[RPG] Exile from Axedes (Discussion Thread)

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Ditto
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Post by Ditto »

Got revived by Tal less than five minutes after Hans almost cut him in half.
"It only hurts when my squad won't f***ing heal me."

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Agent of Dread
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Post by Agent of Dread »

Best Chaotic Evil Crowning Moment of Awesome ever.
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Post by Ditto »

Meh. I say it's on par with Arianna getting possessed by the necronomicon and very nearly casting a spell to annihilate the whole party.

Seriously, I am pissed that the PnP ended right then, because I was about to finally use all this big story stuff. You better make a sequel sometime, clonky.
"It only hurts when my squad won't f***ing heal me."

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Agent of Dread
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Post by Agent of Dread »

Nope. Getting a crit and OHKOing the party's tank surpasses it easily.
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Post by Ditto »

Mehhhh. I disagree.
"It only hurts when my squad won't f***ing heal me."

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Cimeries
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Post by Cimeries »

Image
:wink:
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Post by Shade »

Ditto wrote:You better make a sequel sometime, clonky.
I already said that I probably will, I just don't know yet when I will.
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Ditto
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Post by Ditto »

Cimeries wrote:Image
That is the awesomest picture I have ever seen.
"It only hurts when my squad won't f***ing heal me."

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Cimeries
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Post by Cimeries »

Fridge logic tiem: Wouldn't it be less risky for them to kill us and THEN dump us in a volcano?

Btw, I never took Momentum in the end, you can remove it from the status table.
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Post by Agent of Dread »

Image
Travis, level 1 [0]
Infected Deceiver

HP: 60/60

Backstab: 1/1
Main Hand: Curved Dagger (3 Atk, 0 Hit, 5 Crt)
Off Hand: Mutated Claws (2 Atk, 10 Hit, 0 Crt)
?? Atk | ?? Hit | ?? Crt | ?? Avd
Spoiler: Inventory and Status
Items (?)
-

Skills
Backstab [1/1]: While Travis is behind enemy lines, he can make a targetted strike on an enemy (putting him back in his own Front afterwards). It always hits, dealing x3 regular damage. There is a 1 in 6 chance that this attack hits a vital point and deals x12 damage instead of x3.

Abilities
Worthless: Travis is really nothing special down on Earth, and he can move around without drawing any particular attention. If he starts a battle in Cover, he can, once a battle, move through to the enemy lines without being attacked by anything but whole-party attacks, over three turns. when he's back there, he has no penalties or range limitations for attacking enemies in any row.

Stats
STR: -5
DEX: +5
AGI: +3
END: -3
INT: 0

Tech Skills
Weapons: 5
Special: 0
Machine: 0
Medical: 5

Info
Here's my template. I'm still adding to it. I want him to be written in from down on Earth.
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Post by Ditto »

1) Yes, that is his name.

2) The first time I accidentally used his name the whole time and i missed one while i was changing back.

3) Why not use characters from other PnPs in this one? They fit just fine into it, and their character concepts are much better than soldier1 and soldier2. It's more interesting.

I'll get going on APing your character, AoD.
"It only hurts when my squad won't f***ing heal me."

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Shade
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Post by Shade »

Ditto wrote:3) Why not use characters from other PnPs in this one? They fit just fine into it, and their character concepts are much better than soldier1 and soldier2. It's more interesting.
I didn't mean to imply that you shouldn't use them. I'm perfectly fine with that.
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octagon
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Post by octagon »

Canon Welding Up To Eleven...

Me is joining. :D Screw exams.

Ilthor Caiduris, Lv1 [00] Cloudstriker

56/56 HP

14 Atk | 125 Hit | 30 Crt | 50 Avd
base [06 Atk | 115 Hit | 24 Crt | 50 Avd]
MH: Light Silver Spear [08 Atk, 10 Hit, 06 Crt, 2h]
OH: -


Fierce Thrust [4/4]
Swing [2/2]
Disarming Strike [2/2]
Confusing Image [1/1]

Items
-
Skills
Fierce Thrust [x/4] ?? AP
Violently charges at an enemy, Double damage. Halves Ilthor's Avd and block chance for this round,
Swing [x/2] ?? AP
Attacks all enemies for half damage.
Disarming Strike [x/2] ?? AP
Attacks for half damage with whatever weapon he has equipped. A successful hit with this makes the opponent drop their weapon. It takes a full round for them to pick it up, though they of course don't necessary have to pick it up again. A critical hit deals no additional damage, but flings it directly in front of Ilthor, who can pick it up as a minor action. badass! :P
Confusing Image [x/1] ?? AP
Ilthor makes his fingers glow magically and then quickly moves his hands around, leaving an irritatingly glowing pattern in the air. It has a chance of [(80+3KNO)/amount of enemies]% for each enemy to attract their attention, incapacitating them for [KNO] turns.
Curr. chance:[86/enemy amount %]

Abilities
Lack of Ideas [AP? Nope for this.]
octagon currently has no ideas for any abilities. His poor character suffers it.


Stats
STR +1
DEX +3
AGI +0
END -1
KNO +2


Tech
Combat Tools +2
Special Tools +4
Engineering +3
Medical +1


Story
Ilthor is a member of the Dairugin, a ...sort of nomadic tribe which is used to travel through the lands with airships, exploring the world and adventuring. The Dairugin are the descendants of Axedian scientists who left the city hundreds of years ago, before Axedes was separated from the mainland, to enjoy freedom and to see the far corners of the world.

[Storm or assault, escaped from the burning airship with a glider, crashlanded on Axedes, blah...]

Of course, as a stranger he knows the truth about the world's situation, and he decided to inform the population of Axedes. He lived a hidden life somewhere deep inside the town, until one day, he was captured by soldiers, and as a threat to the masters of Axedes, he is about to be executed...
Another "boring innocent nice guy" character. Yeah, I'm that lame.

Portrait will possibly follow, but well - you know my drawing skill, so it would probably be better if not.
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Ditto
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Post by Ditto »

OMG YAY OCTY!

Aranym was awesome. I hate Aranym2. But I'm just mean, so don't pay attention to me.

Eh, Travis looks pretty incomplete, so I'll talk about him later.

Ilthor:

Confusing Image: 140 AP.

Fierce Thrust: 110 AP.

Swing: 95 AP.

Disarming Strike: 145 AP.

Lack of Ideas: 9999 AP. Shame on you, Octy.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Ditto
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Post by Ditto »

Tal and Hart are only pretending to be prisoners, paid by baddies, talking loudly when the castle sees what's going on, they knew about the deserter guard, it was a plot to catch him, the coins were given to him by a baddie who pretended to be a deserter, etc, etc, I refuse to make everything not happen way too fast. To answer your question, clonks.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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