Page 8 of 10

Posted: Mon Oct 18, 2010 1:01 am
by penguinflyer5234
Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"Hmm... What to do now...?"

Posted: Mon Oct 18, 2010 1:12 am
by Ditto
Reys, Lvl 1 Human Berserker (Front)
Image HP: 23/25
Image XP: 42/100
Image AP: 35
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+5 Hit] [6-13 Atk]
[+6 Hit] [6-11 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Ugh. It was them again. Anyone who attacked him was going to go down, and it wasn't going to be pretty. Reys dashes forward, and, hoping that the soldiers didn't know about what he had done to the other soldiers, violently strikes the girl twice in a row, pretending to be on the soldiers side... for now. "B****es." No being nice to people who tried to fry him to death.

Posted: Mon Oct 18, 2010 6:41 am
by Agent of Dread
Leira, Lv01 [01] (Cover)
09/09 HP
03/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"How dare you say that?! I will personally rip your head from your shoulders!"
Sustaining Steel Skin, Leira casts Fire Wave at the soldiers and that sonofabiscuit-eating wretch who insulted Ariel and himself.

Posted: Mon Oct 18, 2010 6:43 am
by Agent of Dread
Image
Ariel, Lvl 1 [10] [Front]
| HP: 9/9
| MP: 4/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"You again? I'm not letting you get away this time! Die!"
Ariel uses Flame Lance on the terrible evil ugly traitor man. (Reys, dummkopfs :P)

Posted: Mon Oct 18, 2010 11:14 am
by Shade
Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Adelle becomes impatient. What the heck is up with this fellow? He's... ...definitely not normal. But she's starting to get the impression that he isn't dangerous anyway.
And then it happens - that senile old woman happens to notice her while passing by and approaches her, which might alarm the stranger of her presence. Adelle acts as if she didn't notice the old lady and casually walks away, trying to get out of the stranger's sight before being confronted by the old woman.

Re: [PnP] The Rise of a King (Game) is tasty

Posted: Tue Oct 19, 2010 1:02 am
by penguinflyer2222
Gold: 145
Time of Day: Afternoonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 01/25 |MP: 00/00 | Reys (Ditto)
HP: 01/09 | MP: 06/16 | Ariel(AoD) (Steel Skin, +6 AC and MR)
HP: 01/09 | MP: 10/16 | Leira (Shelly)
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
Adelle sneaks around yay random DEX check! (10+5 vs 2=SUCCESS)
The merchant is busy with his hammer still and doesn't notice you.
"There you are, Adelle! I brought you some cookies.. we can have a housewarming party! What's-his-face'sMr. Joe's children will come too. But if it's not a good time, we can do it later."
Annoying Grandma Lady strikes again!
Spoiler: Ariel&Leira&Reys
Let's decide turn order I guess.. (A14+2 vs L1+2 vs. R5+5= A, R, L)
Leira sustains Steel Skin (3MP)
Ariel uses *Flame Lance* (2MP) on Reys (7+5 vs 6=HIT, 17 DMG) Reys fails at MR. ohsnap.
Reys attacka Ariel (17+5 vs 20=HIT, 8+5=13 DMG) Ohsnap
Ariel falls unconcious..
Reys attacks Leria (14+6 vs 14=HIT, 4+5=9 DMG)
Leria falls unconcious.. zomg.
Suddenly (2+1) arrows rain down..
Unknown Attacker attacks Shiny! Soldier (18+3 vs 13=HIT, 3+1=4 DMG)
" Ugly Soldier (1+3 vs 13=MISS)
" Reys (20+3 (crt? 16+3=nope)=HOT, 6+1=7 DMG)
Unluckily, the last arrow falls on you.. Reys falls unconcious..
------------------------------------------
[spoiler="Reys"]You wake up surrounded by trees. Somebody has apparently left you a piece of bread, but there is nobody in sight.
Spoiler: Ariel&Leira
You wake up surrounded by trees. Somebody has apparently left you a piece of bread, but there is nobody in sight.
[/spoiler]
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler]"I don't know.. I've heard from the guards that the army is in the forest, mountains, and desert. They also mentioned a small village south of here, which they want soldiers to occupy. But there isn't much here, really.."[/spoiler]

Posted: Tue Oct 19, 2010 1:13 am
by penguinflyer5234
Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"...A village, you say? Unoccupied of guards? I'm in! ...After I rest."

Flannán looks for an inn.

Posted: Tue Oct 19, 2010 1:50 am
by Ditto
Reys, Lvl 1 Human Sentinel (Front)
Image HP: 1/25
Image XP: 42/100
Image AP: 0
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+4 Hit] [6-13 Atk]
[+5 Hit] [6-11 Atk]
[22 AC] [13 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: +3

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Reys lurches up. He was back to consciousness. Back to life.

He groans. He had been almost completely cooked for dinner, and there was an arrow stuck right in the middle of his gut. Still, those pyromaniac murderer's were probably dead right now- people didn't usually survive their skulls being cracked by hammers- so he had done his job.

