affects and effects
Posted: Tue Jul 20, 2010 8:01 pm
because every game has affects, and the interaction of those affects/effects can become enticingly complex ... I'd like to start a list (in case a PnP may one day like to incorporate [a subset of] them)
What you can do to help
- Contribute! I'll update this post as I can
- Question/Discuss affects and effects
- Make a case if you think two affects should be considered one
- Make a case if you think a single affect should be split into two
Here is the list of affects as spoilers which then describe how they can interact with other affects or effects.
Legend:
- dash indicates how to cause the affect
* star indicates effects of the affect
+ plus indicates how to effect the affect
What you can do to help
- Contribute! I'll update this post as I can
- Question/Discuss affects and effects
- Make a case if you think two affects should be considered one
- Make a case if you think a single affect should be split into two
Here is the list of affects as spoilers which then describe how they can interact with other affects or effects.
Legend:
- dash indicates how to cause the affect
* star indicates effects of the affect
+ plus indicates how to effect the affect
Spoiler: amnestic
- physical shock
* cannot use spells and skills
* cannot use spells and skills
Spoiler: asphyxiating
- sphere of water encases head
* causes unconscious after a short time
* causes unconscious after a short time
Spoiler: berserking
- taunting
- self-inflicted by some "enraging" skills
* can't be controlled but causes randomly attacking an enemy physically
+ dazzled may cause confused
- self-inflicted by some "enraging" skills
* can't be controlled but causes randomly attacking an enemy physically
+ dazzled may cause confused
Spoiler: burning
- any fire elemental spell/skill/action
* causes continuous damage
+ dispersed by wind, causes AoE damage
+ buffeted by wind, causes increased damage
+ doused by wind, causes blind due to smoke
* causes continuous damage
+ dispersed by wind, causes AoE damage
+ buffeted by wind, causes increased damage
+ doused by wind, causes blind due to smoke
Spoiler: blind
- bright lights flash in front of target's eyes
- cover the eyes (earth, clothes, blindfold, telepathic force)
* decreases ones ability to defend
- cover the eyes (earth, clothes, blindfold, telepathic force)
* decreases ones ability to defend
Spoiler: confused
- bright light flashes in front of target's eyes
- dominate mind
* chance to attack teammates
* chance to fumble spells
- dominate mind
* chance to attack teammates
* chance to fumble spells
Spoiler: cursed
- Some dark spells, mostly from undead or demons
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved
Spoiler: dazzled
- work your feminine wiles
* reduces ability to attack
* critical causes confused
* reduces ability to attack
* critical causes confused
Spoiler: weakened
- weakness venom
- tire
- muscle ache
* halved physical attack
- tire
- muscle ache
* halved physical attack
Spoiler: exhausted
- curses
- side effect of some skills/spells/actions
- kept awake for too long
* reduces ability to use skills/spells/actions
- side effect of some skills/spells/actions
- kept awake for too long
* reduces ability to use skills/spells/actions
Spoiler: flying
- wind pushes target into the air
- flap your wings! (pixies, dragons, birds, hippogryffs)
- telekinesis!
* can't be melee'd
+ pushed out of combat by wind
+ takes falling damage by removing whatever means by which its flying
- flap your wings! (pixies, dragons, birds, hippogryffs)
- telekinesis!
* can't be melee'd
+ pushed out of combat by wind
+ takes falling damage by removing whatever means by which its flying
Spoiler: gangrenous
- Some dark spells
- Sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal
- Sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal
Spoiler: numb
Spoiler: paralyzed
- poke a pressure point
* can't move, but can talk
* can't move, but can talk
Spoiler: petrified
- encase target in time-space continuum and fast forward time
* can't move or talk until removed
* can't move or talk until removed
Spoiler: poisoned
- cut with a poisoned weapon
* continuous damage
+ stacks with itself
* continuous damage
+ stacks with itself
Spoiler: regenerating
- Some recovery spells
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn
Spoiler: scared
+ critting on "scared" inflicting skill/spell/action can cause "paralyzed"
Spoiler: silenced
- being surrounded by water
- certain kinds of shock
* can neither talk nor use spells
- certain kinds of shock
* can neither talk nor use spells
Spoiler: sleeping
Spoiler: sore
- hits from spiked maces/sawblade swords/other very painful weapons
* defense decreased by a certain amount
* defense decreased by a certain amount
Spoiler: stunned
- any electric elemental spell/skill/action
* can't move or talk for a short time
* can't move or talk for a short time
Spoiler: stupid
- mindblowing spells
* halved spell effects
* halved spell effects
Spoiler: unconscious
- deplete health
- asphyxiate for a short time
* can't move or talk until removed
- asphyxiate for a short time
* can't move or talk until removed
Spoiler: wet
- any water elemental spell/skill/action
- splash with water
- toss target into source of water (puddle, pond, etc)
+ increased damage by electric due to improved grounding
- splash with water
- toss target into source of water (puddle, pond, etc)
+ increased damage by electric due to improved grounding