[PnP] The Rise of a King (Game)

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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Sentinel (Front)
Image HP: 25/25
Image XP: 42/100
Image AP: 0
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+4 Hit] [6-13 Atk]
[+5 Hit] [6-11 Atk]
[22 AC] [13 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: +3

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Reys decides music is blechy and tries to find somewhere else to head towards.
"It only hurts when my squad won't f***ing heal me."

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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 140
Time of Day: Getting Darker/Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 05/09 | MP: 06/16 | Ariel(AoD)
HP: 01/09 | MP: 10/16 | Leira (Shelly)
=====================================
HP: 19/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
You make your way through the village and find the merchant right where he was earlier, sleeping under his cloak. He's the only one out, not even any monsters are around yet.
Spoiler: Reys
There's mostly a lot of trees, so you just head in some direction and eventually find yourself in the forest village again. This time the soldiers are dead, but it looks like some escaped.
Spoiler: Ariel&Leira
sorry for not noticing you went through the woods earlier already
You walk through the trees and find a stream which looks like it leads to the forest village. On the other side, it flows from a fork which is still surrounded by trees.
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler]
I assume you stay at the inn then.
You pay nice five golds and stay at the inn. Zzzz. All HPs healed.[/spoiler]
Edit: , not .. Accidentally made A&L's spoiler all olive. :P
Last edited by penguinflyer2222 on Sat Oct 30, 2010 1:49 pm, edited 1 time in total.
......
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

Adelle takes a deep breath, then sneaks towards the sleeping merchant. He has chosen a somewhat inconvenient place to sleep - the danger to be noticed by other people is much greater out in the open than in an alley or house. She seems to be in luck regardless, however, as there doesn't seem to be anyone else outside.
She hestitates for a moment, but then extends her fangs and bites the merchant's neck, drinking his blood.
A vampire's bite paralyzes its victim for a while, which is why they usually remain undetected - the victim simply has no way to do anything once it has been bitten.
After quenching her thirst on the merchant, she mumbles a low "...rest in peace." and impales his heart with her sword. Afterwards, she sneaks back to her hut.
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 140
Time of Day: Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
Spoiler: Adelle
You bite the merchant's surprisingly thick neck and stuff.
Merchant is paralyzed. Merchant loses blood. (-? HP)
Then you stab him and he dies. (Epic Hit! 20+3 vs ??=HIT 6+2=8 DMG) *death sound plays*
Adelle gains 10 exp. for attacking people to live. (fighting, roleplaying)
[spoiler="Loot"][quote] Mysterious Figure's "Shop"! *Everything Goes Sale- FREE*
[$] Item---------Description
*+~Weapons~+*
[0]Shiny Sword (1d6, +1 MR) This sword is so shiny it reflects magic attacks kinda!
[0]Dedestructible Dagger (1d4, unbreakable) This dagger is a weaker weapon, but it cannot be destroyed. Handy if you are facing people with sundering or disintegrating capabilities.
*+~Shields and Armors~+*
[0]Mirror Shield (3 MR) This is a fine shield. It is shiny and can reflect lots of stuff.
[/quote]
You start to sneak back to your hut, but you notice some monsters approaching the gate. (The merchant came through the gate and set up shop by it.)
@Epic Hit and losing ? HP: Well, he just lost a lot of HP and then you stabbed him and stuff so he would've died anyway. :lol:
[/spoiler]
......
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Post by Shade »

Image
Adelle, Lv1 [55] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

The merchant's goods are now free to take, but Adelle doesn't. Not only would it go against her convictions, but it'd obviously also look very suspicious to the townsfolk if the day after a merchant was killed someone suddenly starts running around with the goods he had with him.
She notices that there are monsters approaching, but she returns to her hut regardless. She can still return to fight them later if the townsfolk notices them - but for the time being, she actually welcomes the monsters' appearance, as this allows her to put the blame for the merchant's death on them.
When she arrives home, she goes to sleep if nobody else has noticed the monsters yet.
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Post by Ditto »

Reys, Lvl 1 Human Sentinel (Front)
Image HP: 25/25
Image XP: 42/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+4 Hit] [6-13 Atk]
[+5 Hit] [6-11 Atk]
[22 AC] [5 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +5
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -5