Bread? Heh. He'd rather whoever gave him the bread had just brought him to a nice, cozy bed, but bread was better than nothing. Reys eats the bread and looks around to see his surroundings. As long as he didn't run into any other damn mages, he would be able to handle himself just fine, even almost dead, because he could block, parry, or dodge almost any attack coming his way, of that he had little doubt.

Even so, Reys had a sinking feeling that this wasn't over. They might still be alive. He would take his knowledge and wisdom from the encounter and, if they were still alive, they would be dead next time.

Or not. Maybe they would even be his friends sometime. There was no need to go on killing sprees. He wanted to help and protect people, not cut them down. And if he was going to protect people, then he needed to befriend people. Which meant he needed to find people, hopefully a village.

I'm gonna boost my wisdom as much as I can... I don't want to get that badly pwned again.

Posted: Tue Oct 19, 2010 2:08 pm
by Shade
Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Annoying she is indeed.

"Oh... sorry, grandma. I'm afraid I kinda don't feel like it right now. I need some time to think about various things... ...could you please leave me alone for a while?"
And that actually isn't even a lie. She really needs to think about some things... ...and she needs to decide on her next victim. It has been a pretty long time since she's last drunk blood, and her loss of blood during the fight with the mutant animals didn't exactly help - she needs to quench her thirst for blood, or else she may not be able to keep herself under control.
Going back to her hut, she decides that the merchant will be the best target, as nobody around here is likely to know him, and thus isn't going to miss him... ...now, she just needs to wait for the night.

Posted: Tue Oct 19, 2010 9:59 pm
by Agent of Dread
[quote="Agent of Dread"]Leira, Lv01 [01] (Cover)
09/01 HP
03/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Uargh... unbelievable. Bested by an overconfident...
ARIEL! No... no... not agan... this... can't be happening... I..."

Lying back down again, he mutters desparately under his breath:
"Wake up... please..."

Posted: Tue Oct 19, 2010 10:20 pm
by Agent of Dread
Image
Ariel, Lvl 1 [10] [Front]
| HP: 5/9
| MP: 1/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
Ariel's senses returned to her. She was in a lot of pain... the large gash down her chest probably had something to do with that. That bastard got lucky... she'd like to see him do it again. She noted that Leira had already woken up... oh no. With that huge wound on her, he'd be going insane...
Forcing her throat to just do something, she spluttered up:
"Leira... don't fret... ack... I'm fine."
Mustering up what could be the last of her power for now, she used Blood Infusion on herself.

Posted: Tue Oct 19, 2010 10:34 pm
by Agent of Dread
Leira, Lv01 [01] (Cover)
09/01 HP
03/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

Image
Ariel, Lvl 1 [10] [Front]
| HP: 5/9
| MP: 1/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"Ariel... thank God. I was worried..."
Forcing himself to his unsteady feet, he lifts Ariel as well.

"Yeah, I'm fine, you don't have to worry about me..."
She blushes, but quickly returns to her senses.
"Great Thanos, Leira, you look terrible! We need to get you somewhere safer!"
The pair walk away from the trees under each others' arms.

Re: [PnP] The Rise of a King (Game)

Posted: Wed Oct 20, 2010 12:11 am
by penguinflyer2222
Gold: 145
Time of Day: Afternoonish/Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 05/09 | MP: 06/16 | Ariel(AoD) (Steel Skin, +6 AC and MR)
HP: 01/09 | MP: 10/16 | Leira (Shelly)
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
The merchant puts up his hammer and metal. Then he pulls a sword from under his cloak and looks at it critically. "Oh, okay. See you later, sweetie." You go back to your hut. You wait for the night.. then it comes. It has grown dark outside.
Spoiler: Reys
You eat the bread left for you. Oh wow! Great stuff!(All HP filled) no, you're not going to hallucinate xP
You hear the song you heard earlier when nearing the forest village. It sounds like somebody is playing on an instrument. There are also some barely audible voices, muffled by the music.
Spoiler: Ariel&Leira
Ariel uses *Blood Infusion* (3 MP) on herself. (+4 HP)
You hear the song you heard earlier when nearing the forest village. It sounds like somebody is playing on an instrument.
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler]
You look for an inn, and find one. It's 5 gold for a stay.[/spoiler]

Posted: Wed Oct 20, 2010 12:13 am
by penguinflyer5234
Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
WOOOOOOOOOO INN!!!!!!!

Posted: Wed Oct 20, 2010 11:31 am
by Shade
Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

It's night... Adelle takes a deep breath. No matter how many times she does it, she can't help but become nervous when it's time - she simply cannot get used to it. Drinking the blood of innocent people... ...she has probably killed more people that way than even the most ruthless criminals. Yet everybody treats her normally. Of course - how would they know about it?
Adelle leaves her hut and sneaks through the town, trying to find the merchant from before, taking great care to not be noticed by anyone.