[PnP] The Rise of a King (Talk)

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Shade
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Post by Shade »

Why, I'll obviously choose my own side. :twisted:
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Post by Ditto »

Indestructible tanks>Glass Cannons.

My indestructible melee characters will pwn you all.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Ditto wrote:Indestructible tanks>Glass Cannons.

My indestructible melee characters will pwn you all.
Glass cannons that never take damage > indestructible tanks. :?
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Post by Ditto »

Oh, I'm talking about tanks that don't get hit but are indestructible in the first place. Yes, muhahahahaha indeed. Muhahahaha indeed.

I'll have to see if there's more mages or meleers before finishing my character.
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Post by Ditto »

Alright, my character...

Reys, Lvl 1 Human Berserker (Front)
Image HP: 50/50
Image XP: 0/100
Image AP: 500
Main Hand Weapon: Heavy Warhammer (5 ATK)
Off Hand Weapon: Steel Warhammer (4 ATK)
ImageMain Hand Shield: Steel Kite Shield (2 DEF)
ImageOff Hand Shield: Steel Square Shield (2 DEF)
ImageArmor: Warrior's Leather Robes (2 DEF)
[5 ATK] [4 ATK] [6 DEF]
Spoiler: Inventory and Status
Items (0/7):
-None

Abilities:
Dual Wield: Reys can wield one weapon in each hand and gains two attacks for every one normal attack, however, this halves his attacking modifier.

Sentinel: Reys wears one shield on each arm, and therefore can wield two shields at a time at the same time as dual wielding.

Bitter Endurance: Reys recovers [1+Lvl] HP each turn, as well as every time someone falls in battle.

Silent Rage: All of Reys's enemies lose 1 on every one of their rolls.

Counterattack: Reys counters every melee attack that hits him with an unarmed counterattack.

Stats:
Power: +5
Dexterity: +4
Intelligence: -2
Wisdom: +0
Attacking: +9
Dodging: +9
Casting: -10
Resistance: -10

Story:
When Reys was younger, he and his family were wandering merchants who traveled the world selling goods. One day, a group of bandits came to their caravan and brutally attacked them, leaving his parents dead and him badly wounded. He himself would have died had a healer not saved him from death and raised him as his own.

After being rescued by this man, Reys decided that he wanted to be a healer, too. The old healer, knowing that he could not use magic, but wanting to spare his feelings, pretended to teach him the healing arts. Reys became good friends with the old man, and was content there for the time that he spent there. However, when a necromancer left the old healer fatally wounded, Reys could not heal the old man. Upon the healer's death, he told Reys that the reason why he could not use magic was because he had magical blood flowing through his veins, and although he could not directly use magic, every action he took was infused with magical power.

Devastated by the loss of his best friend and the knowledge that he would never be able to be a healer, Reys would have spent his life miserable. However, a few days later, Reys came across a city merchant being attacked by a bandit. Reys defended the man and single handedly knocked out the bandit without any weapons of any sort, saving the merchant and showing Reys that he could still help people without magic. But soon afterward, Reys's plans to be a hero were stopped when a guard spotted his abilities and drafted him into the army of King Noganford.

It has been a year since Reys was drafted into the army. He desperately searches for a way out, but is trapped in by force. However, with the army being sent out for conquest, Reys may soon find the way out he has been looking for so he can protect other people from the threat that Noganford poses.

Reys is of average height and weight. He has very short brown hair, somewhat pale skin, and wears a white robe covered with a plated belt at the waist over brown leather pants and boots. A steel kite shield is strapped to his right hand, and a steel square shield to his other one, and he carries a steel war hammer in each hand, the one in his right hand slightly larger. His expression seems concerned, and slightly nervous.
Last edited by Ditto on Mon Sep 27, 2010 10:57 pm, edited 3 times in total.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Image
Adelle, Lv1 [00] (Front)
12/12 HP
13/13 MP
+3 Hit | Dmg 3 to 8
AC 17 | MR 06

Short Sword (Dmg: 1d6, +1 Hit)
Red Dress (AC 2)
Spoiler: Inventory & Status
Items (2/7):
- Short Bow (Dmg: 1d6, +1 Hit)
- 30 Iron Arrows (+1 Dmg)

Skills:
[2 MP] Cutter Rush [?? AP]
[Base: 1 attack]
[Curr: 4 attacks]
Attacks the same enemy [1 + DEX/2] times in a row. If the target is KO'd before all attacks have been used, the remaining attacks are redirected to a random other enemy.


