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PostPosted: Mon Nov 22, 2010 8:37 pm 
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Jungle Warrior (Committed contributor)
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I'll look at this stuff a little later, have a concert tonight in orchestra. I should be able to post at least by tommorow afternoon, since I get the rest of the week off from then on.

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PostPosted: Wed Nov 24, 2010 1:22 pm 
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Jungle Warrior (Committed contributor)
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Sorry, I forgot to calculate a few crits. Added them to the page.

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PostPosted: Wed Nov 24, 2010 9:55 pm 
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Jungle Warrior (Committed contributor)
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Also, octy, that's 165 AP.

(sorry for triple posty)

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PostPosted: Wed Nov 24, 2010 10:31 pm 
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Protector (Senior Member)
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Cime, stop being so badass. :(

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PostPosted: Thu Nov 25, 2010 12:06 am 
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Potion Mimic (Senior Member)
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Let's hope Blink will reduce your impact enough for you to survive.
Having Tessa drop without the parachute would probably have been better though, as her ability prevents her from dying. :/


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PostPosted: Thu Nov 25, 2010 1:51 am 
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Jungle Warrior (Committed contributor)
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Um? Anyone consider sharing the parachute? I get the feeling Tessa ain't that heavy.

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PostPosted: Thu Nov 25, 2010 6:44 am 
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Lumberjack (Developer)
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Because with a one man chute we would need either special harnesses or inhuman strength on Tessa's part to prevent wind resistance from blowing her away.
Sorry for knowing a thing or two about aerodynamics. :P

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PostPosted: Thu Nov 25, 2010 6:06 pm 
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Jungle Warrior (Committed contributor)
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Yeah, but if she breaks out of your grip, you blink towards her again.

(inhuman strength = magic)

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PostPosted: Thu Nov 25, 2010 8:01 pm 
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Lumberjack (Developer)
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While parachuting, that is not wise.

Keep the laws of motion in mind and try to imagine what happens to the parachute. Yes, that is not fun.

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PostPosted: Thu Nov 25, 2010 8:52 pm 
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Jungle Warrior (Committed contributor)
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Ah. Yes.

Still, Tessa would have simply lost skill uses from any ground impact damage. You, on the other hand, will wake up on the ground horribly wounded (1 HP and with painful status effects.)

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PostPosted: Fri Nov 26, 2010 8:02 pm 
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Jungle Warrior (Committed contributor)
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Sorry about being slow with posting, but once Octy finishes his character, I can add AoD and Octy both in one post.

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 Post subject:
PostPosted: Sat Nov 27, 2010 8:12 am 
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Darkshine Knight (Extremist fanatic)
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Sorry for being slow, too. Had a busy week.

5 AP too few, this sucks... What about 120+3KNO (with the same cap of 80+2KNO for a single target)?


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 Post subject:
PostPosted: Sat Nov 27, 2010 2:06 pm 
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Jungle Warrior (Committed contributor)
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155 AP.

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 Post subject:
PostPosted: Sat Nov 27, 2010 2:29 pm 
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Darkshine Knight (Extremist fanatic)
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Okay, so...

Ilthor Caiduris, Lv1 [00] Cloudstriker
56/56 HP
14 Atk | 125 Hit | 30 Crt | 50 Avd
base [06 Atk | 115 Hit | 24 Crt | 50 Avd]
MH: Light Silver Spear [08 Atk, 10 Hit, 06 Crt, 2h]
OH: -


Fierce Thrust [4/4]
Swing [2/2]
Disarming Strike [2/2]
Confusing Image [1/1]

[spoiler]Items
-
Skills
Fierce Thrust [x/4] [size=9]110 AP
Violently charges at an enemy, Double damage. Halves Ilthor's Avd and block chance for this round.
Swing [x/2] 95 AP
Attacks all enemies for half damage.
Disarming Strike [x/2] 145 AP
Attacks for half damage with whatever weapon he has equipped. A successful hit with this makes the opponent drop their weapon. It takes a full round for them to pick it up, though they of course don't necessary have to pick it up again. A critical hit deals no additional damage, but flings it directly in front of Ilthor, who can pick it up as a minor action. badass! :P
Confusing Image [x/1] 155 AP
Ilthor makes his fingers glow magically and then quickly moves his hands around, leaving an irritatingly glowing pattern in the air. It has a chance of [(120+3KNO)/amount of enemies]% for each enemy to attract their attention, incapacitating them for [KNO] turns. On a single target, the chance caps at [80+2KNO]%.
Curr. chance:[126/enemy amount]%
Chance for single target: 84%

[/size]
Abilities


Stats
STR +1
DEX +3
AGI +0
END -1
KNO +2


Tech
Combat Tools +2
Special Tools +4
Engineering +3
Medical +1


Story
Ilthor is a member of the Dairugin, a ...sort of nomadic tribe which is used to travel through the lands with airships, exploring the world and adventuring. The Dairugin are the descendants of Axedian scientists who left the city hundreds of years ago, before Axedes was separated from the mainland, to enjoy freedom and to see the far corners of the world.

[Storm or assault, escaped from the burning airship with a glider, crashlanded on Axedes, blah...]

Of course, as a stranger he knows the truth about the world's situation, and he decided to inform the population of Axedes. He lived a hidden life somewhere deep inside the town, until one day, he was captured by soldiers, and as a threat to the masters of Axedes, he is about to be executed...


starting AP: 510
spare AP: 5
[/spoiler]

Also, someone stickyfy this PnP please.


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 Post subject:
PostPosted: Mon Nov 29, 2010 3:00 am 
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Jungle Warrior (Committed contributor)
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Joined: Mon Feb 22, 2010 10:59 pm
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Sorry guys, but I'm gonna have to post next weekend, I missed all of last week of school, and I'm not going to have much time to write up PnP posts.

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