[PnP] The Rise of a King (Game)

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ShellShocker
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Post by ShellShocker »

Leira, Lv01 [01] (Cover)
09/09 HP
16/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Yep, let's get going. I'm dying for a fight. "
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Shade
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

After having rested for a bit, Adelle stands back up and tries to find the way back to the village.
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 50
Time of Day: Noonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
HP: 0/20 | Soldier
HP: 14/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 02/25 | Prison Guard
=====================================
Spoiler: Adelle
You somehow manage to find your way back to the village without trouble. There is a large field between the grove and here. At the edge of town, there is something new: Some mysterious cloaked figure who is setting up shop. He wears a large backpack, and seemed to have traveled a long way; but he doesn't have any horses, and it would be a hard walk.
Spoiler: Reys
Reys attacks Soldier Uno (11+3 vs 13=HIT, 7+4=11 DMG)
Soldier Yksi panics and tries to run away. (15+1 vs 10+5=SUCCESS)
Soldier Ein successfully runs away- or so he thought..
Unknown Attacker attacks Soldier Une (Unmissable, 1+1=2 DMG)
The.. 'captive', we'll call him, looks in the direction the arrow came from and smiles, trying to look brave.
Soldier En dies.
Reys attacks Soldier 2 (20+4 vs 13 -> 11 vs 13 (no crit)=2+4=6 DMG)
Soldier 2 attacks Reys (13+5 vs 22=MISS)
Soldier 3 attacks Reys (11+5 vs 22=MISS)

Btw, Uno, Yksi, Ein, Une, and En refer to Soldier One. :P
Spoiler: Ariel&Leira
You go deeper into the forest. There is trampled brush, footprints, and dead animals. Some soldiers must've passed through here. You notice that the dead creatures are no ordinary ones.. they are larger and fiercer. Continuing into the forest, you hear some music. Soon you are in an odd village in the middle of the forest. Nogandorf's army has indeed stopped here, and there are soldiers outside most of the buildings- which are in the shape of giant tree stumps. Soldiers are also at work destroying monsters, even shooting a large carnivorous plant stuck on a small island in the middle of a river. You notice a battle outside a house; some dude is battling three soldiers who are guarding a hostage, one of the townsfolk it seems. The dude battling them seems familiar, but has a white cloak pulled over his head and you can't figure out who it is. Suddenly an arrow whizzes over and strikes down a soldier, dead.
Note that anything you agree on, but don't actually do an action for, will most likely be done, since that is how you two seem to work.]
Spoiler: Flannán
Flannán attacks the Prison Guard (16+6 vs 14=HIT, 6+6=12 DMG)
Prison Guard attacks Flannán (12+5 vs 16=HIT, 2+2=4 DMG)
"You.. will die! Or at least be seriously wounded.. by me!"
Shelly wrote:So... you liking the PnP so far?
Sorry about the wait.
......
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [100%] [Front]
HP: 11/19
MP: 6/6
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [1/7]:
- Red Potion [+20 HP, -2 MP]

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"Whatever you say, dearie."
Flannán pokes the guard one last time with his sword.
...
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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 0/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Bleh. You and your knowledge of languages.

Reys barely notices the soldier running away. Things were a blur, and yet he was in more control than he ever was, his senses illuminated by magic. Reys bashes aside both blows with his shield and attacks the second soldier with both weapons simultaneously. At that moment, however, he got a grip on reality. He didn't want to kill these people, and he wasn't going to let them die if they were willing to run. He had already taken that chance away from one of them. "Run away." If they decide to run, Reys doesn't follow them.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 9/9
| MP: 10/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"Look, Nogandorf's army. The old bag is getting cocky, we should go rain on his parade."
- Linktree: linktr.ee/trilbs -
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Post by ShellShocker »

Leira, Lv01 [01] (Cover)
09/09 HP
16/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Let's get 'em!"
Leira summons a fireball in his hand, readying to surprise attack the enemy. How many can he see down there? What are they armed with?
Image
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

And so Adelle eventually arrives back at the village, glad about how quickly she found the way back.
However, something is disturbing the apparent peace of the village - a mysterious cloaked figure is now present and doesn't seem to mind the fact that it looks completely out-of-place here.
Intent on finding out what this figure is doing here, Adelle approaches it.
"Excuse me. Are you a traveling merchant or something similar? What brings you here? You look a little... ...out-of-place... ...with that cloak."
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 50
Time of Day: Noonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
HP: 0/20 | Soldier
HP: 14/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
HP: 00/25 | Prison Guard (Overdead)
=====================================
Spoiler: Adelle
"Yes, I am a traveling merchant from the mountains.. I have come to sell my wares in the cities down here, but in all the places I have visited, there weren't many people there. The cities are less lively than usual.. do you know why?
Spoiler: Reys
Reys attacks Soldier 2 (8+3 vs 13=MISS)
" (8+4 vs 13=MISS)
As you attack the soldier, you realize you don't want to kill them and miss.
The third soldier thinks about leaving, but he looks back at the second one, who is bleeding but staying put.
"We shall not run! WE SHALL EXTERMINATE!!! EXTERMINATE!!! EXTERMINATE!!!!!!!!"
Soldiers get 100exp each for roleplaying. They level up into DALEKS.
Nein. I used Google Translate for most of them, but I knew the Spanish and Finnish ones. Well, I didn't really remember the Finnish one. :P
Spoiler: Ariel&Leira
There are two being attacked, and the rest are in groups of three in random places.
Spoiler: Flannán
Flannán attacks Prison Guard. (16+6 vs 14=HIT 8+6=14 DMG)
stuff happens bye
Flannán gains 17 exp points.
Loot: Crappy armor and weapons and stuff.. oh, what's this?
-Key
Sorry about the wait.
Last edited by penguinflyer2222 on Sun Oct 17, 2010 1:05 pm, edited 1 time in total.
......
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Shade
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Post by Shade »

