly, but it can still make sense on squishier characters than Sir Oinkiver himself.
Suggested AP cost: 25.
Agent of Dread wrote:@Shield of Meat: +50 AP.
Why would you give him additional AP for an ability that prevents his allies from being KO'd?
Suggested AP cost: 100.
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Post by Agent of Dread »

Don't have to be so mad because you were wrong about me. :P
I suppose I'll charge him for the first one, but I'm APing skills relative to the character, and it's technically a disadvantage towards him.
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Post by Shade »

Agent of Dread wrote:Don't have to be so mad because you were wrong about me. :P
I have no idea what you're referring to, or how I'm being "mad". I was just giving you advice and pointing out logical flaws.
Agent of Dread wrote: I suppose I'll charge him for the first one, but I'm APing skills relative to the character, and it's technically a disadvantage towards him.
So if one takes an ability that causes him to lose 1 HP every turn, but fully heals all his allies every turn, he would still gain AP for it? It's technically a disadvantage towards him, after all!
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