Spells:
[2 MP] Cure [?? AP]
[Base: 10 HP / 5 HP]
[Curr: 12 HP / 6 HP]
Adelle focuses her curative powers on an ally (or herself), healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [5 + INT/2] HP when doing so.


[3 MP] Protes [?? AP]
[Base: +1 for 1 turn]
[Curr: +3 for 2 turns]
Creates a protective barrier over an ally, increasing both its AC and MR by [1 + INT] for [1 + Lv] turns.


[4 MP] Toxic Rain [?? AP]
[Base: 4 Dmg]
[Curr: 6 Dmg]
Adelle summons an acidic, poisonous rain over the enemy party.
Targets all enemies. Inflicts [4 + INT] damage and poison upon a hit.


Abilities:
- Undead [?? AP]
As a vampire, Adelle's body has somewhat different capabilities than a human one. Medicine, potions and other, similar substances have no effect on Adelle. Fire- or heat-based attacks deal 25% more damage to her.
One positive effect of being undead, however, is that she's immune to status ailments. She can also recover HP by drinking fresh blood (foul blood has the opposite effect).


- Power Rush [?? AP]
When Adelle's HP drop to 25% or below, her STR and DEX modifiers are doubled (unless they're negative) and her stats (like AC) adjusted accordingly.

Stats:
+2 STR
+5 DEX
+0 CON
+2 INT
-4 WIS

Story:
Adelle has the appearance of a red-haired teenage girl with red eyes, but there is much more to her than the eye may notice, as in fact, Adelle is several hundred years old by now - but her body doesn't age. Her blood has been cursed ever since a vampire feasted on it when she was 14; ever since this day, she's been a vampire herself. Her family had already been dead at that point. At first, Adelle had sworn to take revenge against the vampire who had cursed her with this fate, but after a while, she simply gave up - the man who destroyed her life was nowhere to be found.
Contrary to popular belief, vampires do not instantly burn to dust when they come into contact with sunlight; it is merely a little unpleasant to them, due to how pale they are. They do, however, have to drink blood regularly to stay alive - and Adelle hates it. The only way to guarantee that she does not curse her victims with the same fate as herself is to grant them death after she has drunk their blood.
Due to the fact that she does not age, she cannot stay at one place for long; she has to move on to other places after a year or two, or else she risks that people become suspicious of her.
Over the years, she has seen people come and go, be born and die. It has become difficult for her to really care for other people, to keep her human side alive...
Adelle was indifferent to King Noganford's plans at first, but when she realized what cruel methods he was utilizing to further his goals, she decided that she had to try and do something against him - to keep her human side alive. To avoid becoming an emotionless monster...

Misc.:
AP left: 500
HP Modifier: +1
MP Modifier: +0
I know that we're supposed to split up 50 points between our HP and MP.
I'm only splitting up 25 points, because 50 points is utterly ridiculous in a D&D-esque system. I'd thus advise you to lower it down to 25 for everyone.
Last edited by Shade on Tue Sep 28, 2010 10:02 pm, edited 4 times in total.
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Post by Ditto »

y'know, she never said she was switching the system
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Ditto wrote:y'know, she never said she was switching the system
pf2222 wrote:By the way, I'm going to use what Clonk called the D&D system in his post in SPAM. Maybe adding attacking/dodging to ATK/DEF and using the latter. Anyway.....

Let's just wait what she says on this matter, shall we?
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Post by Ditto »

Where?