Image
Adelle, Lv1 [45] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler]

"I see. Well, I'd guess it's because of Noganford's reign of terror. Monsters have started showing up everywhere, making it dangerous to roam around outside."
This guy somehow makes her feel uneasy. There's something ominous about him...
"Anyway, you said you're a merchant. Could I take a look at your merchandise?"
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Ditto
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Post by Ditto »

Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 0/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.
Reys sighs. Fine. He would have to kill them, then. He did a lot of that these days. Why wouldn't they run? He had already killed one of their men in a three on one fight, and he didn't even have a scratch on his armor in the process. Reys strikes the wounded soldier twice in a row again.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Post by Agent of Dread »

Image
Ariel, Lvl 1 [10] [Front]
| HP: 9/9
| MP: 10/16
| AP: 80
| -3 Hit .| 1-6 Atk
| 14 AC | 15 MR
| Ebony Sabre | 1d6 (+1 Hit)
| Long Cloak ..| 02 AC
Spoiler: Inv, Skills, Stats
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: Ariel sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack Ariel for three turns. If Ariel is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: Ariel tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: Ariel forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as Leira, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modifiers
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.
[/spoiler]
"The weaklings are gonna lose to the monsters on their own, we should take out one of those clusters, meh heh heh."
Cookie for the reference in this post. Shelly is excluded.
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Post by Agent of Dread »

Leira, Lv01 [01] (Cover)
09/09 HP
16/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until Leira stops using the spell or if Leira runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as Ariel, but -3 damage when separated.
- Firebender [150 AP]
Leira prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 000
Kills: 000[/spoiler]

"Sounds like fun! Let's go!"
Leira brings forth the fire inside him, ready to fry some brains.
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Post by penguinflyer5234 »

Flannán, Royal Swordsman [117%] [Front]
HP: 07/19
MP: 06/06
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]
Spoiler: Inventory/Status
Items [2/7]:
- Red Potion [+20 HP, -2 MP]
- MAGICAL KEY OF WONDER

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford]
"Whew. That was over." thought Flannán. After noticing the key, Flannán picks it up. "I wonder where this goes...?"

Flannán continues down the hall.
...
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Re: [PnP] The Rise of a King (Game)

Post by penguinflyer2222 »

Gold: 50
Time of Day: Noonish

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 25/25 |MP: 00/00 | Reys (Ditto)
HP: 01/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 09/09 | MP: 10/16 | Ariel(AoD)
HP: 09/09 | MP: 13/16 | Leira (Shelly)
HP: 20/20 | Soldier (Shiny!)
HP: 20/20 | Soldier
HP: 20/20 | Soldier
=====================================
HP: 07/19 | MP: 06/06 | Flannán (5234)
=====================================
Spoiler: Adelle
"Hmms.. let's see.."
The strange figure digs in his pack and pulls out some items.
[quote] Mysterious Figure's Shop! *Suggest a Price Sale*
[$] Item---------Description
*+~Weapons~+*
[*]Shiny Sword (1d6, +1 MR) This sword is so shiny it reflects magic attacks kinda!
[*]Dedestructible Dagger (1d4, unbreakable) This dagger is a weaker weapon, but it cannot be destroyed. Handy if you are facing people with sundering or disintegrating capabilities.
*+~Shields and Armors~+*
[*]Mirror Shield (3 MR) This is a fine shield. It is shiny and can reflect lots of stuff.
*+~Other~+*
[*]Animate Weapon: I will animate a weapon for you. The weapon attacks like normal (except by itself), with 5+extra MP HP. When it "dies", it just stops being animated.
[/quote]
Spoiler: Reys
Reys attacks Soldier 2 (10+3 vs 13=RERIIK, 3+3 vs 13=MISS)
" (13+4 vs 13=HIT, 3+4=7 DMG)
Soldier 2 attacks Reys (12+5 vs 22=MISS)
Soldier 3 attacks (11+5 vs 22=MISS)
Unknown Attacker attacks Soldier 2 (Unmissable, (2+1)*2=6 DMG)
Again, the unknown one fires an arrow. You look in the direction of the arrow (which is slightly different than the first one), but you don't see anyone.
Soldier 2 wobbles a bit.
Btw, the unknown attacker is using the same attack, just the first time I forgot to use double damage. Same outcome for that time, though.
Spoiler: Ariel&Leira
As you go towards a group of soldiers just standing around, you hear an arrow whiz behind your heads. It didn't seem to be aiming for you, but again at the group of two soldiers being attacked. When you walk over to attack your group of soldiers, they seem surprised and pull out their weapons.
I think I spelled whiz wrong.. Also, the "Shiny!" guard is normal. I just felt like calling him "Shiny!" XD
Spoiler: Flannán
You continue down the hall, now that the guard is goned. You turn left (with the hall) and come to some six locked jail cells. Most of them have skeletons in them for some reason, either that people died or to look scary. But one of them has some green-haired girl in it.
......
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