[RPG] The Arcadia Project (Talk)
Moderator: Developers
- Agent of Dread
- Protector (Senior Member)
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Actually, I just noticed a problem with that ability - while it would be sensible and reasonable on a normal character, it's epically useless on yours. With an amazing 0 AGI and 0 LUK, you always act dead last, no exceptions. So, logically, the remainder of the turn does not exist. Enemies will be stunned/paralyzed, but recover instantly.
- Ditto
- Jungle Warrior (Committed contributor)
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Okay, screw strike, screw counter, screw rampage, screw overwhelming blows, screw it, etc...
I need to be more "indestructible wall"y. I'll take block once I get enough AP.
-Parry-
Hart has a chance to block any melee attack equal to 10/20% of his hit rate.
-Stance-
Damage reduction is counted before def, and not after.
I need to be more "indestructible wall"y. I'll take block once I get enough AP.
-Parry-
Hart has a chance to block any melee attack equal to 10/20% of his hit rate.
-Stance-
Damage reduction is counted before def, and not after.
Hey, give me a break instead of calling me a jerk. I just wanted to see whether you were going to actually escape the city first before giving you AP.
20%: 230 AP
And you might call me a jerk for this again, but I'm not gonna allow it. Affecting Atk instead of damage basically makes you invincible unless I throw enemies with ridiculous amounts of it at your party, but that'd screw over the others (and fuel your rage meter way too fast). And no, you're not supposed to be completely invincible. That's the very reason why Con and Spi only add half of their actual value to your Def/Res.
10%: 85 APDitto wrote:-Parry-
Hart has a chance to block any melee attack equal to 10/20% of his hit rate.
20%: 230 AP
Uh, damage before applying defense is called "Atk". That would make it an attack reduction.Ditto wrote:-Stance-
Damage reduction is counted before def, and not after.
And you might call me a jerk for this again, but I'm not gonna allow it. Affecting Atk instead of damage basically makes you invincible unless I throw enemies with ridiculous amounts of it at your party, but that'd screw over the others (and fuel your rage meter way too fast). And no, you're not supposed to be completely invincible. That's the very reason why Con and Spi only add half of their actual value to your Def/Res.
- penguinflyer2222
- Queen Penguin (Senior Member)
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- penguinflyer2222
- Queen Penguin (Senior Member)
- Posts: 6614
- Joined: Wed Jul 23, 2008 1:51 am
- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
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- Agent of Dread
- Protector (Senior Member)
- Posts: 8991
- Joined: Wed Jul 23, 2008 8:46 pm
- Location: Australia
- Contact: