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PostPosted: Sat Oct 02, 2010 5:40 pm 
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Queen Penguin (Senior Member)
Queen Penguin (Senior Member)

Joined: Wed Jul 23, 2008 1:51 am
Posts: 6233
Location: Midrule, 'tween Lorule 'n' Hyrule
Gold: 0
Time of Day: Morning

=====================================
HP: 12 | MP: 13 | Adelle (Clonks)
=====================================
HP: 9 | MP: 16 | ??? (AoD)
HP: 9 | MP: 16 | ??? (Shelly)
=====================================
HP: 25 |MP: 0 | Reys (Ditto)
=====================================
HP: 19 | MP: 6 | Flannán (5234)
=====================================
[spoiler="Adelle"] You wake up. You're in your new home in a new village. It's really just a little one-room hut with only a bed and a window, but it's not like you'll be here long enough for anything fancy. As this is your first week here, you don't know much about the village, except that it's big compared to most. WDYDN?[/spoiler]
[spoiler="???&???"]You wake up. You're in your hut in your little hut village on the edge of the forest. Your home is large, with two beds, two windows, a table, and a desk. Your village has two other huts with some neighbors in them, but nobody visits anybody often. And since monsters have started to appear recently, your neighbors seem to stay indoors all day. WDYDN?[/spoiler]
[spoiler="Reys"]You wake up. You're in your tent in a land of tents. You eat breakfast and pack up your stuff (including your tent). You and your fellow soldiers are marching to the forest just to make sure if anybody lives there, and if they do that they know who's king. Some people think nobody lives there. Others say there have been people living there for a long time. Either way, you're going to take the forest and guard it by standing outside it like statues. At least it's not as bad as having to go to the mountains or desert, where it's a rough march and there are definitely people. That Nogandorf.. WDYDN?[/spoiler]
[spoiler="Flannán"]You wake up. You are under a tree outside the castle town. It is a large town. There are gates nearby, which are open and unguarded. Other than that there is nothing remotely interesting.[/spoiler]

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Last edited by penguinflyer2222 on Sat Oct 02, 2010 6:03 pm, edited 1 time in total.

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PostPosted: Sat Oct 02, 2010 5:46 pm 
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Protector (Senior Member)
Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8607
Location: Australia
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???, Level 1 [0] Witch [Front]
HP: 9/9
MP: 16/16
AP: 80
-3 Hit | 1-6 Atk
14 AC | 15 MR
Ebony Sabre [1d6 | +1 Hit]
Long Cloak [02 AC][spoiler="Inv, Skills, Stats"]
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: ??? sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack ??? for three turns. If ??? is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: ??? tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: ??? forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as ???, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modificators
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.[/spoiler][/spoiler]
"I'm sick of sitting around while those monster run around, my friend. Why don't we go disembowel them, for old times' sake?"
She thought of times past... rejected from her house as a child, she had been given what most would call a hard upbringing. But once she met that handsome lech, everything had been good, and destructive, and sadistically satisfying.
Haha, Stealth Conversational Troping.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Sat Oct 02, 2010 8:17 pm 
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Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
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Joined: Thu Jul 24, 2008 12:25 pm
Posts: 7137
Location: Gensokyo
Image
Adelle, Lv1 [00] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)

[spoiler="Inventory & Status"]Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler][/spoiler]

@pf2222: You sure you don't want to display everyone's max HP/MP in your posts? Believe me, it'll be pretty annoying for you to keep track of them if you don't.
@AoD: You stole my talking color! ._.


After blinking her eyes a few times at the bright light shining inside through the window, she gets up and takes a look outside through the window. Sometimes she wonders why she even bothers to stand up this early every day. Is she not a vampire, after all? A vampire is a creature of the night. Yet she is active during the day and rests at night, in an attempt to deny what she really is...
She sighs, then goes outside and takes a walk through the village. Having only moved here just yesterday, she doesn't know the layout of the village and the people inhabiting it yet.


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PostPosted: Sat Oct 02, 2010 8:41 pm 
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Sheep (Developer)
Sheep (Developer)
User avatar

Joined: Wed Jul 23, 2008 1:39 am
Posts: 3019
Location: Best Southwest
Flannán, Royal Swordsman [100%] [Front]
HP: 19/19
MP: 6/6
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]

[spoiler="Inventory/Status"]
Items [1/7]:
- Red Potion [+20 HP, -2 MP]

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford][/spoiler]

Ahh, the castle town. Flannán remembers it like it was yesterday. But something looks different, Flannán can't tell what. He decides to investigate to see what's wrong.

This is my talking color: #550055

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...


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PostPosted: Sat Oct 02, 2010 9:20 pm 
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Queen Penguin (Senior Member)
Queen Penguin (Senior Member)

Joined: Wed Jul 23, 2008 1:51 am
Posts: 6233
Location: Midrule, 'tween Lorule 'n' Hyrule
Gold: 0
Time of Day: Morning

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 9/9 | MP: 16/16 | ??? (AoD)
HP: 9/9 | MP: 16/16 | ??? (Shelly)
=====================================
HP: 25/25 |MP: 0/0 | Reys (Ditto)
=====================================
HP: 19/19 | MP: 6/6 | Flannán (5234)
=====================================
[spoiler="Adelle"]You take a walk. There are mostly houses. In the village square, there is an inn and some shops. Nobody pays much attention to you, except some old (by human standards) lady sitting in a rocking chair on her porch. "Hello, sweetie. I haven't seen you before, are you new to this village? Call me Grandma. That's what everybody in the village calls me."[/spoiler]
[spoiler="???&???"]Waiting on Shellyyz[/spoiler]
[spoiler="Reys"]See previous post[/spoiler]
[spoiler="Flannán"]You go through the gate. There are two inns and a couple houses here. You also see a sort of town square, though this is only one part of the town. In the town square are some shops.[/spoiler]
@Clonks: I knew I forgot something.

_________________
penguinflyer2222 wrote:
So I don't make sense, but alas we need is epic!


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PostPosted: Sat Oct 02, 2010 10:50 pm 
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Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
User avatar

Joined: Thu Jul 24, 2008 12:25 pm
Posts: 7137
Location: Gensokyo
Image
Adelle, Lv1 [00] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)

[spoiler="Inventory & Status"]Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler][/spoiler]

Adelle stops when the old lady suddenly talks to her.
"Ah... Hello. You're right, I just moved here yesterday."
She hestitates for a moment.
"My name's Adelle. Pleased to meet you. So, uhm... ...Grandma. Would you mind telling me a few things about this place?"


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PostPosted: Sat Oct 02, 2010 11:36 pm 
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Rust Eater (Senior Member)
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Joined: Thu Jul 24, 2008 6:37 am
Posts: 3625
Location: Australia
???, Lv01 [00] (Front)
09/09 HP
16/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)


[spoiler="Inventory & Status"]Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [70 AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until ??? stops using the spell or if ??? runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[07 MP] Fire Wave [95 AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [6 + INT] dmg to each victim.
[03 MP] Mana Storm [115 AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [70 AP]
Spells do +3 damage when in the same party as ???, but -3 damage when separated.
- Firebender [150 AP]
??? prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +3 accuracy for spells.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +5/+6
WIS: +5


Picture:
[spoiler]Image[/spoiler]

Misc.:
AP: 000
Kills: 000[/spoiler]

??? rubs his eyes and yawns. It had been so strange recently, with all the nearby swarms of monsters attacking. Though they were no match for them. Sources of food however, were beginning to run out. Maybe it was time to fight back. He proceeds to respond to ???'s question.

"I am too... I think it's time to fight back. Let's get them. Surely they are no match to our combined power at all!

He grins, and then dons on his robe, and prepared himself for what he knew could happen.

"But we can't become too overconfident. Be careful...
I couldn't live if they got you..."

_________________
Image
This signature picture has been cropped to fit the size limit.


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PostPosted: Sat Oct 02, 2010 11:54 pm 
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Sheep (Developer)
Sheep (Developer)
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Joined: Wed Jul 23, 2008 1:39 am
Posts: 3019
Location: Best Southwest
Flannán, Royal Swordsman [100%] [Front]
HP: 19/19
MP: 6/6
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]

[spoiler="Inventory/Status"]
Items [1/7]:
- Red Potion [+20 HP, -2 MP]

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford][/spoiler]

Hmm, that's odd, Flannán thought. There's usually more people frolicking in the town. And more guards guarding the outside gate too.

Flannán is confused about why there is so little people outside. Maybe he can find an answer?

Flannán goes to the town square.

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...


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PostPosted: Sun Oct 03, 2010 12:16 am 
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Queen Penguin (Senior Member)
Queen Penguin (Senior Member)

Joined: Wed Jul 23, 2008 1:51 am
Posts: 6233
Location: Midrule, 'tween Lorule 'n' Hyrule
Gold: 0
Time of Day: Morning

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 9/9 | MP: 16/16 | ??? (AoD)
HP: 9/9 | MP: 16/16 | ??? (Shelly)
=====================================
HP: 25/25 |MP: 0/0 | Reys (Ditto)
=====================================
HP: 19/19 | MP: 6/6 | Flannán (5234)
=====================================
[spoiler="Adelle"]"Adelle? Lovely name. ..Oh yes. The people here are very nice. Like family. Andy, Lou, and Bob run the shops. I'm sure they'd give you a discount if you told them Grandma sent you. Mr. Joe works at the inn. His children say I make the best cookies.
I'm having fun writing this. :mrgreen:[/spoiler]
[spoiler="???&???"]-[/spoiler]
[spoiler="Reys"]See previous post[/spoiler]
[spoiler="Flannán"]You go to the town square. The only people here are working in the shops. Some are talking to each other; others are staring at the ceiling.[/spoiler]

_________________
penguinflyer2222 wrote:
So I don't make sense, but alas we need is epic!


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PostPosted: Sun Oct 03, 2010 1:54 am 
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Jungle Warrior (Committed contributor)
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Joined: Mon Feb 22, 2010 10:59 pm
Posts: 1452
Location: The universe and all the other places too
Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 0/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
[spoiler="Inventory and Status"]
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.