EDIT: Oh, nevermind. She changed it since I last posted. :oops:
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

As I said, let's wait and see what she thinks about it before changing anything.
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Post by penguinflyer2222 »

War of the glass cannons, eh?
Also yay lots of people are going to play!
PS I'm fixing up the system a bit so keep that in mind.
@Ditto: Stats will be 5 AP.
@Clonki advice: I changed the stats thing to -5 to +5, but the rest is a little confusing, so I don't know about that part. Actually, I think I'll just go with 'maybe adding attacking/dodging to ATK/DEF and using the latter. ' Same way for casting and resistance. And I guess weapons will have massive damage. :lol:
@Ditto again: I changed the stats to all be -5 to +5, so you'll have to fix yours.. Oh, I just added your current ones together, and they equal zero. They can equal 5.
Dual Wield: I think this one pretty much balances itself out, so no AP.\
Sentinel: 50 AP I guess.
Bitter Endurance: 50 AP too. lol.
Silent Rage: 25 AP.
Counterattack: I'll do this once I get the system set up straight. Right now I don't know how much unarmed attacks will do.
@AoD&Shelly: You can be in your own party. Since you're neutral, you could be living in the same house or something.
@Octagon: ok
......
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Post by Ditto »

Um, wow. What if I just completely remove the attacking penalty from dual wielding? That should bump up the price a lot.

Also, what if I set counterattack to countering with a main hand weapon attack?
Last edited by Ditto on Tue Sep 28, 2010 1:08 am, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

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Post by ShellShocker »

@Clonk: Nice character! I'll post mine up as soon as I edit to so that it has all this new stuff.
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Post by Agent of Dread »

Clonk, your character is like an Expy of mine. D:
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Post by ShellShocker »

???, Lv01 [00] (Front)
09/09 HP
16/16 MP
-8 Hit | Dmg: 1 to 1
AC 14
| MR 15

Unarmed (Dmg: 1d3)
Red Robe (AC 2, +1 INT)

Spoiler: Inventory & Status
Items (1/7):
- Red Rose (Charming!)
-

Spells:
[03 MP~] Steel Skin [?? AP]
Selects one friendly target to protect and increase defence of for 3 MP every turn. The selected target gains a bonus of [INT] AC and MR until ??? stops using the spell or if ??? runs out of MP. Other spells may be used while this spell is happening, but not the same turn it is activated.
[04 MP] Burst of Strength [?? AP]
Strengthens the entire ally party into dealing [INT/2 + 3] more damage for every attack or spell they use for the next 2 turns. Is always used first, before allies make their moves. Can also select a single target for 4 turns.
[07 MP] Fire Wave [?? AP]
Strikes the entire enemy party with a wave of terrible fire and scorching heat, dealing [8 + INT] dmg to each victim.
[03 MP] Mana Storm [?? AP]
Rips mana from a foe, stealing a total of [INT+1d3] MP which can given to himself or a chosen team mate. If under the effects of "Partners", a -3 or +3 MP is stolen from the target.

Abilities/Disadvantages:
- Partners [?? AP]
Spells do +3 damage when in the same party as ???, but -3 damage when separated.
- Firebender [?? AP]
??? prefers to fight using spells, rather than physically damaging their opponents. -3 accuracy when using melee/ranged weapons. Being a firebender, they are good at casting spells related to such element. +2 base INT.
- Mutual Bloodlust [?? AP]
Every time that ???'s partner gets a kill in combat, ??? recieves one third of the enemy's max HP as MP to use.

Stats:
STR: -5
DEX: +2
CON: -2
INT: +7/+8
WIS: +5


Picture:
[spoiler]Image
Misc.:
AP: 500
Kills: 000
HP Mod: -2
MP Mod: +3[/spoiler]

Still needs editing and such. Also, please AP it on the spells, not how the spells benefit me. Since I chose to have very weak other stats, I had a high INT in attempt to make my spells stronger. Thanks. Also, the question marks SHOULD be confusing. ;)

Also, I support Clonk's system since it's well balanced and I want to give it a go. If I missed anything just tell me.

@Clonk: You should copyright you character sheets and then sell them to me. :twisted:
Last edited by ShellShocker on Wed Sep 29, 2010 12:42 pm, edited 2 times in total.
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