[RPG] The Arcadia Project (Talk)

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Agent of Dread
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Post by Agent of Dread »

Aaah, Kaya. Good times.
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Post by Ditto »

-Massive Blows-
Hart's critical hits stun the target for the remainder of the turn.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Ditto wrote:-Massive Blows-
Hart's critical hits stun the target for the remainder of the turn.
70 AP. A nice and reasonable upgrade of the regular critical hit.
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Post by Ditto »

Nice and reasonable? Nonono. What if I upgrade that to paralyze for more hit rate?
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Actually, I just noticed a problem with that ability - while it would be sensible and reasonable on a normal character, it's epically useless on yours. With an amazing 0 AGI and 0 LUK, you always act dead last, no exceptions. So, logically, the remainder of the turn does not exist. Enemies will be stunned/paralyzed, but recover instantly.
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Post by Ditto »

How about on the next turn?
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

A simple duration of 1 turn would be 80 AP with Stun, 105 AP with Paralysis.
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Post by Ditto »

Okay, screw strike, screw counter, screw rampage, screw overwhelming blows, screw it, etc...

I need to be more "indestructible wall"y. I'll take block once I get enough AP.

-Parry-
Hart has a chance to block any melee attack equal to 10/20% of his hit rate.

-Stance-
Damage reduction is counted before def, and not after.
"It only hurts when my squad won't f***ing heal me."

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Post by Shade »

Hey, give me a break instead of calling me a jerk. I just wanted to see whether you were going to actually escape the city first before giving you AP.
Ditto wrote:-Parry-
Hart has a chance to block any melee attack equal to 10/20% of his hit rate.
10%: 85 AP
20%: 230 AP
Ditto wrote:-Stance-
Damage reduction is counted before def, and not after.
Uh, damage before applying defense is called "Atk". That would make it an attack reduction.
And you might call me a jerk for this again, but I'm not gonna allow it. Affecting Atk instead of damage basically makes you invincible unless I throw enemies with ridiculous amounts of it at your party, but that'd screw over the others (and fuel your rage meter way too fast). And no, you're not supposed to be completely invincible. That's the very reason why Con and Spi only add half of their actual value to your Def/Res.
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Post by Shade »

Agent of Dread wrote:I think you mean 'inhospitable'.
I do indeed. Typos ftl.
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Post by penguinflyer2222 »

Heyon likes being annoying.
......
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Post by Ditto »

I ain't waiting for Cimeries no more.
"It only hurts when my squad won't f***ing heal me."

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Post by penguinflyer2222 »

Cimeries has mysterious absence again.
......
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Post by Agent of Dread »

Probably more work.
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Post by Agent of Dread »

How much to make Blazing Impale have a +50 Hit bonus? Unmissable?
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