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Reys checks out the forest village to see what's happenin'.
Last edited by Ditto on Mon Nov 01, 2010 12:40 am, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 5/9
| MP: 1/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"Come on, Leira, let's get to the village. It's our best bet on aid for you."
- Linktree: linktr.ee/trilbs -
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
Goin' to the Village...
...
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Post by ShellShocker »

Leira, Lv01 [01] (Cover)
01/09 HP
10/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Yeah, it's for the best. Let's get going..."
Image
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 140
Time of Day: Getting Darker/Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks) (Asleep)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 05/09 | MP: 06/16 | Ariel(AoD)
HP: 01/09 | MP: 10/16 | Leira (Shelly)
=====================================
HP: 19/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 20/20 | Nino (NPC)
=================================
Spoiler: Adelle
You go back to your hut and sleep. Zzzzzzzz...
Spoiler: Reys
Nothing much is happening, because everybody is inside their houses. You notice somebody with a bow sneaking to their house and going inside it.
Spoiler: Ariel&Leira
You enter the forest village again. This time the soldiers are dead, but it looks like some escaped. You notice somebody with a bow sneaking to their house and going inside it.
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler]
It has gotten dark outside, but you still make the trip to the village anyway. You and Nino find your way there, but spot some monsters outside it. There are three figures at the gate.[/spoiler]
I should probably stop providing options that lead to A&L&R coming together again. But then again, this is a chance for something else to happen..
......
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Location: Best Southwest

Post by penguinflyer5234 »

Flannán, Royal Swordsman [120%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER Stupid Zelda Key... :(

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"Should we see what they are, or SNEAK ATTACK them, Nino?"

IF SNEAK ATTACK THEN SNEAK ATTACK
ELSE IF SEE WHAT ARE AND THEY ARE HOSTILE THEN ATTACK
ELSE TALK TO THEMS
END
...
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Agent of Dread
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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 5/9
| MP: 1/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"No point in frying him, we're too weak at the moment. Surely there's an inn or something around here..."
- Linktree: linktr.ee/trilbs -
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Post by ShellShocker »

Leira, Lv01 [01] (Cover)
01/09 HP
10/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

Leira and Ariel try to avoid any confrontation and get somewhere to rest before doing anything. They ignore the Archer.
Image
This signature picture has been cropped to fit the size limit.
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penguinflyer2222
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 140
Time of Day: Getting Darker/Night

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks) (Asleep)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
=====================================
HP: 05/09 | MP: 06/16 | Ariel(AoD)
HP: 01/09 | MP: 10/16 | Leira (Shelly)
=====================================
HP: 19/19 | MP: 06/06 | Flannán (5234)
HP: 05/05 | MP: 16/20 | Nino (NPC)
HP: 04/15 | Monster Owl 1
HP: 15/15 | Monster Owl 2
HP: 15/15 | Monster Owl 3
=================================
Spoiler: Adelle
Zzzzzzzz...
Spoiler: Reys
see previous post
Spoiler: Ariel&Leira
You look around and stuff and find an inn-like place. It costs 2 $ each sorry for shyortness
Spoiler: Flannán
[spoiler="Nino's stats"]Nino, lvl 2 Human Mage (Cover, 'Good'/Neutral NPC)
HP: 5/5
MP: 20/20
XP: 0
Hit: -2 | AC: 13 | MR: 11 | 1 D
Weapon: Unarmed (1d3)
Armor: Clothes (1 AC)

[spoiler="Awesome"]
Inventory (0/7):
-
Skills:
-Wind (4 MP): Damages one target. 2D6.
-Elwind (6 MP): Damages one target. 3D6.
-Life Channel: May use HP instead of MP to cast spells.
Stats:
Strength: -2
Dexterity: +2
Constitution: 0
Intelligence: +4
Wisdom: +1
Story&Appearance
Nino has green hair, but besides that like a normal fragile mage person.
Nino seems to spend a lot of time imprisoned for being a 'witch'.
[/spoiler]"They look like monsters.. let's SNEAK ATTACK them."
You SNEAK ATTACK. There are some monster owls.
Flannán attacks Monster Owl 1 (3+6 vs 10=MISS)
Nino uses *Wind* (4MP) on Monster Owl 1 (19+4 vs 10=HIT, 9 DMG)
It half-works.
[/spoiler]
......
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Agent of Dread
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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 5/9
| MP: 1/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"We'll take two rooms. Best bet for feeling better is a good sleep, and if that isn't enough, I should be up to healing us by then."
- Linktree: linktr.ee/trilbs -
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