[PnP] The Rise of a King (Game)

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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 0/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Ugh. They were just throwing their lives away. He hadn't been hit once, and he wasn't going to get hit any time soon. Trusting the attacker he couldn't see to take care of the wobbling soldier, Reys moves onto the last soldier and attacks him twice.

MOMMY I WANT SHINY SOLDIERS TOO! D:
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [117%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [2/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
Flannán goes over to the girl in her cell.
"Well hello there. Why have you been locked up?"
...
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Adelle takes a look at the merchandise, but eventually notices that he doesn't seem to have anything that might interest her.
"...hmmm, you're selling nothing but weapons and shields? I'm still fairly new around here myself, but I'm fairly certain that you'll have trouble finding customers for those in this village."
...and she'd also feel more comfortable if this guy wasn't around. He didn't make a very dangerous impression on her, but...
"Well, good luck with your trade then. I'm off."
She turns to leave and goes back to her hut.
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 145
Time of Day: Afternoonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 23/25 |MP: 00/00 | Reys (Ditto)
HP: 00/20 | Soldier (Dead, obviously.)
HP: 00/20 | Soldier (Dull. oh wait dead.)
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
HP: 20/20 | Soldier (Shiny!)
HP: 20/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
=====================================
Spoiler: Adelle
"I guess you're right.. There is not much trade in the mountains these days either, but maybe I can find some gems."
He starts eating a rock when you leave to your hut, which is the same as always.
Spoiler: Reys
Reys attacks Soldier 3 (15+3 vs 13=HIT, 6+4=10 DMG)
" (11+4 vs 13=HIT, 6+4=10 DMG)
Solder 3 dies with two lucky strikes.
"Argh.. we are finished!"
(20)Last Spark activates..
Soldier 2 attacks Reys (Unmissable, 1+1=2 DMG)
The soldier gets in a first and final blow, before
Unknown Attacker attacks Soldier 2 (15+3 vs 13=HIT, 6+1=7 DMG)
Again, the unknown one fires an arrow. You look in the direction of the arrow (which is slightly different than the first one), but you don't see anyone.
Soldier 2 dies. Reys gains 30 XP.
Unknown Attacker gains 20 XP.
Loot: 75 GOLD OF SHINYNESS
You currently have 42 XP, don't forget to change that.
(Last Spark: When there is only one of these grouping enemies left, who has less than 5% HP, his attacks are unmissable. Roll a d20 to determine whether it activates.)
Spoiler: Ariel&Leira
see previous posty
Spoiler: Flannán
She wakes up. "Huh.. oh. Who are you? You seem familiar.. Well, some soldiers said I'm a witch.. and they don't like witches..
Nino is actually alive this time!
Oh and prison guard dude had 20 gold because he's a humanz lol.
Last edited by penguinflyer2222 on Sun Oct 17, 2010 4:13 pm, edited 1 time in total.
......
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [117%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [2/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
Flannán unlocks the girl's cell door.
"Let's get out of here before any more guards come... I had to fight one to rescue you."

Hello Ditto, I see you in the hidden users...
...
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

When Adelle leaves, the stranger suddenly starts eating a rock. ...he's eating a rock!? Adelle goes back to the merchant's location. However, she doesn't approach him directly, but instead hides in the shadows of a tree, house or anything else that might be sufficient to hide behind and watches his doings from afar, trying not to be noticed. If this guy's up to something, she has to know...
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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 42/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Wincing a little as the blow hits him, Reys finishes off the soldier who hit him with two consecutive blows, killing him instantly. Reys snaps back to reality. He was free from the soldiers. He didn't have to be the brutal, violent killing machine anymore. He could be a caring person again. Reys slumps down to his knees and lets out a sigh of relief, and after a few seconds, gets up again, giving the guy who was being attacked a questioning look, wondering why he was being attacked, and pulls down his white robe so that his head shows- that is, his white and red robe, splotched with his own blood and the blood of the people he killed.

