[RPG] The Arcadia Project (Talk)

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Shade
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Post by Shade »

You really want to make another Powerslam out of that skill?

+50 is basically the same as simply making it unmissable, as I can't think of any type of enemy I could reasonably give so much Avd that a +50 Hit bonus on your base Hit could possibly miss it.
Raises the MP cost to 4, requires 220 additional AP (for a total of 500).
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Post by Ditto »

If you ask me, that should be outright not allowed. I don't want this PnP to get "Carlita'd."
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Post by Agent of Dread »

._.

+25?
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Post by Shade »

Agent of Dread wrote:+25?
MP cost to 4, requires 170 additional AP (for a total of 450).

Though I'd prefer you to not make it any more accurate than it already is at all. You already have an unmissable skill, after all.
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Post by Agent of Dread »

No, the only female character we have can't die! Then Hans has no reason to exist! :P
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Post by Shade »

One of the Aeris from before is also female. :?
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Post by Agent of Dread »

Aeriwhatsitnow?
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Post by Shade »

Agent of Dread wrote:Aeriwhatsitnow?
On page 3, I wrote:Outside, there are even more of those figures, and they're keeping an orc and two Aeris (one male, one female) - humanoids with wings, beaks and a general resemblance to birds - as prisoners.
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Post by Ditto »

Did I just become stereotype Cimeries party leader #2? My my, I think I did.

Also, since Grohhdin is going to turn into particles of something pretty soon, set back down the difficulty plz.
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Post by Shade »

At least for the time being, it seems. :P

...there's still the faint possibility that he might post in time, but fine. As long as Cimeries doesn't post, I'll ignore his difficulty setting, causing the average to fall back down to Normal as you wanted.
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Post by Ditto »

So is this battle pretty much survival until Rita and Rondar get people out of the city?
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Post by Shade »

Yep.
You still get AP for the enemies you defeat, though.
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Post by Agent of Dread »

Fair enough. I only have three BIs, so we'll have to prioritise.
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Post by Ditto »

I'm using the human shield tactic, takes out one of their guys and gives us more durability.

Also, Clonks, how are you going to decide how long we have to survive? RNG? Set turn limit?
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Post by Shade »

Ditto wrote:Also, Clonks, how are you going to decide how long we have to survive? RNG? Set turn limit?
The latter.
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