[/spoiler]

A forest that probably didn't have people in it? Well, at least that was better than his old assignment. No one had to die if there weren't any people to kill.

It was horrible how his ability to help people was being wasted on killing people. Maybe he would never be able to be a healer, but anything was better than invading places and ruling them by force. He was sure that plenty of the other soldiers around him weren't working by choice, too. But he couldn't risk asking them, treason would lead to death- that is, if he didn't do it at exactly the right moment.

Reys stays silent, as usual, although not because he hated talking. He knew that, despite his growing strength as time progresses due to the magical power in his veins, it was too much power to wield without leaving him without other abilities. The first ability that he knew he was losing was his ability to talk. He hadn't lost it yet, but he wanted to get used to not talking.

Reys waits for the soldiers to march and follows quietly.

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PostPosted: Sun Oct 03, 2010 7:34 am 
Offline
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
User avatar

Joined: Thu Jul 24, 2008 12:25 pm
Posts: 7137
Location: Gensokyo
Image
Adelle, Lv1 [00] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)

[spoiler="Inventory & Status"]Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [140 AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [75 AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [90 AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [130 AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [0 AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [65 AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 0
[spoiler="Not yet learned"]Spell:
[0 MP] Esprit [80 AP]
[Base: 5 MP]
[Curr: 11 MP]
Forcefully rips magical energy from an enemy and gives it to Adelle. The amount of MP stolen is [5 + (INT x3)].
[/spoiler][/spoiler]

"Heh. Thank you, Grandma. I'm sure you do."
That's not quite the kind of information she wanted, but that old woman probably was the wrong person to ask anyway.
"Well then, I need to get going. Was nice to talk to you."
She makes a small curtsey and then resumes taking her walk.


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PostPosted: Sun Oct 03, 2010 8:41 pm 
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Sheep (Developer)
Sheep (Developer)
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Joined: Wed Jul 23, 2008 1:39 am
Posts: 3019
Location: Best Southwest
Flannán, Royal Swordsman [100%] [Front]
HP: 19/19
MP: 6/6
AP: 185
+6 Hit | 8-18 Atk | 16 AC | 10 MR
Enchanted Two-Handed Sword [2d6 | +1 STR]
Mail Armor [5 AC]

[spoiler="Inventory/Status"]
Items [1/7]:
- Red Potion [+20 HP, -2 MP]

Skills: (round down!)
- Finishing Strike [2 MP]: [80 AP]
If the target has 25% or less of their Max HP (or up to 5*Lvl, whichever's less), Flannán does a one-hit KO if it hits [-1 Hit]
- Concentrate [4 MP]: [100 AP]
Flannán charges up power for the next turn only [x[1+Lvl] Atk, +1 Hit]

Abilities:
- Sword Blocker: [size][130 AP]
Flannán can block some melee attacks with his sword [+2 AC when a sword is equipped]

Stats:
Strength: +6 [+5]
Dexterity: -1
Constitution: +2
Intelligence: -1
Wisdom: 0

Story:
[censored by King Noganford][/spoiler]

Flannán enters a shop with a shopkeeper staring at the ceiling.

"Excuse me, but where are all the people?"

_________________
...


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PostPosted: Sun Oct 03, 2010 11:52 pm 
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Queen Penguin (Senior Member)
Queen Penguin (Senior Member)

Joined: Wed Jul 23, 2008 1:51 am
Posts: 6233
Location: Midrule, 'tween Lorule 'n' Hyrule
Gold: 0
Time of Day: Morning