Shiny gold is nice and all, but I want shiny soldiers too. Now lemme loot their bodies.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 145
Time of Day: Afternoonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 23/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
HP: 20/20 | Soldier (Shiny!)
HP: 20/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
You hide behind a tree and watch the merchant finish eating his rock. Then he looks around at the empty village. The stranger decides to pull some metal out of his pack and bang on it with a hammer for a while.
Spoiler: Reys
"Well.. thank you for killing those soldiers, I guess.."
He seems to be watching something behind your shoulder.
"They just came and took over, so I ran out of my house.."
You hear some minor explosions behind you, and he turns his head some.
Well, they have 1d4 Long Knives and 2 AC Cheap Mail or something. :lol: But hey, if you really want them.. :P
Spoiler: Ariel&Leira
see previous posty
Spoiler: Flannán
"You did? Well, there's usually only one.. My name's Nino, by the way.. what's yours?"
Nino opens the door and walks out of the cell, pointing down the hall.
"I think we can go that way, and turn and be able to go up to the ground floor. But maybe we should rest first."
Flannán gains 3 exp for rescuing Nino. lol
Last edited by penguinflyer2222 on Sun Oct 17, 2010 9:34 pm, edited 1 time in total.
......
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Adelle continues to observe the stranger.
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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Berserker (Front)
Image HP: 23/25
Image XP: 42/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Make me run into Flannan or Adelle so I can have some help killing everything that breathes on me. Rawr.

Reys turns his head back, and, seeing the explosions, mouths multiple violent swear words that would probably shock anyone if it didn't hurt to say them. Reys heads towards the explosions.

I'm afraid I had to peek at Adelle's spoiler after seeing that eating a rock part.
Last edited by Ditto on Sun Oct 17, 2010 10:02 pm, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"Nice to meet you, Nino. I am called Flannán. I used to be [censored but Nino hears :P]."
When Nino offers to rest, Flannán declines.
"We should leave as soon as we can. If we wait then some other guards will chance upon the dead guard quickly alert the whole place. We obviously don't want that."

@Ditto: Also pay attention to your HP, since you are currently at 23 HP.
...
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penguinflyer2222
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 145
Time of Day: Afternoonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 23/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
HP: 20/20 | Soldier (Shiny!)
HP: 20/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
He continues to bang on the metal with his hammer. Then Grandma comes walking down the road with a basket. She looks around and sees you hiding behind a tree. Then she walks towards you.
Spoiler: Reys
oops time paradox, please wait...
Spoiler: Ariel&Leira
see previous posty
Spoiler: Flannán
"Okay.."
You go to where Nino said and climb a rope ladder into the lovely new car!old warehouse. Then you leave and poof outside the warehouse WDYDN?
......
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Post by Agent of Dread »

Leira, Lv01 [01] (Cover)
09/09 HP
13/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Destroy them, my darling Ariel."
Leira casts Steel Skin on Ariel so that she won't get hurt... not like last time.
- Linktree: linktr.ee/trilbs -
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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 9/9
| MP: 6/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"Hahaha, burn!"
Ariel casts Explosion at the Shiny Soldier.
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 145
Time of Day: Afternoonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 23/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 09/09 | MP: 06/16 | Ariel(AoD) (Steel Skin, +6 AC and MR)
HP: 09/09 | MP: 10/16 | Leira (Shelly)
HP: 05/20 | Soldier (Shiny!)
HP: 15/20 | Soldier (Ugly)
HP: 15/20 | Soldier (Clockwork..?)
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
see previous
Spoiler: Reys
The "captive" guy walks off somewhere. You head towards the explosions and see those two pyromaniacs again. They're attacking a group of soliders.
Spoiler: Ariel&Leira
Leria casts *Steel Skin* (3 MP) on Ariel.
Ariel uses *Explosion* (4 MP) on the Shiny! Soldier (12+5 vs 13=HIT, 15 DMG) (5 DMG to other soldiers too)
Then somebody approaches.. it looks like that traitorous soldier dude you saw earlier.
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler][/spoiler]
Last edited by penguinflyer2222 on Tue Oct 19, 2010 12:27 am, edited 1 time in total.
......
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