=====================================
HP: 12/12 | MP: 13/13 | Adelle (Clonks)
=====================================
HP: 9/9 | MP: 16/16 | ??? (AoD)
HP: 9/9 | MP: 16/16 | ??? (Shelly)
=====================================
HP: 25/25 |MP: 0/0 | Reys (Ditto)
=====================================
HP: 19/19 | MP: 6/6 | Flannán (5234)
=====================================
[spoiler="Adelle"]"See you later, darling." You see a few more houses, then the village ends. An owl hoots, but you don't know why one would be out at this time. Actually, it doesn't sound much like an owl..[/spoiler]
[spoiler="???&???"]While are talking, you hear heavy footsteps outside. They don't sound like your neighbors or monsters.[/spoiler]
[spoiler="Reys"]You continue marching. Eventually you come to the edge of the forest, where surprisingly there are three huts. You and two others are assigned to check them out; the rest of the soldiers go into the forest. Your two approach one hut.[/spoiler]
[spoiler="Flannán"]The shopkeeper looks at you. "Huhwhat? Oh, sorry. We don't get many customers anymore. Everyone is scared of the monsters that have appeared. They come out a night, and there are said to be more of them here than in other cities. At least, that's what one traveler said. Then he disappeared. You may say we're brave staying at work, but we're thinking of closing."He points to the shopkeepers who are talking to each other.[/spoiler]

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penguinflyer2222 wrote:
So I don't make sense, but alas we need is epic!


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PostPosted: Mon Oct 04, 2010 1:50 am 
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Protector (Senior Member)
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Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8607
Location: Australia
Image
???, Level 1 [0] Witch [Front]
HP: 9/9
MP: 16/16
AP: 80
-3 Hit | 1-6 Atk
14 AC | 15 MR
Ebony Sabre [1d6 | +1 Hit]
Long Cloak [02 AC][spoiler="Inv, Skills, Stats"]
Inventory [1/7]
-White Rose [Charming!]
-
-
-
-
-
-

Spells/Abilities
Flame Lance [2 MP]: ??? sends a horizontal pillar of flame straight through an enemy, dealing 12+INT spell damage, with the drawback that the pierced target can only attack ??? for three turns. If ??? is in Cover, attack is forced on a random Front enemy instead.
[Curr: 17 damage][140 AP]

Explosion [4 MP]: ??? tosses a ball of fire which homes in on the target and explodes for 5 + INT*2 damage on the target, and INT damage on up to two other enemies (randomly selected).
[Curr: 15/5 damage][120 AP]

Blood Infusion [3 MP]: ??? forms a large mass of blood and uses it to restore 50% of the HP of a member of her party.
[90 AP]

Partners: Spells do +3 damage when in the same party as ???, but -3 damage when separated.
[70 AP]


Stats
STR: -4
DEX: +2
CON: -3
INT: +5
WIS: +5
Modificators
HP: -2
MP: +3[spoiler="Character and Image"]Image
Image
Backstory/Personality
Standing before you, alongside her faithful companion, is a person generally considered 'evil' or 'chaotic'. Hailing from parents who dismissed her for a freak when they saw her red hair and eyes, she decided that rejection was only going to make her stronger, and she begun practicing dark and fire-based magic. About 10 years into her life, she met her companion, with a similar demeanour to her, and similar talents, and they became great acquaintances and never left each others' sight. Their magic became geared toward each others and they made a living out of their team work.
Also, she's a tsundere (Type A). I like tsunderes.[/spoiler][/spoiler]
"I hope those guys aren't trying to be ominous. Let's go blast 'em, doesn't seem like any good is going to come from letting them live."

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


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PostPosted: Mon Oct 04, 2010 2:03 am 
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Jungle Warrior (Committed contributor)
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Joined: Mon Feb 22, 2010 10:59 pm
Posts: 1452
Location: The universe and all the other places too
Reys, Lvl 1 Human Berserker (Front)
Image HP: 25/25
Image XP: 0/100
Image AP: 40
Main Hand Weapon: Heavy Warhammer (1d8, +0 Hit)
Off Hand Weapon: Steel Warhammer (1d6, +1 Hit)
Main Hand Shield: Steel Kite Shield (02 AC)
Off Hand Shield: Steel Square Shield (02 AC)
Armor: Warrior's Chain Robes (03 AC)
[+3 Hit] [5-12 Atk]
[+4 Hit] [5-10 Atk]
[22 AC] [6 MR]
[spoiler="Inventory and Status"]
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack. Hit -1 to both weapons.[280 AP]

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding. [180 AP]

Stats:
Strength: +4
Dexterity: +5
Constitution: +5
Intelligence: -5
Wisdom: -4

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe that is visible through the rings of a light chainmail robe that reaches down to his hands and feet. Under the robe, brown pants and black leather boots are visible. A steel kite shield is strapped to his right forearm, in which he holds a large steel war hammer, and a square shield is strapped to his left forearm, on which he holds a somewhat smaller but still large steel war hammer.

[/spoiler]

Reys gulps. So people would have to die. But there was nothing he could do, so he would have to go along with the plan. Gesturing to the others to follow him, Reys approaches the hut.

Wait, I'm confused about how dual wield works. Does it attack once with each weapon or twice with each weapon? If it's the latter, I take back anything I said about the price being too high, and can I make it so that I can also dual wield two handed weapons but only get one attack with each?

_________________
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/


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